Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















StorylineSetting
Previous Storylines   Remove Search Term
Elemental Evil   Remove Search Term
Forgotten Realms   Remove Search Term
Advanced Search

pixel_trans.gif
 
 Hottest Elemental Evil, Forgotten Realms
 
 Hottest Community Elemental Evil, Forgotten Realms
pixel_trans.gif
pixel_trans.gif
 
 Newest Titles in This Section
 
 Newest Community Created Titles in This Section
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
CCC-RPSG-06 Of Caravans and Crossings

CCC-RPSG-06 Of Caravans and Crossings


A wealthy merchant’s child has been abducted by brigands, and courageous adventurers are needed to mount a daring rescue. Will you succeed? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. This standalone adventure was created as part of the D&D Adventurers League Singapore (DDALSG) Community's publishing & mentorship initiative for first time authors. It debuted at DDALSG...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Springboard Adventures for Princes of the Apocalypse

Springboard Adventures for Princes of the Apocalypse


Get the most out of your adventure hardbacks Springboard Adventures for Princes of the Apocalypse is a 17-page guide designed to help dungeon masters make the most of the 256-page adventure book even after they’ve run the core of the adventure. There’s more than a baker’s dozen worth of new campaigns that can take place in the adventure’s setting — the Dessarin Valley — and they are presented...   [click here for more]
Dungeon Masters Guild  $0.99

Add to Dungeon Masters Guild Order  
Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region?  Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Sighing Valley Map Pack

Sighing Valley Map Pack


BEWARE THE WILDS! Looking over the deep valley carved by the Lost River you survey a rich desert landscape. The soaring rock spires and rising plateaus dot this hidden valley. What will you find soaring in the sky or crawling beneath the ground? This is a map pack for the adventure Princes of the Apocalypse for a section of the adventure where the adventurers travel to Feathergale...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-GARY01-03: Map and Illustration Pack

CCC-GARY01-03: Map and Illustration Pack


Check out these gorgeous maps and handouts for CCC-GARY01 through CCC-GARY03. The entire floorplan of The Complex is represented here (in huge 11x17 format maps, in case you'd like to print them larger) and important scenes and characters are illustrated in full color to show off to players. Included are full color handouts to give the party at critical junctures in the story. ...   [click here for more]
Dungeon Masters Guild  $8.99

Add to Dungeon Masters Guild Order  
CCC-GARY01: A Night to Remember

CCC-GARY01: A Night to Remember


A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? Part One of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-GARY03: Oh, We're In It Now

CCC-GARY03: Oh, We're In It Now


All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc. ...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Red Larch 003: Summit Hall

Red Larch 003: Summit Hall


Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast.  In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall.  While interacting with the knights and the people of the small town that has sprung up around the keep,...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-GARY02: To Find a Way Out

CCC-GARY02: To Find a Way Out


Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Princes of the Apocalypse - Premium Map Pack (Fantasy Grounds)

Princes of the Apocalypse - Premium Map Pack (Fantasy Grounds)


Princes of the Apocalypse - Premium Map Pack Now available for Fantasy Grounds Unity! This Map Pack contains: 30 battlemaps to expand your D&D5e PotA campaign! LoS (Line of Sight), Lighting & Fx for Fantasy Grounds Overland maps with detailed legends Expanded location details with supplementary maps New & Expanded Non-player characters, each with stats & art ...   [click here for more]
Dungeon Masters Guild  $12.95

Add to Dungeon Masters Guild Order  
Tomb of the Earth King

Tomb of the Earth King


Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King... When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Red Larch 001: Elemental Evil

Red Larch 001: Elemental Evil


Red Larch: Elemental Evil is an adventure that relies heavily upon the free supplement provided by Wizards of the Coast for their Princes of the Apocalypse adventure.  This requires the free supplement to be able to fully use this module.  This adventure provides monster statistics for each encounter and also provides expanded areas and side quests...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Races Revived: Killoren

Races Revived: Killoren


Killoren are a fae race of plant-like humanoids originally detailed in the 3rd Edition Races of the Wild supplement book. With reinterpreted lore and abilities, the once elusive forest dwellers are ready to emerge and make their precense known in your Forgotten Realms campaign. Killoren are especially well suited to serve as a player race in the Princes of the Apocolypse and Elemental...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Lobediggol and the Lich Queen

Lobediggol and the Lich Queen


Esteemed DMs and players, This product is a Realms' Lore Sourcebook & Campaign Introduction. I appreciate that not everyone finds dense lore books captivating. The journey to bring Baldur's Gate III to life started in 2014 when Larian Studios expressed interest to WOTC. Their opportunity finally arrived after the success of Divinity 2 . I...   [click here for more]
Dungeon Masters Guild  $20.00

Add to Dungeon Masters Guild Order  
Red Larch 002: Knight of Samular

Red Larch 002: Knight of Samular


Red Larch: Knight of Samular follows up on the information found in Red Larch: Elemental Evil, which takes the free supplement from Wizards of the Coast and expands upon it.  This adventure follows the free adventure leading the PCs to find the body of the knight being brought to Summit Hall.  Nothing is easy though and the PCs must stop an orc shaman from bringing...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Return to the Temple of Elemental Evil 5E Conversion (part 1)

Return to the Temple of Elemental Evil 5E Conversion (part 1)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
Red Larch 004: Beneath the Giants Lair

Red Larch 004: Beneath the Giants Lair


Red Larch: Beneath the Giants Lair is the 4th in a series that partially follows the Elemental Evil storyline produced by Wizards of the Coast.  It follows the last adventure; Summit Hall, but can be modified to fit another story.  In this adventure, the PCs are asked by the high mage of Summit Hall to return to the monastery from the previous adventure and explore the catacombs beneath the hill. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
The Dark Moot

The Dark Moot


A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Lords of the Earth

Lords of the Earth


Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6. In a Sword Mountain sanctuary to an elder primordial power: A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status. An orc priestess...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Heartburn

Heartburn


It's the most festive time of year for the village of Blacksoil. The long, hot summer is coming to an end, and countryfolk have gathered from far and wide to celebrate the harvest at the Blacksoil Butterworks, the village's annual fair. At the main event, a baking competition, the new Lord Magistrate presents some experimental breads. His alchemical leavening promises to revolutionize...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Red Larch 005: Sacred Stone Monastery

Red Larch 005: Sacred Stone Monastery


Red Larch: Sacred Stone Monastery is a return to the Elemental Evil storyline from the side quests Summit Hall and Knight of Samular.  You will need the published adventure in order to use this supplement.  This 12 page accessory provides statblocks and some minor changes to the monsters and treasure found in the monastery that may differ from the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch: 010 Halls of the Hunting Axe

Red Larch: 010 Halls of the Hunting Axe


The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast.  DMs will need the main adventure book to play this adventure.  This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.   This adventure is...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 007 Cult Retribution

Red Larch 007 Cult Retribution


Red Larch: Cult Retribution is the 7th module in a series that follows along with the adventure book, Princes of the Apocalypse by Wizards of the Coast.  This adventure is a side quest from the main book and does not require it for this module to work.  In the main story, the PCs return to town and discover the cultists are seeking them out in retaliation for attacking the various...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
History of Delzoun (PotA 5e)

History of Delzoun (PotA 5e)


A brief history of the dwarven region of Delzoun & Besilmer. During the 'Princes of the Apocolypse' campaign, PC's come across tomes titled 'History of Delzoun'. This PDF contains a time line to help players and DM's alike understand the regions place in the history of the North and why a delegation from Mirabar might be interested...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Return to the Temple of Elemental Evil 5E Conversion (Appendices)

Return to the Temple of Elemental Evil 5E Conversion (Appendices)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 014: Waterdeep Trip

Red Larch 014: Waterdeep Trip


Red Larch 014; Waterdeep Trip continues the adventure of the Elemental Evil campaign after the conclusion of the published book, Princes of the Apocalypse.  This adventure has the PCs traveling from Red Larch to Waterdeep where they encounter remnants of the cults banding together with new allies to try and forge a new path.  The resto f the travel allows for several roleplaying...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 013: The Plunging Torrents

Red Larch 013: The Plunging Torrents


Red Larch 013:  The Plunging Torrents is the last formal adventure that follows the Published adventure, Princes of the Apocalypse, by Wizards of the Coast.  There are some modified material and an expanded side quest, but the adventure mostly provides description and monster stats for the encounters found in the main adventure.   This module is designed for 13th level PCs and is designed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)

A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide (Fantasy Grounds)


 Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Now available for Fantasy Grounds Unity! Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence through the realms? That is what this guide hopes to provide to help you run the nefarious cults of the evil elementals....   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Red Larch 011 The Fane of the Eye

Red Larch 011 The Fane of the Eye


This adventure is the 11th in a series that loosely follows the Elemental Evil storyline.  This module requires the published adventure; Princes of the Apocalypse, by Wizards of the Coast to get the full benefits of this adventure.  Most of this adventure deals with providing the monster statistics for the encounters in this section of the published module.  There is some modifications and...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Return to the Temple of Elemental Evil 5E Conversion (part 2)

Return to the Temple of Elemental Evil 5E Conversion (part 2)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  $3.50

Add to Dungeon Masters Guild Order  
Red Larch 015: The Marid's Cross

Red Larch 015: The Marid's Cross


Red Larch 015: The Marid's Cross is likely the last adventure tied to the Princes of the Apocalypse campaign published by Wizards of the Coast.  This adventure does not require the published book and can be used as a side trek for PCs in Waterdeep or another town with a collection of swamps nearby.   This module has the PCs in Waterdeep and invited to a noble gala when it is disturbed...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch: 009 Findon's Mask

Red Larch: 009 Findon's Mask


Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast.  This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks.  Upon returning to town a group of dwarves seek them out to recover the masks.  Trouble ensues when a group of giants...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 012: The Howling Caves

Red Larch 012: The Howling Caves


Red Larch 012: The Howling Caves is the 12th module is a series of adventures that follows the Princes of the Apocalypse campaign book by Wizards of the Coast.  In this adventure, the PCs travel back through the Node to take on the air cult in The Howling Caves.  Most of this module only provides the monster stats for the various rooms inside the campaign book with some additional encounters...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Red Larch 006 Temple of Black Earth

Red Larch 006 Temple of Black Earth


Red Larch; Temple of Black Earth is the 6th module that follows along with the official book Princes of the Apocalypse from Wizards of the Coast.  This module provides stats for the monsters and encounters found in the main book and modifies somewhat to enhance play.   It is designed to be easy to read and printer-friendly.  The adventure is designed to challenge...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Order of the Spiral Tower, a Wizard Archetype

Order of the Spiral Tower, a Wizard Archetype


ORDER OF THE SPIRAL TOWER A wild magic arcane tradition for wizards Harness the chaotic energy of the multiverse to empower your spellcraft. Inspired by a 4th Edition Paragon Path, The Order of the Spiral Tower focuses on creating a powerful spellcasting focus that is infused with surges of wild magic. At higher levels, the wizard can further customize their implements shaping...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Return to the Temple of Elemental Evil 5E Conversion (part 4)

Return to the Temple of Elemental Evil 5E Conversion (part 4)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  $1.50

Add to Dungeon Masters Guild Order  
Return to the Temple of Elemental Evil 5E Conversion (part 3)

Return to the Temple of Elemental Evil 5E Conversion (part 3)


This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the...   [click here for more]
Dungeon Masters Guild  $2.50

Add to Dungeon Masters Guild Order  
Sorcerous Origins: Flamewrath and One Eyed Shiver

Sorcerous Origins: Flamewrath and One Eyed Shiver


The Princes of the Apocalypse sourcebook describes two enemies that both pull from the sorcerer spell list: the Flamewrath and the One Eyed Shiver. This supplement describes sorcerous origins heavily inspired by those two enemies, sorcerors whose powers have undergone a strange transformation, scarring their physical forms and embuing them with the powers of fire or ice. These archetypes are fully...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Warlock Subclass: the Primordial Patron

Warlock Subclass: the Primordial Patron


On Toril, the Primordials existed before the Gods, and were banished by them to the Elemental Chaos. Also known as the Dawn Titans, these beings of elemental energy are more than powerful enough to grant boons and powers to would-be warlocks. A Primordial Warlock might be the leader of an elemental cult, the protector of a town or village beset by natural disasters, or even a templar dedicated to...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
CCC-RPSG Set 1 - The Neverdusk Trilogy [BUNDLE]

CCC-RPSG Set 1 - The Neverdusk Trilogy [BUNDLE]


This special bundle product contains the following titles. CCC-RPSG-02 Ooze Next? Regular price: $2.99 Bundle price: $2.00 Format: PDF A sunken ruin deep beneath the bay of Mulmaster holds the key to unraveling the Cult of Glaugrax’s nefarious plans. Dare you brave danger and duplicity to plumb its depths? Part 2 of The Neverdusk Trilogy. A Two-to-Four Hour Adventure...   [click here for more]
Dungeon Masters Guild  $9.72 $5.00

Add to Dungeon Masters Guild Order  
DDEX2 Elemental Evil Complete Adventure Bundle [BUNDLE]

DDEX2 Elemental Evil Complete Adventure Bundle [BUNDLE]


This special bundle product contains the following titles. DDEX2-01 City of Danger (5e) Regular price: $2.99 Bundle price: $1.79 Format: Watermarked PDF City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the...   [click here for more]
Wizards of the Coast  $55.84 $33.50

Add to Dungeon Masters Guild Order  
Elemental Compendia [BUNDLE]

Elemental Compendia [BUNDLE]


This special bundle product contains the following titles. Elemental Compendium I: Creatures of the Inner Planes Regular price: $6.00 Bundle price: $3.00 Format: PDF This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level...   [click here for more]
Dungeon Masters Guild  $14.00 $7.00

Add to Dungeon Masters Guild Order  
Elemental Cults of Water, Earth, Fire, and Air [BUNDLE]

Elemental Cults of Water, Earth, Fire, and Air [BUNDLE]


This special bundle product contains the following titles. A Guide to the Cult of Black Earth: A Princes of the Apocalypse Guide Regular price: $2.99 Bundle price: $2.39 Format: Multiple Formats Deep beneath the earth, sinister forces conspire to threaten all of the Faerûn. Who are they, what do they want, and how do they intend to spread their power and influence...   [click here for more]
Dungeon Masters Guild  $14.96 $11.96

Add to Dungeon Masters Guild Order  
Mistaken Identity and a Banquet

Mistaken Identity and a Banquet


Mistaken Identify and a Banquet Embark on an Epic Adventure! The floating metropolis of the Citadel of Ice and Steel awaits your arrival. As brave adventurers, you'll unravel a tale of political intrigue, elemental chaos, and ancient secrets hidden within the heart of this awe-inspiring city. Key Features: A Breathtaking Setting: Explore the magnificent Citadel of Ice and Steel, a city suspended...   [click here for more]
Dungeon Masters Guild   FREE 

Buy Now  
Newborn Legends PDF + VTT Package [BUNDLE]

Newborn Legends PDF + VTT Package [BUNDLE]


This special bundle product contains the following titles. Newborn Legends — A Simple Barbarian Day Regular price: $9.99 Bundle price: $5.00 Format: PDF Fullfil your destiny and become a Barbarian Legend! A solo adventure in Daggerdale, introducing new players to the world’s greatest roleplaying game, starring the BARBARIAN class Through the malign influence...   [click here for more]
Dungeon Masters Guild  $19.98 $9.99

Add to Dungeon Masters Guild Order  
Reborn Flame Trilogy [BUNDLE]

Reborn Flame Trilogy [BUNDLE]


This special bundle product contains the following titles. CCC-GAD01-01 Broken Blade Regular price: $4.99 Bundle price: $3.99 Format: PDF On the eve of the Red War, the High Blade of Mulmaster has become incapacitated by a mental assault. To give the city a fighting chance, you must help Selfaril Uoumdolphin confront the shadows of his past and free him from a...   [click here for more]
Dungeon Masters Guild  $14.97 $11.97

Add to Dungeon Masters Guild Order  
Singapore Authors Bundle [BUNDLE]

Singapore Authors Bundle [BUNDLE]


This special bundle product contains the following titles. Aery's Resolve (WBW-DC-NJ-COU-02) Regular price: $4.99 Bundle price: $3.99 Format: PDF A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world? Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01...   [click here for more]
Dungeon Masters Guild  $62.86 $36.42

Add to Dungeon Masters Guild Order  
Displaying 51 to 100 (of 100 items) Result Pages: [<< Prev]   1  2 
Select Page Number