Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module.
This guide has been very well received by the DMs community. I have gotten great response during the creation of this content.
The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module.
It... [click here for more]
Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change.
Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her... [click here for more]
Simple Encounter tables for the Underdark for Low (1-4), Mid (5-10) and High (11+) levels with support for Volo´s Guide to Monsters and Mordenkainen´s Tome of Foes.
Extra tables for Underdark Locations, beasts, humanoids, undead, fungi & oozes and Underdark slaves.
Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10.... [click here for more]
This injury manual provides expansive - yet easy to implement - injury rules for 5th edition D&D, as well as two traps that injure, items for the injured and a handy sheet to keep track of injuries and conditions.
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Ghosts of Saltmarsh
Waterdeep:... [click here for more]
ALSO AVAILABLE for Fantasy Grounds from the talented Rob Twohy here
After the Rage of Demons ends and the threat of the demon lords is addressed, how have the Forgotten Realms changed?
During their time in the Underdark, the demon lords and their servants unleashed great chaos and horrific destruction. Villages fell, alliances shattered and numerous societies... [click here for more]
This special bundle product contains the following titles.A Small ProblemRegular price: $1.95 Bundle price: $1.35 Format: Multiple File Formats A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the... [click here for more]