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Red Larch: Findon's Mask is the 9th module in a loose series that follows the Princes of the Apocalypse storyline from Wizards of the Coast. This adventure follows the Temple of Eternal Flame portion of the main story where the PCs find ancient dwarven burial masks. Upon returning to town a group of dwarves seek them out to recover the masks. Trouble ensues when a group of giants... [click here for more] |
Dungeon Masters Guild |
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The Halls of the Hunting Axe is the 10th adventure that loosely follows the Elemental Evil storyline from Wizards of hte Coast. DMs will need the main adventure book to play this adventure. This module fleshes out the side quest with the dwarf Gargosh and his quest to find the legendry axe Orcsplitter, followed by a rescue mission created for this module.
This adventure is... [click here for more] |
Dungeon Masters Guild |
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$3.50
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$2.50
|
This is a 5E conversion of the popular 3E adventure module Return to the Temple of Elemental Evil (2001). The original was designed for a party of four 4th-level characters who advance to 14th level by the end of the adventure. Following DMs Guild guidelines, this conversion guide places the adventure in the Forgotten Realms campaign setting, and updates each encounter, monster, and NPC so that the... [click here for more] |
Dungeon Masters Guild |
$1.50
|
These maps are for use in the D&D adventure Princes of the Apocalypse. The Rundreth Manor section does not have any maps for the Ruins and the Undercroft. Included are one map for each, with and without grids (total of 4 maps). ... [click here for more] |
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This special bundle product contains the following titles.
Primordial Powers - The Tomes of Melchior I: Elemental Spells Regular price: $3.95 Bundle price: $3.13 Format: PDF Theme
The theme of this supplement is elemental, so each spell is focused on one or more of D&D’s elemental damage types (acid, cold, fire, lightning, and thunder), or one of the... [click here for more] |
Dungeon Masters Guild |
$6.94 $5.50
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Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent... [click here for more] |
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BEWARE THE WILDS!
Looking over the deep valley carved by the Lost River you survey a rich desert landscape. The soaring rock spires and rising plateaus dot this hidden valley. What will you find soaring in the sky or crawling beneath the ground?
This is a map pack for the adventure Princes of the Apocalypse for a section of the adventure where the adventurers travel to Feathergale... [click here for more] |
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This special bundle product contains the following titles. Aery's Resolve (WBW-DC-NJ-COU-02) Regular price: $4.99 Bundle price: $3.99 Format: PDF A powerless archfey seeks your aid to defeat an invading army of Hags. Will you put an end to a battle that could shake the foundations of the world?
Find out in this dynamic conclusion to the story of WBW-DC-NJ-COU-01... [click here for more] |
Dungeon Masters Guild |
$62.86 $36.42
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The Princes of the Apocalypse sourcebook describes two enemies that both pull from the sorcerer spell list: the Flamewrath and the One Eyed Shiver. This supplement describes sorcerous origins heavily inspired by those two enemies, sorcerors whose powers have undergone a strange transformation, scarring their physical forms and embuing them with the powers of fire or ice. These archetypes are fully... [click here for more] |
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Based on the create or destroy water spell, the Peri is a Challenge 1/2 elemental creature from Persian folklore. These wind spirits claim deserts as their domain. Trickster peris might steal a traveller's water for causing them offense, or they might aid a kind-hearted adventurer on the brink of lethal dehydration.
This title is part of a series of spell-based... [click here for more] |
Dungeon Masters Guild |
FREE
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Get the most out of your adventure hardbacks
Springboard Adventures for Princes of the Apocalypse is a 17-page guide designed to help dungeon masters make the most of the 256-page adventure book even after they’ve run the core of the adventure. There’s more than a baker’s dozen worth of new campaigns that can take place in the adventure’s setting — the Dessarin Valley — and they are presented... [click here for more] |
Dungeon Masters Guild |
$0.99
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A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,... [click here for more] |
Dungeon Masters Guild |
$4.99
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This special bundle product contains the following titles. The Elemental Trials: Air Regular price: $4.95 Bundle price: $4.50 Format: PDF Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons,... [click here for more] |
Dungeon Masters Guild |
$29.70 $27.00
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Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials.
The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating... [click here for more] |
Dungeon Masters Guild |
$4.95
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This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates... [click here for more] |
Dungeon Masters Guild |
$14.99
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The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new... [click here for more] |
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5e D&D conversion of the various monsters, magic items, and creatures encounters for T1-4: The Temple of Elemental Evil. The conversion guide is 78 pages. In addition, 19 maps at 70 DPI are included, ready for online use. Grid and no-grid variants of each map are provided.
Maps include:
The Village of Hommlet
Inn of The Welcome Wench
Traders’ Establishment
Church of St. Cuthbert
Guard Tower
Ruins... [click here for more] |
Dungeon Masters Guild |
$12.00
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Deep in the heart of the Anauroch desert, a portal opens. A mummy lord awakens form his slumber. A mysterious cult reappears. And adventure awaits those who dare disturb the Tomb of the Earth King...
When strange disasters befall the fontier town of Kenamon, a party of adventurers is called to investigate. They must delve into the heart of a fallen desert kingdom where they face intelligent... [click here for more] |
Dungeon Masters Guild |
$2.00
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50 Elemental (Earth, Air, Water, Fire) themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A rock that cools the closer it gets to water.
- 53: A black obsidian armband as big as your head that is covered in runes.
- 93: An ornate necklace that appears to be made of at least 6 different kinds of metals. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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On Toril, the Primordials existed before the Gods, and were banished by them to the Elemental Chaos. Also known as the Dawn Titans, these beings of elemental energy are more than powerful enough to grant boons and powers to would-be warlocks. A Primordial Warlock might be the leader of an elemental cult, the protector of a town or village beset by natural disasters, or even a templar dedicated to... [click here for more] |
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You have made a pact with someone who has returned from the grave, someone who has known death and returns with terrible power. Why have they returned? What do they want with you?
"It will have blood, they say. Blood will have blood."
With this new Warlock subclass, you are required to pay your patron in flesh and blood as they try to rebuild their bodily form. Because,... [click here for more] |
Dungeon Masters Guild |
$1.99
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WAY OF THE STEEL WIND
A blade-whirling archetype for monks
Unleash the potential of your attacks with sharpened steel and bend the air around you for a powerful defense. The Way of the Steel Wind fuses swordplay and elemental magic into cunning ki-powered techniques. These powers allow you to sweep around the battlefield like a gale of wind soon becoming a whirling typhoon... [click here for more] |
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Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: forests, mountains, and urban locations. Even... [click here for more] |
Dungeon Masters Guild |
$0.99
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A playable Witch class for 5th edition D&D. ... [click here for more] |
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Detailed isometric map of Yartar in both JPG (ZIP) and PDF formats. The map is based upon information in Volo's Guide to the North, Storm King's Thunder, Princes of the Apocalypse, and Tyrrany of Dragons.
Includes the following high resolution (2048x1536) maps:
- Yartar, Day (Generic / Unlabelled)
- Yartar, Day (Forgotten Realms Labels)
- Yartar, Night (Generic / Unlabelled)
- Yartar, Day... [click here for more] |
Dungeon Masters Guild |
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High Resolution Maps of Yartar, a city in the North of Faerun. These maps are based on the original maps of Yartar (although I have pulled back the view to show the entire town). All these maps are printable at 300dpi.
You can also find maps of various other locales that I've produced here, as well as a bundle of all the high fantasy maps I've produced as well, listed below, as well as within EVERYTHING ANDREW... [click here for more] |
Dungeon Masters Guild |
$2.99
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