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DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)


Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating...   [click here for more]
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DDEX1-09 Outlaws of the Iron Route (5e)

DDEX1-09 Outlaws of the Iron Route (5e)


Outlaws of the Iron Route The Iron Route, an important trade road east of Phlan, is beset by competing bandits. An exiled Black Fist officer leads his band of mercenaries turned cloaked ruffians, while a mysterious dragonborn sorcerer commands screaming savages from the north. In this war over the trade route, the beleaguered merchants are the victims, and Phlan suffers from a lack...   [click here for more]
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DDEX1-07 Drums in the Marsh (5e)

DDEX1-07 Drums in the Marsh (5e)


Drums in the Marsh For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors? An adventure for 1st-4th level characters. DDEX1-7 5E Also...   [click here for more]
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Gem Dragons of Faerûn

Gem Dragons of Faerûn


"Eldenser is a wyrm of impossible age. His decrepit body lies a crypt in Waterdeep's City of the Dead, his lavender scales slowly fading to milky white in his deathlike stasis...." Crystal, amethyst, sapphire, emerald, topaz, and the Ruby Dragon Sardior himself--gem dragons have been part of D&D since the earliest days. Ed Greenwood says: "There's something...   [click here for more]
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CCC-PHA-01 Six Summoned Swords

CCC-PHA-01 Six Summoned Swords


Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive,...   [click here for more]
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Myrkara's Hoard - Adventure for level 8

Myrkara's Hoard - Adventure for level 8


Myrkara's Hoard – An adventure for 4 or 5 characters of level 8! Myrkara’s Hoard is a 4-6 hour Tier Two Forgotten Realms adventure, suitable for 4-5 characters at 8th level. It takes place around the eastern edge of the Forest of Wyrms, where the players hear legends of the long-dead green dragon Myrkara. Nearly all believe her hoard was plundered ages ago, yet a half-elf acolyte...   [click here for more]
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Temple of the Mad Dragon Priestess

Temple of the Mad Dragon Priestess


Blackstone Cave was once a smugglers’ lair, but it was cleared out decades ago. Now there are strange noises coming from the cave, and local authorities are afraid smugglers and bandits have taken up operations again. What will the adventurers find? More importantly, will they be able to survive the machinations of the Mad Dragon Priestess? Temple of the Mad Dragon Priestess is a two...   [click here for more]
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Waterdeep Region Maps

Waterdeep Region Maps


This map contains both Nighstone and Goldenfields, both used in Storm King's Thunder! This is a map I hand-drew for campaigns set in and around Waterdeep in the Forgotten Realms. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone running the Tyranny of Dragons, Elemental Evil, or Storm King's Thunder adventure paths (once the latter...   [click here for more]
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CCC-BWM-001 Howling on the Moonsea

CCC-BWM-001 Howling on the Moonsea


Aristocrats and nobles from all around the Moonsea come to vacation upon the pleasure barge that sets sail from the floating Sokol Sea Palace. However, recent late-night howling and frightening shapes in the dark have discouraged the usual number of customers from boarding the Sokol Sea Palace. Rumors of Zhentarim cargo ships being attacked by unseen monsters in Moonsea have also added to the fear...   [click here for more]
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Forging a Sentient Magic Weapon

Forging a Sentient Magic Weapon


Adventuring is a hard life. There are dangers at every turn and challenges at every corner. And yet, the simplest way of dealing with your problems has always been to bash it with a warhammer or hiding behind a shield. You may have wealth, influence, valuable possessions and mansions at your disposal, but you always value your trusty weapon and armor above everything else, for it is the universal language,...   [click here for more]
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Council Of Waterdeep

Council Of Waterdeep


There is a lot of information floating around out there for Hoard of the Dragon Queen and Rise of Tiamat for the council, but not a nice clean pdf to hand to the players so that they can familiarize themselves a bit with the Council itself and its delegates. This information is taken from the Adventurers League, the council description itself within the adventure modules and some other online sources....   [click here for more]
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Into the Dragon's Maw (5E Adventure)

Into the Dragon's Maw (5E Adventure)


Description Into the Dragon's Maw is an exciting five to six hour D&D 5E adventure for characters of 4th to 6th level but can be easily adjusted for a lower or higher level party. It is originally designed to be used with the Tyranny of Dragons campaign but can be easily adapted to any setting. The party must race to an abandoned Cult of the Dragon lair to...   [click here for more]
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Chromatic Dragons - Enhanced Enemies 1

Chromatic Dragons - Enhanced Enemies 1


Chromatic Dragons - Enhanced Enemies 1 The dragon is the archetypical monster of Dungeons & Dragons. Heck, it’s right there in the name. Unfortunately, the 5th edition dragon doesn’t always live up to the hype. Being the monster at the end of the dungeon and the big baddie that will finally push the player characters to their limit is a hard part to play, and the dragon sometimes falls...   [click here for more]
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Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames

Hoard of the Dragon Queen Maps: Episode 1 Greenest in Flames


A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign. Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste! All full maps split into A4 printable sheets where needed.<o:p></o:p> ...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content...   [click here for more]
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La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background

La Tirannia dei Draghi. Guida alla Saga: Parte 1, Background


In questa guida troverete tutto ciò che vi serve per gestire la vostra epica campagna di Tyranny of Dragons. Nota per presentare diversi problemi strutturali e richiedere molto lavoro da parte del DM intenzionato a proporla ai suoi giocatori, questa saga si compone di due avventure separate: Hoard of the Dragon Queen e Rise of Tiamat. Questa guida si propone di aiutare...   [click here for more]
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Ghost of the Mere

Ghost of the Mere


Enter the heart of darkness in this adventure for the world's greatest role-playing game! This 8- to 12-hour adventure for 11th- to 13th-level characters takes heroes to the Mere of Dead Men to put an end to a growing menace. Along the way, they will discover an ancient evil vying at a most terrifying return. This product is written in the D&D Adventurers League style...   [click here for more]
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Safehouse: An Urban Side Trek

Safehouse: An Urban Side Trek


The characters are hired to retrieve relics of the ancient Ebondeath Sect from a safehouse maintained by the Cult of the Dragon. After the events of the Rise of Tiamat, the characters’ employer expect that opposition at the safehouse is limited. However, he would like the characters to act quickly in case the cult comes looking for the relics. Safehouse is a side trek adventure for a party...   [click here for more]
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Ardeep Forest Maps & Guide

Ardeep Forest Maps & Guide


This product is a compilation of a map of the Ardeep Forest, hexed and non-hexed, at a 1 mile scale, as well as a short guide to the region. Ardeep Forest is located near Waterdeep in the Forgotten Realms, and is near Nightstone, a small village featured in Storm King's Thunder! I hand-drew the map. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Watch the animated video guide of the Legendary Wrestler archetype here: https://youtu.be/OAnjGwv45wk Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters...   [click here for more]
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The Folley at Fairmarsh

The Folley at Fairmarsh


The small fishing village of Fairmarsh runs along the riverside of the Winding Water. An ancient tomb holding a dangerous trophy has been disturbed, unleashing a long-forgotten enemy on an unsuspecting village. This adventure is best played with a group of 4-5 characters of level 3-4. I would love to hear any feedback, comments, suggestions, or questions you may have. Please leave comments...   [click here for more]
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Monkeywrench

Monkeywrench


In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure will...   [click here for more]
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CCC-Ziege_02 Storm of the Blood Moon

CCC-Ziege_02 Storm of the Blood Moon


Lycanthropes have infested the Cormanther Woods surrounding the village of Redcraft, barely kept at bay by our brave adventurers. A kidnapping has spurred the village into action, but deep in the woods what one expects to find isn’t always what one finds... A 4-Hour Adventure for five-8th Level Characters Part Two of the Blood Moon Chronicles ...   [click here for more]
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Elections in Phandalin

Elections in Phandalin


So, your players have just recently completed the D&D; Starter Set "Lost Mines of Phandelver", wherein they have routed the Redbrand Brigade, cleared up Cragmaw Castle, defeated the Black Spider, discovered Wave Echo Cave, and generally made life better for the residents of Phandalin. But it doesn't have to end there! With the reveal of the former Mayor's corruption and association with the Redbrand...   [click here for more]
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The Theocracy

The Theocracy


The Theocracy Break the Holy Vaults Centuries ago, during the Age of Dragons, a potent and vain blue dragon named Rah-Ziel brought down his final foe, a copper dragon whose name is lost to time. Believing himself immortal, Rah-Ziel left the body of the dragon as a solemn reminder of his power. Those who resisted the grip of the tyrant decided to salvage what they could from the corpse...   [click here for more]
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Calendar of Harptos - 1492 DR (Full Color edition)

Calendar of Harptos - 1492 DR (Full Color edition)


Through the ages, the Calendar of Harptos marks the passage of days, seasons, and even years in some fashion. Most of Faerûn uses the Calendar of Harptos, named after the long-dead wizard who invented it. Few bother to refer to Harptos by name, however, since the calendar is the only calendar they know. Now you can use it as well in your Forgotten Realms Campaing World....   [click here for more]
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Adversaries and Allies in Baldur's Gate

Adversaries and Allies in Baldur's Gate


"This is easily one of the best-looking products I've seen on DMs Guild. ... I highly recommend it." Chris Bissette, loottheroom.uk Adversaries and Allies in Baldur’s Gate A dashing swashbuckler. An ambitious wizard. A scheming lich. This set of named NPCs include descriptions of their personality and motivations, items in their possession, and suggestions on how they can be used either as...   [click here for more]
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A Mission to Thay : Nethwatch Keep

A Mission to Thay : Nethwatch Keep


The land of Thay is a forbidding place. Thayan slavers scour Faerun for the unfortunate and dispossessed, returning them to Thay to auction to the highest bidder to keep in motion an economy that rides on their backs. Factions of Red Wizards, all of them outwardly bearing fealty to the Lich lord, Szass Tam, scheme and plot, constantly seeking to undermine each other and grab as much power as they...   [click here for more]
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DM's Kit: Palace of the Red Pasha

DM's Kit: Palace of the Red Pasha


DM’s Kit: PALACE OF THE RED PASHA There is little time to celebrate the victory at the Well of Dragons. The Lord’s Alliance believes the Cult of the Dragon has a stronghold in Calimport, the home of vanquished cult leader Severin Silrajin. To find the secret stronghold, the heroes must explore the Palace of the Red Pasha in the city’s Wizard’s...   [click here for more]
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Phandalin - Forgotten Realms Stock Maps

Phandalin - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a hand drawn map of Phandalin. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. It comes in six versions, In different configurations of color and labels. The Illustration has a resolution of 3000x2300, 300 dpi....   [click here for more]
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Cache of the Kobold God

Cache of the Kobold God


The party is hired by a wealthy Gnome to travel with him from Baldur’s Gate to Waterdeep. He has a chest that he won’t let out of his sight, that he says people are after. He isn’t wrong. Soon the party finds themselves attacked and trapped in the lair of The Kobold God. An adventure for 4-5 4th level PCs. ...   [click here for more]
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Wizard's Inception In Triboar

Wizard's Inception In Triboar


Inception meets D&D! A gang of thieves must travel deep down to the core of a wizard's mind to plant the seed of an idea that could change his entire life. This adventure is set in the town of Triboar, during the events of Storm King's Thunder. When the characters visit the town, they hear of a lonely wizard and a recent failed burglery attempt at his well guarded mansion. Why was the wizard...   [click here for more]
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Half-Giant Race

Half-Giant Race


Half-Giant Race Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants. This supplement includes a brand new race with 6 subraces – one for each giant type. There's also 7 racial feats inside, one...   [click here for more]
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Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region? Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
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Leilon: Mere of Dead Men's Tower of Silence

Leilon: Mere of Dead Men's Tower of Silence


This is the 7th supplement to the module; Leilon: City of Adventure. It is more of a side trek outside the city to the Mere of Dead Men where the PCs persue a group of cultists into the swamp to the Tower of Silence. The module provides several encounters with lizardfolk and cultists, including a half-dragon lizardfolk related to the black dragon who rules the swamps....   [click here for more]
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Bree Yark II

Bree Yark II


The Solomon mine has been cleared of Goblins, but at the bottom the party found evidence that there was a Hobgoblin warlord by the name of Grackthor operating in the area. Intelligence has come to light that his Warband has taken up residence in an old tower overlooking a large highway. You have been tasked with putting a stop this, and hopefully ending the Hobgoblin threat to the area. “Bree...   [click here for more]
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Arcane Knight (Class)

Arcane Knight (Class)


Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close...   [click here for more]
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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete...   [click here for more]
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Enter the Eagle's Nest

Enter the Eagle's Nest


"Enter the Eagle's Nest" is a short and simple one-shot D&D adventure for 4-6 players of Lvl 3. The adventure is set amidst the backdrop of a siege against a castle called 'The Eagle's Nest', situated atop a treacherous mountain peak. The army has not been making progress against the castle and has brought in a group of expendable adventurers to aid them in a secret mission to infiltrate the...   [click here for more]
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Alkavian's Repository of Feats and Armaments

Alkavian's Repository of Feats and Armaments


This pamphlet includes new feats and weapons for 5e. - 21 new feats - 9 new martial weapons - Option for "Masterwork" property on weapons. As always, feedback is welcome and appreciated. Happy gaming! v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ...   [click here for more]
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Trailblazers of the North

Trailblazers of the North


Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North Jump aboard a sleigh and join the adventure! This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms. These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons...   [click here for more]
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Order of the Grey Dragons

Order of the Grey Dragons


This product is designed to enrich the Tyrrany of Dragons (Hoard of the Dragon Queen and Rise of Tiamat). and it is completely lore friendly. An exilled ancient metallic dragon, outcast of Bahamut's order enetered into a deep meditation which was guided by someone else's will... In a certain island he found an ancient source of power, draconic spell knowledge that go back to uknown ages. What...   [click here for more]
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Monstrous Uprising: A Sidequest

Monstrous Uprising: A Sidequest


Welcome to the Monstrous Uprising! A Lizardfolk King, a Trollsblood Lizard, and a Red Half-Dragon await you on the cliffs of the Sword Coast. This adventure expands upon a plot hook given in the “Additional Encounters" section of The Rise of Tiamat, but can also be easily adapted for play in a campaign set outside of the Tyranny of Dragons questline. Within, the heroes face off against...   [click here for more]
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Order Of The Red Knights

Order Of The Red Knights


Hello, this is my first work here! :) This product includes a short backstory on the Order of The Red Knights. It includes 2 statblocks the Order's leader (CR 8) and member's (CR 4) that I have created plus 1 official statblock. Thank you for your time, I hope it will give you some ideas! :) ...   [click here for more]
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Blade of Ulvinter

Blade of Ulvinter


Blizzards scream down through the mountain passes of Icewind Dale for weeks on end, blocking roads and forcing coastal ships to port. Winters in Icewind Dale are known to be cruel, but never this early in the season and no one has heard of a storm lasting this long. What sinister force is causing these unnaturally brutal gales? Will they ever subside long enough for Northern towns to gain the supplies...   [click here for more]
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Faction Class Training

Faction Class Training


Do you want to weave your player's faction choices more closely into your campaign? Do you want to give you players fun and useful additional skills? Are you looking for "faction-specific downtime activities"? Then Faction Class Training may be of use to you. Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and...   [click here for more]
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Drums in the Marsh Map Pack

Drums in the Marsh Map Pack


This map pack contains maps for the four major encounter areas for DDEX1-7 Drums in the Marsh Adventurers League Expeditions adventure. Three are new maps not included in the original adventure release. All maps are by the adventure's original designer, Sterling Hershey. The maps in this pack include: Separate DM and player versions. Print versions for use as handouts at the table. JPG files...   [click here for more]
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The Monstrous Mystery of Marwind Mansion

The Monstrous Mystery of Marwind Mansion


A whimsical party turns sour at the death of its host, and all the guests scramble to figure out "whodunit". Little do they know, a real and deadly danger is afoot…<o:p></o:p> "THE MONSTROUS MYSTERY OF MARWIND MANSION" is a DUNGEONS & DRAGONS adventure suitable for four to six 5th-level adventurers. It can be woven into a larger campaign, or be used as a...   [click here for more]
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Gem Dragonborn

Gem Dragonborn


Gem dragonborn are a unique take on the traditional dragonborn. Each of these five ancestry options feature innate psionic traits, and new breath weapons. This product briefly details gem dragonborn options. Your feedback is greatly appreciated as we work to more fully develop this concept. The psionics rules featured are taken from Unearthed Arcana: The Mystic Class, and are available...   [click here for more]
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Bree-Yark!

Bree-Yark!


A mine over run, traps a plenty, and Goblins with a taste for explosives ready to test their might. The party is hired to deliver goods to a mine owned by the Lionshield Coster, only when they get there, they find the place has been over run with Goblins, it then becomes a mission to clear the mine of their filth. A short Adventure location for a party of 4-5 2ed level player characters, that...   [click here for more]
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