A Curse of Strahd adventure for one DM and one player.
Can you Survive a Haunted Church?
Under a full moon and a foggy night, a ruined church rebuilds to its former glory, promising adventure, and a great reward for those who dare to enter. Do you have what it takes to retrieve the chalice of the undead? One of the most powerful artifacts in all of Barovia.
Chalice... [click here for more]
Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of... [click here for more]
It is time again for Vallaki’s seasonal festival. In the midst of the autumn harvest, Baron Vallakovich has taken the time to make this one the grandest of them all, ensuring that “ALL WILL BE WELL!” However, Lady Wachter, another political power in Vallaki, and her loyal followers have other plans for the Baron and his festival. The party of adventurers plays their part by ensuring... [click here for more]
THE WIDOW BONEAPART HAS A MYSTERY, AND SHE SIMPLY CANNOT BEAR IT.
No bears are actually involved, to be clear. This is a bearless adventure. Unless you want to put bears in, because it's your game and who am I to forbid a bear [or three] of an afternoon.
SKULLS AND STUFF
CHASING. RUNNING? SPELLS. ATTACKS! EXCITEMENT. SUCCESS?! WHO KNOWS.
This is a starter RAVENLOFT adventure... [click here for more]
What are your plans for Halloween?
What happens when a group of intoxicated adventurers find themselves in the domains of dread?
"The Spookiest Night Ever" may offer a possible answer for that: a new domain will accommodate your players as they try to remember what happened the previous night.
"An adventurer always pays his debts." said no one... [click here for more]