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Seeking the Bored

Seeking the Bored


A Treasure Hunt in the North! Hired by the dwarves of Clan Stoneshaft to track down a long lost adventurer, the party seeks clues while running afoul of recently freed demons, an elven tribe and a pack of gnolls engaged in a war for territory, and undead created from the curse of the dwarven god of greed. Throughout it all, though, the true danger is the hidden enemy that is actively...   [click here for more]
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Adventure: Reign of the Ice King

Adventure: Reign of the Ice King


Reign of the Ice King is a 10th level Adventure for 4-6 players Icewind Dale; The mad mage Akar Kessell has long been defeated, along with his evil army. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. The Ten Towns valley has prospered over the years but has also seen the leaving...   [click here for more]
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Maps for your Adventures Set 3: Cityscapes

Maps for your Adventures Set 3: Cityscapes


MAPS FOR YOUR ADVENTURES SET 3: CITYSCAPES By Patrick E. Pullen Here are 20 random maps that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The maps are in a PDF file for easy download. There are color maps and some hand drawn maps ready to add to your adventures and projects to...   [click here for more]
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CCC-YLRA01-01 Her Dying Wish

CCC-YLRA01-01 Her Dying Wish


You’ve come to the wild frontier outpost of Ylraphon, a town rebuilt from destruction and now ruled by adventurers, to pass on a proud noblewoman’s final wish to her dungeon-raiding heirs. Yet the young heroes of House Marsh have delved too deep. Can you rescue them from a trap-filled ruin, vengeful assassins, and a mysterious entity that turns its attackers into its defenders? A...   [click here for more]
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CCC-YLRA01-03 Bound By Duty

CCC-YLRA01-03 Bound By Duty


A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters). Civil disorder threatens to throw the leaderless town of Ylraphon into chaos. You find respite from this political strife when the Chiang Emporium hires you for an escort mission. The task: sail south to accompany a Chiang Emporium envoy on a return voyage to Ylraphon, where her wedding is to take...   [click here for more]
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Amber Waves of Grain--An Expanded Supplement for Goldenfields

Amber Waves of Grain--An Expanded Supplement for Goldenfields


Here's a new map of Goldenfields, the Breadbasket of the North, with supplementary material to inspire your adventures among the farmers! Intended for use in conjunction with Princes of the Apocalypse™, it contains an original map of Goldenfields that can be printed 3 different ways (with hex versions!), a 16-page booklet guide of descriptions for the entire facility and operating structure,...   [click here for more]
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CCC-YLRA01-02 Uneasy Lies the Head

CCC-YLRA01-02 Uneasy Lies the Head


Refugees from Mulmaster have flooded the rough-and-tumble town of Ylraphon. Poverty, shortages, overcrowding, and an unnatural heatwave have tempers running high. When a series of mysterious crimes erupt, the people are desperate for someone to blame. Can you find the connection and the culprit, or will the angry mob deal its own form of justice? A 4-hour D&D Adventurers League adventure...   [click here for more]
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Map Pack 01 - Cold North

Map Pack 01 - Cold North


You like designing your own adventures but you would like to use some prepared maps? This product contains a series of maps themed for adventures in the frigid north. There are dungeons, mysterious ruins but also places of rest such as the White Dragon inn. This product gives you 12 beautiful hand-drawn water-color/ink maps ready to use in your...   [click here for more]
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DM’s Kit: Defenders of the Dessarin Valley

DM’s Kit: Defenders of the Dessarin Valley


DM’s Kit: DEFENDERS of the DESSARIN VALLEY This 50-page toolbox gives Dungeon Masters who are running Princes of the Apocalypse an array of resources that can help organize your presentation and add depth to the table experience. This DM’s Kit includes: Suggestions on displaying photographs of badlands to help players recognize the terrain of the...   [click here for more]
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Monkeywrench

Monkeywrench


In Monkeywrench, characters are hired to make a mercenary guild look foolish. Characters have a short timeline (four days), but wide latitude in how they accomplish the job. This module includes background on the mercenary guild, a description of the mercenary guildhall, rumors that the characters can find through investigation, and two example sites guarded by the mercenaries. This adventure will...   [click here for more]
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No Rest for the Dead

No Rest for the Dead


Unlock The Mystery of the Locked Tomb! Hired by the dwarves of Clan Stoneshaft to follow the plans of an assassinated cousin, the party must visit Waterdeep, the City of Splendors, and follow the few clues that a mysterious enemy has failed to destroy. They will find themselves going into the sewers of the city and encounter a gnomish workshop run amok, a hive of spider beasts...   [click here for more]
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A Boy and his Modron - Fantasy Grounds Edition

A Boy and his Modron - Fantasy Grounds Edition


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Includes...   [click here for more]
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Forgotten Realms: Guide To Faerun

Forgotten Realms: Guide To Faerun


A great reference for players and DMs new to the Forgotten Realms This guide provides a succinct overview of the continent of Faerun -- the official setting for Wizards of the Coast's 5th edition campaigns. Organized by geographical region, it includes over one hundred short and clear descriptions of some of the major kingdoms, cities, and other famous locations throughout the...   [click here for more]
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Faction Folio: Waterdeep - Dungeon Master's City Guide

Faction Folio: Waterdeep - Dungeon Master's City Guide


Waterdeep, City of Splendors and Crown of the North! This iconic city is perhaps the most influential in all of Faerun. It has been a rough century, but she is quickly regaining her former glory. What better place for your characters to call home? Faction Folio: Waterdeep – Dungeon Master’s City Guide is a resource to help you bring this magnificent city to life. This...   [click here for more]
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Road's End Robbery

Road's End Robbery


Lisha’s luck ran out. Lucky Lisha Kuron, a fence operating throughout the North Sword Coast, was killed two days ago. She was interred in the Road’s End Tomb with her belongings, including a valuable piece of contraband that the characters need. This side-trek provides options to use a hook from any faction, three example mcguffins, and the ability to customize the challenge for characters...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure. This adventure differs significantly from my "Random Encounters" series in that it is far longer, but that series will continue...   [click here for more]
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CCC-GARY02: To Find a Way Out

CCC-GARY02: To Find a Way Out


Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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Yerg's Comet

Yerg's Comet


Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable. In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent...   [click here for more]
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CCC-GARY03: Oh, We're In It Now

CCC-GARY03: Oh, We're In It Now


All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc. ...   [click here for more]
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CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge

CCC-QCC2017 Delusions of Grandeur, Dreams of Revenge


The factions have heard murmurings of a new cult rising from the ashes of the obsessed dragon and elemental evil factions that they have dealt with in the past. This time, though, they seem to have an even more apocalyptic goal. A deep gnome informant claims the cult is dabbling with dangerous magic, but he, too, may have his own agenda. A 4-hour D&D Adventurers League adventure for characters...   [click here for more]
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CCC-GARY01: A Night to Remember

CCC-GARY01: A Night to Remember


A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? Part One of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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CCC-GARY01-03: The Gary Con 2017 Story Arc

CCC-GARY01-03: The Gary Con 2017 Story Arc


CCC-GARY01: A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? CCC-GARY02: Disaster has struck, and you and your fellow party members have found yourself caught...   [click here for more]
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CCC-GARY01-03: Map and Illustration Pack

CCC-GARY01-03: Map and Illustration Pack


Check out these gorgeous maps and handouts for CCC-GARY01 through CCC-GARY03. The entire floorplan of The Complex is represented here (in huge 11x17 format maps, in case you'd like to print them larger) and important scenes and characters are illustrated in full color to show off to players. Included are full color handouts to give the party at critical junctures in the story. ...   [click here for more]
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Shrine of Tyr

Shrine of Tyr


"Shrine of Tyr" is a lovingly created multi-level map of a fortified shrine of Tyr. It features hand-drawn symbols of high quality and can be used as a battlemap if printed on A3 or similar formats. Make sure to take a look at the preview before you buy it - it's worth it! ...   [click here for more]
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Guard Duty

Guard Duty


What happens to cultists when their evil plot is foiled? This adventure contains four gritty scenarios, optimized for a party of four 1st-level characters. Characters should reach second level by the end of the third scenario. The scenarios are based in Waterdeep and its surroundings, but can easily be moved to any large city. Burning Down the (Ware)House! begins this...   [click here for more]
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Windride Hangover

Windride Hangover


The first part of the Shaundakul's Legacy Trilogy set in the Dalelands. Windride Hangover is a simple introductory module for 1st level characters where they encounter Vesryn Nyalair, an elven cleric of Shaundakul on his church's most chaotic and unpredictable day of the year. A series of seemingly unrelated events take place across the town but all come together...   [click here for more]
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Elephants in the Wind

Elephants in the Wind


The Second part of the Shaundakul's Legacy Triology set in the Dalelands. Elephants in the Wind continues the characters adventure following the Windride. In an adventure suited to 3rd level characters, a nearby land owner has found his estate over-run by animals. The local druid has gone missing and the town's resident sage is acting suspiciously. The module...   [click here for more]
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Gritos al Ocaso (Spanish)

Gritos al Ocaso (Spanish)


"En definitiva, Gritos al Ocaso es una excelente aventura. Lo considero uno de los mejores productos de Jeff". "...teje el misterio, el combate dinámico, los PNJ intrigantes y tramas atractivas para crear un producto tremendo". Una aventura de +4 horas para un grupo de 4 a 5 PJ de nivel 2 a 4 usando criaturas en del Manual de Monstruos de la 5ta edición...   [click here for more]
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Harvest Moons

Harvest Moons


Halloween Themed One-Shot Adventure 4-6 characters level 1-4 based on Dungeons and Dragons 5e Play time is roughly 2-4 hours. Story Hook: After receiving a mysterious invitation to enjoy the famous Harvest Moons Festival from a character’s long lost relative, Great Aunt Miska, the party has traveled several days and is approaching the remote town of Westward. During their...   [click here for more]
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Ridaro's Record of Races

Ridaro's Record of Races


UPDATED! New race! See below! Welcome to Ridaro's Record of Races! Inside this notebook of the young scholar Ridaro Meliamne, you will find detailed descriptions, with accompanying artwork, of six weird and wonderful new races, as well as tried and tested rules for how to play them as characters in 5th Edition Dungeons and Dragons. Featured Races: Loxo - Elephantine giants with a pair of trunks...   [click here for more]
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