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Welcome to the orphanage. This module was designed to be inserted into the main Curse of Strahd campaign, in the centralized town of Vallaki. However, it is entirely possible to run St. Andral's Orphanage as a stand alone adventure or incorporate it into another campaign.
This chapter provides Vallaki with some additional pacing before the events of St. Andral's Feast and the Festival... [click here for more] |
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Welcome to the Fleshing Out Curse of Strahd: Player Primer!
This character chronicler was designed to inspire the creation of player characters for the Curse of Strahd campaign and includes documents for both Dungeon Masters and players alike.
Within this product, you'll find 4 different documents to help you prepare for the Curse of Strahd module:
Player... [click here for more] |
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Horror and mystery await you in this spooky, one-shot Dungeons & Dragons adventure.
In this haunted house adventure, players are charged with investigating the Haunting of House Hargrave on the night of the full moon. That catch? The characters themselves are the ghosts--but the players won't know it until the end! To break the curse on the estate and uncover this twist, the... [click here for more] |
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CURSE OF STRAHD: MURDER IN THE MONASTERY is a 5th Edition (5e) Dungeons & Dragons (D&D) 2024 mystery adventure module for 4-6 characters of 4th-6th level, Average Party Level (APL) 5. The Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure. While not required, the Curse of... [click here for more] |
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CURSE OF STRAHD: CRIMSON COUNTESS (REVAMPED 2024)
The Umbral Estate lies shrouded between the Mists of Barovia and the Umbral Border Plane touching Shadowfell. Rumors surround the secretive manor, said to be full of chilling haunts, traps, strange monsters, and rich treasure. Only a few explorers have dared to venture in. None have returned. Now it is your turn to see if the stories... [click here for more] |
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'Great read. So many good ideas that envoke the spirit of Ravenloft. Loved all the ideas on the second page especially "An Ill Omen."' - Gruntle33
'This is brilliant! A+ work, my friend.' - GreyTheHunter
'These encounters will definitely give you ideas for ways to add in some more creepiness. I'll definitely have this at the table when I run CoS.' - ja k.
Encounters in the Mists is a suppliment... [click here for more] |
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 CURSE OF STRAHD: RAVEN WITCH CLASS REVAMPED 2024 is a 5th Edition (5e) 2024 Dungeons & Dragons (D&D) homebrew class. The Curse of Strahd Sourcebook, Van Richten’s Guide to Ravenloft, and Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are recommended sources to play this class in the Domain of... [click here for more] |
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A monster supplement for Curse of Strahd campaign with a unique location, items and a complete backstory ... [click here for more] |
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In A Ship in the Mist, the players are hired to recover a lost skyship known as the Sky Scythe and retrieve an experimental artifact called the Veil of Aramis. The Sky Scythe disappeared decades ago under mysterious circumstances, only to resurface in a desolate region. As the players investigate the ship, they uncover its eerie connection to a plane... [click here for more] |
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CURSE OF STRAHD: TATYANA’S REVENGE
Welcome to CURSE OF STRAHD: Tatyana’s Revenge, a Dungeons & Dragons (D&D) 2024 5th-edition solo quest module. This horror adventure is intended for a 9th to 10th-level solitary player character. A Dungeon Master (DM) is not required to play.
Make sure that you have access to the... [click here for more] |
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I created these for my own use, and someone suggested that others might like to use them.
Included are the deeds to the Durst House and Bonegrinder, as well as Gustav Durst's will.
Enjoy! ... [click here for more] |
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Revelations from the Mists is a collection of additional content for the Curse of Strahd campaing, full of additional lore and special interactions to flesh out the original book. With this 18-page document, adventures in the lands of Barovia will be enriched by:
a new mystery adventure in the Vistani Encampment of Tser Pool;
a new location in... [click here for more] |
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On the precipice of life and death lie the undead. However, where life inhabits death, a new soul is forged, and is Curseborn.
This new race draws from works such as Mary Shelley's Frankenstein. Created by dark magic or science, the Curseborn are created when a suitable lifeless body is given the spark of life. They are not undead, and they are not what they used to be, but they are once... [click here for more] |
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This is a silly little race that i made on the fly, it definitely is not meant for every campaign and it is quite overpowered. I hope you guys enjoy it though! ... [click here for more] |
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Dread Encounters: 13 Horrifying Hooks for Ravenloft brings you all-new encounters for any Curse of Strahd campaign, or any other adventure that takes you through the mist-strewn vales of Barovia!
This supplement includes 13 new encounters and adventure hooks, new antagonists and NPCs, and adds horrific and tragic side stories for players to engage with.
Note: The current cover... [click here for more] |
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This Book is designed to add 6 new haunting locations into any setting. "The Howling Moon Inn And Other Establishments" provides quality locations that show descriptions, dramas and priced items!
The Howling Moon Inn: A Tavern on the edge of the woods where rumors of lycanthropes and other humanoid beasts gather!
The Witch's Brew: A small hut at the edge of a swamp where a mysterious witch guides... [click here for more] |
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The Quiver of Chaos may be technically "rare", but don't let that mislead you - this thing is legendary!
Five arrows that recharge daily at dawn. Each time you shoot one, you roll the dice and see which of 100 different arrows flies toward your target. User beware, sometimes the effect is spectacular and helpful, and other times the arrow just "whooshes" through the air.
This item is designed... [click here for more] |
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“Here on Walpurgisnacht, which is the equivalent of our own Halloween, the creatures of evil gather to worship their master”
In every land, every Domain, there is a Bald Mountain. And one a single cursed night of the year, the creatures of darkness from all across the worlds gather to frenzy on the Mountain, as, for that one single night, the demon Chernabog awakens. The Abyssal power... [click here for more] |
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 Disclaimer: This is a Turkish adaptation/localization of selected descriptions from the Curse of Strahd book, extended and adapted for Turkish players. Please note that this is not the full book, and there are no DM guides, treasures, or other materials or other game elements included. Some descriptions were inspired by and adapted from the original... [click here for more] |
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Handouts for curse of Strahd with plain text for readability. Content originally from WOTC website. ... [click here for more] |
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In the southlands, there is a city/down by the river...
Once the crown jewel of the south lands, the queen of cities, Crescent City is legendary for the color, music, and joyous energy of Mardi Gras. However, that city has fallen under the shadow of Dr. Facilier. Wielding his newly acquired occult and financial powers, Dr. Facilier works to drive the people of Crescent City to greater and greater... [click here for more] |
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 Over 1,500 downloads!
CURSE OF STRAHD: DEATH HOUSE (MIDNIGHT ROSE)
Welcome to Curse of Strahd: Death House (Midnight Rose), a Dungeons & Dragons (D&D) 2024 5th-edition mini-adventure module. This horror adventure is intended for 4-6 characters of first to third level with an Average Party Level (APL) of 2.
Content Warning: This product... [click here for more] |
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 Cyclical Metempsychosis is an adventure trapped in time, for a party of 5th level characters. It takes place in the city of Menzoberranzan.
The party is trapped within a time loop created by the corrupt wizard Paimon, who ensnares them to further the schemes of his gods. The party is stuck in the city, doing the same tasks over and over, until they discover clues, incosistencies and leads which... [click here for more] |
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Yo Ho, Yo Ho, A Pirate’s Life for Me
Davy Jones’ Locker is an archipelago of trade, commerce, and exploration, a haunted land. It is haunted by the pirates who prowl the waters, taking what they want and rejecting the King’s laws. It is haunted by the greed and brutality of the East Trading Company, as they seek to force the seas into an ordered machine of profit and commerce. It is... [click here for more] |
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Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players.
Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death... [click here for more] |
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 Disclaimer: This is a Turkish adaptation/localization of selected descriptions from the Curse of Strahd book, extended and adapted for Turkish players. Please note that this is not the full book, and there are no DM guides, treasures, or other materials or other game elements included. Some descriptions were inspired by and adapted from the original... [click here for more] |
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This map pack comes an untagged, beautifully rendered map of Barovia, from the Wizards of the Coast adventure, Curse of Strahd.
You are licensed to use this map in content submitted to the Dungeon Masters Guild program and published under the Community Content Agreement for the DMs Guild program. You are not licensed to use the art for any other purpose.
All art owned... [click here for more] |
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"Ghost Stories of the Stars" is a free sample of our Spelljammer/Ravenloft crossover project, "The Raven Nebula." This work presents six Spelljammer horror adventure seeds based on monsters from Van Richten's Guide to Ravenloft and five horror adventure seeds using Spelljammer monsters.
The Raven Nebula is inspired by our Podcast "Wonderful World of Darklords", a monthly podcast (available... [click here for more] |
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A list of 50 random, weird, and spooky agitations for you to inflict on your players. Along with rules for use. Appropriate for use in the Curse of Strahd storyline or any other gothic horror setting. Most agitations are merely to stress your players, for flavor or to jumpstart role-playing. However, many have ill effects. Yet on occasion, fortune still finds a way to shine where it is often darkest.... [click here for more] |
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Dig it up, up oh, oh, Dig it up, up…
There is no lake in Greenlake. The prison is built into the middle of a desert, a dried up lake, choked by the sins of the past. The current heir to the land has converted it into a prison, shipping in prisoners from across the Domains to “build character” by digging, and digging, and digging. But some whisper the Warden isn’t just having them dig... [click here for more] |
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Why do we roll the dice, my children, my children? Why do we roll the dice?
The enemy is probability/ so I just need above a three/ and then l beat the check DC/ and that’s why we roll the dice, we roll the dice, we roll the dice.
On the road to hell there was a railroad line, and if you follow it down to the end of the line, you enter the Domain of Mr. Hades. The god of the underworld,... [click here for more] |
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"This is Halloween, Halloween, Halloween"
Halloween Town was once a realm of the Feywild, manifesting the Autumnal festival of transition. However, the gruesome consequences of the boredom and restlessness of its' King, Jack Skellington, changed Halloween Town into a Domain of Dread. Now the residents of Halloween Town are a recurring threat to the people of the other domains of Ravenloft, victimizing... [click here for more] |
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Curse of Strahd came out over 5 years ago, and thousands of groups have enjoyed matching wits with the Count. However, can you defeat him a second time? Hammering Out a Sequel is a collection of eight adventure seeds inspired by the Hammer Films "Dracula" series, eight suggestions for stories centered around battling a resurrected Strahd. ... [click here for more] |
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Przygotowujesz się do poprowadzenia Klątwy Strahda? Mam tu POMOCNIK specjalnie dla Ciebie!
Klątwa Strahda: Pomocnik to 44-ro stronnicowy poradnik dla MP, który w przystępny sposób zbiera najważniejsze elementy kampanii w jeden dokument. Dzięki niemu przygotowanie się do przygody - jak i jej rozegranie - powinno sprawić jeszcze więcej radości.
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W środku znajdziemy:
poradnik... [click here for more] |
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The game is afoot!
Since the accidental death of the great detective of Baker Street, all of Londinium has feared the ascendance of his wererat arch-enemy, the Napoleon of Crime, the Professor. However, in his ultimate hour of triumph, the Professor has found life empty and without meaning. He will never be able to defeat the Detective, he will never be able to prove that his is the superior... [click here for more] |
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To see with eyes unclouded by hate.
Mononoke Forest is a Domain at war. The villagers of Irontown seek to expand their mining operation into the nearby mountains, and the forest spirits fight back to prevent their expansion. But with enough death, vengeance becomes its own justification, and the two sides are locked into a cycle of violence and retribution personified by their leaders, the... [click here for more] |
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BRING A FULLY FLAVORED, PLAYER FRIENDLY, 13th-LEVEL MORDENKAINEN NPC TO YOUR CURSE OF STRAHD GAME!
Inside you will find a stat block for one of the most famous wizards of all time. This version of Mordenkainen has been made with the module Curse of Strahd in mind. The idea behind it is to provide an NPC that:
Captures the unique flavor of this... [click here for more] |
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A BRAND NEW, PLAYER FRIENDLY, WARLOCK SUBCLASS FOR YOUR CURSE OF STRAHD GAME!
Your patron is Mother Night, one of the gods that exist inside the demiplane of Barovia, where the module Curse of Strahd takes place.
Inside you will find a new Otherworldly Patron for your warlock to pledge their soul to and tap into their divine essence:
Use the... [click here for more] |
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Look for the bare necessities…
The Seeonee is a vast, primordial jungle filled with intelligent talking animals, and for many years the humanoids of the neighboring village lived in harmony with the Jungle. This changed when the great tiger Shere Khan, resentment of those humanoids and their mastery of fire grew so great, he declared war on them, hunting them simply for sport. But there is one... [click here for more] |
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Running Curse of Strahd? Need more names for your Barovian NPCs?
Names from the Mists offers up tables to generate 80 additional NPCs. Just roll a few d20s to quickly create members of a Vistani caravan or various merchants from Vallaki.
Bonus: As a bonus, the document also includes several character trait tables to help add personality or background to... [click here for more] |
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And some say the soul of the city's/The toll of the bells/ The bells of Notre Dame
Ever since the mist rose around their city, the people of Notre Dame have been under the grip of the tyrannical viceroy, Judge Frollo. In his obsessive quest for "purity," Frollo has used fire and sword to enforce stricter and stricter moralistic laws, driving the populace to the point of... [click here for more] |
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Every town/has its ups and downs/...
With the death of the outlaw Robin Hood, the usurper Prince John thought his rule over Nottingham would be secure at last. However, Robin's body was never found, and the people of Nottingham insist he is in the forest, healing, waiting to return one day. Those people have begun to almost worship Robin Hood as a kind of forest god, and Robin's most devoted... [click here for more] |
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Zeroes to Heroes?
Long ago, in the faraway land of Ravenloft, there was a dark age of absent gods and doomed heroes…
Since the mists came, the other Olympians have been distant from the world, communicating only in vague oracles. However, Hades, lord of the underworld, is still very much present in the world of mortals. Hades fruitlessly seeks to free the Titans and claim the throne... [click here for more] |
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“Adventure is Out There!”
The rocky, jungle plateau of Paradise Falls is “a land lost in time.” The isolation and lushness of the plateau have made it a home to numerous unique plants and animals, and many have braved the perilous wild of Paradise Falls in search of those natural treasure. But the true danger of Paradise Falls is the man who lives in the heart of the plateau, a once great... [click here for more] |
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VTT-Compatible maps for Phantasms of Sri Raji--the high-level campaign set in the Ravenloft Domain of Dread, whose rakshasa ruler spins webs of illusions to challenge even the toughest Level 20 PCs--are HERE!
Enclosed are maps for every location depicted in Phantasms of Sri Raji, from the prison of Pakat to the mirror-maze of Mahakala! Commissioned by the module's... [click here for more] |
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Here are are the maps for Death House from Curse of Strahd, edited to be scaled to a 1.25" grid, and printable on normal 8.5x11 paper. The 1.25" grid is, I have found, a better scale with modern miniatures and tends to make the map feel more believable and less crowded.
Print and mount to foamcore or similar backing material for that extra cool factor! ;)
The original maps can be downloaded for... [click here for more] |
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 Disclaimer: This is a Turkish adaptation/localization of selected descriptions from the Curse of Strahd book, extended and adapted for Turkish players. Please note that this is not the full book, and there are no DM guides, treasures, or other materials or other game elements included. Some descriptions were inspired by and adapted from the... [click here for more] |
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"A guide to the themes, tone, and other relevant details specific to writing adventure content for the Domain of Dread." ... [click here for more] |
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“No Rune can resist the old shave-and-a-haircut bit…”
Since the Wild Magic surge created the Living Spells (or “Runes”) of Langeles city, those Runes have become an essential, if looked down upon, part of the city’s growing wealth and power. But many sinister forces in the city weave conspiracies of money and influence for control of Langeles, conspiracies that often entangle innocent... [click here for more] |
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We could be Immortals, Im-mortals
San Franciskyoto could be a paradise, a jewel of arcane and technological progress, where the average citizen has access to numerous arcane wonders providing comforts and luxuries most Domains can only dream of. But those same arcane wonders can become terrible dangers. Colorful, magical villains and heroes battle on the streets, heedless of the collateral damage... [click here for more] |
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