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 Return to the Keep on the Borderlands is a 5th Edition (5e) Dungeons & Dragons (D&D) introductory adventure module designed for 4-8 player characters (PCs) initially of experience levels 1-3 (about 8-12 total levels).
The Borderlands is a chaotic, temperate wilderness where lawful beings have established strongholds of order to tame the lands for expansion. The keep... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Trinkets & Minor Items Found in a Haunted Crypt is jam-packed with 100 new trinkets that you might find wandering in forgotten crypts and deserted mausoleums.
Inspired by the graveyard walks of my youth and my love of the gothic horror genre. These trinkets are the perfect way to build character into any adventure based in and around graveyards or tombs
Inside this supplement, you will... [click here for more] |
Dungeon Masters Guild |
$1.25
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 Back for another round of potential origins stories for your characters!
Now that you rolled up your character…
What’s their backstory going to be?
Rolling up the character is the easiest part. But what makes your character tick? What makes them different than the other Half-Elf Rogue standing next to them? (Please preview the PDF to see the table of contents to see what backgrounds... [click here for more] |
Dungeon Masters Guild |
$1.50
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 Trinkets of Shadowfell: Vol.1 Gloomwrought
This supplement introduces 101 new trinkets that you may find in the Shadowy city of Gloomwrought.
The dark grandeur and mysteries of the city of Gloomwrought inspire the trinkets presented in this supplement. They will bring an additional layer of depth to any Shadowfell-based campaign. Many of the curiosities are designed... [click here for more] |
Dungeon Masters Guild |
$1.50
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 You'll Squirm in Your Seat!
A dark and stormy night brings back faces from the dead, but everyone knows that worms emerge when it rains. However, this storm threatens to uncover even worse secrets... Vermicelli Suprise! is a 5th Edition Dungeons & Dragons encounter module meant for 3-5 Players around Level 6. It can be incorporated... [click here for more] |
Dungeon Masters Guild |
$1.50
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 This document is the 8th member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 10 witches for your campaign. The lowest CR is 1/2 and the highest is 10.
The first document of the series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realms
The second part of the witch series... [click here for more] |
Dungeon Masters Guild |
$1.50
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 This document is the 9th member of the "Realms" series which is a series of NPCs, that dungeon masters can use, and second part of the Witches series. It contains 11 witches.
The first document of the series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm
The first document of the witch series is here: https://www.dmsguild.com/product/413424/Witches-of-the-Realms... [click here for more] |
Dungeon Masters Guild |
$1.50
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 Bohaterowie, których Mgły porwą do Ravenloftu, nagle tracą kontakt z własnym światem. Prawie wszyscy mają nadzieję, że pewnego dnia do niego wrócą (...) Klątwa Mgieł odbiera to poczucie. Po kawałku zabiera ona przybyszom wspomnienia o tym, że kiedyś żyli poza Ravenloftem, i zastępuje je fałszywymi, które sugerują, że są oni mieszkańcami Domen Grozy. Klątwa Mgieł... [click here for more] |
Dungeon Masters Guild |
$1.50
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NOT EVERY TIEFLING IS WICKED... BUT THIS ONE IS!
Use this adventure to introduce
Curse of Strahd to your players
or transport them to
the realm of Ravenloft.
#Map of Barovia included#
Carnival of Synn is a 3rd level adventure designed for 4 to 6 players.
The adventurers are traveling The Long Road, between Triboar and Longsaddle, when they come across... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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In Barovia, a chilling tale of vengeance and dark magic awaits brave souls seeking the Tome of Strahd. In collaboration with Yellobyte Studios, we proudly offer a thrilling one-shot adventure that will keep your players on the edge of their seats as it slowly unfolds.
When an ancient curse was awakened about a month ago,... [click here for more] |
Dungeon Masters Guild |
$1.95
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 Warriors of the Weapons Expert subclass are extremely fearsome combatants on the battlefield, expensive mercenaries to hire, and treasured personal bodyguards to have at your side.
Their capabilities and versatility with all types of equipment make them almost a treasure for those who can pay for their services. It is not uncommon to find these warriors under the orders of great barons and lords,... [click here for more] |
Dungeon Masters Guild |
$1.95
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I want to loot Strahd von Zarovich!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Curse of Strahd, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is a fully converted to 5th edition guide to I10 - Ravenloft II: The House on Gryphon Hill. The original quest which you will be also needing can be found here:
/product/178605/I10-Ravenloft-II-The-House-on-Gryphon-Hill-1e?term=ravenloft+I&test_epoch=0
This is a follow up to the original Ravenloft quest that was used to do Curse of Strahd and can be also used to continue... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is the PDF. Click HERE for the Roll20 Addon version of the supplement.
Recharge Your Game!
Did you know that no stat blocks unique to Curse of Strahd have rechargeable special abilities? Not anymore!
There are 96 rechargeable special abilities in this supplement, one for each Curse of Strahd creature that doesn’t already have one. They are appropriate... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Strahd's plan to destroy St.Andral's church has been fulfilled and Father Lucian has been turned into one of his vampire spawn. It is up to the players to locate Father Lucian's resting place and slay the vampire before more harm can come to the town of Vallaki.
The Wachterhaus Crypt builds on events described in St.Andral's Feast, in Chapter 5 of Curse of Strahd. This adventure module contains:... [click here for more] |
Dungeon Masters Guild |
$1.95
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 What do I get?
Playable Lineage Rules for the conversion of living characters into corporeal undead
Summary of Reborn Lineage from VRGtR for ease of use
41 Features, Feats and Flaws in a structured feat selection tree
1 New Undead Creature Statblock
Notes and rules covering the circumstances in which a PC might rise from the grave
Sure, you’re a nice DM. You want to give your players what they... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 What do I get?
Playable Alternative "Pureblood Shifter" Lineage Rules (including, for ease of use, a summarised version of the official Werewolf, Werebat, Werebear, Wereboar, Wererat, Wereraven and Weretiger)
Additional Wereshark rules.
24 Lycanthropic Feats and Flaws.
Alternative behavioral activity rules for those who don't use alignments.
Notes on non-humanoid lycanthropes and one example creature... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 What do I get?
Playable Lineage Rules For Mind Flayers and Mind Flayer Tadpole Infestation
24 Mind Flayer themed Features, Feats and Flaws in a structured feat selection tree
2 Ceremorphic Creature Statblocks: Gynosphythid and Mind Flayer Soul Knife
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster Manual”, then... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 What do I get?
Playable Lineage Rules for the conversion of unfortunate PCs into Nothics
18 Feats and Flaws in a structured feat selection tree
1 New Creature Statblock
Detailed notes and rules covering the circumstances in which a PC may, or may not, be able to attempt to become a lich
Exactly what happens when if they fail
Sure, you’re a nice DM. You want to give your players what they want.... [click here for more] |
Dungeon Masters Guild |
$1.95
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You know that moment when your players have slain the bad guy and his minions? The moment where the normally upright and righteous characters become total fiends and loot the still cooling dead bodies? Well, this list is for those moments. And let's face it those moments come along a lot!
This list contains 100 trinkets and curiosities that will make the pilfering more... [click here for more] |
Dungeon Masters Guild |
$1.99
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 "Take a sad song and make it better." (The Beatles)
No, scratch that, the philosophy of the College of Doom is to take a sad song, and make it worse. Make them cry...again...harder.
So what if no one wants to book your for their kids' birthday party or their cousin's fancy wedding. You are no musical mercenary! You are no toss-a-coin-in-the-hat-please street busker.... [click here for more] |
Dungeon Masters Guild |
$1.99
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ELECTRUM BEST SELLER - THANK YOU!
Traveling through Barovia, the party trudges along the Old Svalich Road. The mists have grown deep and obscure all long vision. Suddenly you hear a sound – or do you? Is that a shape in the fog ahead? Readying your weapons and incantations, you slow your approach. Whatever lay ahead, you’ll be ready for it. Or will you? 20... [click here for more] |
Dungeon Masters Guild |
$1.99
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GOTHIC SECRETS
GRIM DELIGHTS
ENHANCE your Curse of Strahd game with 30 character secrets!
SECRETS let DM's weave character backstories into the module and make the action personal. During character creation, each player gets one secret that gives them interesting mechanics, roleplaying opportunities or hilarious quirks to add spice and drama to the table. FINALLY,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Vivid sensory detail is vital to establishing an adventure or campaign’s mood. Nowhere is this more important than in a horror setting, where the natural camaraderie and humor that arises during a game of Dungeons & Dragons may eclipse the tone of the campaign.
Codex Umbra presents suggested cosmetic changes all the spells in the Player’s Handbook. DMs can add these cosmetic changes... [click here for more] |
Dungeon Masters Guild |
$1.99
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NEW! ELECTRUM BEST SELLER!!!
Includes full stat blocks for three versions of Strahd!
Includes a full color AND a printer-friendly version!
Includes Roll20 TOKENS!
Strahd: Triple Threat is an updated and expanded trio of stat blocks for Strahd von Zarovich, vampire ruler of Barovia, in various stages.... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Challenge your players with these Cursed Magic Items
The gauntlets of a tyrannical ogre death knight. A blade used to murder a unicorn. The helm of a warlock who reached too deeply into the Far Realm. Objects of ill omen arise from nefarious deeds.
Unlock over 65 unique magic items ranging from common to legendary.
Use the d100 cursed trinket table to quickly answer the question, "What... [click here for more] |
Dungeon Masters Guild |
$1.99
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An expedition from Neverwinter takes a deadly turn when the Mists of Ravenloft ensnare the adventurers! Now trapped, the heroes must undo a change to the fabric of the demiplane itself... and hope their allies can do the same. If any fail, then all will be forever imprisoned in Barovia! This 3 to 4 hour adventure for 1st-level characters was designed as an in-store launch event for the Curse of Strahd... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 GRAND BALLROOM BATTLEMAP
The Grand Ballroom is opulent. Marble arches, inlaid tiles, beautiful sculptures, a flowing fountain, upper levels, private spaces… almost anything could happen here. And just to really show off their cash, custom carved ice sculptures. Grab a seat, have some food, admire the art, or dance a waltz. Enjoy what is bound to... [click here for more] |
Dungeon Masters Guild |
$1.99
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Descend into the secret laboratory beneath the Abbey of St. Markovia, and discover the horrors hidden within! In this addition for Curse of Strahd, you'll find all you need to draw your players into a dungeon of profane experiments, bizzare creatures, and a mad scientist in priest's clothes bent on creating an army of flesh golems.
Contains 7 full pages of dungeon-delving horror, including... [click here for more] |
Dungeon Masters Guild |
$1.99
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Curse of Strahd is already regarded as one of the best adventures that Wizards of the Coast has released for the Fifth Edition of Dungeons & Dragons, one that DMs and players return to again and again. This book contains character ideas, encounters, and new thematic elements that help to expand, enhance, and tie the adventure together in a way that will excite and terrify your... [click here for more] |
Dungeon Masters Guild |
$1.99
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Night of the Walking Dead
The Gothic Conversion
Requires the AD&D RQ1 Ravenloft
Adventure Night of the Walking Dead, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition Night of the Walking Dead adventure set in Ravenloft.
The adventure... [click here for more] |
Dungeon Masters Guild |
$1.99
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A 2 hour Dungeons & Dragons adventure for 3rd-4th level characters!
Village children are disappearing in the dead of night. Are the characters willing to risk their very souls to stop the Night Fiend?
This adventure is a short side quest designed for the Dungeons & Dragons Ravenloft setting and easily merged into Curse of Strahd by Wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Haven't you had enough of the sanctimonious preaching of every other Paladin at the holier-than-thou convention? Who hasn't cursed their friend in anger? Who hasn't sworn something in a rage, that they later regret? "She's got a temper," they say. "He's got a short fuse." Well, welcome to the club!
The Oath of Fury Paladin is a realist. No one is perfect. The world isn't fair. And you're angry, very... [click here for more] |
Dungeon Masters Guild |
$1.99
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 An expanded version of Ravenloft Adventurers. Now with even more spooky fun!
Ready to set out on a haunting adventure into the Domains of Dread? With this book of playable skeletons, ghosts, and even mushroom people, you'll have inspiration for spooky gameplay for years to come.
This product features:
Five new horror-oriented races: ghast, ghost, carnivorous plant, skeleton, and werewolf.
Two... [click here for more] |
Dungeon Masters Guild |
$1.99
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DOMAIN: BAROVIA
VOLUME ONE: IMMOL [Hearing Secret Harmonies]
Return to the Mists with the Ravenloft Gazetteer.
This addition to the Curse of Strahd module for 5th edition brings back from past editions the village of Immol, mad village of psionic descendants.
The volume contains
The village of Immol, and its citizens, expanded and revised for 5th edition... [click here for more] |
Dungeon Masters Guild |
$1.99
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 Enhanced Map Pack – Ravenloft: Mist Hunters Adventure 2 (The Final Curtain)
Set in Ravenloft, Mist Hunters is a campaign that sees players travelling across the various Domains of Dread in search of a paranormal researcher who mysteriously went missing. This campaign is perfect for sampling all the spooky and spectacular worlds that make up the various Domains.
In the second... [click here for more] |
Dungeon Masters Guild |
$1.99
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 "Each player must accept the cards life deals him or her; but once they are in hand, he or she alone must decide how to play the cards in order to win the game." (Voltaire)
You understand that magic is a configuration of chaos. It is the random shuffling of the deck. And it is the ordered display of cards on a table. So how do you make sense of it? If you were a cleric, then you would say it's... [click here for more] |
Dungeon Masters Guild |
$1.99
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 A creature that predates known Barovian history stalks a farmhouse and the family inside. As the inhabitants hold down the house 'til sunrise, a raging storm hints at the chaos to come.
The Blood In Your Black Wine is set in the Curse of Strahd campaign as a one-night in-game encounter for 3-5 6th Level Players. The book contains chronological context for the encounter,... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Created
The Gothic Conversion
Requires the AD&D Ravenloft
Adventure The Created, to play
by Igor Comunale
This conversion updates to the fifth edition of Dungeons & Dragons the AD&D Second Edition The Created adventure set in Ravenloft.
The adventure can be played individually and is a good starting... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 Act Fast! Be Among the Exclusive 500 to Click This Link and Secure Nearly 50% Discount – Limited Time Offer!
THE CURSED KEEP OF BRIARWOOD VILLAGE
Dungeon Masters, transport your players to the tranquil village of Briarwood, ensnared under the looming shadow of a foreboding keep. A chilling affliction disrupts the peaceful veneer of the village, manifesting as... [click here for more] |
Dungeon Masters Guild |
$1.99
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 FALKOVNIA HAS ONLY HAD TO FACE THE UNDEAD THAT WANDER FORTH FROM THE MISTS. WHAT WILL ITS SOLDIERS DO ONCE THEY BEGIN TO RISE FROM THE VERY LAND ITSELF?
After General Vladeska Drakov, Falkovnia’s militaristic ruler, loses contact with Hatzimvas Hospital outside the capitol’s walls, she gathers a group of capable soldiers to investigate what has happened. Little do these soldiers... [click here for more] |
Dungeon Masters Guild |
$1.99
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A few miles south of the River Ivlis Crossroads, the village of Sleepy Hollow is unique in all Barovia, for Sleepy Hollow is protected from the terrors of Strahd’s minions. This protection comes from a vow made centuries ago, back in the time Strahd was still a human conqueror, and the tale of that vow also holds the key to discovering many secrets of Strahd and of his castle. However, first... [click here for more] |
Dungeon Masters Guild |
$1.99
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"No one can hear you scream."
Of all the terrors of wildspace and the astral sea, nothing frightens Spelljammers more then the legend of the Raven Nebula, an inescapable cluster of dark and haunted worlds such as Barovia and Darkon, a hunting ground for all the terrors of space.
"The Raven Nebula" is an Adaptation of Ravenloft to a Spelljammer setting. It is inspired by our Podcast "Wonderful World... [click here for more] |
Dungeon Masters Guild |
$1.99
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This supplement is part of Van Richten's Encyclopedia of Darklords & Domains. Get a discount on both Volumes of the encyclopedia by purchasing them as a bundle! Click here!
What is this?
This is a realistic take on the Vampire Strahd Von Zarovich.
I made this file because the CR15 statblock that can be found in the official campaign book of curse of... [click here for more] |
Dungeon Masters Guild |
$1.99
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 THE DOMAIN OF TEPEST STANDS UPON THE PRECIPICE OF CHANGE.
An ancient war wages within Tepest between its Darklord, the hag Lorinda, and the domain’s rebellious Fey. When the characters obtain the final fragment of a powerful broken artifact known as the Seer’s Glass, they very well may hold the key to the domain’s future.
Within this adventure you will find:
A dark fantasy one-shot... [click here for more] |
Dungeon Masters Guild |
$1.99
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You’ve got a Friend/In Strahd/
What seems like a simple stay at Shadyside Inn and Foundling Home becomes something darker as your PCs are transformed into toys. Lazlo bear rules the animate toys of Shadyside with an iron fuzzy pink paw, and he plans to add the PCs to those toys. They must escape, and race against time to find a way to reverse Lazlo’s spell before they forget they are not really... [click here for more] |
Dungeon Masters Guild |
$1.99
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 You have made a pact with someone who has returned from the grave, someone who has known death and returns with terrible power. Why have they returned? What do they want with you?
"It will have blood, they say. Blood will have blood."
With this new Warlock subclass, you are required to pay your patron in flesh and blood as they try to rebuild their bodily form. Because,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Baby's Breath - A Souls and Shells Scenario for The Curse of Strahd
This scenario explores the implications of Souls and Shells in Barovia, winding down the depraved path of two tragic and dangerous Souls. Add them to any tavern in your campaign, and watch the not-at-all hilarious hijinks ensue.
Also, have a look at our Monster Mod Cards. They're fun, I promise! :)... [click here for more] |
Dungeon Masters Guild |
$2.00
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A COMPLETE GUIDE TO KREZK AND THE WEREWOLF DEN
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$2.00
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A COMPLETE GUIDE TO THE AMBER TEMPLE AND TSOLENKA PASS
The Barovia Gazetteers present a series of location guides for running Curse of Strahd. These guides are designed to augment the existing campaign with background information, character profiles, additional encounters and scenario hooks, and tips for running the game. The goal is to create a rich, immersive Barovian... [click here for more] |
Dungeon Masters Guild |
$2.00
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