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“Here on Walpurgisnacht, which is the equivalent of our own Halloween, the creatures of evil gather to worship their master”
In every land, every Domain, there is a Bald Mountain. And one a single cursed night of the year, the creatures of darkness from all across the worlds gather to frenzy on the Mountain, as, for that one single night, the demon Chernabog awakens. The Abyssal power... [click here for more] |
Dungeon Masters Guild |
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Disclaimer: This is a Turkish adaptation/localization of selected descriptions from the Curse of Strahd book, extended and adapted for Turkish players. Please note that this is not the full book, and there are no DM guides, treasures, or other materials or other game elements included. Some descriptions were inspired by and adapted from the original... [click here for more] |
Dungeon Masters Guild |
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I created these for my own use, and someone suggested that others might like to use them.
Included are the deeds to the Durst House and Bonegrinder, as well as Gustav Durst's will.
Enjoy! ... [click here for more] |
Dungeon Masters Guild |
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Handouts for curse of Strahd with plain text for readability. Content originally from WOTC website. ... [click here for more] |
Dungeon Masters Guild |
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In the southlands, there is a city/down by the river...
Once the crown jewel of the south lands, the queen of cities, Crescent City is legendary for the color, music, and joyous energy of Mardi Gras. However, that city has fallen under the shadow of Dr. Facilier. Wielding his newly acquired occult and financial powers, Dr. Facilier works to drive the people of Crescent City to greater and greater... [click here for more] |
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Yo Ho, Yo Ho, A Pirate’s Life for Me
Davy Jones’ Locker is an archipelago of trade, commerce, and exploration, a haunted land. It is haunted by the pirates who prowl the waters, taking what they want and rejecting the King’s laws. It is haunted by the greed and brutality of the East Trading Company, as they seek to force the seas into an ordered machine of profit and commerce. It is... [click here for more] |
Dungeon Masters Guild |
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Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players.
Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death... [click here for more] |
Dungeon Masters Guild |
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Disclaimer: This is a Turkish adaptation/localization of selected descriptions from the Curse of Strahd book, extended and adapted for Turkish players. Please note that this is not the full book, and there are no DM guides, treasures, or other materials or other game elements included. Some descriptions were inspired by and adapted from the original... [click here for more] |
Dungeon Masters Guild |
FREE
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This map pack comes an untagged, beautifully rendered map of Barovia, from the Wizards of the Coast adventure, Curse of Strahd.
You are licensed to use this map in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose.
All art owned... [click here for more] |
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Dread Encounters: 13 Horrifying Hooks for Ravenloft brings you all-new encounters for any Curse of Strahd campaign, or any other adventure that takes you through the mist-strewn vales of Barovia!
This supplement includes 13 new encounters and adventure hooks, new antagonists and NPCs, and adds horrific and tragic side stories for players to engage with.
Note: The current cover... [click here for more] |
Dungeon Masters Guild |
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'Great read. So many good ideas that envoke the spirit of Ravenloft. Loved all the ideas on the second page especially "An Ill Omen."' - Gruntle33
'This is brilliant! A+ work, my friend.' - GreyTheHunter
'These encounters will definitely give you ideas for ways to add in some more creepiness. I'll definitely have this at the table when I run CoS.' - ja k.
Encounters in the Mists is a suppliment... [click here for more] |
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Welcome to the Fleshing Out Curse of Strahd: Player Primer!
This character chronicler was designed to inspire the creation of player characters for the Curse of Strahd campaign and includes documents for both Dungeon Masters and players alike.
Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module:
Player... [click here for more] |
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"Ghost Stories of the Stars" is a free sample of our Spelljammer/Ravenloft crossover project, "The Raven Nebula." This work presents six Spelljammer horror adventure seeds based on monsters from Van Richten's Guide to Ravenloft and five horror adventure seeds using Spelljammer monsters.
The Raven Nebula is inspired by our Podcast "Wonderful World of Darklords", a monthly podcast (available... [click here for more] |
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A list of 50 random, weird, and spooky agitations for you to inflict on your players. Along with rules for use. Appropriate for use in the Curse of Strahd storyline or any other gothic horror setting. Most agitations are merely to stress your players, for flavor or to jumpstart role-playing. However, many have ill effects. Yet on occasion, fortune still finds a way to shine where it is often darkest.... [click here for more] |
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Dig it up, up oh, oh, Dig it up, up…
There is no lake in Greenlake. The prison is built into the middle of a desert, a dried up lake, choked by the sins of the past. The current heir to the land has converted it into a prison, shipping in prisoners from across the Domains to “build character” by digging, and digging, and digging. But some whisper the Warden isn’t just having them dig... [click here for more] |
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Why do we roll the dice, my children, my children? Why do we roll the dice?
The enemy is probability/ so I just need above a three/ and then l beat the check DC/ and that’s why we roll the dice, we roll the dice, we roll the dice.
On the road to hell there was a railroad line, and if you follow it down to the end of the line, you enter the Domain of Mr. Hades. The god of the underworld,... [click here for more] |
Dungeon Masters Guild |
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"This is Halloween, Halloween, Halloween"
Halloween Town was once a realm of the Feywild, manifesting the Autumnal festival of transition. However, the gruesome consequences of the boredom and restlessness of its' King, Jack Skellington, changed Halloween Town into a Domain of Dread. Now the residents of Halloween Town are a recurring threat to the people of the other domains of Ravenloft, victimizing... [click here for more] |
Dungeon Masters Guild |
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Curse of Strahd came out over 5 years ago, and thousands of groups have enjoyed matching wits with the Count. However, can you defeat him a second time? Hammering Out a Sequel is a collection of eight adventure seeds inspired by the Hammer Films "Dracula" series, eight suggestions for stories centered around battling a resurrected Strahd. ... [click here for more] |
Dungeon Masters Guild |
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Przygotowujesz się do poprowadzenia Klątwy Strahda? Mam tu POMOCNIK specjalnie dla Ciebie!
Klątwa Strahda: Pomocnik to 44-ro stronnicowy poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy kampanii w jeden dokument. Dzięki niemu przygotowanie się do przygody - jak i jej rozegranie - powinno sprawić jeszcze więcej radości.
===
W środku znajdziemy:
poradnik... [click here for more] |
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The game is afoot!
Since the accidental death of the great detective of Baker Street, all of Londinium has feared the ascendance of his wererat arch-enemy, the Napoleon of Crime, the Professor. However, in his ultimate hour of triumph, the Professor has found life empty and without meaning. He will never be able to defeat the Detective, he will never be able to prove that his is the superior... [click here for more] |
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To see with eyes unclouded by hate.
Mononoke Forest is a Domain at war. The villagers of Irontown seek to expand their mining operation into the nearby mountains, and the forest spirits fight back to prevent their expansion. But with enough death, vengeance becomes its own justification, and the two sides are locked into a cycle of violence and retribution personified by their leaders, the... [click here for more] |
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BRING A FULLY FLAVORED, PLAYER FRIENDLY, 13th-LEVEL MORDENKAINEN NPC TO YOUR CURSE OF STRAHD GAME!
Inside you will find a stat block for one of the most famous wizards of all time. This version of Mordenkainen has been made with the module Curse of Strahd in mind. The idea behind it is to provide an NPC that:
Captures the unique flavor of this... [click here for more] |
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A BRAND NEW, PLAYER FRIENDLY, WARLOCK SUBCLASS FOR YOUR CURSE OF STRAHD GAME!
Your patron is Mother Night, one of the gods that exist inside the demiplane of Barovia, where the module Curse of Strahd takes place.
Inside you will find a new Otherworldly Patron for your warlock to pledge their soul to and tap into their divine essence:
Use the... [click here for more] |
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Look for the bare necessities…
The Seeonee is a vast, primordial jungle filled with intelligent talking animals, and for many years the humanoids of the neighboring village lived in harmony with the Jungle. This changed when the great tiger Shere Khan, resentment of those humanoids and their mastery of fire grew so great, he declared war on them, hunting them simply for sport. But there is one... [click here for more] |
Dungeon Masters Guild |
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Running Curse of Strahd? Need more names for your Barovian NPCs?
Names from the Mists offers up tables to generate 80 additional NPCs. Just roll a few d20s to quickly create members of a Vistani caravan or various merchants from Vallaki.
Bonus: As a bonus, the document also includes several character trait tables to help add personality or background to... [click here for more] |
Dungeon Masters Guild |
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On the precipice of life and death lie the undead. However, where life inhabits death, a new soul is forged, and is Curseborn.
This new race draws from works such as Mary Shelley's Frankenstein. Created by dark magic or science, the Curseborn are created when a suitable lifeless body is given the spark of life. They are not undead, and they are not what they used to be, but they are once... [click here for more] |
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And some say the soul of the city's/The toll of the bells/ The bells of Notre Dame
Ever since the mist rose around their city, the people of Notre Dame have been under the grip of the tyrannical viceroy, Judge Frollo. In his obsessive quest for "purity," Frollo has used fire and sword to enforce stricter and stricter moralistic laws, driving the populace to the point of... [click here for more] |
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Every town/has its ups and downs/...
With the death of the outlaw Robin Hood, the usurper Prince John thought his rule over Nottingham would be secure at last. However, Robin's body was never found, and the people of Nottingham insist he is in the forest, healing, waiting to return one day. Those people have begun to almost worship Robin Hood as a kind of forest god, and Robin's most devoted... [click here for more] |
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Zeroes to Heroes?
Long ago, in the faraway land of Ravenloft, there was a dark age of absent gods and doomed heroes…
Since the mists came, the other Olympians have been distant from the world, communicating only in vague oracles. However, Hades, lord of the underworld, is still very much present in the world of mortals. Hades fruitlessly seeks to free the Titans and claim the throne... [click here for more] |
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VTT-Compatible maps for Phantasms of Sri Raji--the high-level campaign set in the Ravenloft Domain of Dread, whose rakshasa ruler spins webs of illusions to challenge even the toughest Level 20 PCs--are HERE!
Enclosed are maps for every location depicted in Phantasms of Sri Raji, from the prison of Pakat to the mirror-maze of Mahakala! Commissioned by the module's... [click here for more] |
Dungeon Masters Guild |
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Here are are the maps for Death House from Curse of Strahd, edited to be scaled to a 1.25" grid, and printable on normal 8.5x11 paper. The 1.25" grid is, I have found, a better scale with modern miniatures and tends to make the map feel more believable and less crowded.
Print and mount to foamcore or similar backing material for that extra cool factor! ;)
The original maps can be downloaded for... [click here for more] |
Dungeon Masters Guild |
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Disclaimer: This is a Turkish adaptation/localization of selected descriptions from the Curse of Strahd book, extended and adapted for Turkish players. Please note that this is not the full book, and there are no DM guides, treasures, or other materials or other game elements included. Some descriptions were inspired by and adapted from the... [click here for more] |
Dungeon Masters Guild |
FREE
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"A guide to the themes, tone, and other relevant details specific to writing adventure content for the Domain of Dread." ... [click here for more] |
Wizards of the Coast |
FREE
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Revelations from the Mists is a collection of additional content for the Curse of Strahd campaing, full of additional lore and special interactions to flesh out the original book. With this 18-page document, adventures in the lands of Barovia will be enriched by:
a new mystery adventure in the Vistani Encampment of Tser Pool;
a new location in... [click here for more] |
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We could be Immortals, Im-mortals
San Franciskyoto could be a paradise, a jewel of arcane and technological progress, where the average citizen has access to numerous arcane wonders providing comforts and luxuries most Domains can only dream of. But those same arcane wonders can become terrible dangers. Colorful, magical villains and heroes battle on the streets, heedless of the collateral damage... [click here for more] |
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Remember me, though I have to say goodbye…
Unique among the Domains, death holds no mystery for the people of Santa Cecilia. At least at first. They know for a fact that when they die, they will awaken in the city of the dead, living basically similar lives as ghostly residents of this spectral metropolis, intersecting with the world of the living at the annual Day of the Dead festival. They... [click here for more] |
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YOU…ARE… A… TOY!
Most people residing around Shadyside Inn and Foundling Home know it as a happy, peaceful place and they are right. Because the true torments and horrors of this Domain are targeted at the true residents of the Domain, the Toys. They know that Shadyside is a place of ruin and despair ruled by an evil bear who smells of strawberries. A bear with the power to transform... [click here for more] |
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This is a silly little race that i made on the fly, it definitely is not meant for every campaign and it is quite overpowered. I hope you guys enjoy it though! ... [click here for more] |
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Based on the fog cloud spell and Italian folklore, the Borda is a Challenge 13 fey monster that lurks in misty moors and fog-bound coasts. She strikes from the fog, strangling her victims with a magic cord. The borda can serve as a local legend, a quest hook for a ranger of Fey Pact warlock, or a random encounter for a high-level party! The borda also makes for an excellent... [click here for more] |
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Based on the arms of hadar spell, the Herald of Hadar is a Challenge 6 cosmic-horror-themed monster. It can serve as a warning to a Great Old One warlock in your D&D party, or signify the looming, madness-inducing threat of an otherwordly entity.
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New episodes... [click here for more] |
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Based on the hex spell, the Hex Hag is a Challenge 8 fey crone who specializes in the laying of curses. A hex hag could be a leader of a pack of lycanthropes, a dangerous witch in possession of a cursed item the party needs, or a capricious patron for an enterprising warlock. A coven of hex hags could be the shadowy villains of a fey-themed adventure!
This title is part... [click here for more] |
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Based on the unseen servant spell, the Paranorm is a Challenge 8 horror-themed monster. Run a Paranormal Activity style adventure, forcing players to solve the secret of the haunted house before facing the paranorm in a climatic boss fight, or settle the spirit's unfinished business to release it to the afterlife.
This title is part of a series of spell-based... [click here for more] |
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Based on the ray of sickness spell, the Plague Wight is a Challenge 9 undead bent on spreading diseases. Plague wights are cultists of gods of pestilence and death, returned from the grave to bring disease to the living. They spread a variety of diseases, including the hideous ghoul fever, which is also described in this title. The plague wight makes for... [click here for more] |
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Based on the disguise self spell, the Rusalka is a Challenge 10 monster from Slavic folklore. These undead creatures haunt rivers and seasides, luring unfortunate travelers to a watery grave. The rusalka is a great fit for a random encounter table, or for a monstrer-hunting quest!
This title is part of a series of spell-based monsters from the Player's Spellbook... [click here for more] |
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Based on the alarm spell, the Sightless Haunting is a Challenge 12 horror-themed monster. Run a Quiet Place style adventure, forcing players to avoid making noise lest they attract the haunting's attention!
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New episodes drop every Monday! ... [click here for more] |
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Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival... [click here for more] |
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Strixenloft is a free sample of my work “Strixhaven Faculty Handbook Volume 2: Multiversal Exchange Program.
https://www.dmsguild.com/product/435340/Strixhaven-Faculty-Handbook-Volume-2-Multiversal-Exchange-Program
That book has suggestions for adapting Strixhaven the setting into different genres of school story (high school, military school, sports school, and mystery school). It also... [click here for more] |
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Designed for groups of players who have died in the Curse of Strahd Adventure, but easily adaptable to any other campaign, and you may event want to kill them after reading this. ... [click here for more] |
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"Once upon a time, in a far away land, a young prince lived in a shining castle..."
Ever since the tragic diappearence of the young maiden Belle, a terrible Beast has stalked the province of Elsaz. Belle's fiancee, Gaston, has fortified their village into an armed camp where he rules as Prefect. He now seeks to extend the "safety" of his rule to the other villages in the province. Some in those... [click here for more] |
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Six more options for the Death In Ravenloft resurrection table for DMs to use during the Curse of Strahd season of Adventurers League play.
Even more options now available: The Dark Powers Are Watching! ... [click here for more] |
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