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The Mystery of the Missing Bodies

The Mystery of the Missing Bodies


A dangerous delve into an undead who-dun-it! Someone, or something, is stealing bodies from the temple crypt. The priest suspects it’s two of her seven acolytes and has asked you to solve the mystery then deal with the threat! This four-hour adventure is playable with any number of players up to seventy-two total party levels as each combat encounter explains how to scale...   [click here for more]
Dungeon Masters Guild  $2.99

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The Heir of Orcus: Verse I & II

The Heir of Orcus: Verse I & II


The Heir of Orcus: Verse I & II is an ENnie Nominated and highly acclaimed Adventurers League Module bundle! Levels 1-4 (Tier 1), 4-8 Hours of content. In beautiful pdf, softcover, or hardcover formats. This bundle includes the following new features: A sneak peek of The Heir of Orcus: Verse III Background hooks for your Adventurers League characters with this storyline Upgraded...   [click here for more]
Dungeon Masters Guild  $14.95

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Kazerabet's Art of Necromancy Volume I: Spells

Kazerabet's Art of Necromancy Volume I: Spells


After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain 68 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells like...   [click here for more]
Dungeon Masters Guild  $2.95

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Eldark Crypt

Eldark Crypt


Hello! This is my first stab at uploading an adventure in PDF, this is geared for a level 7-10 party of optomized characters. This adventure is a dungeon crawl with 3 big fights in it! Victory favors the prepared, they are lethal. This is a quick 2-4 hour adventure that will fit easily into any pre-existing campaign, and I designed it to be very easy to DM. I laid it all out so you can really just...   [click here for more]
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The Temple of the Wind God

The Temple of the Wind God


The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ...   [click here for more]
Dungeon Masters Guild  $0.99

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Dreaded Tree

Dreaded Tree


The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area? 2-3 hour adventure for 3-6 players between levels 4-6. This is designed to be a standalone adventure and to fit into any campaign.This adventure starts...   [click here for more]
Dungeon Masters Guild  $2.00

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Dragon Over Cloak Stride Peak

Dragon Over Cloak Stride Peak


An adventure for 5th edition dungeons and dragons. in this combat packed quest the players shall venture deep below the surface of cold, terrible mountains, and into the rotting Forest-Hearth mines! Uz'alak the thousand scaled tyrant has come and taken hold of the land. Who shall stand up and vanquish this foul Dragon? Can be modified as an extencion of the 'Tyranny of Dragons series' ...   [click here for more]
Dungeon Masters Guild  $1.69

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Ruinborn

Ruinborn


A background for thsoe whose verdant homeland was turned into a wasteland by nefarious forces. Do you seek vengeance? Do you hope to heal? Are you warning others of the storm to come? Do you want to protect them? ...   [click here for more]
Dungeon Masters Guild  $1.00

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