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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated 7/28/17 - New maps, handouts,...   [click here for more]
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Cliffside Encounter

Cliffside Encounter


This encounter is FREE to download! The Cliffside location is perfect to use for any cold, arctic setting, but can easily be adapted for any location. It includes a high resolution map (originally created by Taylor Clark of Northern Cartography), a list of location features, and suggested monsters! If you enjoy this document, please consider downloading the full adventure from where it came here:...   [click here for more]
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Digital Maps: Season 2 (Elemental Evil)

Digital Maps: Season 2 (Elemental Evil)


Due to Popular Demand! I've gone back and reaccomplished and rescanned the maps used in the Season 2 Expeditions adventures! If you run online, like to print your maps, or just want to have something nice to frame and hang over your fireplace to impress your friends, then give these a shot. Included are two zip files—each containing 32 maps in both .jpg (reasonably-sized for online play) and...   [click here for more]
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Dreck-Baal Dorith

Dreck-Baal Dorith


The Dreck-Baal Dorith is a 5E monster spider with attitude. Created from the fused bodies of shapechanged druids it will prove a serious challange for adventurers the lenght of The Swords Coast. ...   [click here for more]
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Faction Folio: Waterdeep - Player's City Guide

Faction Folio: Waterdeep - Player's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Player’s City Guide is a resource for player characters using Waterdeep as "home base."...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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Natures King

Natures King


Barbary Lions, Abyssinian Lions, and the legendary Apex Pantera Lion all detailed here for your roleplaying pleasure. ...   [click here for more]
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Player Stats for Greek Monsters

Player Stats for Greek Monsters


Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces. Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ...   [click here for more]
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Save the Wagons! (Free)

Save the Wagons! (Free)


Now what? The adventurers are traveling to another location and they took a left when they should have taken a right? Or, you just don't have the next piece of your campaign complete and you need a 'filler' piece. Well...this encounter may help! Save the Wagons! is an encounter designed for a party of four to five characters of levels 1st thru 3rd and it can be used while your adventurers travel...   [click here for more]
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The Old Church

The Old Church


An adventure where every play through can have its own twist and there is more to explore than meets the eye! The Old Church was built long ago. Under the vision of a priest whose name has been lost to the ages. Those that fell into his beliefs believed that when the world was near its end and the sun would set for the last time, they would be’ the chosen ones’ and would take shelter within...   [click here for more]
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The Wild Scourer

The Wild Scourer


This is an Original monster I created for 5e, the artwork is 100% original too. Created by a wizards conclave who needed a way to deal with all the waste and remnants of their curious experiments in their quest for knowledge and power. Over time though the continuous exposure and digestion of magical waste warped the scourers and turned them into the uncontrollable monsters we now know and fear....   [click here for more]
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Westbridge map FR

Westbridge map FR


Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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¡SALVA LOS CARROS! (Spanish)

¡SALVA LOS CARROS! (Spanish)


¿Ahora que? ¿Los aventureros viajan a otro lugar y giran a la izquierda cuando deberían haber tomado el derecho? O bien, simplemente no tienes completa la siguiente parte de su campaña y necesita una escena de "relleno". Bueno ... ¡este encuentro puede ayudar! ¡Salva los Carros! es un encuentro diseñado para un grupo de cuatro a cinco personajes...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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As Catacumbas de Johny Aban

As Catacumbas de Johny Aban


Um grande tesouro se encontra nas catacumbas de um antigo e poderoso nobre da região, Johny Aban . Nossas heróis decidem explora-la mas algo não cheira bem. Uma divertida e desafiadora aventura para jogadores a partir do 4º nível. Aventura em Portugues-PtBr. ...   [click here for more]
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Blackbrook Lockdown

Blackbrook Lockdown


Blackbrook Lockdown is a D&D 5th Edition adventure designed as an introductory adventure for Elemental Evil or a side adventure for any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. Blackbrook Lockdown takes the players into Gulf of Luiren to investigate the halfling...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site...   [click here for more]
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Random Encounter - The Lantern Construct

Random Encounter - The Lantern Construct


While on the trail of a mad Artificer, the party are lured in to a trap and encounter some of his more sinister creations, the spider-like Lantern Construct! This product is the first of a series of products containing monster stat blocks and setups for pre-made encounters which you can drop in to any game, offering options and utility to DMs with the intention of offering inspiration for when you...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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The Giant Tortoise

The Giant Tortoise


The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ...   [click here for more]
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Camp Blackspear

Camp Blackspear


A new threat to the Dessarin Valley is growing stronger, fueled by infernal magic and a hatred for the civilized cultures, presented as a 4-hour shared adventure for 3-5 tier 1 player characters in the Forgotten Realms setting. Includes one hand drawn map. ...   [click here for more]
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CCC‐RPSG‐01 Ooze There

CCC‐RPSG‐01 Ooze There


As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace. A 4-hour D&D Adventurers League Convention Created Content adventure for 1st – 4th Level Characters (optimized for 3rd level). ...   [click here for more]
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Dead Mill

Dead Mill


Winter has come early for the new Westwood Lumber Mill, in the Dessarin Valley, and with it the chill of undeath in this 4-hour shared adventure for 3-5 tier 2 player characters. Includes one hand-drawn map. ...   [click here for more]
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Springboard Adventures for Princes of the Apocalypse

Springboard Adventures for Princes of the Apocalypse


Get the most out of your adventure hardbacks Springboard Adventures for Princes of the Apocalypse is a 17-page guide designed to help dungeon masters make the most of the 256-page adventure book even after they’ve run the core of the adventure. There’s more than a baker’s dozen worth of new campaigns that can take place in the adventure’s setting — the Dessarin Valley...   [click here for more]
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A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


10/23/18 UPDATE: Grammar fixes, updated social media links, and minor graphic design improvements. Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without...   [click here for more]
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Amnesia: Awakening

Amnesia: Awakening


A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ...   [click here for more]
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Bree-Yark!

Bree-Yark!


A mine over run, traps a plenty, and Goblins with a taste for explosives ready to test their might. The party is hired to deliver goods to a mine owned by the Lionshield Coster, only when they get there, they find the place has been over run with Goblins, it then becomes a mission to clear the mine of their filth. A short Adventure location for a party of 4-5 2ed level player characters, that...   [click here for more]
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Guard Duty

Guard Duty


What happens to cultists when their evil plot is foiled? This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters. Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city. Burning Down the (Ware)House! begins this...   [click here for more]
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Monkeywrench

Monkeywrench


In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure will...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest....   [click here for more]
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Necroshrooms

Necroshrooms


Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground. Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ...   [click here for more]
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Road's End Robbery

Road's End Robbery


Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need. This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters...   [click here for more]
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Sons of Ignis

Sons of Ignis


Download the Sons of Ignis module for a quick quest to begin a grand campaign, fill in a side quest, or offer up a night of laughs as a one shot adventure. An evil fire cult has captured a travelling improv troupe and plans to sacrifice them. It's up to the party to stop the ritual and free the prisoners. Best hurry! If the heroes are too slow the cult leader Aiden will complete...   [click here for more]
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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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Windride Hangover

Windride Hangover


The first part of the Shaundakul's Legacy Trilogy set in the Dalelands. Windride Hangover is a simple introductory module for 1st level characters where they encounter Vesryn Nyalair, an elven cleric of Shaundakul on his church's most chaotic and unpredictable day of the year. A series of seemingly unrelated events take place across the town but all come together...   [click here for more]
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Yerg's Comet

Yerg's Comet


Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable. In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent...   [click here for more]
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The Phantom Galleon

The Phantom Galleon


Herein, contains a short but epic sea adventure set upon Faerun's western sea. Quest seekers will find themselves serving the interest of two orders for a generous reward, by locating an artifact that grants the wielder the ability to influence the sea and even contrive immense water portals, bridging seas together in both the material realm and the elemental Plane of Water. However, unforeseen...   [click here for more]
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Elephants in the Wind

Elephants in the Wind


The Second part of the Shaundakul's Legacy Triology set in the Dalelands. Elephants in the Wind continues the characters adventure following the Windride. In an adventure suited to 3rd level characters, a nearby land owner has found his estate over-run by animals. The local druid has gone missing and the town's resident sage is acting suspiciously. The module...   [click here for more]
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Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)

Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)


In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps. This module is five mini-adventures for use with 6 characters of 1st-3rd level. This conversion guide allows DMs to run...   [click here for more]
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Gritos al Ocaso (Spanish)

Gritos al Ocaso (Spanish)


"En definitiva, Gritos al Ocaso es una excelente aventura. Lo considero uno de los mejores productos de Jeff". "...teje el misterio, el combate dinámico, los PNJ intrigantes y tramas atractivas para crear un producto tremendo". Una aventura de +4 horas para un grupo de 4 a 5 PJ de nivel 2 a 4 usando criaturas en del Manual de Monstruos de la 5ta edición...   [click here for more]
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Sangre en el Sendero (Spanish)

Sangre en el Sendero (Spanish)


This is the Spanish translation of 'Blood on the Trail'. For the English version click here. Una aventura del Puesto avanzado de equipamiento de Bale El modulo Puesto Avanzado de Equipamiento de Bale no es requerido para dirigir esta aventura. Introducción: Bale, el gnomo amable dueño...   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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Dark Gods of the Jersey Shore

Dark Gods of the Jersey Shore


The simple townsfolk of Jersey Shore generally keep to themselves.  Neighbors might describe them as quiet cow herders, able fishermen, and pious church-goers.  If they had neighbors.  Fact is, no one who visits Jersey Shore ever has anything to say.  Because visitors never leave. This adventure is for early level player characters (levels 2-4) and will require one or two play sessions...   [click here for more]
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Friendly Fires

Friendly Fires


The seventh in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Razortooth Pass

Razortooth Pass


Razortooth Pass is designed to be a literal cliff hanger of an adventure for 4-5 characters who are level 3. An avalanche has taken the players to the bottom of an icy canyon. With a pair of yetis on the move, there is only one way out... Through the caves of the fabled Razortooth Ravagers. Will the players survive the long climb to safety, or be torn apart on the frozen slopes? ...   [click here for more]
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The Elven Bride and the Amber Petals

The Elven Bride and the Amber Petals


Who would’ve thought that finding the Amber Flower is such a complicated task? A simple job from two elves bring you to the majestic forest of Semberholme in Cormanthor. A contest has been made to preserve the line of the most powerful family of elves within the empire but what if the bride doesn’t want to get married? Will the adventurers play their part in this elven game that is full...   [click here for more]
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Bree Yark II

Bree Yark II


The Solomon mine has been cleared of Goblins, but at the bottom the party found evidence that there was a Hobgoblin warlord by the name of Grackthor operating in the area. Intelligence has come to light that his Warband has taken up residence in an old tower overlooking a large highway. You have been tasked with putting a stop this, and hopefully ending the Hobgoblin threat to the area. “Bree...   [click here for more]
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Cache of the Kobold God

Cache of the Kobold God


The party is hired by a wealthy Gnome to travel with him from Baldur’s Gate to Waterdeep. He has a chest that he won’t let out of his sight, that he says people are after. He isn’t wrong. Soon the party finds themselves attacked and trapped in the lair of The Kobold God. An adventure for 4-5 4th level PCs. ...   [click here for more]
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