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If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. ... [click here for more]
An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters.
In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to... [click here for more]
The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark... [click here for more]
A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters).
The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you... [click here for more]
The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area?
2-3 hour adventure for 3-6 players between levels 4-6.
This is designed to be a standalone adventure and to fit into any campaign.This adventure starts... [click here for more]
This pamphlet includes new feats and weapons for 5e.
- 21 new feats
- 9 new martial weapons
- Option for "Masterwork" property on weapons.
As always, feedback is welcome and appreciated. Happy gaming!
v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ... [click here for more]
The silence filling the subterranean streets of K’Jeek is absolute. No footsteps echo along the dust-covered streets, no cries from the deserted prisons of the slave pens. The great Temple of Ilsensine, once thronged with devotees, lies mute. Suddenly, inside the darkened temple, a gout of green flame lashes out through the darkness. A cry, ear-piercing in the vast silence, shakes dust from... [click here for more]