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Publisher |
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Come and hunt demons with these three Forgotten Realms backgrounds. Perfect for a Rage of Demons game. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Factions bring added color, a smack of intrigue, and endless story hooks to your Forgotten Realms adventures. With Faction Agents of Faerûn, you'll be able to slide faction missions, motivations, allies, and enemies effortlessly into your campaigns with more than a dozen faction agent NPCs. Each agent is far more than a stat block and single paragraph description. They are fully-realized characters,... [click here for more] |
Dungeon Masters Guild |
FREE
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Do you want to weave your player's faction choices more closely into your campaign? Do you want to give you players fun and useful additional skills? Are you looking for "faction-specific downtime activities"? Then Faction Class Training may be of use to you.
Extrapolating on the basic rules for Faction Rank and advancement found in the DMG and PHB, this how-to document distills core 1st- and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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TW: spiders, death
When an asteroid spider lives to a great old age, and has fed on many crews to grow to a great size, it can achieve incredible power. Wise enough to command language and potentially more reasonable than lesser examples of their kind, astral arachnids often indulge their begging prey with deals and bargains. Very potent astral arachnids can make pacts with mortals,... [click here for more] |
Dungeon Masters Guild |
FREE
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Slythes are a race of humanoid oozes originally detailed in the 3rd edition Forgotten Realms: Underdark supplement book. Now, their lore and abilities have taken on a whole new shape to squeeze into your Forgotten Realms campaign.
Slythes are especially well suited to serve as a player race in the Out of the Abyss and Rage of Demons storyline.
See other revived races:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Optional player character races inspired by the Rage of Demons Campaign Setting. There are opportunities for out of the ordinary player race options because of the unorthodox companions, and eclectic series of allies encountered along the way in this campaign setting. The player character races contained within include: Derro, Kuo-Toa, Myconid, and Quaggoth. There are additional feats included for... [click here for more] |
Dungeon Masters Guild |
$0.50
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When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Beyond the realms of paladins pledging themselves to a holy order exist dangerous individuals willing to bind their souls as a thrall to a powerful demon lord. Through their numerous dealings with these abyssal horrors, demonthralls are able to harness the chaotic energies of the Abyss itself.
Becoming a thrall to a demon lord of the abyss has its perks, and as you attain higher levels you will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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NOTE: this contribution is now obsolete, as a new, better version of it has been included in my Multiversatility – Player’s Options Pack.
“Heritage, legacy, lineage... all those are empty words when addressing the voluptuous abyss of madness and alien geometries of ever-changing flesh known as the Far Realm. And yet to understand how farspawns... [click here for more] |
Dungeon Masters Guild |
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7 new feats and 7 new subraces from my Homebrew campaign. The Archangels guided the evolution of select races and also convey their blessings to those who are worthy. New races include Vedalken, Orcs, and Tabaxi subraces, and more! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Great generals will tell you, it's all about positioning and timing, a battle can be won or lost not by how many bodies you have to sacrifice but how well you use them. The tactician dedicates itself to the study of battlefields and strategy, he is as comfortable on the front lines as he is on the back whilst choreographing the battle. Through their anatomical studies, tacticians are proficient field... [click here for more] |
Dungeon Masters Guild |
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 Are you in need of a hero ready to explore, yet do not have time to make a unique character? Well here is a suitable option presented for you.
Introducing a new line of pregenerated character options for your DnD adventure, either fun one-shot or long-term campaign.
Character Sheets for levels 1-12
Character Included is Variant Human College of Swords Bard with two levels in Artificer and the Folk... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race.
If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Need more cool stuff for your Descent Into Avernus game?
Look no more!
ComicBook.com says: "This is an insanely impressive document...a must have"
What is this, anyway? This is the fourth installment of a series of books which takes every spell we can find from 1st, 2nd, 3.x, and 4th editions, converts, updates, and prepares them for use in your 5th Edition game.
Are the spells... [click here for more] |
Dungeon Masters Guild |
$1.95
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Gnolls are feral, hyena-headed humanoids that attack without warning, slaughtering their victims and devouring their flesh. But are they really so one-dimensional? That's for you to decide, but if you decide that they're not so inherently evil - or that they are, and you want to play one anyway - this supplement will provide you with rules to play as a gnoll in your games of D&D 5e.
In this supplement... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 STONEHEART ENCLAVE ELEMENTALIST is a supplement for Out of the Abyss with new character options, lore, and Underdark adventure ideas!
Harness the might of the rock and the influx of energy as a Stoneheart Enclave Elementalist. Customize your player characters and NPCs with this supplement for Out of the Abyss.
This supplement includes an expansion of the Enclave's lore, as well as... [click here for more] |
Dungeon Masters Guild |
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This is a homebrew Death Knight class made for players in 5th Edition D&D.
Design Notes:
While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies.
The three Rune Strikes are designed to correspond to the three Oath options, and are improved by their respective Oaths (Rejuvinating = Undying; Icy Blast = North;... [click here for more] |
Dungeon Masters Guild |
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The forces of darkness always leave a trail of tragedy and disaster wherever they pass. Be it demons from the Abyss or devils from Hell, these creatures lack any mercy or empathy and seek only the destruction or enslaving of any mortal life. Those lucky enough to survive an encounter with these fiends, are marked forever by the traumatic events, often driven crazy by the memories of everything... [click here for more] |
Dungeon Masters Guild |
$1.99
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Cyrog the Elder Brain is dying, and losing control of its colony. Foul abominations escape from the colony, and those under its control begin to question their allegiance. The Illithid are at odds, some remain loyal while some leave to start their own colonies. Some have tapped into a corrupt source of arcane magic in an attempt to save their dying master, unwittingly under the influence of a... [click here for more] |
Dungeon Masters Guild |
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The Myconids have been exiled from their home in Neverlight Grove by the corruption of Zuggtmoy, The Demon Queen of Rot and Decay. Forced to travel the dangers of The Underdark in search of safety, the peaceful Myconid refugees enlist your aid. A supplement for your Out of The Abyss campaign, this adventure includes 5 original battlemaps for your favorite VTT along with new travel encounters, a... [click here for more] |
Dungeon Masters Guild |
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 There is 1 sheet per pdf, for male and female, previews are disabled as its only one sheet per content and one could print screen, so this feature is for the creators content to be disporsed how they intended it to, by the fans being great fans.
Slots for different types of equiped items so you can keep track of what you're wearing and what bonuses they give.
Outlined for human bodies, other races... [click here for more] |
Dungeon Masters Guild |
$2.58
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Do not call up anything you cannot put down.
If power corrupts, then surely the desire for power must also do so. For some, the path to power seems difficult, impractical, or even impossible. Luckily for them, there can be shortcuts. Not all fiends require a full pact, no. They will share their power with you for a price. Just a trifle, really. And once you make the agreement, well…then you’ll... [click here for more] |
Dungeon Masters Guild |
$2.99
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From the creative team that brought you Animal Sidekicks:
Do you want to play Out of the Abyss, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout your Underdark campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Underdark is a dangerous place, one that requires specialized skills and abilities in order to survive the monstrous creatures, the environmental hazards and the twisting tunnels that wander deep into the earth.
Provide your players with fresh new class variants and races, all converted from the "Forgotten Realms - Underdark" sourcebook for 3.5e. They are perfect for... [click here for more] |
Dungeon Masters Guild |
$3.99
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This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written.
Changes to existing content:
Enhances the role of the Deepking of Gracklstugh.
Enhances the role of the derro Council of Savants and the Cult of Demogorgon.
Revises and clarifies the roles of the Gray... [click here for more] |
Dungeon Masters Guild |
$9.99
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Are you running an Underdark adventure and want more versatility to the fungi found there? Are you playing a circle of spores druid and want more fungus themed spells? Are you a DM wanting to create an adventure involving Zuggtmoy by find yourself lamenting the lack of fungal monsters? Or maybe you're just like me and you love fungi? Well this supplement is for you!
This fully illustrated supplement... [click here for more] |
Dungeon Masters Guild |
$12.00
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 This digital rulebook is accessible in any browser and integrated into Roll20.
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game!
The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage... [click here for more] |
Wizards of the Coast |
$29.99
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This special bundle product contains the following titles. 40 Magic Items - Treasures of the Underdark Regular price: $3.95 Bundle price: $2.75 Format: PDF You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE
If you’re running a campaign or string of sessions in the underdark, this supplement is... [click here for more] |
Dungeon Masters Guild |
$32.58 $22.29
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