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CCC-GARY01-03: Map and Illustration Pack

CCC-GARY01-03: Map and Illustration Pack


Check out these gorgeous maps and handouts for CCC-GARY01 through CCC-GARY03. The entire floorplan of The Complex is represented here (in huge 11x17 format maps, in case you'd like to print them larger) and important scenes and characters are illustrated in full color to show off to players. Included are full color handouts to give the party at critical junctures in the story. ...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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Monster Squad

Monster Squad


Monster Squad is a short scenario designed for a party of four characters of level 2 or 3. The characters are hired to protect a noble’s wilderness holdings. His holdings have been under attack by monsters that are not normally found in this region. In Act One, the characters have been hired and are travelling from Waterdeep to the noble’s walled compound on the edge of the Westwood forest....   [click here for more]
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Three Druid Circles: Elements, Spirits and Desolation by The Dungeon Inn

Three Druid Circles: Elements, Spirits and Desolation by The Dungeon Inn


A stalwart warrior of nature stands between an approaching gnoll pack and a helpless forest village. In one hand he grasps a blade made of pure lightning, and his body is covered in armour summoned from the earth itself. A shaman sits in contemplation with the spirits, seeking their guidence and counsel. She sees through the eyes of her spirit companion as it traverses...   [click here for more]
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The Soul Knight (5e Class)

The Soul Knight (5e Class)


A brand new class of magical warriors for the world's greatest roleplaying game! Inspired by pop culture phenomenons, such as Demon Slayer and Middle Earth: Shadow of Mordor, the soul knight is a class for characters who like to be unnaturally fast and deceptively strong, able to perform incredible feats in combat thanks to their study of soul magic. This...   [click here for more]
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Phoenixes of the Realms

Phoenixes of the Realms


With feathers aflame, the majestic phoenix rises from the ashes, a symbol of hope to the broken. These mighty magical birds drive fear into the hearts of the wicked. Phoenixes of the Realms is a comprehensive collection of phoenixes and phoenix related player options. It includes 7 phoenix subspecies, here's what you'll find inside: The Desert Phoenix (Huge, Challenge 10) The...   [click here for more]
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CCC-GARY01: A Night to Remember

CCC-GARY01: A Night to Remember


A mysterious building has been constructed in the Zhent Slums outside Mulmaster. No one knows who or what built this massive circular ziggurat. That is, until you received an invitation for a dinner party to be held at the very top of the structure. What delights and mysteries await you? Part One of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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Fey Character Races

Fey Character Races


Contains the stats for 6 new Races and 3 new subraces themed around a Fey Setting. Races: Boggarts, Faeries, Hag, Noggle, Merfolk, and Treefolk Subraces for Elf, Gensai, and Gnomes ...   [click here for more]
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Draconomicon: Dragonbound

Draconomicon: Dragonbound


Protect the world or begin a reign of terror with your dragon companion at your side!  “Up above the clouds, a high elf in thick layers and protective eyewear rides a silver dragon, a message cylinder that will affect the history of nations clipped securely to her belt.   A brass dragon and her human companion plod across the scorched sands of the desert in the direction...   [click here for more]
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Race Based Class Archetypes

Race Based Class Archetypes


Introduction: Optional class archetypes based on what might be thematically available to a particular character race or subrace. Options are based on 5th edition rules and Forgotten Realms setting. These may be expanded to other races or settings at the DM’s discretion. Not only have the original options been revised and updated, but this document has been expanded to include all...   [click here for more]
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The Elemental Trials: Fire

The Elemental Trials: Fire


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures.  They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
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Storm Spells

Storm Spells


A series of spells created to help your characters become the weather influencers they were always meant to be. ...   [click here for more]
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Amnesia: Awakening

Amnesia: Awakening


A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake?  ...   [click here for more]
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CCC-GARY03: Oh, We're In It Now

CCC-GARY03: Oh, We're In It Now


All out mayhem has encompassed the ground floors of the huge structure you've been exploring. Forces fight back and forth through the halls, and you find yourself drawn into fights where you hope to survive long enough just to make it out. Part Three of the Gary Con 2017 adventure arc. ...   [click here for more]
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The Goblin Mine

The Goblin Mine


The party finds an entrance to the old dwarven mine with plenty of small tracks leading inside. Whatever caused them to venture into the depths of its darkness, be it gold, mission or a diety, they will have to fight their way ahead and avoid dangerous traps and hazards, while filling the pockets full of gold, trinkets and baubles, getting drunk on the thrill of adventure. Hello Adventurers! The Goblin...   [click here for more]
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Ravenloft Ruleset

Ravenloft Ruleset


Complete set of rules for 5th ed ravenloft campaings, includes fear, horor and madness. Altered spells, class features and other adjustments to play a horror apropiate campaing. Most of the rules increase difficulty and encourages roleplaying. ...   [click here for more]
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CCC-DES-01-06 One Last Job

CCC-DES-01-06 One Last Job


CAN YOUR HEROES ALLY WITH FEY FORCES TO DEFEAT OLHYDRA? At last, the enemy behind the floods in the Feywild is revealed. However, the watery nemesis is far more frightening than initially thought. Can your adventuring party rise to a challenged birthed in the watery depths? An Epic Fey Battle to Conclude the “At Jeny’s Request” Series A Four/Six-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
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Songs of Aedragard

Songs of Aedragard


Pass through the fog, leaving behind its eyes and hungry maws. Beyond it lies a place forgotten, were riches awaits. But beware its singing, for all who hear it are doomed.  Experience Songs of Aedragard, a campaign starter module, for characters of 1st -3rd level, designed for Dungeons & Dragons 5th Edition. Built at the height...   [click here for more]
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Salvation - Cleric Domain

Salvation - Cleric Domain


This pdf introduces a new Divine Domain for the Cleric: Salvation. This domain is suitable for any setting, though this also includes a new deity, the Morninglord, who is a Barovian god of the Ravenloft setting, intended to be used with Curse of Strahd. This also includes a printer-friendly version. I welcome input and criticism. All thoughts are appreciated. ...   [click here for more]
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Elementalist: New Sorcerous Origin

Elementalist: New Sorcerous Origin


The Elementalist is a new Sorcerous Origin for the Sorcerer Class. This sorcerous origin takes some guidance from the 4E title Player’s Options: Heroes of the Elemental Chaos.<o:p></o:p> With the rise of elemental powers within the Sword Coast, so has come the Elementalist. These Sorcerers disdain the framework of theories of magic and sympathetic principles, Elementalists...   [click here for more]
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Networking Downtime Activities

Networking Downtime Activities


Are you dissatisifed with the lack of options for downtime activities?  Do you just want more things for your character to be able to do during those "time skips"?  Introducing the new downtime activity of Establishing a Network! This activity lets your character build a network of Beggars, Guards, Thieves, Nobles, and more in a city.  You spend time working on the network and receive in return...   [click here for more]
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Investigator - Rogue Archetype

Investigator - Rogue Archetype


This pdf introduces a new rogue archetype: The Investigator. This also includes a new tool, the Investigator's kit. Investigators are a rogue archetype that focus their training on gathering information, searching for clues, and solving mysteries. They may be a freelance detective, a criminal gathering dirt on an enemy, or a specialized hunter looking to discover weaknesses of their prey....   [click here for more]
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Alchemist Monster - New class for D&D 5th Edition

Alchemist Monster - New class for D&D 5th Edition


Inspired by the tale of Dr. Jekyll and Hyde, this new class allow you to explore more from the alchemy, at the same time that you can face the dangerous path of the D&D 5th edition universe. The perfect mix of one alchemist, medic or bureaucrat, someone socially kind and charming, and an obscured hidden side, sometimes moved by Fury, by Protection, or by the thirst of Eating Souls ...   [click here for more]
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CCC-GARY02: To Find a Way Out

CCC-GARY02: To Find a Way Out


Disaster has struck, and you and your fellow party members have found yourself caught in a huge building, descending deeper into the depths of the structure as you try to find a way out. Laid in your path are deadly obstacles and mysterious clues as to why you came to be here in the first place. Part Two of the Gary Con 2017 adventure arc.<o:p></o:p> ...   [click here for more]
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Brewing in Faerun

Brewing in Faerun


This supplement explores brewing practices and select beers of the Forgotten Realms.  It is divided into four parts.  The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime.  Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored.   The...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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Abyssal Genasi

Abyssal Genasi


Souls of Elemental Evil The elements can be corrupted. If the cults of elemental evil were not proof of that, simply look upon the unfortunate souls known as Abyssal genasi. Born of tainted elements, the Abyssal genasi lead lives of struggle and isolation...but can rise to become great heroes as well. With this document, you can create a hero born...   [click here for more]
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Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains

Domains of the Inner Planes: Fire, Earth, Water and Air Cleric Domains


Why should other mages have all the elemental fun? Join the struggle for elemental supremacy as a divine crusader of Fire, Earth, Air or Water! The Primordials and Archomentals need clerics to act as channelers of their divine might across The Planes! Inside you'll find: 4 new Cleric Domains 4 philosophies of the clergy 4 new spells, 1 for each element 4 capstones fitting of the epic tier Burn red...   [click here for more]
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Red Larch 003: Summit Hall

Red Larch 003: Summit Hall


Red Larch: Summit Hall follows the adventure Red Larch: Knight of Samular, which is a split-off from the Princes of the Apocalypse adventure path by Wizards of the Coast.  In this adventure, the PCs bring the body of the deceased knight to its final resting place within the Hall.  While interacting with the knights and the people of the small town that has sprung up around the keep,...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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The Sha’ir  New Patrons and Familiars

The Sha’ir New Patrons and Familiars


The Sha’ir and the Elemental Patrons A new Otherwordly Patron for the Warlock Class and new Familiar Options. From the Land of Intrigue known as Calimshan to the Land of Fate in Zakhara the Warlock Class in these places are known as the Sha’ir. Their unconventional methods, combined with their reputation for consorting with dangerous, often violent, powers, place Sha’irs...   [click here for more]
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Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)

Classic Modules Today: B9 Castle Caldwell and Beyond Redux (5e)


In 1985, TSR published the module named “Castle Caldwell and Beyond” with the module code “B8”. It was written by Harry Nuckols, and illustrated by Clyde Caldwell and Doug Watson. It consisted of one 32 page booklet and a cover folder with dungeon maps. This module is five mini-adventures for use with 6 characters of 1st-3rd level. This conversion guide allows DMs to run the original module...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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The Elemental Trials: Lightning

The Elemental Trials: Lightning


Spread throughout the world are a series of chambers, where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are desinged for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
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Cache of the Kobold God

Cache of the Kobold God


The party is hired by a wealthy Gnome to travel with him from Baldur’s Gate to Waterdeep. He has a chest that he won’t let out of his sight, that he says people are after. He isn’t wrong. Soon the party finds themselves attacked and trapped in the lair of The Kobold God.  An adventure for 4-5 4th level PCs.  ...   [click here for more]
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Season 7 Narrative: Port Nyanzaru

Season 7 Narrative: Port Nyanzaru


Want a bit of insight into the design process for the D&D Adventurers League? Using Port Nyanzaru and its surrounds in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city...   [click here for more]
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Adventure: Lilishade's Demon Cave

Adventure: Lilishade's Demon Cave


For the past 5 years this elven village has been plagued by undead creatures of the nearby swampland. The undead are consisted of unlucky elf villagers or travelers who were foolish enough to walk through the swampland. It is unknown how the undead appeared in the swampland in the first place, but it is rumored that a demonic entity has found shelter in a cave inside the dark forest next to the swampland...   [click here for more]
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Take Flight! A Birdfolk Race With 6 Unique Subraces

Take Flight! A Birdfolk Race With 6 Unique Subraces


We all dream of flying, our feet softly lifting as weightlessness takes over. Role-playing is the simplest way for anyone to realize this dream, and this supplement makes the experience of flight achieveable at any level through several birdfolk subrace options based on real-world flyers. Fly, you fools! This 5e supplement contains a new Birdfolk race, the manu (mah-new), with six unique subraces:...   [click here for more]
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Nautical Magic Items

Nautical Magic Items


Eight new magic items for aquatic and nautical themed adventures! Featuring items such as driftwood armor, webbed paraffin, and drowning weapons, Nautical Magic Items is a fantastic addition to any naval or water-based campaign. Check Out Our Other Products! 5e Adventures    5e Game Materials            Savage Tokusatsu      Savage Worlds Game Materials    Savage Worlds One...   [click here for more]
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Path Of Vivex

Path Of Vivex


V2.0 is now live! Kindle The Draconic Spark In Your Barbaric Soul! Vivex is Draconic for victory. Click preview to view the full archetype!  Features Include: Gain Tail Or Wings In A Rage Gain Climb, Swim, Or Flight Speed (Choice Resets After Long Rest)  Gain Firey Fury Ability  Gain A Breath Weapon, Or Improve Existing Breath...   [click here for more]
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CCC-NUKE-01-02 Hide and Seek

CCC-NUKE-01-02 Hide and Seek


As Mulmaster rebuilds, in-fighting between the cities’ elite has reached its peak.  The Blades are forced to intervene, withholding a coveted cargo from The Zors. The Hawks have a risky proposition for adventurers that will send them above, through and below the streets of The City of Danger. Can they fulfill their charge with the ire of a city upon them? A four-hour adventure for 1st-4th level...   [click here for more]
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Darfellan 5E Player Race

Darfellan 5E Player Race


Hunter-Gatherers of the Sea The Darfellan are a hunter-gatherer aquatic race that has a history of strife and vengenance against the sahuagin. Based off of the aquatic humanoid race from Stormwrack now converted for 5th Edition! Brought to you by Scotty Hood Publications ...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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New Infernal Options for Feats, Equipment and Magic Items [D&D 5e (2020)]

New Infernal Options for Feats, Equipment and Magic Items [D&D 5e (2020)]


New Infernal Options for Feats, Equipment and Magic Items [D&D 5e (2020)] New infernal options to survive the most dire of situations including hellish feats, fiendish equipment, and magic items lost to time ready to be rediscovered by you. Artwork in Progress...   [click here for more]
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Newborn Legends — A Simple Barbarian Day

Newborn Legends — A Simple Barbarian Day


Looking for the Fantasy Grounds version? Procurando pela versão em Português? Fullfil your destiny and become a Barbarian Legend! A solo adventure in Daggerdale, introducing new players to the world’s greatest roleplaying game, starring the BARBARIAN class Recently, through the malign influence of a once dormant entity, a barbarian tribe, previously unknown to dalesfolk, descended in...   [click here for more]
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Creature Crucible 11: Elemental Chaos

Creature Crucible 11: Elemental Chaos


Greetings fellows.  In this document you will find a variety of elemental and elemental beings to populate your inner planes and give your players a hard time or help.   Creatures included in this document are varied and are all from older eddditions of the monsters compendium.  This gives you a 18 elemental stat blocks to play with this is including several from the land of mists, Ravenloft.  ...   [click here for more]
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72 Pieces of Non-Magical Treasure Worth 250 gold or less

72 Pieces of Non-Magical Treasure Worth 250 gold or less


72 pieces of non-magical treasure to add to your campaigns to spice up looting ...   [click here for more]
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Wild Magic Surge Table - Icewinds

Wild Magic Surge Table - Icewinds


Greetings~ I am Søren Kraak Wollenberg "Icewinds" Presents your players with an additional Wild Magic Surge Table, as it is featured within the official Player's Hand Book. This particular Wild Magic Table seeks to present a cold-focused variant to the standard options. Because of its focus, this table is great for nearly any setting, and perfect for the cold environments...   [click here for more]
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Spellbound Score - 20 Full Sheet Magic Item Handouts

Spellbound Score - 20 Full Sheet Magic Item Handouts


"Creation is one of the perks of magic. Creation can lead you anywhere: defending a life, capturing energy, even mass destruction. Be wary what you create - there's no telling who may find it in the end." - Excerpt from Tamrand's G.O.A.L.S of Wizardly Perfection Full Page Items: This entire project was brought on by the desire to hand my players a full sheet...   [click here for more]
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Heroes of Wharves and Waves

Heroes of Wharves and Waves


Many heroes are born among those whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This volume provides: 4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay). 5 class archetypes and one modification: charm, opportunity,...   [click here for more]
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