Out of the Abyss gives you two derro stat blocks. That’s nice, but you know they can be deadly, unpredictably insane and follow different paths within their clan.
What’s inside “A Dozen Deranged Derro”?
Twelve new derro stat blocks, not just swapping out equipment but reflecting their skills, training and special abilities so you can populate an entire clan!
The alchemist,... [click here for more]
All gemstones have a bit of magic in them, but it is the very rare stone that has enough magic to manifest actual power. This publication contains descriptions and mechanics for eight types of very rare gemstones with such power. ... [click here for more]
Cult of The Glutton Laogzed Ascendant
A temple once devoted to Solonor Thelandira deep in the elvish lands has been taken over by troglodytes during troubled times. Whilst the heroes of the realm were fighting elsewhere, a dark, abyssal evil was summoned into being. Can the characters purge the evil from the once sacred shrine? Will they be devoured by The Glutton?
A 3-5 hour Dungeons... [click here for more]
The drow elf entry in the Monster Manual lists four types of drow: the standard drow (CR 1/4), the elite warrior (CR 5), the mage (CR 7), and the priestess of Lolth (CR 8). This document provides a range of other drow to populate any Underdark encounter, adventure, or campaign. The creatures here range from CR 1/2 to CR 7.
Drow Acolyte of Lolth (CR 1/2)
Drow Blademaster (CR 6)
Drow Cultist... [click here for more]
What happens when Ilvara finally catches up to the runaway slaves (aka the adventurers)? Use this resource to make it a memorable fight for your party. Includes a battlemap and stat-blocks for all the bad guys giving your tactically minded players a challenge. ... [click here for more]
Simple Encounter tables for the Underdark for Low (1-4), Mid (5-10) and High (11+) levels with support for Volo´s Guide to Monsters and Mordenkainen´s Tome of Foes.
Extra tables for Underdark Locations, beasts, humanoids, undead, fungi & oozes and Underdark slaves.
Tables use 2-20 range designed with unusual and dangerous encounters occurring less often using 1d12+1d8 or 2d10.... [click here for more]
When I decided to run Out of the Abyss, I wanted to really put the accent on the survival elements and on the idea that the party is an ill-fitting group of strangers. What better way than to randomly generate the characters? In this document, you will find a step-by-step process for generating new level 1 characters that start as prisoners in Velkynvelve. It includes new backgrounds... [click here for more]