Baldur's Gate: City EncountersThere’s no eliminating power in the City of Blood; it only changes hands.Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios... [click here for more]
A dangerous delve into an undead who-dun-it!
Someone, or something, is stealing bodies from the temple crypt. The priest suspects it’s two of her seven acolytes and has asked you to solve the mystery then deal with the threat!
This four-hour adventure is playable with any number of players up to seventy-two total party levels as each combat encounter explains how to scale... [click here for more]
The Temple of the Wind God is designed for players from 3rd to 5th level. If all goes well, you should be able to complete it in about 3-6 hours. In The Temple of the Wind God, adventurers will journey to a long-forgotten temple of Akadi nestled deep in the mountains and put to rest an ancient curse that has remained trapped within the temple vault for centuries. ... [click here for more]
The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area?
2-3 hour adventure for 3-6 players between levels 4-6.
This is designed to be a standalone adventure and to fit into any campaign.This adventure starts... [click here for more]
The ancient city of Zazesspur, in the kingdom of Tethyr, is a city in decline. To make matters worse, in the last few days swarms of vargouilles have begun haunting the city at night, preying on those they encounter and thus growing in number faster than the city can deal with. Brave and experienced adventurers are needed to combat these hideous fiends and to deal with the sinister creature that is... [click here for more]