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As the Red War rages and Mulmaster burns, the Cult of Glaugrax sunders the arcane bindings on their alien master, unleashing an ancient evil that threatens to sink the Factions' evacuation efforts. Can you thwart them before the City of Danger is swept away in the wake of Fenaria's revenge?
Part 3 of The Neverdusk Trilogy.
A Four-to-Six Hour Adventure for Tier 3 Characters.... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$10.00
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The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda.
A 4-hour D&D Adventurers League adventure for... [click here for more] |
Dungeon Masters Guild |
$4.99
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This digital rulebook is accessible in any browser and integrated into Roll20.
Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game!
Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets... [click here for more] |
Wizards of the Coast |
$24.99 $17.49
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A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign.
A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast. DMs will need the main adventure book to play this adventure. This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.
This adventure is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse. This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path. The resto f the travel allows for several roleplaying... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Red Larch 013: The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast. There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.
This module is designed for 13th level PCs and is designed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This adventure is the 11th in a series that loosely follows the Elemental Evil storyline. This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure. Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module. There is some modifications and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast. This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.
This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast. In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves. Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This special bundle product contains the following titles. CCC-RPSG-02 Ooze Next? Regular price: $2.99 Bundle price: $2.00 Format: PDF A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths?
Part 2 of The Neverdusk Trilogy.
A Two-to-Four Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$9.72 $5.00
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This special bundle product contains the following titles. Aery's Resolve (WBW-DC-NJ-COU-02) Regular price: $4.99 Bundle price: $3.99 Format: PDF A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world?
Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01... [click here for more] |
Dungeon Masters Guild |
$62.86 $36.42
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