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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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Encounters in the Savage Frontier

Encounters in the Savage Frontier


"Incredibly useful encounters...", "Very useful book!" What could happen while traveling the vast Savage Frontier? Just about anything! This 72-page supplement contains encounters written by Seven Best-Selling Dungeon Masters Guild writers and two new writers! *This is the PDF version. Looking for the Fantasy Grounds version? Click HERE!*...   [click here for more]
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40 Magic Items - Treasures of the Underdark

40 Magic Items - Treasures of the Underdark


You are viewing the PDF copy. If you are looking for the module for the Fantasy Grounds VTT - Please CLICK HERE If you’re running a campaign or string of sessions in the underdark, this supplement is probably a “must have”. ...   [click here for more]
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DDEX03-13 Writhing in the Dark (5e)

DDEX03-13 Writhing in the Dark (5e)


An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem. Designer: Alan Patrick Characters of Level 5-10 Playtime: 2 hours Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure...   [click here for more]
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DDEX03-16 Assault on Maerimydra (5e)

DDEX03-16 Assault on Maerimydra (5e)


The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those...   [click here for more]
Wizards of the Coast  $4.99

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Gracklstugh Revised - Turmoil in the City of Blades

Gracklstugh Revised - Turmoil in the City of Blades


This 37-page supplement to the Out of the Abyss adventure restructures Chapter 4: Gracklstugh to streamline, simplify, and expand upon the elements within the adventure as originally written. Changes to existing content: Enhances the role of the Deepking of Gracklstugh. Enhances the role of the derro Council of Savants and the Cult of Demogorgon. Revises and clarifies the roles of...   [click here for more]
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ZETH-01 Six Summoned Swords (CCC-PHA-01)

ZETH-01 Six Summoned Swords (CCC-PHA-01)


Meaningful decisions, unexpected twists and memorable characters are the foundations of this dark 4-hour adventure for 5th to 10th level characters. A chance encounter on an unassuming road leads to a dangerous and lucrative opportunity. But what seems simple on the surface turns out to be much more below. Thrust into a world where every enemy has an enemy and everyone has their own dark motive,...   [click here for more]
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DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters. DDEX3-03 5E...   [click here for more]
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A Small Problem

A Small Problem


A cavern network about a quarter-mile to the south-west of the sargh village of Kernguarn has become the home of a group of psychotic, mutated kobolds. These kobolds have been twisted in body and mind by exposure to the demonic taint of Jubilex. As the maddened monsters stage raids on the sargh settlement, it falls to the party to bring an end to the kobold threat. A Small Problem...   [click here for more]
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ZETH-02 Six Striking Swords (CCC-HAL-02)

ZETH-02 Six Striking Swords (CCC-HAL-02)


Unusual allies, unbridled chaos and an Underdark mystery await characters in this dark 4-hour adventure for 5th to 10th level characters. A mysterious resident has taken over an abandoned castle along a perilous trade route. Now, strange happenings have the traders spooked and there is concern about the economic fallout. Adventurers are dispatched to make a deal with the paranoid and potentially...   [click here for more]
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Menzoberranzan Drow Campaign Supplement

Menzoberranzan Drow Campaign Supplement


The Menzoberranzan Campaign Supplement is intended to provide a fifth edition downtime activity system for the transitionary 4th edition to fifth edition system neutral "Menzoberranzan, City of Intrigue" official publication available through DM'S Guild. The setting provides for a Drow based campaign set within the the Underdark civilization's premiere city location. A full historical listing...   [click here for more]
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ZETH-03 Six Swords Unbound (CCC-HAL-03)

ZETH-03 Six Swords Unbound (CCC-HAL-03)


An intense non-stop battle with dramatic story consequences awaits adventurers in this 4-hour adventure for 5th to 10th level characters. In an effort to secure a surface trade route, adventurers find themselves embroiled in the revenge schemes of a powerful drow exile. The chance to learn about the state of the Underdark and the fates of many innocents taken in surface raids is too valuable to...   [click here for more]
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Yearning to Breathe Free

Yearning to Breathe Free


This is the PDF and POD product! Thanks to the talented Rob Twohy, it is ALSO available for Fantasy Grounds here! Yearning to Breathe Free is a Dungeons and Dragons campaign for characters of levels 5-15. When a prominent Waterdhavian Noble is murdered in what appears to be a ritual designed to empower the Order of the Hellfire Hearth, things...   [click here for more]
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A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss

A Motley Crew: The Velkynvelve Prisoners as PCs for Out of the Abyss


A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool,...   [click here for more]
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The Vault of Eternity (5e)

The Vault of Eternity (5e)


The Vault of Eternity is a classic dungeon crawl with a twist for a party of mid-to-high level adventurers (roughly 9th-10th). While the dungeon is set in the Underdark of the Forgotten Realms, it is designed to be easily added without any major adjustments to any campaign that features dwarves. For example, this could easily be an ancient and forgotten mountain stronghold rather than an Underdark...   [click here for more]
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CCC-DDSC-01 Murder at The Stop

CCC-DDSC-01 Murder at The Stop


With the repeal of the Law of Humanity, things have changed in the Hillsfar surrounds, and not necessarily for the better. The farming village of The Stop is no exception. The Red Plume Soldiers have withdrawn their presence and no one is left to maintain order. When things get out of hand, a noble representative of the people and the law is required. A 4-hour adventure for 1st-4th Level Characters....   [click here for more]
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CCC-KUMORI-01-02 Wretches

CCC-KUMORI-01-02 Wretches


Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon...   [click here for more]
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Aldinach: The Lady of Change

Aldinach: The Lady of Change


Amidst the dismal, rain-drenched realm of Storm’s Path lies the sprawling laboratory and fortress of Aldinach, the Lady of Change. Each day, Aldinach labors at her craft with single-minded determination, using foul magic and manipulation to transform the bodies and minds of her victims into terrifying new forms. The truly pure and virtuous are her favorite prey, and she frequently sends her...   [click here for more]
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Homeland Feats: Ribbons for Forgotten Realms Locales

Homeland Feats: Ribbons for Forgotten Realms Locales


Homeland Feats introduces 100 minor, situational mechanical benefit feats related the environment and culture of your characters' homelands. Unlike feats given every four levels, these feats are not intended to provide great mechanical advantage, but rather to enable the flavor of—and further exploration of—both character backgrounds and Faerûn. I recommend giving...   [click here for more]
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CCC-DDSC-02 A Fool and His Gold

CCC-DDSC-02 A Fool and His Gold


Dr. Jubal and his Carnival of Curiosities left The Stop almost a tenday ago. When one of the circus wagons is found abandoned, folks fear the worst. Brave heroes are needed to find out what has become of the good Doctor and his troupe. Are you up for the challenge? This adventure is the follow-up to CCC-DDSC-01 Murder at The Stop ...   [click here for more]
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The Fasting Worm at the Spider Feast

The Fasting Worm at the Spider Feast


Eons ago, the demon lord Shomarrah defamed Lolth the Spider Queen, condemning herself into the cursed life of a massive purple worm. Now Shomarrah's desecrated body serves as a drow fortress, guarded by a mad sorcerer and his team of driders. What deeper evils lie within? "The Fasting Worm at the Spider Feast" is a Dungeons and Dragons 5th Editionmodule for a party of 3-5...   [click here for more]
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CCC-DRUID-01 The Scourge Unseen

CCC-DRUID-01 The Scourge Unseen


A 4-hour adventure for 5th-10th level characters (optimized for 8th level characters). The forest haven of Elventree is in peril! Children have been abducted, monsters have breached the town perimeter, and one of the village’s druids has gone missing. The local spring seems to be a source of these problems, and you must to descend into it to explore the caverns below. Are you...   [click here for more]
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Heroes of the Planes

Heroes of the Planes


Find yourself a cheap bubber that's too desperate for junk to turn stag on you, else everyone is gonna know you're a berk. Inside these pretty pages you will find a plethora of tools to set your character on an adventure that spans the planes! There are six new races! Including Bariaur, Gith, Rogue Modrons, and more! You'll also find new information, racial traits, and lore for...   [click here for more]
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Luskan - Forgotten Realms Stock Maps

Luskan - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. (Commercial License Included) This is a hand drawn map of Luskan. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. It comes in 4 versions, In different configurations of color and labels. The Illustration has a resolution of 3000x3000 px, 300 dpi....   [click here for more]
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Fear of the Dark

Fear of the Dark


Two tendays ago, Zhentarim agents were to transport a shipment of rare potions between their Underdark outpost and the surface world. The shipment has yet to arrive, and the outpost is not responding to any sending spells. Growing worried, the outpost’s overseer sends a group of hireswords to investigate and return it to Zhentarim hands. Fear of the Dark is a 4 hour dungeon...   [click here for more]
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Terra Incognita

Terra Incognita


Terra Incognita The Case of the Kidnapped Cartographer A dear friend of the party has gone missing; Boddyknock the gnome cartographer, supplier of maps and charting equipment. Can the party solve the mystery of his disappearance? Do they have the bravery to delve deep to recover their lost ally? What horrors will they uncover in the cavernous expanse beneath their feet? A 6-10...   [click here for more]
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Xantharl's Keep Maps

Xantharl's Keep Maps


Maps of Xantharl's Keep, as described in "Volo's Guide to the North" by Ed Greenwood. One map has a key for town locations, with two extras that I put in, while the other map does not include the key. The original artwork for this PDF is for sale for $250. It is 9 by 12 inches on paper. E-mail me at a_j_woodyard@yahoo.com if you're interested. You can also find maps of various other locales that...   [click here for more]
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CCC-Ziege-01 Shadows of Blood Moon

CCC-Ziege-01 Shadows of Blood Moon


A dark shadow creeps over the small village of Redcraft, leaving deep red trails of blood in its wake. Missing villagers and livestock plague the town and it is up to the adventurers to discover the root of the problem...was that a wolves howl that just broke the silence of the night? A 4-Hour Adventure for five-8th Level Characters ...   [click here for more]
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Fire & Brimstone

Fire & Brimstone


The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion. This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires...   [click here for more]
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Gauntlgrym - Forgotten Realms Stock Maps

Gauntlgrym - Forgotten Realms Stock Maps


Elven Tower presents stock maps of the Forgotten Realms. This is a hand drawn map of the City of Gauntlgrym. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. This map in particular pays no attention to scale and accuracy, it portrays the different areas of the city in a conceptual style. The Illustration has a resolution...   [click here for more]
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Drow Ambush!

Drow Ambush!


What happens when Ilvara finally catches up to the runaway slaves (aka the adventurers)? Use this resource to make it a memorable fight for your party. Includes a battlemap and stat-blocks for all the bad guys giving your tactically minded players a challenge. ...   [click here for more]
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Grumbar's Tooth - Underdark Locale

Grumbar's Tooth - Underdark Locale


Grumbar’s Tooth is an Underdark settlement, located three days journey into the Underdark from Beldabar’s Rest, in Yartar. It is presented as both a location for player characters to visit, with some hooks for adventurers. There are numerous opportunities for combat with different creatures noted in the locale, as well as the opportunity to play a game of Soul Dice, a dangerous game that...   [click here for more]
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Siege of Deepingdown

Siege of Deepingdown


Zooryn stumbled along the pitch black passage. Even with eyes so accustomed to the dark, he could barely discern anything through his good eye, his other having been swollen shut for some time. He tripped over unseen terrain, barely able to right himself. His stomach lurched, hunger pangs almost making him retch. He was battered, starved, and oh so tired. “Gods below, let me find them,”...   [click here for more]
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Dreaded Tree

Dreaded Tree


The forest becomes quiet, and animals are scarce. While traveling down a forested road, a narrow path leads to a clearing with a large dead tree A feeling of dread and sorrow fills the area. Should the party explore and learn more about this area? 2-3 hour adventure for 3-6 players between levels 4-6. This is designed to be a standalone adventure and to fit into any campaign.This adventure starts...   [click here for more]
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Secrets of the Illithid Tombs

Secrets of the Illithid Tombs


The silence filling the subterranean streets of K’Jeek is absolute. No footsteps echo along the dust-covered streets, no cries from the deserted prisons of the slave pens. The great Temple of Ilsensine, once thronged with devotees, lies mute. Suddenly, inside the darkened temple, a gout of green flame lashes out through the darkness. A cry, ear-piercing in the vast silence, shakes dust from...   [click here for more]
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BOE1-01 The Ringing In Your Ears

BOE1-01 The Ringing In Your Ears


The Bell in the Depths has long been a landmark in the Moonsea, part of the haunted remains of Northkeep. Of late, it has not stopped ringing. Can you discover why, before it's too late? The Ringing In Your Ears is a 2 to 3 hour module designed for 1st level characters. Set in the Moonsea area, it can be ran as a companion to any number of the previously published hard cover adventures,...   [click here for more]
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The Seven Stringed Harp - Adventure Locale and Mini Adventures

The Seven Stringed Harp - Adventure Locale and Mini Adventures


The Seven Stringed Harp is an adventure local, set in Secomber. It has several adventure hooks, mini adventures, custom random encounter charts and skill checks for adventuring the surrounding area. Also check out my 98 page mega-dungeon adventure, The Demi-plane of Doors! It can also be found in a bundle of adventurers that I've produced. It is also available as part of my EVERYTHING ANDREW JAMES...   [click here for more]
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Let’s Give Kobold Peace a Chance

Let’s Give Kobold Peace a Chance


This is a murder mystery set in the wilderness of the Forgetten Realms. In the village of Greyrun an uneasy truce is negotiated between the citizens and a band of kobolds living in nearby caves. When the mayor is found dead, along with the unsigned peace treaty, the kobold leaders are rounded up and accused of the crime. Unless the player characters intervene, vigilante justice will be carried...   [click here for more]
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Alkavian's Repository of Feats and Armaments

Alkavian's Repository of Feats and Armaments


This pamphlet includes new feats and weapons for 5e. - 21 new feats - 9 new martial weapons - Option for "Masterwork" property on weapons. As always, feedback is welcome and appreciated. Happy gaming! v1.1 - Did some typo fixes. Corrected wording on the "Fleet of Foot" feat. ...   [click here for more]
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No Peace with Kobolds - The Duergar Slave Pits

No Peace with Kobolds - The Duergar Slave Pits


Survivors of the attacks on Greenest attempted to establish a new village far from the clutches of the Dragon Cult. Little did they know that their new home was located next to a new entrance into the Underdark. An uneasy truce is then threatened when the kobold leader Kignos, along with the entire town council of Greyrun, is taken prisoner by Duergar slavers. The soon to be signed peace treaty...   [click here for more]
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Necroshrooms

Necroshrooms


Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground. Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ...   [click here for more]
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Knight of Shades

Knight of Shades


These warriors are tied to darkness, using their ties to the Shadowfell to enhance their own power. This was originally a prestiege class for my homebrew setting for 3e. It has now been converted to a full class for 5e. I do hope you enjoy it. Any and all feedback is welcome and appreciated. Includes: Two grey paths - 1) Champion of Twilight: A warrior that uses the darkness to their advantage....   [click here for more]
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The Second Black Tower of Zed

The Second Black Tower of Zed


The Second Black Tower of Zed is a teleporting magical tower adventure, set in the Jungles of Chult, which can be used as an introductory adventure, or as a sequel to my adventure The Black Tower of Zed. In this adventure the player characters explore the ruins of a half destroyed tower in the middle of the jungle, and possibly another intact tower with the ability to teleport across the Realms and...   [click here for more]
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