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Book of Shadows - player options, monsters and magical items

Book of Shadows - player options, monsters and magical items


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain: 1 new player race, with two sub-races 4 new archetypes 6 new creatures 1 new creature template 6 magical items New player race. The shadar-kai are a race...   [click here for more]
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Champions of the Blood War

Champions of the Blood War


Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns! This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements! Everything included here was written...   [click here for more]
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Potioneering: Defined, Refined, and Usable

Potioneering: Defined, Refined, and Usable


Potions are as old as magic, having the right potion can make the difference between life and death for a party-literally. Potioneering: Defined, Refined, and Usable has everything a player or DM needs to introduce Potioneering into the game including: Every DMG Potion explained and with a crafting recipe 40+ NEW Potions explained and with a crafting recipe 3 NEW Feats...   [click here for more]
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Revamped: Planar Magic (5e)

Revamped: Planar Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Planar Handbook", bringing 23 plane-based spells to your campaign! ...   [click here for more]
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Encyclopaedia Formulae Arcana: Devils & Demons Edition

Encyclopaedia Formulae Arcana: Devils & Demons Edition


Need more cool stuff for your Descent Into Avernus game? Look no more! ComicBook.com says: "This is an insanely impressive document...a must have" What is this, anyway? This is the fourth installment of a series of books which takes every spell we can find from 1st, 2nd, 3.x, and 4th editions, converts, updates, and prepares them for use in your 5th Edition game. Are...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her...   [click here for more]
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As Above, So Below: 12 Heavenly and 12 Hellish Subclasses

As Above, So Below: 12 Heavenly and 12 Hellish Subclasses


As Above, So Below is a collection of 12 heavenly and 12 hellish subclasses for your adventure through the upper or lower planes. The subclasses available are: Barbarian Path of Bones: Specialist in breaking bones and crippling foes Path of the Planetar: A weapon of the gods Bard College of Cacophany: A...   [click here for more]
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The Paragon Class 5e

The Paragon Class 5e


Introducing the Paragon, a unique alternative to other religious spellcasters with thematic depth, versatility and various sub-class options available. Religion in Dungeons and Dragons is an ever-present theme, with Gods and deities requiring mortal puppets to impose their will upon the realms. This is the origin of the paragon, a chosen champion of a God or higher power, chosen to safeguard the...   [click here for more]
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Kazerabet's Art of Necromancy Volume I: Spells

Kazerabet's Art of Necromancy Volume I: Spells


After the Time of Troubles and before the return of Netheril the art of necromancy flourished, and Kazerabet, Philosopher-Queen of Ysawis, wrote the definitive guide to necromancy. These pages contain 68 classic spells updated from earlier editions for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft or beyond. You'll find benign or white necromancy spells like...   [click here for more]
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The Librarian: An Investigative Class for D&D 5e

The Librarian: An Investigative Class for D&D 5e


"There are tales of monstrous beasts and hidden cities that have been passed down through generations. They are told as fables; small bedtime stories that children dream about when drifting off to sleep in warm, summer evenings. Tales of fantastical creatures, of wonderous items and of mystical landscapes far forgotten and lost to myth and legend." "A librarian...   [click here for more]
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Racial Archetypes: Vol1

Racial Archetypes: Vol1


Racial Archetypes: Vol1 is the perfect supplement to the upcoming Descent into Avernus capaign. This document opens up the character options for numerous races, allowing them to fit even more perfectly into a dour hellscape. Included in this work are: 9 New Racial Subclasses for the Aasimar, Half-Orc, Minotaur, Nephilim, Tiefling and Writhen A new infernal race...   [click here for more]
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Unusual Oaths, new paladin class options

Unusual Oaths, new paladin class options


NOTE: a new option, the Oath of Warding, was recently included. If you downloaded the previous version, be sure to enjoy the new oath. This little work of mine aims to grant new options to those who choose to play as a paladin, new options that go along the idea of playing a character sworn to an Unusual Oath. Hence you will the four following oaths. ...   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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Draconomicon: Dragonbound

Draconomicon: Dragonbound


Protect the world or begin a reign of terror with your dragon companion at your side! “Up above the clouds, a high elf in thick layers and protective eyewear rides a silver dragon, a message cylinder that will affect the history of nations clipped securely to her belt.   A brass dragon and her human companion plod across the scorched sands of the desert in the...   [click here for more]
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Seers of Zakhara (Al-Qadim & Forgotten Realms)

Seers of Zakhara (Al-Qadim & Forgotten Realms)


Seers of Zakhara provides everything you need to create seers and oracles, suitable for Faerûnian or Zakharan characters. This includes: Two sorcerous origins: the hakima and the ghul lord One arcane tradition: astrology Five backgrounds well suited for these archetypes or any other: cursed visionary, devoted, matrud, unseen, and vizier Thirteen spells suited for for these character options:...   [click here for more]
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The Demon Slayer

The Demon Slayer


Have demons slaughtered your entire party? Have you wanted to add a sense of darkness to your campaign? With the demon slayer class your campaigns acquire a whole new spin to them! Now, party memebers finally have someone to stand up to; the destructive demon princes of the abyss. With this guide, you will have access to new forms of power and magic, gaining control over the very souls of demons, being...   [click here for more]
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7+7 Homebrew Shields

7+7 Homebrew Shields


Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones. If you liked my work please leave a rating and a comment, or...   [click here for more]
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Path of the Tarrasque

Path of the Tarrasque


An awesome barbarian subclass, for those who want to tank all kinds of enemies! Rate for us and tell us how this path served your campaign! ...   [click here for more]
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Domain of the Nine: A Hellish Cleric from As Above, So Below

Domain of the Nine: A Hellish Cleric from As Above, So Below


The Domain of the Nine is a subclass option for clerics. It was originally published in As Above, So Below, as the hellish choice for clerics. It is a spellcasting focused domain, and uses its Channel Divinity feature to commune with one of the Nine Hells, each with its own unique outcome! If you enjoy this Domain, check out the full version of As...   [click here for more]
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Unlikely Heroes - Out of the Abyss

Unlikely Heroes - Out of the Abyss


When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds...   [click here for more]
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Class Archetypes From the World Below (Part 1)

Class Archetypes From the World Below (Part 1)


Despite all the dangers of the land above, there exists a place even more dangerous still. There are whispers of a land deep underground, a world below where even the bravest adventurers dare not travel. The terrible realm of the Underdark. A subterreanen world of darkness that plots to seize the world above. In the darkest corners of such a land, powerful individuals rise, armed with skills, magics,...   [click here for more]
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2 Druid Archetype Circles - Circle of Air and Circle of Water D&D 5e

2 Druid Archetype Circles - Circle of Air and Circle of Water D&D 5e


Introducing 2 new Druid Circles for play in D&D 5e: -Drown your enemies and rule the seas as a Circle of Water druid! -Control the skies and rain down fury as a Circle of Air druid! ...   [click here for more]
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The Aesling

The Aesling


The Aesling is the offspring of a Tiefling and an Aasimar. Although rare these creatures do exist. The appearance of these Aeslings is really intriguing, they posses ashen skin, snow white hair, and golden horns. Special Thanks to my friends, Tyler Thomas Segraves and Richard Maciente for contributing their ideas. Without them the Aesling...   [click here for more]
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P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)

P.B. Publishing Presents: Backgrounds Collection 1 (3x 5E Backgrounds)


P.B. Publishing Presents: Backgrounds Collection 1 The first collection of P.B Puiblishing first 3 Flavourable Backgrounds for D&D 5th Edition Player Characters. The Treasure Hunter The Wheeler-Dealer The Circus Performer Contact me via the following: Twitter: @pbpublishing1 Email: pbpublishing@outlook.com Facebook: www.facebook.com/pbublishing/ Please...   [click here for more]
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Class: The Chaos Mage

Class: The Chaos Mage


"Welcome To The Realm Of Chaos..." This document contains everything you need to play as a Chaos Mage, a special Bard/Warlock fusion class, in the fifth edition of the world's greatest roleplaying game. [Some of the features within this document can also be used in a standard Warlock build.] Version 1.0 of this document contains: - Standard class features for the Chaos Mage...   [click here for more]
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Abgrunnir Playable Race for 5e

Abgrunnir Playable Race for 5e


Here you will find the Abgrunnir playable race. Like Tieflings, their heritage is dark, but while Tieflings are derived from the lawful evil Nine Hells, Abgrunnir are derived from the chaotic Abyss. Their heritage is demonic, and their appearance often reflects this. Basic lore, base race, and several subrace options are included. ...   [click here for more]
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The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)

The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)


Do not call up anything you cannot put down. If power corrupts, then surely the desire for power must also do so. For some, the path to power seems difficult, impractical, or even impossible. Luckily for them, there can be shortcuts. Not all fiends require a full pact, no. They will share their power with you for a price. Just a trifle, really. And once you make the agreement, well…then you’ll...   [click here for more]
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Stalwart (Faction Rank 3) Downtime Activity Character Sheet Addendum

Stalwart (Faction Rank 3) Downtime Activity Character Sheet Addendum


NOTE: This document was for use with AL season 7 and earlier ONLY. This supplement is intended to make life a little easier for players and DMs alike. There are two sets of reference sheets included in this product. The first few pages contain a list of all the faction-specific downtime activities available for each Adventurers League season’s adventures (this will be updated as more are...   [click here for more]
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2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition

2 New 5e Warlock Patrons - True Faith and Guardian - 5th Edition


I've found that playing a pure Warlock seems to taper off at higher levels and everyone I've played with feels forced to multi-class Warlocks. I've made these 2 pact options that will incentivize (and make viable) playing a pure Warlock. The Pact of True Faith commits a Warlock to their patron, but rewards them with incredible spellcasting power and flexibility! The Pact of the Guardian transforms...   [click here for more]
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The Pact Master - A Warlock Prestige Class - 5th Edition

The Pact Master - A Warlock Prestige Class - 5th Edition


This prestige class is meant to enhance the flavor of a pure Warlock by allowing the player to choose a path for their Warlock that leads to more magical power - at a great cost. The Pact Master can drain his soul to boost is casting ability beyond what a normal Warlock is capable of! ...   [click here for more]
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Equipment slots Male & Female pdf's

Equipment slots Male & Female pdf's


There is 1 sheet per pdf, for male and female, previews are disabled as its only one sheet per content and one could print screen, so this feature is for the creators content to be disporsed how they intended it to, by the fans being great fans. Slots for different types of equiped items so you can keep track of what you're wearing and what bonuses they give. Outlined for human bodies, other races...   [click here for more]
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The Dragoon

The Dragoon


A custom class built with the intention of emulating that feeling of crashing down on your enemies like the classic lancers once did. As always, feedback is greatly appreciated! If you enjoyed this product, please check out my other submissions: Oaths for the Apocalypse The Alchemage The Mime ...   [click here for more]
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Archer

Archer


The archetypal Archer is quick on their feet and quicker on the draw. While most fighters will engage in hand-to-hand combat, the Archer will keep to the sidelines and strike from a distance. Any fighter can pick up a bow and arrow and put it to good use but Archers excel at marksmanship and are trained how to respond effectively if an enemy manages to get too close. Modeled after the Battle Master...   [click here for more]
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The Darkrunner Guild

The Darkrunner Guild


It is dangerous to go alone. Take this. In these pages, you'll find a description of the Darkrunner Guild, the foremost guild of guides to the wild areas of the Underdark. Of course, scratch the surface and you'll find a group of people who are spies and aberration-slayers and diplomats - something a little deeper than a simple guide. This document contains: A description of the Darkrunner...   [click here for more]
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Night Stalker Rogue Archetype

Night Stalker Rogue Archetype


Some rogues use their skill-sets not as criminals but stalkers employed by a church. Such rogues include witch hunters, demon or undead slayers, and inquisitors. They stand in the shadows at the periphery of the night, watching, waiting, looking, hunting, stalking, until they find the enemies of their faith and silently leave them in shallow, unmarked graves. Night stalkers are expected to follow the...   [click here for more]
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Soul-Stitcher

Soul-Stitcher


Soul-stitchers weave the forces of fate and soul energy to manipulate their foes and bolster their allies. Picking from one of three subclasses (Dollmaker, Tailor, and Smokeweaver), soul-stitchers cater to a wide range of play styles. Create dolls that bind the souls of your enemies to inflict great pain and suffering upon them. Weave the threads of your own soul to give yourself abilities beyond...   [click here for more]
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Paths of Legend

Paths of Legend


Two of my first house rules for D&D, back when the guild was yet to come, were the Path of the Brutal Brawler and the Path of Madness, two new archetypes for the barbarian class. As the DM’s Guild came out, I made two PDFs with the two subclasses, and despite never being true best sellers they were quite liked by the community. That was more than a year ago....   [click here for more]
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Arcane Tradition: Monster Hunting

Arcane Tradition: Monster Hunting


A fight with a lycanthrope is going poorly, the fighter suggests using fire, before she can correct him the high elf wizard is already pulling out her silver dagger. Just when things look too late for the tielfling shcolar he holds up a single component, a griffon's feather, imbued with new speed he dodges out of the way before a deadly strike can land. The Lich prepares its last spell, knowing...   [click here for more]
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Bard - College of Martyrs

Bard - College of Martyrs


Bards of the College of Martyrs are sometimes confused with wandering priests and clerics, though they have less direct relationships with deities or religion. Indeed, many of these bards begin life in the service of a temple or deity as leaders of worship and hired artists. Their numbers include many artisans, minstrels, and poets retained by priests or rulers to create works that beautify temples...   [click here for more]
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Ape Totem Barbarian

Ape Totem Barbarian


A new totem for the barbarian. ...   [click here for more]
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Bloodmage Class Option

Bloodmage Class Option


“Bloodmage Class Option” is the first of four new class instalments that seek to explore new player options, from both a narrative and mechanical standpoint, reimagining the sorcerer class in the process. BLOODMAGE. Practitioners of blood magic can sacrifice their own health in order to cast spells. Haagenti, the Demon Lord of Alchemy, learned the secrets of this arcane practice...   [click here for more]
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Sacred Oath: Oath of the Skeptic

Sacred Oath: Oath of the Skeptic


A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly...   [click here for more]
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The Slayer A Ranger Archetype

The Slayer A Ranger Archetype


Skilled at tracking down targets, slayers are consummate hunters, living for the chase and the deadly stroke that brings it to a close. Slayers spend most of their time honing their weapon skills, studying the habits and anatomy of foes, and practising combat manoeuvres. The slayer is elusive and good at finding the opportune time and location to strike. Combining the deadliest talents of rangers...   [click here for more]
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Centurion

Centurion


Centurions are inspiring leaders and master tacticians. This archetype can be found leading soldiers on the battlefield, at the head of a barbarian horde, or commanding the local militia. A strong personality and a quick mind are just as important to the Centurion as his weapons and armor. Modeled after the Battle Master archetype found in the Player's Handbook, the Centurion provides new...   [click here for more]
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Archblade

Archblade


"The relationship between steel and the hand that wields it in battle is a sacred partnership to some. Archblades are the epitome of the swordsman who dedicates their life to the blade…living and dying by the bond they foster. The deep commitment to the bond grants archblades, and their swords, strange powers to fell the greatest of foes." * A new archtype for the Fighter class. ...   [click here for more]
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The Alchemage

The Alchemage


A custom class built loosely around the warlock and sorcerer classes. It is a class that manipulates and combines science with magic, containing three chapters that each focus on studying reactions that fall under the endo-, exo-, or meta- categories. As usual, feedback is greatly appreciated! If you like this product please take a look at my other uploads: Oaths for the Apocalypse The...   [click here for more]
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Way of the Restored Spirit

Way of the Restored Spirit


Modeled after the Way of the Four Elements tradition found in the Player's Handbook, the Way of the Restored Spirit provides monk characters with a healing-centric tradition that makes use of their unique ki mechanics. The new "restoring techniques" allow the monk to heal damage and revive slain comrades while still fighting effectively. If you enjoy this product, please leave...   [click here for more]
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Character Race: Shadow-Dragonborn

Character Race: Shadow-Dragonborn


The Shadow Dragonborn have been debated for centuries on what their significance is. Being half tiefling and half dragonborn, this group of outcasts have never really been accepted anywhere. Seen by dragonborn cities as a bad omen, they always seem to never feel accepted. Some however always find a way to climb the ranks. As their origins are mysterious, and their abilities equivilent to their...   [click here for more]
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Lusus Naturae: A 5e custom class

Lusus Naturae: A 5e custom class


There are many types of creatures in this world: from beasts, to monstrosities, to dragons, and aberrations, and more. As always there are those are always that have seen these creatures as powerful, and have wanted to harness and use or exploit, rightly or wrongly, such creatures - and their abilities - for other needs. This Naturally led to experiments to give people the abilities of such creatures,...   [click here for more]
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