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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
Dungeon Masters Guild  $2.99

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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
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After Lost Mine I: Orcs to Phandalin

After Lost Mine I: Orcs to Phandalin


The Ghost Tribe of Orcs have been driven from their home under the Sword Mountains by some terrible evil and they now see Phandalin as their best option for a new home. The heroes, who are on their way to Phandalin for a much needed rest after their adventures in the Lost Mine, must make it to town in time to warn the inhabitants and help prepare for the orc attack. Orcs to Phandalin is the first...   [click here for more]
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After Lost Mine II:  Orcs Invade Phandalin

After Lost Mine II: Orcs Invade Phandalin


The Ghost Tribe of Orcs have been driven from their home under Wyvern Tor by some terrible evil and have traveled to the top of the hill overlooking Phandalin where they camped last night. Their chief, driven mad by unknown horrors, prepares to attack the city and claim it as his new home. The heroes, who raced to the town ahead of the orc tribe, spend the night helping to prepare defenses and rest...   [click here for more]
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Fire & Brimstone

Fire & Brimstone


The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion. This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires...   [click here for more]
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190 Names for taverns and Inns.

190 Names for taverns and Inns.


Here is a list of tavern names for all the DMs that need a name on the fly! Enjoy! :) Check my other products here or click one of the images below! ...   [click here for more]
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The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)

The Tangerine Tarantula - A Tale of Bentaven the Bard (The Second Tale)


This is the second in a series of tales designed to drop into any ongoing game as a short and "fun" diversion from killing goblins (or whatever monster your players have a vendetta for). In this tale the players will hear a second tale told by an elderly merchant (who might seem familiar somehow...) This is something new we're trying while working on our next full length adventure. Expect...   [click here for more]
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Dwarven Brewery The Golden Stein

Dwarven Brewery The Golden Stein


One Shot adventure for PCs LvL 1-3 Includes 1 Brewery Map w/ descriptions and encounters 3 unique Monsters Random Loot Chart 3 unique Loot Items Large Brewery Map 14"x14" with Grid set for 70px x 70px perfect for Roll20 Golden Stein Brewery is a dwarven brewery that goes back generations. Most famous for its golden ale blessed by the brewery’s clerics. The dwarves that lived and...   [click here for more]
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BOE1-01 The Ringing In Your Ears

BOE1-01 The Ringing In Your Ears


The Bell in the Depths has long been a landmark in the Moonsea, part of the haunted remains of Northkeep. Of late, it has not stopped ringing. Can you discover why, before it's too late? The Ringing In Your Ears is a 2 to 3 hour module designed for 1st level characters. Set in the Moonsea area, it can be ran as a companion to any number of the previously published hard cover adventures,...   [click here for more]
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Shadow over Purple Rocks

Shadow over Purple Rocks


Trisk & Utheral are the two islands that form Purple Rocks, both are surrounded by a thick fog. The indifference of neighboring kingdoms, has led to an abandonment of the region, its infamy has grow to the point that even the pirates of Luskan avoid the islands. Can a group of intrepid adventurers discover what is happening in Purple Rocks?, or the islands are doomed to be devoured by the shadow...   [click here for more]
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Yerg's Comet

Yerg's Comet


Every so often, a strange comet passes over Toril. Sages have tried to predict when and where it will pass. But Yerg’s Comet, much like the effect it has on Faerun magic, is unpredictable. In this standalone adventure for a party of four 3rd level characters, everyone exposed to the odd power of Yerg’s Comet develops magical ability and becomes a spellcaster (albeit a very inconsistent...   [click here for more]
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The Alchemist's Ruse

The Alchemist's Ruse


The adventurers come to know of a newly opened tavern, one owned by a half-orc named Dronk. Since its opening a month ago, people started disappearing in the neighbourhood and some say it’s the half-orcs fault. It’s up to the adventurers to discover the truth... The Alchemist's Ruse is an adventure best suited for the Out of the Abyss campaign, when the adventurers first leave...   [click here for more]
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Random Encounter - The Lantern Construct

Random Encounter - The Lantern Construct


While on the trail of a mad Artificer, the party are lured in to a trap and encounter some of his more sinister creations, the spider-like Lantern Construct! This product is the first of a series of products containing monster stat blocks and setups for pre-made encounters which you can drop in to any game, offering options and utility to DMs with the intention of offering inspiration for when you...   [click here for more]
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Gritos al Ocaso (Spanish)

Gritos al Ocaso (Spanish)


"En definitiva, Gritos al Ocaso es una excelente aventura. Lo considero uno de los mejores productos de Jeff". "...teje el misterio, el combate dinámico, los PNJ intrigantes y tramas atractivas para crear un producto tremendo". Una aventura de +4 horas para un grupo de 4 a 5 PJ de nivel 2 a 4 usando criaturas en del Manual de Monstruos de la 5ta edición...   [click here for more]
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Za'Krill's Crossing

Za'Krill's Crossing


If you're looking for a quick and interesting encounter to ad to your adventure or setting, take a look at this. With an unconventional approach to the vampire, this encounter can bring a touch of darkness and mistery to your andventure or city. Za'Krill's Crossing is an Encounter for 9 to 11 level characters. It can be incorporated into any major city in a setting. It can be played as battle or...   [click here for more]
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Sombra sobre Rocas Púrpuras

Sombra sobre Rocas Púrpuras


Trisk y Utheral son las dos islas que forman Rocas Púrpuras, ambas se encuentran ocultas por la gruesa neblina que les rodea y por la indiferencia de los reinos vecinos, que solo aconsejan evitar la región, su infamia ha crecido a tal punto que hasta los piratas de Luskan evitan las islas. ¿Podrá un grupo intrépidos aventureros descubrir lo que sucede en Rocas Púrpuras?,...   [click here for more]
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