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Dungeons and dragons is a whimsical world full of exotic treasures and ornate magics. This book will increase your pool of exciting magical relics, allowing you to expand your world, indulge your players in rich fantasies or build incredible plot devices that will add driving force to your own world.
Contains over 50 Unique items. Incluidng:
Armour (Shields)
Rings
Rods
Staffs
Wands
Weapons
Wondrous... [click here for more] |
Dungeon Masters Guild |
$0.99
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Planar Encounter Tables for Creatures and Locations
Tables visible in Previews under the product image. Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes.
Encounters for adventures and campaigns for a planar jaunt, a journey through the inner or outer planes or something entirely in the Great Wheel cosmology.
Includes d8+d12 tables for ...
Feywild Encounters... [click here for more] |
Dungeon Masters Guild |
$5.00
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Codex of the Infinite Planes
Volume 2: Plane of Water
The secrets of the Plane of Water... dredged up at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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A young Mulmaster nobleman attempts to revive the Cult of Eternal Flame by seeking out the patronage of a powerful being. His relatives have hired you to stop his plans and bring him home, even if you must chase him across the planes and over the Sea of Fire to do so.
Now updated to Version 2.0, with improved, full-color maps!
A four-hour adventure for 5th - 10th level characters. This... [click here for more] |
Dungeon Masters Guild |
$4.99
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Codex of the Infinite Planes
Volume 4: Plane of Air
The secrets of the Plane of Air... unveiled at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume and learn about one of the most... [click here for more] |
Dungeon Masters Guild |
$2.99
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 Clash against golems of fire, join forces with monsters against cultists, and make deals with powerful elemental genies. Princes of the Apocalypse: Extra Encounters contains 5 adventures for you to reinforces your Princes of the Apocalypse campaign with. Alongside these encounters that range through all levels of play, this supplement contains 3 unique monsters and 4 new magic items.
Enjoy,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Codex of the Infinite Planes
Volume 5: Border Elemental Planes
The secrets of the four Border Elemental Planes ... ripped apart at last!
The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the codex in this continuing volume... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.09
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Updated 7/28/17 - New maps, handouts, and now... [click here for more] |
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The Cult of Reborn Flame initiates its most devastating plot against Mulmaster even as Thayans are invading the city. You must navigate the planar tunnels beneath Mulmaster and stop the Black Phoenix before a sea of fire engulfs the entire city, killing Thayans and Mulmasterites alike.
A two-hour-adventure with two one-hour bonus objectives for 5th to 10th level characters. Now, in Mulmaster's... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now Available for Fantasy Grounds!
“Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around fire, ash, volcanoes, and flaming creatures.
Spit bolts of furious flame with the Firestorm Choker! Swarm your enemies with giant fire beetles using the Emberhive... [click here for more] |
Dungeon Masters Guild |
$2.99
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80 Trinkets of Wind and Sky with Tables for Many More
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
For characters and treasures, in adventures and campaigns for the planes, windy grasslands, mountains or elemental air themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Sky and... [click here for more] |
Dungeon Masters Guild |
$2.00
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 Elemental Outfitter A Subclass for Druids, Sorcerers, and Wizards
July's Subclasses #12/31
Get the Elemental Outfitter, a summoner who can bind elementals to their arms and armour, and the twelfth of thirty-one subclasses being released in July!
Also available as part of the July's Subclasses Bundle ... [click here for more] |
Dungeon Masters Guild |
$0.50
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 ORDER OF THE SPIRAL TOWER
A wild magic arcane tradition for wizards
Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping... [click here for more] |
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Ruea ranks as the greatest scholar among the radiant nur genies and serves as court sage to the Grand Sultana of the nur. This 271-page tome gathers her immortal lifetime of experience with radiant energies and illumination in all their forms (including their absence in darkness and shadow). For use with the 5th Edition of Dungeons & Dragons.
Within you'll find:
Complete cosmology, lore,... [click here for more] |
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$14.95 $10.47
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The Weave Breaker is the Ultimate Spell Sword Class and comes complete with three subclasses, the Elemental Juggernaut, The Time Splicer, and the Sage Ripper.
The Weave Breaker can cast underused, but iconic spells like Mirror Image, Blur, Haste, Dispel Magic, and Fireball as bonus actions.
It makes up for a lower number of spell slots than alternative melee casters by utilizing hit... [click here for more] |
Dungeon Masters Guild |
$4.99
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 CAN YOUR HEROES ALLY WITH FEY FORCES TO DEFEAT OLHYDRA?
At last, the enemy behind the floods in the Feywild is revealed. However, the watery nemesis is far more frightening than initially thought. Can your adventuring party rise to a challenged birthed in the watery depths? An Epic Fey Battle to Conclude the “At Jeny’s Request” Series
A Four/Six-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$7.99
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A stalwart warrior of nature stands between an approaching gnoll pack and a helpless forest village. In one hand he grasps a blade made of pure lightning, and his body is covered in armour summoned from the earth itself.
A shaman sits in contemplation with the spirits, seeking their guidence and counsel. She sees through the eyes of her spirit companion as it traverses... [click here for more] |
Dungeon Masters Guild |
$1.99
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Greetings~ I am Søren Kraak Wollenberg
"Icewinds"
Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options.
Because of its focus, this table is great for nearly any setting, and perfect for the cold environments... [click here for more] |
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Souls of Elemental Evil
The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well.
With this document, you can create a hero born... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes!
Inside you'll find:
4 new Cleric Domains
4 philosophies of the clergy
4 new spells, 1 for each element
4 capstones fitting of the epic tier
Burn red... [click here for more] |
Dungeon Masters Guild |
$3.95
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An update of the khayal, a genie from the 3e-era Tome of Magic. Also included is a new genasi subrace for those whose ancestry includes thse deceptive genies. ... [click here for more] |
Dungeon Masters Guild |
$0.50 $0.35
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 The four Elemental Planes of Air, Fire, Earth, and Water are known to most people in at least a passing sense, along with the Positive and Negative Energy planes from where clerics and paladins draw their power. These six planes constitute the major Inner Planes, but between their boundaries lie other domains that only experienced adventurers and knowledgeable scholars are familiar with.
The Para-Elemental... [click here for more] |
Dungeon Masters Guild |
$2.00 $1.40
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The First part of a New installment in the Lost Bestiaries series, the Planeswalker's Almanac will explore the various planes of existence and provide new player options, new monsters, and detailed information for dungon masters about each of the fantastical realms that make up the D&D cosmology.
This first installment provides a wealth of new options for Player characters who wish to explore... [click here for more] |
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$1.99
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 A series of spells created to help your characters become the weather influencers they were always meant to be. ... [click here for more] |
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A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4.
From Platinum selling author Anthony Lesink
Includes... [click here for more] |
Dungeon Masters Guild |
$2.49
|
 This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates... [click here for more] |
Dungeon Masters Guild |
$14.99 $10.49
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 Air elementals? Invisible stalkers? Air myrmidons, maybe? IS THAT ALL YOU'VE GOT?
Not anymore.
Within these pages you'll find twelve new creatures to call upon when your game needs air cultists, or a wild tornado, or a trip to the Boundless Blue itself. Twelve creatures that call the Plane of Air home, elemental and otherwise. Here's what we're looking at:
The air beast... [click here for more] |
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The Aesling is the offspring of a Tiefling and an Aasimar. Although rare these creatures do exist. The appearance of these Aeslings is really intriguing, they posses ashen skin, snow white hair, and golden horns. Special Thanks to my friends, Tyler Thomas Segraves and Richard Maciente for contributing their ideas. Without them the Aesling... [click here for more] |
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 Play as 4 New Sub-races of Genasi:
Ice, Magma, Mud, or Smoke
Less common than than the air, earth, fire, and water genasi, quasi-elemental genasi have their own unique cultural traits and abilities.
They tend to be less confidant than their genasi counsins, often feeling ostricized and marginalized. But they are by no means less chaotic. Para-genasi rarely venture into urban areas or worry too... [click here for more] |
Dungeon Masters Guild |
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The Path of Devil Metamorphosis for Barbarians [D&D 5e (2020)]
The Path of Devil Metamorphosis is offered to worthy barbarians who have proven themselves in hellish battle, their reward, to be infused with the blood of an archdevil. Those who survive are able to morph with infernal power when in rage, growing fearsome claws and horns, spawning wings and growing to size large. ... [click here for more] |
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 Developed this domain for use by cultists in my campaign. Enjoy! ... [click here for more] |
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There are countless paths to power, some more dangerous than others...
Classes Unbound: Warlock introduces five new Warlock Patrons:
The Ancient Dragon; granting the power of the great wyrms.
The Arcane Ascendant; from ancient liches to the godlike Sorcerer-Kings, mighty weilders of the arcane are willing to grant power in exchange for servitude.
The Dread Mist; the mists of Ravenloft hold... [click here for more] |
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The druids of the hunt prefer not to imitate the animals of nature or bind themselves to one place. They instead prefer to roam free and take on features of animal form.
The circle of the hunt is a druidic circle that take on feature of animals they encounter rather than taking on full forms of them, everywhere they go is an animal companion that has befriended the druid.
This circle is inspired... [click here for more] |
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 The Sarlow, a new aquatic race for Dungeons & Dragons 5e!
Originally from the elemental plane of water, these amphibious creatures dwell in coral cities. Social and curious, the Sarlow exhibit axolotl-like faces to their friends, and horrifying angler fish-like faces to their enemies.
Find within all of the rules you need to play one of these unique characters. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Included:
Banshee; 2 subraces: Changeling and Half-Banshee
Elf; Star Elves
Genasi; Ice, Metal, Storm, Wood
Goliath; Water Goliath
Human;
Humans of Faeryn; Arctic, Coastal, Desert, Forest, Grassland, Island, Jungle, Mountain, Ocean, Swamp, Underdark
Humans of the Sword... [click here for more] |
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Fused element genais have, somehow, inherited more than one basic element that shapes their being. Included in this document are 11 new genasi subraces detailing some manifestations of these fused elements. The table below details which elements are included and the fusions that create them.
Fused Elements
Result Elements
Fire/Water
Acid
Air/Earth/Fire/Water
Force
Earth/Water
Ice
Earth/Fire
Lava
Air/Water/Fire
Lightning
Air/Earth
Metal
Fire/Earth/Water
Poison
Air/Fire
Smoke
Air/Earth/Water
Snow
Air/Water
Storm
Air/Earth/Fire
Thunder
... [click here for more] |
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This is a compilation of the bonus dragons included in the Content Packs for the second volume of my Lost Bestiaries: Legacy of Io series. It includes the Beljuril, Obsidian, Moonstone, and Incarnum dragons, as well as a selection of Soulmelds and Psionic Disciplines used by these dragons. Each dragon is included with all four standard age categories, and accompanied by full-color digital artwork.... [click here for more] |
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New Races!
Tired of playing the typical races, but you don't want to play a monster race? Then this set of new races is for you. It includes 3 races (Primordials, Shapeshifters, and Usagi) all intended for use in 5th edition DnD. ... [click here for more] |
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Contains the stats for 5 new Races themed around a Gothic Setting, 3 of which have 2 subraces.
Aven, Centaurs, Cyclopses, Minotaurs, and Satyrs. ... [click here for more] |
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![The Oath of Ascension for Paladins [D&D 5e (2021)]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/369141-thumb140.png) The Oath of Ascension for Paladins [D&D 5e (2021)]
The Oath of Ascension is taken on by paladins who serve the angelic forces of good. They’ve sworn their souls to ascend above evil and chaos, to uplift the innocent suffering in the darkness, to serve like an angel. With their holy tools, these paladins have crafted mechanical wings onto their armor. Appearing as plated angels... [click here for more] |
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Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the spies track an infernal power... [click here for more] |
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So, you want to bend the elements to you will, eh? Well you're not alone! There are plenty of folks who have looked at the monastic traditions offered up in the PHB and thought "hmm yeah, this isn't quite what I want"... myself included! So I wrote something for monks who want to specialise in one of the four base elements. Compiled inside this supplement are four new monastic... [click here for more] |
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 Thunder Kitsune Bloodline
Your innate magic comes from kitsune magic that was mingled with your blood or that of your ancestors. Most often, sorcerers with this origin come directly from a kitsune or half-kitsune bloodline. Although rare, a sorcerer of one of the elder races might be able to trace their magical origin back to an ancestor that sought out and found a thunder kitsune... [click here for more] |
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 THE WHOLE. MULTIVERSE. WOULD LIKE. TO RAAAGE!!!
Fuel your barbarian rage with the power of the Inner and Outer Planes in this supplement for 5th Edition Dungeons & Dragons.
The product includes:
The Path of the Harbinger, a barbarian subclass that draws its power from the demons and devils of the Blood War. Command authority or relish chaos as you become a beacon of fiendish... [click here for more] |
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 The Voidtouched Sorcerers are bound to the legendary Spheres of Annihilation. Some believe all such Spheres in the multiverse are tiny windows into the same ineffeble nothingness and that their own sorcerous powers spawn from the accretion of existence being gradually drawn into it.
Level 1 is about making use of the Void Shard for utility and extra damage. Level 6 presents a powerful control/utility... [click here for more] |
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 Many know the names of the main planes of existence that encircle their own: the feywilds, Shadowfell, and, of course, the Elemental Planes of Fire, Air, Water, and Earth. Knowing such planes exist and exploring the most obvious and broad areas of the elemental planes is often enough for most people. And while the Planes of Fire, Earth, Air, and Water are well explored, none care much to focus on the... [click here for more] |
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A 5th Edition Monastic Tradition, The Way of the Primal Arts gives Monks the ability to tap into the primal forces of the world to aid them in times of crises. To do so, they master ancient fighting techniques which channel these primal elements and allows them to attune their own body to these forces. While Monks of the Open Hand master martial arts, Monks who participate in the Primal Arts find something... [click here for more] |
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A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly... [click here for more] |
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10 New Feats for characters that have spent a little to long away from the material plane
I make new content every week on my twitch channel: https://www.twitch.tv/zoot_ ... [click here for more] |
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 This warlock pact let's you submit your mortal form to ultimate, destructive elemental power. It offers many tools for a warlock to pull their weight, even if they do not get their beloved short rests.
You formed a pact with a Primordial, a manifestation of pure elemental energy. These gigantic creatures are deeply linked to the violent forces of nature, whether they are beings of pure flame or... [click here for more] |
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