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Wizard of Wines Expanded

Wizard of Wines Expanded


High-resolution map replacements of the Wizard of Wines for Curse of Strahd. These new maps offer a lot more space for your characters to move around in, both inside and outside the winery. The maps included with the book are a bit restricting, with very little room, especially for the first couple encounters. For a free, low-resolution version, visit: /product/207157/Wizard-of-Wines-Expanded-Free...   [click here for more]
Dungeon Masters Guild  $2.95

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Witch-Hunter Class

Witch-Hunter Class


This witch-hunter class is designed for use in 5th edition D&D. It may also be used in conjunction with the Old World Firearms rules. This optional class is inspired by the resurgence of Ravenloft adventures and the Curse of Strahd campaign. Witch-hunters are fanatics dedicated to the hunting and slaying of those entities that go bump in the night and corrupt the common people. Optional Note:...   [click here for more]
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Weird & Wonderful: Races of the Realms: The Living Dead

Weird & Wonderful: Races of the Realms: The Living Dead


Ever wanted to be amongst the dead? I've managed to raise some unusual characters for 5th edition in this supplement in order to provide those of morbid tastes. You will be able to play as many of the undead races of the Dungeons & Dragons, all the from Ghouls to the terrifying Wights ...   [click here for more]
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Van Richten's Notebook

Van Richten's Notebook


Just what you need to liven up your Halloween adventures! Welcome traveler from an antique land. You hold in your hand one of Dr. Rudolph van Richten's numerous notebooks. In his travels, Dr. Van Richten took copious notes that later led to the publication of his many Guides. This is some of what he has seen. The unheard of monsters, who slither and bite. Wondrous items and and artifacts...   [click here for more]
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Van Richten's Monster Hunter's Compendium, Vol 3 (2e)

Van Richten's Monster Hunter's Compendium, Vol 3 (2e)


Demons, devils, and murderous hags stretch their hideous claws toward AD&D game characters everywhere, while crafty Vistani and secretive witches hatch their plots in this tome, the third volume in Doctor Van Richten's guides for monster hunters. This compilation contains the complete and updated texts of Van Richten's Guide to Fiends and Van Richten's Guide to the Vistani, with a surprise --...   [click here for more]
Wizards of the Coast  $9.99

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Van Richten's Monster Hunter's Compendium, Vol 2 (2e)

Van Richten's Monster Hunter's Compendium, Vol 2 (2e)


Once again, the undead arise to terrify AD&D game characters everywhere with the aid of this, the second in a series of works detailing the most dreadful and evil creatures imaginable. This compilation contains the complete texts of Van Richten's Guide to Ghosts, Van Richten's Guide to the Lich, and Van Richten's Guide to the Ancient Dead, updated and usable in any AD&D campaign. ...   [click here for more]
Wizards of the Coast  $9.99

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Van Richten's Monster Hunter's Compendium, Vol 1 (2e)

Van Richten's Monster Hunter's Compendium, Vol 1 (2e)


Collected for the first time, Dr. Rudolph van Richten's guides to the most terrifying creatures of the night - vampires, werebeasts, and golems! Add an element of horror to any fantasy adventure with the secrets and details revealed herein. Updated and presented for use with any AD&D campaign, including the Ravenloft setting. ...   [click here for more]
Wizards of the Coast  $9.99

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Van Richten's Guide to the Vistani (2e)

Van Richten's Guide to the Vistani (2e)


Over three decades ago, the only child of Dr. Rudolph van Richten was stolen by Vistani thieves and sold to a vampire. The doctor's efforts to rescue his son and then avenge himself upon that vampire led to a dark new career fighting the terrifying monsters in the Demiplane of Dread. Now, the sage of Ravenloft turns his attention to the very people who made him what he is today. In spite of his...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Van Richten's Guide to Fiends (2e)

Van Richten's Guide to Fiends (2e)


There are realms and realms incomprehensible to the puny mortals who dwell within this cage that they term the Land of the Mists!   —The Madrigorian, Book I, Chapter I Fiends have come forth from the Abyss and into Ravenloft! Masters of deception manipulation, these ancient evil beings stalk the lands, roaming freely in pursuit of their foul ends, and warping the...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Vampires and Vampires Spawn (5e)

Vampires and Vampires Spawn (5e)


Vampires and Vampires Spawn Templates and Prestige classes Templates for when a humanoid creature become a vampire spawn or even a vampire. An attempt to do a balance way to play with vampire and vampire spawn. Turn into a vampire is not enough, you need to master your new shape through the prestige classes. Give your critique, I plan to update the document whenever necessary or receive any good...   [click here for more]
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Vampire Lord Abner (Challenge 11 Boss)

Vampire Lord Abner (Challenge 11 Boss)


At the top of a starlit palace resides Lord Abner, a century-old vampire waiting to do battle with any man foolish enough to think he can stand a chance. Abner promises to be a challenge against even a veteran party of 8th to 11th level. Having studied the arts of combat for decades, Lord Abner is a master swordsman versed in all manner of bladed weapons. From his changing attack patterns to his curious...   [click here for more]
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Vampire Class - 20 Level Advanced Player class

Vampire Class - 20 Level Advanced Player class


For sale here is an entire new class for D&D 5e: the vampire. Inspired by vampire lore from various mediums comes this advanced class. Although it is balanced for play with all base classes, this class is suggested for more advanced players because of the large variety of features given (relative to most 5e classes) as well as its specific drawbacks. If you're looking for a new class to shake...   [click here for more]
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Unusual Oaths, new paladin class options

Unusual Oaths, new paladin class options


NOTE: a new option, the Oath of Warding, was recently included. If you downloaded the previous version, be sure to enjoy the new oath. This little work of mine aims to grant new options to those who choose to play as a paladin, new options that go along the idea of playing a character sworn to an Unusual Oath. Hence you will the four following oaths. ...   [click here for more]
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Trick or Trinkets

Trick or Trinkets


Loot The Room presents Loot The Room brings you Trick or Trinkets, with all the trinkets, treasures, and locations you could ever need to quickly and easily spice up your horror (or Halloween) adventures! Designed to be versatile enough to be used in almost any game, Trick or Trinkets is a tool for DMs in need of inspiration or looking to inject some variety and flavour into...   [click here for more]
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The Witch of Underwillow

The Witch of Underwillow


Save a kidnapped child! The villagers fear the forest, and rightly so. When wolves drag a child into the forest, there is only one option: find brave adventurers to follow the wolves and save the child! However, are there things the villagers aren't telling the adventurers? What dark fate awaits them when they face the Witch of Underwillow? The Witch of Underwillow is...   [click here for more]
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The Weeping Revenant

The Weeping Revenant


For generations the Marescu family governed the towns and villages of the northern Svalich Woods with justice and integrity. A single night of terrible evil caused it all to crumble. Today the once formidable Marescu Keep lies in ruins deep in the Svalich Woods and an undead horror stalks the shores of Lake Zarovich. The townspeople of Riciu have learned to fear the dark shores of Lake Zarovich on...   [click here for more]
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The Weeping Glass

The Weeping Glass


A little lore, a lot of gore... In “The Weeping Glass,” the characters happen to be in the wrong inn at the wrong time. An elven troublemaker plays with a power beyond her control and releases a horrific wave of death. The characters have to fight through a grindhouse to stay alive. This encounter is designed with options to kill* a party of 4 from levels 1 – 11. *Total Party...   [click here for more]
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The Village of Lost Children 3rd lvl Adventure

The Village of Lost Children 3rd lvl Adventure


Men and women walk the streets of Stonefoot, but the laughter of playing children is nowhere to be heard. Over the past year, the village's children have gone missing in the middle of the night. Who will uncover the mystery of these disapearances and stop the curse before it leaves Stonefoot without a future? This three hour adventure is written for 3rd-4th level characters and can fit into any setting...   [click here for more]
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The True Necromancer

The True Necromancer


Having loved playing a necromancer in 3rd edition I felt that doing so again in 5e felt different. So idecided to make my own class as a culmination of everything I enjoy out of a darker hero from previous editions and from other games. Included is The True Necromancer with 4 subclasses A few new spells Alternate rules for how the Animate Dead spell work to give back the versatility the spell...   [click here for more]
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The Tree of Blight

The Tree of Blight


A blood curdling SCREAM shatters our adventurers rest as they set up camp for the evening. Without warning the forest comes alive and a heroic struggle begins, as our adventurers battle to avoid becoming the forest's latest victims. Take your players deep into a cursed glade on a dark and stormy night to confront an evil Druidess, and a horrifically corrupt tree... This Adventure...   [click here for more]
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The Throne of Bone - Adventure

The Throne of Bone - Adventure


"I absolutely loved the adventure and how it was set up." "The balance between combat and non-combat encounters is excellent." It all begins with a simple request (doesn’t it always?) from an old farmer. The request – protect his cattle herd from vicious wolves. Simple enough for the brave adventurers, right? But it doesn’t stay that way. Not at all. Soon,...   [click here for more]
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The Song of Aracos

The Song of Aracos


“Strahd isn’t a villain who remains out of sight until the final scene. He travels as he desires to any place in his realm, and the more often he encounters the characters, the better. The characters can and should meet him multiple times before the final encounter…”   -- Curse of Strahd   This is the story of one of those encounters....   [click here for more]
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The Secret of Karnov Mansion - Adventure

The Secret of Karnov Mansion - Adventure


"an inventive adventure that should give a good evening of entertainment for you and your players" "A fascinating premise for adventure, whioch truly captures the imagination!" What happens when you are invited to a dinner party at the Karnov Mansion during a full moon? Certainly nothing good. The wonderful dinner party, complete with excellent food, drink,...   [click here for more]
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The Sanguinomancer - New Class 5e - Blood Mage

The Sanguinomancer - New Class 5e - Blood Mage


Play the all-new casting class, the Sanguinomancer! This caster blends elements of at-will casting with a risk/reward playstyle! About the class: While commonly known as "blood mages", Sanguinomancers are a delicate subject for one to bring up in front of polite company. Some cities have even banned blood magic altogether. This is no doubt due to the numerous horror stories that...   [click here for more]
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The People of the Mounds

The People of the Mounds


The people of the mounds contains the stat blocks and lore for three monsters based on ancient Irish legends. The Abhartach; a dwarf sized magician that seems impossible to kill, the Dearg-dul; an Irish vampiric creature who feasts on the blood of the living, and finally The Banshee Dalcassia; a powerful banshee that haunts the burial barrows known...   [click here for more]
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The Oath Of The Weave: A Sacred Oath For Paladins

The Oath Of The Weave: A Sacred Oath For Paladins


Introducing the Oath of the Weave, A Paladin Sacred Oath For 5th Edition D&D that shows what happens when The Weave itself calls out to the chosen few who can act as its own special kind of arcane enforcer. If you are looking to play the ultimate mage-knight, pick up this Sacred Oath today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and...   [click here for more]
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The Oath Of Misadventure: A Sacred Oath For Paladins

The Oath Of Misadventure: A Sacred Oath For Paladins


Scheming, meddling, curious, short-attention spanned. All these words are those that Halflings live by, but there are very few that get the call to make doing so their sacred duty. Introducing the Oath of Misadventure, a Halfling Paladin Sacred Oath For 5th Edition D&D that bestows special gifts from the Irrepressible Scamp himself, Brandobaris: The Halfling God Of trickery, thievery, mischief,...   [click here for more]
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The Monster Hunter: A Ravenloft Background

The Monster Hunter: A Ravenloft Background


A new background for one who hunts the most deadly creatures of Ravenloft - or of the realms beyond. From the doc: The world of Ravenloft is filled with with terrible creatures born of nightmares, where few people have not heard of vampires up in the mountains, or werewolves in the valley, or hag covens dancing in the moonlight. As a monster hunter, you learn all you can about these threats,...   [click here for more]
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The Knight of the Shadows: A Ravenloft Background

The Knight of the Shadows: A Ravenloft Background


A background for a knight of vengeance, who joins with others to protect the innocent and to seek an end to the reign of Ravenloft's dark powers. Figures like this can inspire hope in the hopeless people of the Mists, or may simply be martyrs for a meaningless cause, throwing their lives away against an impossible foe. From the doc: The Dark Lords of Ravenloft rule all in this grim land, but...   [click here for more]
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The Invisible: A Ravenloft Background

The Invisible: A Ravenloft Background


A new background for a character who keeps the deep, dark secrets of their organization close to their chest. Loyal and skilled, the elite agents known as the Invisible hide their identity behind layers of lies and a cold emotional distance, but the fire they feel for the society they work with burns bright. From the doc: In the Demiplane of Dread, a little knowledge is a powerful thing. To...   [click here for more]
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The Innocent

The Innocent


HD maps for the Adventures League season 4 The Innocent ...   [click here for more]
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The House of the Midnight Violet - Fantasy Grounds

The House of the Midnight Violet - Fantasy Grounds


*This version requires the use of the Fantasy Grounds VTT. Click HERE for the PDF version.* The party is recruited by an innkeeper to recover a flower from a nearby mansion. He is an alchemist and he is running short on his supply of the Midnight Violet. Town rumors warn the party to stay away. But, that's unlikely given that your heros are mighty and brave. While...   [click here for more]
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The House of the Midnight Violet

The House of the Midnight Violet


"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace." "A well-written adventure through a mansion filled with dark secrets." The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure...   [click here for more]
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The Haunt

The Haunt


Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in high definition quality (great for your online play or large print-outs) Printer-friendly...   [click here for more]
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The Harvest (A Horror Story)

The Harvest (A Horror Story)


ONE SHOT or ONE Session The small quaint village of Keasling is a farming town two weeks away from their first Harvest festival in 180 years. The adventure begins with the party arriving and discovering through experience and reports that things in Keasling are not quite right. Players must make connections, defeat horrific encounters and learn the reasons for these evil happenings. They will learn...   [click here for more]
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The Ghostwatcher: A Ravenloft Background

The Ghostwatcher: A Ravenloft Background


A background for one who can see the spirits of the dead. Especially appropriate for a RAVENLOFT / Curse of Strahd PC, but useful for any adventurer haunted by the lingering ghosts of the once-living. From the doc: For you, the world is brimming with the spirits of the dead. All around you, flowing in and out of the world, ghosts linger. You see spirits pace in graveyards, linger mournfully...   [click here for more]
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The Ghost HD maps

The Ghost HD maps


HD maps for Season 4 adventure called The Ghost ...   [click here for more]
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The Fugitive: A Ravenloft Background

The Fugitive: A Ravenloft Background


A background about being constantly on the run, especially suitable for RAVENLOFT / Curse of Strahd characters, or for anyone who has some enemies they'd rather not meet again. From the doc: You are hunted. Someone – or possibly something – will not rest until either you or it is dead. The hunter might not know where you are now, or how to find you, but you know...   [click here for more]
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The Eremite: A Ravenloft Arcane Tradition

The Eremite: A Ravenloft Arcane Tradition


A new arcane tradition based on the Eremite, a hermetic wizard of Ravenloft who brews powerful magical potions. The doc includes a summary of eremites in general, how they are seen in the world, and the arcane tradition itself. From the doc: The eremites of the Mists are a kind of hedge wizard focused on brewing potions and tinctures. With their iconic cauldrons and their fragrant herbs, they...   [click here for more]
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The Cold: A Ravenolft Background

The Cold: A Ravenolft Background


A new background for a character who has met the undead...and survived. Great for RAVENLOFT characters, or for characters from other settings who might be survivors of some undead monster. From the doc: Your flesh and affect are unnaturally frigid and dull, all warmth having left your body. You live still, as healthy and hearty as anyone else, but your pallor and your dulled emotions speak...   [click here for more]
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The Claw of Winter - Adventure

The Claw of Winter - Adventure


The Claw of Winter is a murder mystery adventure set in a remote monastery where something terrible has gone wrong. Two new and unique monsters make this adventure a thrilling experience for players, and a great value for any DM. High in the Stormhorn Mountains lays the monastery of Chauntea, a place of worship, hard work, and careful study of nature. When a grisly murder occurs,...   [click here for more]
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The Class Archetype Collection - Barbarian

The Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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The Burial Domain: A Divine Domain of Ravenloft

The Burial Domain: A Divine Domain of Ravenloft


A new divine domain focused on the kinder, gentler side of death: the one that wants the dead to stay that way, and not rise as undead horrors afterwards. Based on the Green Hand of RAVENLOFT and featuring the god Osiris, this domain is especially relevant for RAVENLOFT or Curse of Strahd clerics who may have found these secretive gods of distant lands quite to their liking. From the Doc: Named...   [click here for more]
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The Broken One Maps

The Broken One Maps


Map for the Adventurers League The Broken One ...   [click here for more]
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The Boneyard

The Boneyard


From Comicbook.com: "Another interesting one-shot is 'The Boneyard' by Adam Hancock. Instead of collecting adventurers together for the first time, 'The Boneyard' assumes that the players are members of an old adventuring party that re-unite once a year to remember a fallen friend. However, the graveyard that their friend is buried in was damaged in an earthquake, and now the dead are returning as...   [click here for more]
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The Beast of Graenseskov: An Introductory Ravenloft Adventure

The Beast of Graenseskov: An Introductory Ravenloft Adventure


A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... The Beast of Graenseskov is an 80-page bookmarked Ravenloft® adventure...   [click here for more]
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The Antipaladin Class

The Antipaladin Class


Strongly modeled after the paladin class but different enough to stand as its own class. Includes 3 different focuses that are the equivalent of paladin oaths in addition to the oath of vengence which is unchanged from the paladin. ...   [click here for more]
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The Accursed: A Ravenloft Background

The Accursed: A Ravenloft Background


A new background for a character laboring under an insidious curse. Great for RAVENLOFT characters, or for characters from other settings who might struggle with dire curses. From the doc: You labor under a terrible curse. This torment much deeper and more personal than any simple spell. It arises from forces beyond magic, and magic cannot affect it. Rather, it is something that binds and marks...   [click here for more]
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Terror in Krezk

Terror in Krezk


The absence of Strahd and the fading of the Mists of Ravenloft do not utterly cleanse the land. Corruption still abounds in the region of Barovia, even after the defeat of the vampire lord. Barovia without Strahd is a little less dark, and a little less evil, but is still a festering den of supernatural evil. As such, Barovia is somewhat appetizing to various evil entities. With Strahd gone such opportunistic...   [click here for more]
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Temporary & Permanent Injuries

Temporary & Permanent Injuries


Scars, patches, and peg-legs, oh my! Have you ever wondered why battle-worn veterans still look so good? Wouldn't a party of ugly, scarred bastards, limping around, missing eyes and ears, or even a few limbs, bring a lot more flavor and fun to your game? These tables describe both temporary and permanent injuries that can happen to your characters, such...   [click here for more]
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