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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
Dungeon Masters Guild  $6.95

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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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Genasi Compendium

Genasi Compendium


TWENTY-FOUR PAGES OF GENASI GOODNESS! Arrogant sages claim the multiverse is built on four elements. Those with this document know that reality is far more complicated than that. Within these pages, you will unlock the secrets of the genasi, including additional subraces, archetypes, organizations, feats, and spells. You will find lesser-known genies such as the qorrashi and the khayal. You will...   [click here for more]
Dungeon Masters Guild  $5.00

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Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)

Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)


This product both brings elements inspired by the southern continent of Zakhara up to the Sword Coast of Faerûn and updates them for native 5th edition Al-Qadim games. Inside you’ll find over 50 spells of the four elemental provinces of Zakharan mages (more than 10 for each elemental province), updated from AD&D Second Edition which complement those found in both the Player’s...   [click here for more]
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School of Shadow - 5e Wizard Arcane Tradition

School of Shadow - 5e Wizard Arcane Tradition


This Arcane Tradition for the 5th edition Wizard provides a class option for those who revel in darkness. A wizard of the School of Shadow works magic in mysterious ways, casting spells that differ fundamentally from those of other arcanists. Other Products Feel free to leave a comment and a review - and don't forget to check out our other products! Waterdeep: Dragon Heist Storm King's Thunder Adventures...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
Dungeon Masters Guild  $1.00

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Genasi of Faerûn

Genasi of Faerûn


Unlock the mysteries of the people of Airspur! Some genasi in Faerûn have an ancient history that stretches back to lost worlds ruled by elemental lords. The primordial power that runs through their veins is different from the inheritance of the genies that many genasi claim - it is more violent, more chaotic. The genasi of the city of Airspur live with the legacy of...   [click here for more]
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Wasteland Genasi

Wasteland Genasi


Wastelands are unnatural areas, born out of the destruction of the natural world. The scars left on these blasted lands can even affect the expression of elemental energy. Into these barren landscapes are born wasteland genasi - those who bear the scars of nature on their very souls. In this document you will find: Four new genasi subraces born of the wasteland - those of ember, magma, sand,...   [click here for more]
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Planeswalker's Almanac - Inner Planes Player's Guide

Planeswalker's Almanac - Inner Planes Player's Guide


The First part of a New installment in the Lost Bestiaries series, the Planeswalker's Almanac will explore the various planes of existence and provide new player options, new monsters, and detailed information for dungon masters about each of the fantastical realms that make up the D&D cosmology. This first installment provides a wealth of new options for Player characters who wish to explore...   [click here for more]
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Magic of Wharves and Waves

Magic of Wharves and Waves


Water magic has always been associated with whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This product provides 52 new spells and supporting options to portray scoundrels of the docks, shipboard adventures, and aquatic adventures to life. These options aren’t just limited to...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element. 4 capstones fitting of the epic tier Burn...   [click here for more]
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College of Lore - Wild Lore

College of Lore - Wild Lore


Material for Druids, Rangers, and anyone fond of the great outdoors. Druids of the Circle of Verdant Growth form a strong bond with the plants and trees, summoning forth powerful plant creatures to do their bidding. Rangers known as Primal Guardians protect ancient sites of power, deep within the wilderness they call home, gaining special magic known as geomancy. Spear focused...   [click here for more]
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