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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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Zuggtmoy Paper Miniature

Zuggtmoy Paper Miniature


Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines. For best results I'd recommend printing on ~65lb Glossy Photopaper. PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't have a...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Race: Drider (5e)

Race: Drider (5e)


Play as a Drider in 5th Edition. Full rules including two subraces, lurkers and pouncers. Especially useful for Underdark campaigns such as Out of the Abyss, but can easily be refluffed and tweaked to work for your homebrew setting if you want a spider-taur race. If you get enjoyment out of this, please leave a review/rating. If you think there is room for improvement please let me know in the discussion....   [click here for more]
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Book of Beasts: Demon Depository

Book of Beasts: Demon Depository


Book of Beasts: Demon Depository contains six demons drawn from previous editions. Each includes background and information to make them useful to DMs running games with a fiendish bent -- and each demon has a challenge rating different than those offered in the Monster Manual. The demons are: Blood Demon (CR 11) Bulezau (CR 7) Fire Demon (CR 14) Maw Demon (CR 1/2) Rutterkin...   [click here for more]
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Book of Beasts: Underdark Vault

Book of Beasts: Underdark Vault


This edition of the Book of Beasts centers on a number of creatures that come from the Underdark or could easily be encountered there. Each of these monsters was chosen because it can easily be dropped into adventures in the Underdark, be used as an interesting one-off encounter, or employed by NPCs (or other monsters) as a guardian. They should be particularly useful to DMs running Out...   [click here for more]
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Season 3 Narrative: Hillsfar

Season 3 Narrative: Hillsfar


Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site...   [click here for more]
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The Lightborn - New Race

The Lightborn - New Race


EDIT: v2 Uploaded, fixes grammar & format issues. Thank you to all who flagged these to me! Sorry for the delay! Some heroes are not made in the fires of conflict, or circumstance. Some heroes are simply born to be so. Fear has little meaning to them. The people look to them without thinking. They are the beacon of light in the darkness. They are the Lightborn. Lightborn, a race infused with...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content...   [click here for more]
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DM Companion Pack for DDEX3-06 No Foolish Matter

DM Companion Pack for DDEX3-06 No Foolish Matter


(Updated 3/17/16: NEW maps, updated DM sheets) This is a supplement to the official adventure: DDEX 3-06 “No Foolish Matter” The included artwork will help enhance the experience for the players, and the DM Cheat Sheet can be easily attached to the screen for quick access to information specific to this adventure. Includes: Title Page Map for "Shocking...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Wizard Subclass: School of Scrolls

Wizard Subclass: School of Scrolls


As a member of the School of Scrolls, or a Scribbler, you understand the power of the written word in a way that traditional wizards do not. Sure spellbooks have a place, but they require preparation. The true flexibility lies in scrolls. We also provide a sample NPC with an adventure hook for DMs and a short section on how wizards of this school fit in Ravenloft. We hope you enjoy it and look forward...   [click here for more]
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Encounters in the Deep

Encounters in the Deep


These encounters were written to bring elements of different genres into your game. They were written with the idea that the party would be traveling in a huge subterranean cave structure like the Underdark, but they may of course be re-purposed however is most useful or fun to you! In that case, simply ignore all the parts where they talk about your party going through a large system of caves, and...   [click here for more]
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Races Revived: Slythe

Races Revived: Slythe


Slythes are a race of humanoid oozes originally detailed in the 3rd edition Forgotten Realms: Underdark supplement book. Now, their lore and abilities have taken on a whole new shape to squeeze into your Forgotten Realms campaign. Slythes are especially well suited to serve as a player race in the Out of the Abyss and Rage of Demons storyline. See other revived races:...   [click here for more]
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Barbarians of the Path of Madness

Barbarians of the Path of Madness


NOTE: If you really like the barbarian class, you can find three more pacts (along with the Path of Madness) at this LINK. The Paths of Legends await you! Meanwhile, the Path of Madness will remain as a pay what you want preview of the whole bundle. Do you want to play a barbarian that goes beyond simple frenzied rage to embrace utter madness and unlimited insanity? Do you want...   [click here for more]
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The Tower of Yavali

The Tower of Yavali


Within the pages of a bejeweled book, the players uncover the location of a hidden treasure that could aid them in their struggles against demonkind. The tome describes how the magician Yavali, hounded by an infernal host to the Glacier of the White Wyrm, raised a tower to the Astral plane in that frozen place and dreamed into being a weapon to banish his foes. If the party can ascend Yavali’s...   [click here for more]
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Seers of Zakhara (Al-Qadim & Forgotten Realms)

Seers of Zakhara (Al-Qadim & Forgotten Realms)


Seers of Zakhara provides everything you need to create seers and oracles, suitable for Faerûnian or Zakharan characters. This includes: Two sorcerous origins: the hakima and the ghul lord One arcane tradition: astrology Five backgrounds well suited for these archetypes or any other: cursed visionary, devoted, matrud, unseen, and vizier Thirteen spells suited for for these character options:...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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Necromancy After the Time of Troubles

Necromancy After the Time of Troubles


After the Time of Troubles and before the return of Netheril the art of necromancy flourished. These pages contain 48 classic spells updated from 2nd edition for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft. You'll find benign or white necromancy spells like graft flesh, giving some less evil options while also tempting you to use vile spells like...   [click here for more]
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Updated Oozes

Updated Oozes


This document includes 10 different oozes updated from 3.0 and 3.5 source material to 5th ed stats. All attempts to maintain the original characteristics of these oozes was made. Oozes included in this document include: Aballin, Arcane Ooze, Bloodfire Ooze, Bone Ooze, Conflagration Ooze, Sickening Sleep, Summoning Ooze, Teratomorph, Corrupture, Glitterfire. These oozes have not been playtested and...   [click here for more]
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Relics of Shulsharthilarkar

Relics of Shulsharthilarkar


A short delve into the dungeon/temple of a long forgotten aboleth, PCs of 3rd-4th level face off against dangerous foes. Enjoy this high risk, high reward side trek meant to be used with the Out of the Abyss adventure. I will eventually merge the map file into the PDF but cannot do so at this time, so for now there are two files for this. Version History: 2-16-2017...   [click here for more]
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Drow Ambush!

Drow Ambush!


What happens when Ilvara finally catches up to the runaway slaves (aka the adventurers)? Use this resource to make it a memorable fight for your party. Includes a battlemap and stat-blocks for all the bad guys giving your tactically minded players a challenge. ...   [click here for more]
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More Fellow Prisoners

More Fellow Prisoners


Additional options for NPCs to be found in the "Out of the Abyss" adventure at Velkynvelve. See how your adventure changes with these NPCs along for your journey! I've always enjoyed the Out of the Abyss adventure, and I felt that the NPCs that survive and make it out into the Underdark with the PCs really shapes the beginning and even later parts of the adventure. With these new options,...   [click here for more]
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Demons, Fiends and more Tanar'ri

Demons, Fiends and more Tanar'ri


This document includes 10 different demons updated from 3.0 and 3.5 source material to 5th ed stats. Consideration was made to create demons that have not been identified in other DM Guild creations. All attempts to maintain the original characteristics of these demons was made. Demons included in this document include: Alkilith, Armanite, Broodswarm, Half-Fiend Draegloth, Jarilith, Kelvezu, Lilitu,...   [click here for more]
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ART101 Beholder Stock Art

ART101 Beholder Stock Art


The "Eye-conic" Villian now available to use in your next DM's Guild project! The DM's ART PACK ART101 Beholder Stock Art pack provides 6 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute...   [click here for more]
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Bruenor Battlehammer and Thibbledorf Pwent

Bruenor Battlehammer and Thibbledorf Pwent


These are statistics for Bruenor Battlehammer and Thibbledorf Pwent. Pwent is a spirit summoned by Bruenor's Horn of Summoning. Bruenor is an NPC in the Rage of Demon's adventure Out of the Abyss but is not given statistics in that game. Now you can use Bruenor Battlehammer in your game. ...   [click here for more]
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Alternate Warlock Spell Lists

Alternate Warlock Spell Lists


The Warlock Class is by far my favorite class in 5e. However, if I had to make one complaint against it, it would be the rather narrow thematic nature of the spell lists for the Archfey and the Fiend. For many of the potential patrons given, the spell lists do not match their theme. Therefore, I present to you custom spell lists and Invocations for specific otherworldly patrons who don't fit into the...   [click here for more]
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Older Than Dirt Character Background

Older Than Dirt Character Background


“Been There. Done That.” Having lived a long life, you are now coming to the end of the journey. The final curtain call is near, but you are never too old to start the adventurer’s life. Hopefully you die a hero’s death, and not in your sleep. I had a discussion with another D&D Player that I should make an old character to play. "But what if he died in his sleep,"...   [click here for more]
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Lance Scout

Lance Scout


When the dragonborn were unceremoniously deposited on Toril during the Spellplague they found themselves in a wholly unfamiliar setting. Nearly everyone served as a member of the Lance Defenders, the dragonborn military, but the best career soldiers were chosen to become Lance Scouts, tasked with learning as much about this new world and its inhabitants as they could while also finding and tracking...   [click here for more]
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The Reckoning

The Reckoning


The Reckoning is a complete 5th edition Dungeons and Dragons (D&D) Underdark Campaign. There is enough material for approximately 15 full days of gaming with any gaming group. The adventure contains pre-generated player characters (PCs) in modifiable pdf files, complete character backgrounds (Appendix B), and is playable with relatively little preparation on the part of the Dungeon...   [click here for more]
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13 Feats + Feat Fixes (5e)

13 Feats + Feat Fixes (5e)


13 Feats + Feat Fixes While most of the feats included in the Dungeons and Dragons 5th Edition PHB are useful in their own right, variety in options can never hurt! In this supplement you will find 13 brand new feats to include in your game, as well as suggested changes to current feats you may choose to employ in your own campaign to make certain...   [click here for more]
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Shaman Class for D&D 5E

Shaman Class for D&D 5E


This is a completely new class, based around the shaman class in World of Warcraft, by Blizzard Entertainment. It is wholly written by myself and Francesca Ross. It works in D&D 5E, all you need would be the PHB and the Elemental Evil supplement. I welcome and encourage all feedback, and I will release updates as and when I change and update the class. Hopefully it is enjoyed, thank you for reading....   [click here for more]
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Demon Hunter Class (5e)

Demon Hunter Class (5e)


We've been downloaded over 500 times since post, thank you! Keep that feedback coming! While demon hunters abhor evil and those that practice it, they have chosen to embrace evil in order to overcome it. Possessing dark powers provided through study and dark rituals involving the lower planes, demon hunters turn the darkness against evil teaching their prey that they too should...   [click here for more]
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Fighter - Tactician Martial Archetype

Fighter - Tactician Martial Archetype


Great generals will tell you, it's all about positioning and timing, a battle can be won or lost not by how many bodies you have to sacrifice but how well you use them. The tactician dedicates itself to the study of battlefields and strategy, he is as comfortable on the front lines as he is on the back whilst choreographing the battle. Through their anatomical studies, tacticians are proficient field...   [click here for more]
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School of Shadow - 5e Wizard Arcane Tradition

School of Shadow - 5e Wizard Arcane Tradition


This Arcane Tradition for the 5th edition Wizard provides a class option for those who revel in darkness. A wizard of the School of Shadow works magic in mysterious ways, casting spells that differ fundamentally from those of other arcanists. Other Products Feel free to leave a comment and a review - and don't forget to check out our other products! Waterdeep: Dragon Heist Storm...   [click here for more]
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Ranger Update

Ranger Update


Unlike alot of people who simply glance over the classes to see which one gives the most dice to roll, I have done the math and do not believe that the Ranger in underpowered or needs to be rebalanced, I infact believe that if played correctly the Ranger in the Players hamdbook is the most powerful of the classes. This is not a guide to Rebalance the Ranger, I simply felt that the never changing list...   [click here for more]
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College of Lore - Wild Lore

College of Lore - Wild Lore


Material for Druids, Rangers, and anyone fond of the great outdoors. Druids of the Circle of Verdant Growth form a strong bond with the plants and trees, summoning forth powerful plant creatures to do their bidding. Rangers known as Primal Guardians protect ancient sites of power, deep within the wilderness they call home, gaining special magic known as geomancy. Spear focused...   [click here for more]
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Druid Archetype - Circle of the Sun

Druid Archetype - Circle of the Sun


Druid Archetype - Circle of the Sun Hello fellow dungeoneers, I've always been a big fan of Druids and I felt that there was a big omission on class options relative to Druid Lore. The first Druids, and pretty much everyone else, first worshiped the sun or as they call it "The Mighty Oak". Before the moon, before the lands, before the spirits of the forest was he who set it all in motion,...   [click here for more]
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Children of Gond - Player Race

Children of Gond - Player Race


Optional player race inspired by the description of the island nation of Lantan as seen in the recent release Sword Coast Adventurer’s Guide. Loosely inspired by the idea of a mechanical player character race. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter...   [click here for more]
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Way of the Yantra

Way of the Yantra


While this monastic tradition is inspired by real-world spiritual beliefs and practices, it is in no way meant to be representative of these real-world cultural traditions. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter Class www.dmsguild.com/product/178312/WitchHunter-Class...   [click here for more]
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Mystery at Loudwater

Mystery at Loudwater


Loudwater is a small city, located on the confluence of the Delimbiyr and Greyflow rivers. It has seen better days, and even though the population has greatly dwindled, traces of its former splendor remain. But lately, caravans have been banishing without a trace, and people are getting nervous. A 3-hour standalone adventure for 1st-3rd level characters   ...   [click here for more]
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Ulinn Mine

Ulinn Mine


An adventure that gives players the ability to fight for a mining outpost in the underdark, Ulinn Mine is designed as a challenging encounter to test players with rewards and tough enemies. Give your players a high risk, high reward challenge with a constant undead threat. ...   [click here for more]
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Paladin Oath of the Sin Eater

Paladin Oath of the Sin Eater


Paladin Oath of the Sin Eater The Oath of the Sin Eater is one of great controversy, as its followers flip the entire pantheon on its head with their defiant abilities. Known either simply as sin eaters, devil eaters, or swallowers of blackness, those who follow this oath hold the unique ability to devour the sins of others through a process known as sin eating. Sometimes this process...   [click here for more]
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Deception at Undervine

Deception at Undervine


Deception at Undervine is an adventure for characters from levels 1-4, optimized for 3-5 player characters. This shorter length campaign should have 15+ hours of gaming, all focused around the Forgotten Realms. The Heroes find themselves wandering to an uncharted town on the edge of the mountains, trapped in a ferocious snow storm. The town of Undervine is more of a hunting camp, under the rule of...   [click here for more]
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Arcane Tradition - Arachnomancer

Arcane Tradition - Arachnomancer


This Arcane Tradition is made for devout followers of Lolth. Invoking her power, you are able to summon spiders to do your bidding, as well as become more spider like in your abilities. This class is derived from Drow of the Underdark for 3.5e. Just let me know what you think would work better or changes that need to be made. ...   [click here for more]
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Death Knight - 5th Edition

Death Knight - 5th Edition


This is a homebrew Death Knight class made for players in 5th Edition D&D. I could not find the artists name online, but would like to credit them if anybody knows who did the wonderful artwork. Design Notes: While the Paladin tends to focus on buffing its allies, the Death Knight, being a risen Paladin, tends to focus on debuffing its enemies. The three Rune Strikes are designed to...   [click here for more]
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We Require More Kobolds

We Require More Kobolds


Do YOU require more Kobolds?! Do you crave five original sub races for kobold characters? Look no farther! Kobolds are masters of traps, trickery, and numbers! Most folks know how to fight an average kobold, but what about their strange cousins? Included in this document is the Kobold race for use by players or dungeonmasters; including five new subraces to diversify your kobold experience. The powerful...   [click here for more]
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Shieldbearer

Shieldbearer


Shieldbearers are Fighters that utilize a special Defensive Fighting stance which allows them to use Defensive Reactions and Avenger Dice to aid their allies and hinder their enemies. Inspired by Protection Warriors in WoW. Homebrew Fighter Archetype created by Ed "Mac" McManus Not allowed in Adventurer's League play ...   [click here for more]
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Demonthrall Class

Demonthrall Class


Beyond the realms of paladins pledging themselves to a holy order exist dangerous individuals willing to bind their souls as a thrall to a powerful demon lord. Through their numerous dealings with these abyssal horrors, demonthralls are able to harness the chaotic energies of the Abyss itself. Becoming a thrall to a demon lord of the abyss has its perks, and as you attain higher levels you will...   [click here for more]
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