Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying?
A small village, empty of villagers except for one boy found sitting and weeping next to a jester’s pageant wagon. The boy explains that the villagers, including his family, followed a jester into the wagon and never came out.
A portal to a pocket dimension is found inside the wagon, leading to a brass door... [click here for more]
A 4-7 hour adventure for 3-7 characters of levels 1-4
The wealthy Von Crofts hire a party of adventurers to find the body of their dead son in a haunted pleasure palace – and to bring him back to life. To aid in their quest, the resurrectionists are provided with a guide: the only survivor of the previous expedition, a bard who has been unable to speak a word or sing a note... [click here for more]
"Once the action kicks off, the adventurers are in for a rough night.""A perfect mix of horror and fantasy, with some truly unexpected encounters!"It’s been a long few days of travel and the adventurers are tired of eating rations and sleeping on the ground. The road opens to a small town with an inviting tavern. The smells of grilling meat and... [click here for more]
"I absolutely loved the adventure and how it was set up.""The balance between combat and non-combat encounters is excellent."
It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,... [click here for more]
A 4-6 hour adventure for characters of 4th (or 5th) level, Grim Grinning Gauntlet transports the heroes from a spooky abandoned tavern to a unique domain of dread, presided over by a Ghostly Host who has been dying to meet you. Once they enter the Host's domain, they must battle their way through a gruelling series of encounters and out the other side, else their own souls will become... [click here for more]
Every noble wants to own their own manor, keep, or castle.
Armand CuDuhul was one such noble, and he managed to find himself a great place to live. The keep is in a nice countryside, is mostly intact, has nice people living near it, and (most importantly) it's not haunted! He moved right in and got himself a staff.
Unfortunately the first time he invited a guest in to stay, she did something magical.... [click here for more]