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The Elemental Trials: Ice

The Elemental Trials: Ice


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
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The Planeswalker's Almanac: Creatures of Chaos

The Planeswalker's Almanac: Creatures of Chaos


This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates...   [click here for more]
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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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The Temple of Elemental Evil 5e Conversion Guide with Maps

The Temple of Elemental Evil 5e Conversion Guide with Maps


5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil.  The conversion guide is 78 pages.  In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided. Maps include: The Village of Hommlet Inn of The Welcome Wench Traders’ Establishment Church of St. Cuthbert Guard Tower Ruins...   [click here for more]
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Tomb of the Earth King

Tomb of the Earth King


Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King... When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent...   [click here for more]
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Trinkets: Elemental Souvenirs

Trinkets: Elemental Souvenirs


50 Elemental (Earth, Air, Water, Fire) themed trinkets in the traditional 1d100 table. Examples Include: - 28: A rock that cools the closer it gets to water. - 53: A black obsidian armband as big as your head that is covered in runes. - 93: An ornate necklace that appears to be made of at least 6 different kinds of metals. ...   [click here for more]
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Warlock Subclass: the Primordial Patron

Warlock Subclass: the Primordial Patron


On Toril, the Primordials existed before the Gods, and were banished by them to the Elemental Chaos. Also known as the Dawn Titans, these beings of elemental energy are more than powerful enough to grant boons and powers to would-be warlocks. A Primordial Warlock might be the leader of an elemental cult, the protector of a town or village beset by natural disasters, or even a templar dedicated to...   [click here for more]
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Warlock: The Revenant

Warlock: The Revenant


You have made a pact with someone who has returned from the grave, someone who has known death and returns with terrible power. Why have they returned? What do they want with you? "It will have blood, they say. Blood will have blood." With this new Warlock subclass, you are required to pay your patron in flesh and blood as they try to rebuild their bodily form. Because,...   [click here for more]
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Way of the Steel Wind, a Monk Archetype

Way of the Steel Wind, a Monk Archetype


WAY OF THE STEEL WIND A blade-whirling archetype for monks Unleash the potential of your attacks with sharpened steel and bend the air around you for a powerful defense. The Way of the Steel Wind fuses swordplay and elemental magic into cunning ki-powered techniques. These powers allow you to sweep around the battlefield like a gale of wind soon becoming a whirling typhoon...   [click here for more]
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Wild Magic Tables I: Forests, Mountains, and Urban Locations

Wild Magic Tables I: Forests, Mountains, and Urban Locations


Get ready for some new Wild Magic! When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even...   [click here for more]
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Witch Class - 5e

Witch Class - 5e


A playable Witch class for 5th edition D&D.   ...   [click here for more]
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Yartar City Map Pack

Yartar City Map Pack


Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats.  The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.  Includes the following high resolution (2048x1536) maps: - Yartar, Day (Generic / Unlabelled) - Yartar, Day (Forgotten Realms Labels) - Yartar, Night (Generic / Unlabelled) - Yartar, Day...   [click here for more]
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Yartar High Resolution Map

Yartar High Resolution Map


High Resolution Maps of Yartar, a city in the North of Faerun. These maps are based on the original maps of Yartar (although I have pulled back the view to show the entire town). All these maps are printable at 300dpi. You can also find maps of various other locales that I've produced here, as well as a bundle of all the high fantasy maps I've produced as well, listed below, as well as within EVERYTHING ANDREW...   [click here for more]
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DDEX2 Elemental Evil Complete Adventure Bundle [BUNDLE]

DDEX2 Elemental Evil Complete Adventure Bundle [BUNDLE]


This special bundle product contains the following titles. DDEX2-01 City of Danger (5e) Regular price: $2.99 Bundle price: $1.79 Format: Watermarked PDF City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the...   [click here for more]
Wizards of the Coast  $55.84 $33.50

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DDEX2-01 City of Danger (5e)

DDEX2-01 City of Danger (5e)


City of Danger On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway. In these five short, introductory adventures, you will travel the breadth of the City of Danger, meet its people, see its sights, and witness firsthand...   [click here for more]
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DDEX2-02 Embers of Elmwood (5e)

DDEX2-02 Embers of Elmwood (5e)


Embers of Elmwood A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? An adventure for 1st-4th level characters. DDEX2-2 5E Also included...   [click here for more]
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DDEX2-03 The Drowned Tower (5e)

DDEX2-03 The Drowned Tower (5e)


The Drowned Tower You are approached by someone claiming to be a member of the Brotherhood of the Cloak investigating unusual incidents involving some of his brethren. Discretion is vital, as there is rumored to be a link between the denizens of the Tower of Arcane Might and one of the elemental cults. Can you uncover the truth? An adventure for 5th-10th level characters. DDEX2-3...   [click here for more]
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DDEX2-04 Mayhem in the Earthspur Mines (5e)

DDEX2-04 Mayhem in the Earthspur Mines (5e)


Mayhem in the Earthspur Mines Riddled with veins of precious ore and gem, the Earthspur Mountains to the west have long been a valuable resource for anyone able to mine them. One such mine has gone silent and the only thing more concerning than its long overdue shipment is the fate of the members of the Soldiery sent to discover what has happened to the mine’s workers. Though the...   [click here for more]
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DDEX2-05 Flames of Kythorn (5e)

DDEX2-05 Flames of Kythorn (5e)


Flames of Kythorn During a summer drought, Mulmaster is threatened by a series of arson attacks. As the populace riots, accusations fly blaming Thayans, residents of the ghettos, rowdy sailors, the refugees from Phlan and dozens of others. Can you solve the mystery before the city burns? An adventure for 1st-4th level characters. DDEX2-5 5E Also included in the...   [click here for more]
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DDEX2-06 Breath of the Yellow Rose (5e)

DDEX2-06 Breath of the Yellow Rose (5e)


Breath of the Yellow Rose The monks of the Monastery of the Yellow Rose have long cloistered themselves in their home atop the Earthspur Mountains, practicing their strange lifestyle which is rumored to give them longevity. Now, their dietary restrictions and practices of breath control have become the fashion amongst the well-to-do of Mulmaster. But when a few of these lay practitioners...   [click here for more]
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DDEX2-07 Bounty in the Bog (5e)

DDEX2-07 Bounty in the Bog (5e)


Bounty in the Bog The Soldiery has grown weary of dealing with a particularly nettlesome band of miscreants who have holed up in the Flooded Forest to the south. And so, you have been called upon to quell their activities so that trade along the North Road can resume unmolested. However, in so doing, the truth behind their activities reveal that much more than simple banditry is at...   [click here for more]
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DDEX2-08 Foulness Beneath Mulmaster (5e)

DDEX2-08 Foulness Beneath Mulmaster (5e)


Foulness Beneath Mulmaster The sewers beneath Mulmaster have always been dangerous, with countless stories of brigands, murderers, and worse that lurk beneath the streets of the City of Danger. But those stories pale in comparison to a new threat under Mulmaster, one brought to light by a strange and disturbing corpse recently found. It is up to you to learn the terrifying truth of...   [click here for more]
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DDEX2-09 Eye of the Tempest (5e)

DDEX2-09 Eye of the Tempest (5e)


Eye of the Tempest A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible...   [click here for more]
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DDEX2-10 Cloaks and Shadows (5e)

DDEX2-10 Cloaks and Shadows (5e)


Cloaks and Shadows The Cloaks of Mulmaster have taken an interest in your progress, and may be looking to sponsor adventurers for future work. You’ve been offered an interview with one of their ranking members at the Theater of the Stars, but you never know what to expect in the City of Danger. A four-hour adventure for 1st-4th level characters. DDEX2-10 5E Also...   [click here for more]
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DDEX2-11 Oubliette of Fort Iron (5e)

DDEX2-11 Oubliette of Fort Iron (5e)


Oubliette of Fort Iron When Fort Iron was taken from the duergar who inhabited it, much of their subterranean quarters were never fully explored. An ancient oubliette has been discovered and its contents have disturbed the miners. Can the mine and the miners be saved from the dangers of the Oubliette of Fort Iron? A two-hour adventure for 1st-4th level characters. DDEX2-11...   [click here for more]
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DDEX2-12 Dark Rites at Fort Dalton (5e)

DDEX2-12 Dark Rites at Fort Dalton (5e)


Dark Rites at Fort Dalton Fort Dalton along the River Lis was long ago destroyed. Now rumors tell of foul cults practicing their dark rites within the fort’s ruins. Are the rumors of elemental cults true or are the rumors a cover for some other sinister plot? A two-hour adventure for 1st-4th level characters. DDEX2-12 5E Also included in the purchase of this...   [click here for more]
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DDEX2-13 The Howling Void (5e)

DDEX2-13 The Howling Void (5e)


The Howling Void A storm of unparalleled fury has been ravaging the peaks of the Earthspur Mountains for a tenday, and the Monastery of the Yellow Rose sits in its eye for now. Some monks have fled the monastery to the safety of Mulmaster and beseech you to convince their more obstinate brothers to retreat to the city before the eye of the storm shifts, and the monestary is in terrible...   [click here for more]
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DDEX2-14 The Sword of Selfaril (5e)

DDEX2-14 The Sword of Selfaril (5e)


The Sword of Selfaril The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for...   [click here for more]
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DDEX2-15 Black Heart of Vengeance (5e)

DDEX2-15 Black Heart of Vengeance (5e)


Black Heart of Vengeance Aleyd Burral, the Risen Hero of Phlan has sounded the call to battle! Intent on retaking her home of Phlan, Aleyd has amassed a surprising amount of support from the citizenry of Phlan, including that of the High Blade himself. But as lofty as her goals might be, the honor-bound warrior seems willing to sacrifice much in her quest—including everything she...   [click here for more]
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DDEX2-16 Boltsmelter's Book (5e)

DDEX2-16 Boltsmelter's Book (5e)


Boltsmelter's Book A dwarven expedition has stopped in Mulmaster for much-needed supplies. Furgis Boltsmelter, their founder and leader, is looking for some “no questions asked” protection for the duration of his stay in the city. Whatever he is trying to protect may not stay hidden for long. Can you keep his secret treasure out of the wrong hands? A four-hour adventure for 1st-4th...   [click here for more]
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Princes of the Apocalypse | Roll20 VTT

Princes of the Apocalypse | Roll20 VTT


This digital rulebook is accessible in any browser and integrated into Roll20. Abolish an ancient evil threatening devastation in this adventure for the world’s greatest roleplaying game! Called by the Elder Elemental Eye to serve, four corrupt prophets have risen from the depths of anonymity to claim mighty weapons with direct links to the power of the elemental princes. Each of these prophets...   [click here for more]
Wizards of the Coast  $24.99

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