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 Hottest Community Curse of Strahd, Adventures, Mystery
 
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Adventure: Dead of Winter

Adventure: Dead of Winter


"Dead of Winter" is a 1st-level adventure which can easily be adjusted to any level It is designed as a side quest for Dungeons & Dragons 5th Edition (but could be converted to other editions with very little effort). As the adventurers are traveling a lengthy road between destinations, a bitter winter storm...   [click here for more]
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Getting to Barovia

Getting to Barovia


The creeping fog scenario is one of my favourite adventure hooks for Curse of Strahd becuase of it's simplicity - however, some people might find it hard to place it in a setting. This is a one page adventure hook that expands on the "Creeping fog" scenario a little more, giving the players and yourself a good footing to get the adventure started. ...   [click here for more]
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Roots of Gulthias

Roots of Gulthias


This story explores the corruption of the Gulthias tree spreading out from the underdark of Barovia. The players will follow the corruption underground, and find the roots of the Gulthias tree and what lurks there... This is a 2-3 hour adventure for two level 5 characters playing Curse of Strahd. I've written it as a one shot adventure for a character who missed 2 sessions while in Vallaki. This...   [click here for more]
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Secrets of the Blind Palace

Secrets of the Blind Palace


A 5-7 hour adventure for 3-7 characters of levels 1-4 The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only survivor of the previous expedition, a bard who has been unable to speak a word or sing a note...   [click here for more]
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St. Andral's Orphanage

St. Andral's Orphanage


Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign. This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival of...   [click here for more]
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The Haunting at Heather House

The Haunting at Heather House


Heather House sits on a hill, rafters heavy with memory. Gloom perches on the mantle, and ravens crowd the balconies. Paint peels from warped panels, and the crowlike door knocker is coated in verdigris. No-one walks the path to Heather House. It stands alone, for alone it must remain. Will you enter, and put an end to the nightmares? Will you enter, and unravel its secrets? Will...   [click here for more]
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The Haunting of Valentyne Manor

The Haunting of Valentyne Manor


Enter a cycle of endless terror... Over seventy years ago Valentyne Manor bore witness to a horrible atrocity. A curse hangs over the site where a family was torn apart. Every hour their murders are played out by tormented spirits in a macabre exhibition. Can your heroes solve the manor's riddle or will they be doomed to join the ghostly procession? The Haunting of Valentyne Manor...   [click here for more]
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