The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion.
This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires... [click here for more]
For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone.
An 8-hour adventure for characters levels 6-7
Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well.
Includes the PDF as well as Fantasy Grounds module, which contains... [click here for more]
The adventurers come to know of a newly opened tavern, one owned by a half-orc named Dronk. Since its opening a month ago, people started disappearing in the neighbourhood and some say it’s the half-orcs fault. It’s up to the adventurers to discover the truth...
The Alchemist's Ruse is an adventure best suited for the Out of the Abyss campaign, when the adventurers first leave the Underdark... [click here for more]
This special bundle product contains the following titles.Lost Tales of Phandelver I - The Drow NecromancerRegular price: $0.99 Bundle price: $0.62 Format: PDF This is a complementary adventure for the Lost Mine of Phandelver boxed set. It introduces a second sub-level, inhabited by a drow Necromancer beneath the Cragmaw Hideout. This is a 4-hours adventure... [click here for more]