Rizgrim, the Great Doomguide of Kelemvor discovered that the land within the Quivering Forest near the burial site of her friend is slowly being consumed by dark magic. The adventurers are asked to find the source and eliminate it as soon as possible. Failing on this task could turn her dead friend into a dracolich. Nobody wants that! Right?! Part 3 of the Clover Group Series.
A Two to Four-Hour... [click here for more]
A short scenario best suited to four 3rd level adventurers
The region surrounding Kelvin's Cairn has always been considered dangerous by the inhabitants of Icewind Dale, but people traveling there and never returning seems to be a common occurrence these days, raising concern among the people of Ten Towns about a new strand of evil inhabiting the mountain.
A dwarf ranger who used... [click here for more]
A dangerous delve into an undead who-dun-it!
Someone, or something, is stealing bodies from the temple crypt. The priest suspects it’s two of her seven acolytes and has asked you to solve the mystery then deal with the threat!
This four-hour adventure is playable with any number of players up to seventy-two total party levels as each combat encounter explains how to scale... [click here for more]
Escape from the Underdark
In this survival adventure, the players will mysteriously find themselves at the bottom of an Underdark ravine. They will have to make do with no weapons, armor, tools or readily available food and water. As they make their way through the labyrinths of the Underdark in a desperate attempt to find the way out, they will gather clues of what happened to them. If they survive,... [click here for more]
Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed... [click here for more]
Caught unprepared, the Dungeon Master took out Save the Dungeon Master – A Fistful of Dragons and ran a session her players will never forget. What did you expect? Save the Dungeon Master was designed for this purpose exactly – just a couple of pages allowing you to keep the campaign going, buying you time to get it back on track in case the players did something completely unexpected.... [click here for more]
Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little... [click here for more]