Works best with 4 players at level 8 – but very adaptable to parties of varying strengths!
Beneath the Stained Abbey is a full adventure expansion built to tie in with the Curse of Strahd campaign setting. That said, it can easily be adapted to any urban setting or castle underdark. It adds a complete adventure which should... [click here for more]
A 4-6 hour adventure for characters of 4th (or 5th) level, Grim Grinning Gauntlet transports the heroes from a spooky abandoned tavern to a unique domain of dread, presided over by a Ghostly Host who has been dying to meet you. Once they enter the Host's domain, they must battle their way through a gruelling series of encounters and out the other side, else their own souls will become... [click here for more]
This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there...
This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This... [click here for more]
A 5-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only survivor of the previous expedition, a bard who has been unable to speak a word or sing a note... [click here for more]
Every noble wants to own their own manor, keep, or castle.
Armand CuDuhul was one such noble, and he managed to find himself a great place to live. The keep is in a nice countryside, is mostly intact, has nice people living near it, and (most importantly) it's not haunted! He moved right in and got himself a staff.
Unfortunately the first time he invited a guest in to stay, she did something magical.... [click here for more]
Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out.
A portal to a pocket dimension is found inside the wagon, leading to a brass door... [click here for more]
"I absolutely loved the adventure and how it was set up.""The balance between combat and non-combat encounters is excellent."
It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,... [click here for more]