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Vampire Class - 20 Level Advanced Player class

Vampire Class - 20 Level Advanced Player class


For sale here is an entire new class for D&D 5e: the vampire. Inspired by vampire lore from various mediums comes this advanced class. Although it is balanced for play with all base classes, this class is suggested for more advanced players because of the large variety of features given (relative to most 5e classes) as well as its specific drawbacks. If you're looking for a new class to shake...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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Murder in the Treetops

Murder in the Treetops


In a wild forest on the edge of civilization, a group of vicious bandits hides in their treetop lair, laying waste to the surrounding countryside. Can the adventurers find the secret hideout and drive off the bandits? Can they peace to the region? Murder in the Treetops is a fun and customizable one-shot adventure for parties of 3rd-level or higher. Suggestions for modifying...   [click here for more]
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20 Background Art Elements

20 Background Art Elements


BACKGROUND ART ELEMENTS SET 1 By Patrick E. Pullen MAKE YOUR ADVENTURE LOOK GOOD BY ADDING THE FLARE OF BACKGROUND ART! Just started converting these to GIFs so that they can be used on any background or color! 5 converted so far. Sometimes you don't need a lot of actual art for your projects. Sometimes you just want something to go in the background that you can...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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CCC-GARY03: Oh, We're In It Now

CCC-GARY03: Oh, We're In It Now


All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc. ...   [click here for more]
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Race Based Class Archetypes

Race Based Class Archetypes


Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion. Not only have the original options been revised and updated, but this document has been expanded to include all...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest....   [click here for more]
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Fireshear City Maps

Fireshear City Maps


High Resolution Maps of Fireshear, a city in the far north of Faerun, in a region called the Frozenfar (just south of Icewind Dale). These maps are based on the descriptions of Fireshear within Volo's Guild to the North and Storm King's Thunder, with a couple of added locations added. All these maps are printable at 300dpi. This PDF contain both jpeg and PDF version of the blank Fireshear map, as well...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Elementalist

Elementalist


Like other sorcerers, elementalists have a magical origin, but in their case, it is a deep link with the elements, a bond with a specific elemental force or even an elemental lord. This elemental blood affects their nature and surges into their spells for devastating effects. This subclass is an original and exciting option for a sorcerer PC. It compliments very well an elemental-touched race, such...   [click here for more]
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Ravenloft Ruleset

Ravenloft Ruleset


Complete set of rules for 5th ed ravenloft campaings, includes fear, horor and madness. Altered spells, class features and other adjustments to play a horror apropiate campaing. Most of the rules increase difficulty and encourages roleplaying. ...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element. 4 capstones fitting of the epic tier Burn...   [click here for more]
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CCC-NUKE-01-02 Hide and Seek

CCC-NUKE-01-02 Hide and Seek


As Mulmaster rebuilds, in-fighting between the cities’ elite has reached its peak.  The Blades are forced to intervene, withholding a coveted cargo from The Zors. The Hawks have a risky proposition for adventurers that will send them above, through and below the streets of The City of Danger. Can they fulfill their charge with the ire of a city upon them? A four-hour adventure for 1st-4th level...   [click here for more]
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ANS3 Blacktoe Glacier

ANS3 Blacktoe Glacier


Evil broods in the cold north... To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk. All the while an elemental evil rises within the mountains... Adventure in the Frozen North  Blacktoe...   [click here for more]
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Draconomicon: Dragonbound

Draconomicon: Dragonbound


Protect the world or begin a reign of terror with your dragon companion at your side! “Up above the clouds, a high elf in thick layers and protective eyewear rides a silver dragon, a message cylinder that will affect the history of nations clipped securely to her belt.   A brass dragon and her human companion plod across the scorched sands of the desert in the...   [click here for more]
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20 Non-Combat Woodland Encounters

20 Non-Combat Woodland Encounters


This file contains 20 non-combat woodland encounters to spice up travel in your games. ...   [click here for more]
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CCC-GARY02: To Find a Way Out

CCC-GARY02: To Find a Way Out


Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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Elementalist: New Sorcerous Origin

Elementalist: New Sorcerous Origin


The Elementalist is a new Sorcerous Origin for the Sorcerer Class. This sorcerous origin takes some guidance from the 4E title Player’s Options: Heroes of the Elemental Chaos.<o:p></o:p> With the rise of elemental powers within the Sword Coast, so has come the Elementalist. These Sorcerers disdain the framework of theories of magic and sympathetic principles, Elementalists...   [click here for more]
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Newborn Legends — A Simple Barbarian Day for Fantasy Grounds

Newborn Legends — A Simple Barbarian Day for Fantasy Grounds


Looking for the PDF version? Click here. Fullfil your destiny and become a Barbarian Legend! A solo adventure in Daggerdale to the world’s greatest roleplaying game, starring the BARBARIAN class Recently, through the malign influence of a once dormant entity, a barbarian tribe, previously unknown to dalesfolk, descended in fury from the highest peaks of a mountain range to plunder three...   [click here for more]
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Investigator - Rogue Archetype

Investigator - Rogue Archetype


This pdf introduces a new rogue archetype: The Investigator. This also includes a new tool, the Investigator's kit. Investigators are a rogue archetype that focus their training on gathering information, searching for clues, and solving mysteries. They may be a freelance detective, a criminal gathering dirt on an enemy, or a specialized hunter looking to discover weaknesses of their prey....   [click here for more]
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Cache of the Kobold God

Cache of the Kobold God


The party is hired by a wealthy Gnome to travel with him from Baldur’s Gate to Waterdeep. He has a chest that he won’t let out of his sight, that he says people are after. He isn’t wrong. Soon the party finds themselves attacked and trapped in the lair of The Kobold God. An adventure for 4-5 4th level PCs. ...   [click here for more]
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Amnesia: Awakening

Amnesia: Awakening


A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ...   [click here for more]
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Heartburn

Heartburn


It's the most festive time of year for the village of Blacksoil. The long, hot summer is coming to an end, and countryfolk have gathered from far and wide to celebrate the harvest at the Blacksoil Butterworks, the village's annual fair. At the main event, a baking competition, the new Lord Magistrate presents some experimental breads. His alchemical leavening promises to revolutionize...   [click here for more]
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Alchemist Monster - New class for D&D 5th Edition

Alchemist Monster - New class for D&D 5th Edition


Inspired by the tale of Dr. Jekyll and Hyde, this new class allow you to explore more from the alchemy, at the same time that you can face the dangerous path of the D&D 5th edition universe. The perfect mix of one alchemist, medic or bureaucrat, someone socially kind and charming, and an obscured hidden side, sometimes moved by Fury, by Protection, or by the thirst of Eating Souls ...   [click here for more]
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Salvation - Cleric Domain

Salvation - Cleric Domain


This pdf introduces a new Divine Domain for the Cleric: Salvation. This domain is suitable for any setting, though this also includes a new deity, the Morninglord, who is a Barovian god of the Ravenloft setting, intended to be used with Curse of Strahd. This also includes a printer-friendly version. I welcome input and criticism. All thoughts are appreciated. ...   [click here for more]
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Brewing in Faerun

Brewing in Faerun


This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored. The...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Season 7 Narrative: Port Nyanzaru

Season 7 Narrative: Port Nyanzaru


Want a bit of insight into the design process for the D&D Adventurers League? Using Port Nyanzaru and its surrounds in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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Abyssal Genasi

Abyssal Genasi


Souls of Elemental Evil The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well. With this document, you can create a hero born...   [click here for more]
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The Elemental Trials: Lightning

The Elemental Trials: Lightning


Spread throughout the world are a series of chambers, where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are desinged for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
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Networking Downtime Activities

Networking Downtime Activities


Are you dissatisifed with the lack of options for downtime activities? Do you just want more things for your character to be able to do during those "time skips"? Introducing the new downtime activity of Establishing a Network! This activity lets your character build a network of Beggars, Guards, Thieves, Nobles, and more in a city. You spend time working on the network and receive...   [click here for more]
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Banshee and Other Races

Banshee and Other Races


Included: Banshee; 2 subraces: Changeling and Half-Banshee Elf; Star Elves Genasi; Ice, Metal, Storm, Wood Goliath; Water Goliath Humans of the Sword Coast reimagined Tabaxi; Cliff, Glacier, Mountain, River, Treetop Tiefling; Feral, Moon, Shadow ...   [click here for more]
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The Warden (Barbarian Primal Path)

The Warden (Barbarian Primal Path)


The warden is inspired in an existing class from 4th Edition. It was my first DnD character, a strong melee warrior with elemental power and transformations. ---------------------------------------------------- Barbarian Primal Path: The Warden The mighty Champion of the tribe, having completed his training, isolates himself in the forest. He has mastered...   [click here for more]
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Darfellan 5E Player Race

Darfellan 5E Player Race


The Darfellan are a hunter-gatherer aquatic race that has a history of strife and vengenance against the sahuagin. Based off of the aquatic humanoid race from Stormwrack now converted for 5th Edition! Like this product? Check out my other products on the DM's Guild! Zebediah's Fishing Techniques & Equipment Crabmen 5e Player Race ...   [click here for more]
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72 Pieces of Non-Magical Treasure Worth 250 gold or less

72 Pieces of Non-Magical Treasure Worth 250 gold or less


72 pieces of non-magical treasure to add to your campaigns to spice up looting ...   [click here for more]
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The Sha’ir  New Patrons and Familiars

The Sha’ir New Patrons and Familiars


The Sha’ir and the Elemental Patrons A new Otherwordly Patron for the Warlock Class and new Familiar Options. From the Land of Intrigue known as Calimshan to the Land of Fate in Zakhara the Warlock Class in these places are known as the Sha’ir. Their unconventional methods, combined with their reputation for consorting with dangerous, often violent, powers, place Sha’irs...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)

Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)


In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps. This module is five mini-adventures for use with 6 characters of 1st-3rd level. This conversion guide allows DMs to run...   [click here for more]
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20 Non-Combat Coastal Encounters

20 Non-Combat Coastal Encounters


This PDF includes twenty non-combat encounters perfect for when the players are traveling on a coastal setting. ...   [click here for more]
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Save the Dungeon Master - Episode 1

Save the Dungeon Master - Episode 1


Caught unprepared, the Dungeon Master faced her players as they planned an uncalled-for journey to Luskan. The adventurers were hired to find a thief in Waterdeep and an unfortunate mention of a sage living in Luskan pushed them in the wrong direction. Now what? Fear not! Use the material here to improvise a session they’ll never forget. Save the Dungeon Master was designed...   [click here for more]
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Spellbound Score - 20 Full Sheet Magic Item Handouts

Spellbound Score - 20 Full Sheet Magic Item Handouts


"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection Full Page Items: This entire project was brought on by the desire to hand my players a full sheet...   [click here for more]
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Zargon, the Returner

Zargon, the Returner


This PDF contains a version of the infamous monster Zargon, which first appeared in the 1st Edition Dungeons and Dragons adventure The Lost City, which is presented as a 5th Edition legendary creature with lair actions, regional effects and the classic Zargon treasure pile that has also been transfered to 5th Edition. The version of Zargon takes influence from both the 1st Edition version of Zargon...   [click here for more]
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Red Larch: 008 Temple of Eternal Flame

Red Larch: 008 Temple of Eternal Flame


Red Larch: The Temple of Eternal Flame is the 8th adventure that loosly follows the Elemental Evil storyline from Wizards of the Coast.  This module requires the main adventure book to play and only provides supplemental material to that book.   This module provides monster statistics for each encounter in the Temple of Eternal Flame along with small modifications to treasure and monsters encountered. ...   [click here for more]
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The Dark Moot

The Dark Moot


A high level (9-11 level range) adventure, which is set in the North of Faerun, specially the area known as the Moonwood. The Dark Moot deals with the actions of a group of dark druids that corrupt the archdruid in the region, who in turn convinces three treants to brutally attack and destroy the nearby hamlet of Winter's Edge. The forest is home to good aligned drow and wood elves, wandering centaurs,...   [click here for more]
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Nautical Magic Items

Nautical Magic Items


Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign. Check Out Our Other Products! 5e Adventures 5e Game Materials Savage Tokusatsu Savage Worlds Game Materials Savage Worlds One Sheets ...   [click here for more]
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Heroes of Wharves and Waves

Heroes of Wharves and Waves


Many heroes are born among those whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This volume provides:<o:p></o:p> 4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay). 5 class archetypes and one modification:...   [click here for more]
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