It is dangerous to go alone. Take this.
In these pages, you'll find a description of the Darkrunner Guild, the foremost guild of guides to the wild areas of the Underdark. Of course, scratch the surface and you'll find a group of people who are spies and aberration-slayers and diplomats - something a little deeper than a simple guide.
This document contains:
A description of the Darkrunner... [click here for more]
Cult of The Glutton Laogzed Ascendant
A temple once devoted to Solonor Thelandira deep in the elvish lands has been taken over by troglodytes during troubled times. Whilst the heroes of the realm were fighting elsewhere, a dark, abyssal evil was summoned into being. Can the characters purge the evil from the once sacred shrine? Will they be devoured by The Glutton?
A 3-5 hour Dungeons... [click here for more]
This is a living armor, inspired by Marvel's symbiont, but quite different.
It's also has the monster's sheet.
Suited for evil players or villains. It should be introduced between level 5-10, but also works fine beyond 10+. It's a nice magic item!
Review with tales from your campaign! ... [click here for more]
All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more]
Duergar snipers undergo grueling training with crossbows from a young age. They often accompany raiding parties or act as assassins. They are experts in the use of Dead Man’s Hand, a paralytic poison distilled from the venom of underdark spiders. One of their favorite tactics is to paralyze an isolated member of an enemy party, and then let the victim call for help, drawing more... [click here for more]