Dragons are half the title of the world's most popular roleplaying game, so it is no surprise that players would want to play as them. Although this document is not quite allowing full dragonhood, it is designed to let players of all classes gain some measure of draconic ability, whether wings, magic, or a breath weapon.
This document includes Dragonkin as a new race option--a group of draconic humanoids... [click here for more]
I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock.
The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility!
The Pact of the Guardian transforms... [click here for more]
Whether they're riding, protecting, or slaying dragons, rangers seem to be linked to these creatures by fate. Some take it a step further, and make a pact to gain a dragon's power for their own- transforming into a powerful warrior known as a Dragoon.
Pictured in the preview cover image: An elf dragoon, channeling their draconic poison through their bow, and a tortle dragoon, channeling their draconic... [click here for more]