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¡SALVA LOS CARROS! (Spanish)

¡SALVA LOS CARROS! (Spanish)


¿Ahora que? ¿Los aventureros viajan a otro lugar y giran a la izquierda cuando deberían haber tomado el derecho? O bien, simplemente no tienes completa la siguiente parte de su campaña y necesita una escena de "relleno". Bueno ... ¡este encuentro puede ayudar! ¡Salva los Carros! es un encuentro diseñado para un grupo de cuatro a cinco personajes...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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{B5} The Scroll of Strange Races

{B5} The Scroll of Strange Races


The Scroll of Strange Races! As seen on - Best of DM's Guild - November by LootTheRoom ______________________ Four new odd races to incorporate into your world: Omgar - A...   [click here for more]
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ZETH-03 Six Swords Unbound (CCC-HAL-03)

ZETH-03 Six Swords Unbound (CCC-HAL-03)


An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to...   [click here for more]
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ZETH-02 Six Striking Swords (CCC-HAL-02)

ZETH-02 Six Striking Swords (CCC-HAL-02)


Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters. A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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Yearning to Breathe Free

Yearning to Breathe Free


This is the PDF and POD product! Thanks to the talented Rob Twohy, it is ALSO available for Fantasy Grounds here! Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things...   [click here for more]
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Windride Hangover

Windride Hangover


The first part of the Shaundakul's Legacy Trilogy set in the Dalelands. Windride Hangover is a simple introductory module for 1st level characters where they encounter Vesryn Nyalair, an elven cleric of Shaundakul on his church's most chaotic and unpredictable day of the year. A series of seemingly unrelated events take place across the town but all come together...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg (MadHatter-Himself) "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting,...   [click here for more]
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Whisperer: 5th Edition D&D Summoner

Whisperer: 5th Edition D&D Summoner


An arcane caster who bonds with a creature from another world, the Whisperer is a new class to enter the 5th edition fray. A half-caster with a focus on intelligence, the Whisperer's powers not only come from their spells, but the companion at their side. These companions, called Wisps, are strong and will evolve along with the Whisperer as they work together to accomplish their dreams. Together...   [click here for more]
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Whats in a Giants Bag

Whats in a Giants Bag


This is simply a d100 table for the random contents of a giants bag, primarily for storm kings thunder campaigns but useful for any dm who likes using giants. The list has 100 seperate results offering variety and creativity to the murder hobo looting franchise. ...   [click here for more]
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Westbridge map FR

Westbridge map FR


Hi, this map is for DM (Dungeon Master) it is very basic hand-draw but full of nice information of old books of the Forgotten Realms it is made by Dunn Dunn is a 6-level ranger old male dwarf that my players hired to help them in the savage frontier, they meet him in Red Larches in the Helm at HighSun he is a local guide helping Merchants Caravan on the longue Road (Waterdeep to Mirabar). We play...   [click here for more]
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Way of the Four Elements (Revised D&D 5e Monk Subclass)

Way of the Four Elements (Revised D&D 5e Monk Subclass)


This subclass is a completely reworked version of the old path of the four elements, in which you pick a path and gain mastery over one element. I based the abilities off of the philosophies surrounding the four elements in traditional Japanese culture, so hopefully that comes across while reading it. ...   [click here for more]
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Way of the Ephemeral

Way of the Ephemeral


Monks of the Way of the Ephemeral study a way of controlling their breathing to become less of the world and yet more of it. Mastering these techniques the monks are able to pass in and out of the world as they please. Certain individuals who have followed this tradition use it for nefarious endeavors, acting as assassins, spies, and thieves, giving the tradition a cult-like reputation among prevailing...   [click here for more]
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Waterdeep Region Maps

Waterdeep Region Maps


This map contains both Nighstone and Goldenfields, both used in Storm King's Thunder! This is a map I hand-drew for campaigns set in and around Waterdeep in the Forgotten Realms. It's suitable for anyone campaigning in the Waterdeep region, and may be especially helpful to anyone running the Tyranny of Dragons, Elemental Evil, or Storm King's Thunder adventure paths (once the latter...   [click here for more]
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Water Elemental Paper Miniature

Water Elemental Paper Miniature


This crashing Water Elemental is now available as print-ready paper miniatures – for use in your game. If you like this work, visit my patreon for more (www.patreon.com/paperminiatures) FILE DETAILS Scale: 25mm-32mm Format: Print-ready interactive PDF* Suggested: For best results, use Glossy Photo paper (65lbs.) *If you have any issues...   [click here for more]
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Wasteland Genasi

Wasteland Genasi


Wastelands are unnatural areas, born out of the destruction of the natural world. The scars left on these blasted lands can even affect the expression of elemental energy. Into these barren landscapes are born wasteland genasi - those who bear the scars of nature on their very souls. In this document you will find: Four new genasi subraces born of the wasteland - those of ember, magma, sand,...   [click here for more]
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Volo's Complete Subrace Handbook (Over 50 Subraces)

Volo's Complete Subrace Handbook (Over 50 Subraces)


Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented. _____________________________________________________________________________ Now available for Fantasy Grounds _____________________________________________________________________________...   [click here for more]
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Village of Leilon

Village of Leilon


SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018. Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade. This product includes...   [click here for more]
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Vaults Deepest Depths: Arm's Pt.1

Vaults Deepest Depths: Arm's Pt.1


In the depths of dusty tombs and in hidden places everywhere unique magic items lie, waiting for some lucky adventurers to find them and wield them. Stay tuned for more of my work. ...   [click here for more]
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Vampire Monk

Vampire Monk


What would happen if a monk turned into a vampire? The answer is the funnest brawler/utility character you could play with unlimited role playing and quest line potential. Teleportation, turning invisible, immortality, turning your enemies into vampires, charming/dominating, climbing over walls/ceilings, walking on water, regenerating limbs, calling bats/rats/wolves to aid you in battle, over 50ft+...   [click here for more]
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Umber Hulk Paper Miniature

Umber Hulk Paper Miniature


Print & Play ready PDF file for an Umber Hulk paper miniature. Cut File included for those of you lucky folk who have cutting machines. For best results I'd recommend printing on ~65lb Glossy Photopaper. PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a PDF...   [click here for more]
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Triboar Region Maps

Triboar Region Maps


Update: This is now 3 pdfs, 2 in original colour and black and white, and 1 with a parchment texture backing. This was my first attempt at making a hand-drawn "realistic" map characters might see in the Forgotten Realms. It's of the Triboar area, predominantly focusing on the area around the Starmetal Hills. It will hopefully be of use to DMs playing in the area, including DMs expanding...   [click here for more]
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Thoughtful Encounters: Aarakocra

Thoughtful Encounters: Aarakocra


Birds of a feather fight together! Aarakocra are the friendly bird folk from the elemental plane of air. Sometimes the stars align and combat becomes inevitable. During those times they use their flight and allies with ruthless efficiency to rout their foes. They are truly a force to be reckoned with when they take flight and take fight. Featured   Two aarakocra...   [click here for more]
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The Primordial

The Primordial


This warlock pact let's you submit your mortal form to ultimate, destructive elemental power. It offers many tools for a warlock to pull their weight, even if they do not get their beloved short rests. You formed a pact with a Primordial, a manifestation of pure elemental energy. These gigantic creatures are deeply linked to the violent forces of nature, whether they are beings of pure flame or...   [click here for more]
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The Possessed

The Possessed


The possessed are individuals who draw their power from the forces of the supernatural, slowly becoming one of these forces overtime as their power and connection to the preternatural grows. Chose the entity that you wish to possess your soul, the dark soul of a demon from unspeakable places, the lingering spirit of a long dead being or a divine entity meant to make you the herald of godly providence....   [click here for more]
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The Planeswalker's Almanac: Creatures of Chaos

The Planeswalker's Almanac: Creatures of Chaos


This author's most ambitious project to date; Creatures of Chaos is the second in a three-part series focused on the Inner Planes in general, and the Elemental Chaos in particular. Within these pages, you will find a nearly comprehensive library of monsters and humanoids from the Elemental Planes, each one adapted to 5th-Edition mechanics from a previous edition of the game. Over a year of work culminates...   [click here for more]
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The Pirates of Senag Island

The Pirates of Senag Island


An unusual pirate outpost on a small island is causing big trouble for the residents of coastal towns in more ways than one. This adventure is aimed at a party of four characters of level 7-9 and can be inserted in to an existing campaign or run as a one-shot adventure. This adventure differs significantly from my "Random Encounters" series in that it is far longer, but that series will continue...   [click here for more]
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The North Campaign Map

The North Campaign Map


A Campaign Map for the North! This large, campaign-scale, hand-drawn map is designed to give players the feel that they're using a real map of Faerun's North. It was drawn in ink to give it the feel of the same sort of map characters in the world would see. It not only includes the locations in Storm King's Thunder, but also over 100 more locations drawn from the long history...   [click here for more]
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The Mismatched - A party of 5 adventurers

The Mismatched - A party of 5 adventurers


This is a party of five adventurers, including Mauxxie Firewalker, the lady in the art. There are two characters who use non-vanilla classes. These include Harken Dawn, who is a lingering soul (the class is found here, made by Matthew Mercer https://www.dmsguild.com/product/226513/The-Lingering-Soul--Class-PostDeath-Option), and Mauxxie Firewalker, who is an Elemental Pugilist (https://www.dmsguild.com/product/264670/Elemental-Pugilist?term=elemental+pugi)....   [click here for more]
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The Lost Portal

The Lost Portal


The Tranquil foothills of the Sword Mountains are quickly plunged into chaos, as a series of earthquakes spread their way through the region. Adding to this danger, bands of vicious, flesh-eating monstrosities have clawed out of the shattered earth, attacking travellers and local residents. Rumours of wealth and riches have drawn the adventurers to the area; little do they know that it is not gold...   [click here for more]
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The Hay Market

The Hay Market


The Hay Market expansion of Two Headed Ox Tavern is an introduction to the city. Dangerous social unrest lies in the future. Player(s) need to learn that labor and trade are throttling the city. Soon to come: Murder in the Palace, hangings in the street, and a hidden Suzael. ...   [click here for more]
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The Half-Giants

The Half-Giants


Meet the Half-Giants! Long ago, when the giants walked the world as their rules, a portion of their immense gave birth to humanoids, much smaller than then, but sharing a portion of their power. These are the half-giants! This supplement includes a brand new race with 6 subraces – one for each true giant! Also includes 7 racial feats inside,...   [click here for more]
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The Grand Crypt

The Grand Crypt


Traps, within a maze, within a puzzle, within a nightmare. This is not an easy module to Dungeon Master. It is deadly and it is quite fun. It goes something like this: Beneath an illusion is a castle, beneath the castle is a tomb, behind the illusion is a fiend. ...   [click here for more]
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The Giant Tortoise

The Giant Tortoise


The is a large beast, challenge rating 6 for use in a 5e games of d&d. It offers another choice for beast shape for druids. It is just as good as an encountered beast on its own or as a unique mount for some other creature. Please leave feedback, much appreciated. ...   [click here for more]
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The Frozen Forge

The Frozen Forge


Panic in the town of Loudwater is palpable. Midsummer and Shieldmeet are only days away, and for unknown reasons cold has begun to leech the life out of farms near the Southwood threatening the local farming economy. To make matters worse, no one that has entered the Southwood in the last tenday has returned. Can the heroes unravel the mystery of the missing people and bring an end to the unnatural...   [click here for more]
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The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning


Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career. And these aren't just blasting spells:...   [click here for more]
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The Death Knell

The Death Knell


The Death Knell is a construct monster that can be used in any 5e D&D game. It is a giant metal bell infused with magics by wizards seeking unlimited power. Suitable as a great boss battle or at higher levels a tricky defender of artifacts or dungeon areas. ...   [click here for more]
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The Conduit - New Class for 5e D&D

The Conduit - New Class for 5e D&D


Explore the power of elemental magic as a vessel of energy ready to burst at any moment. This is a 5th edition player class option for Dungeons and Dragons. I made this about a year ago and playtested it once so it hasn't seen a lot of action. After making some necessary edits I am comfortable with uploading this for your playtesting pleasure. If you have any questions feel free to ask them on my twitter...   [click here for more]
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The Class Archetype Collection - Barbarian

The Class Archetype Collection - Barbarian


These are four Primal Paths for the Barbarian class. One is a revision of a subclass that was published in another of this author's works, while the rest are never-before seen works created for a home campaign. These archetypes should be fairly balanced, interesting, and suitable for a variety of different adventure types. Included within are: Path of the Blood Rager. A revised...   [click here for more]
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The Circle Of The Hunt A Druidic Circle For The Druid

The Circle Of The Hunt A Druidic Circle For The Druid


The druids of the hunt prefer not to imitate the animals of nature or bind themselves to one place. They instead prefer to roam free and take on features of animal form. The circle of the hunt is a druidic circle that take on feature of animals they encounter rather than taking on full forms of them, everywhere they go is an animal companion that has befriended the druid. This circle is inspired...   [click here for more]
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The Arcanist/The School of Exploitation

The Arcanist/The School of Exploitation


Some spellcasters seek the secrets of magic, pursuing the power to make the impossible possible. Others are born with magic in their blood, commanding unbelievable forces as effortlessly as they breathe. Yet still others seek to meld the science of arcane scholars with the natural might of innate casters. These arcanists seek to discover the mysterious laws of magic and through will and expertise bend...   [click here for more]
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The Animata

The Animata


The Animata are the embodiment of art, inspiration and expression. They are creativity brought to life and the muses of the multiverse made whole. As a playable race they offer vast artistic opportunities to bring your personal creativity into the world of D&D. Think of the best painting, poem, song or sculpture you ever created. Now imagine it came to life, booped you on the nose and strolled...   [click here for more]
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The Aesling

The Aesling


The Aesling is the offspring of a Tiefling and an Aasimar. Although rare these creatures do exist. The appearance of these Aeslings is really intriguing, they posses ashen skin, snow white hair, and golden horns. Special Thanks to my friends, Tyler Thomas Segraves and Richard Maciente for contributing their ideas. Without them the Aesling...   [click here for more]
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Temple of Pazai

Temple of Pazai


Your help is needed in recovering a Crystal Ball from a fallen High Priestess. A labyrinth and the High Priestess’s minions will do what they can to keep you from reaching the inner temple. A dungeon designed for 4-5 party members of 4th level. ...   [click here for more]
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Tarokka Master

Tarokka Master


This is a class I created based on the Tarokka Cards and their use in combat. This class is for 5E systems This class is perfect for the Gothic setting This is my first full class build, I did my best to come up with cool new mechanics while still trying to keep it light hearted and fun. I'll be play testing it soon, very little play testing so far. I will post updates as they come up....   [click here for more]
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Take Flight! A Birdfolk Race With 6 Unique Subraces

Take Flight! A Birdfolk Race With 6 Unique Subraces


We all dream of flying, our feet softly lifting as weightlessness takes over. Role-playing is the simplest way for anyone to realize this dream, and this supplement makes the experience of flight achieveable at any level through several birdfolk subrace options based on real-world flyers. Fly, you fools! This 5e supplement contains a new Birdfolk race, the manu (mah-new), with six unique subraces:...   [click here for more]
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Stone Bridge map

Stone Bridge map


Hi this time its a small map of the Stone Bridge make by Dunn again. ...   [click here for more]
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Stalwart (Faction Rank 3) Downtime Activity Character Sheet Addendum

Stalwart (Faction Rank 3) Downtime Activity Character Sheet Addendum


NOTE: This document was for use with AL season 7 and earlier ONLY. This supplement is intended to make life a little easier for players and DMs alike. There are two sets of reference sheets included in this product. The first few pages contain a list of all the faction-specific downtime activities available for each Adventurers League season’s adventures (this will be updated as more are...   [click here for more]
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Springboard Adventures for Princes of the Apocalypse

Springboard Adventures for Princes of the Apocalypse


Get the most out of your adventure hardbacks Springboard Adventures for Princes of the Apocalypse is a 17-page guide designed to help dungeon masters make the most of the 256-page adventure book even after they’ve run the core of the adventure. There’s more than a baker’s dozen worth of new campaigns that can take place in the adventure’s setting — the Dessarin Valley...   [click here for more]
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