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Reign of Rot

Reign of Rot


Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .  Imagine a world where good has lost and evil prevailed. ...   [click here for more]
Dungeon Masters Guild  $9.99

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DDEX3-01 Harried in Hillsfar (5e)

DDEX3-01 Harried in Hillsfar (5e)


Harried in Hillsfar In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what’s happening. Is this the machinations of Hillsfar, or something more? Five one-hour mini-adventures for 1st-2nd level characters.  DDEX3-01 5E...   [click here for more]
Wizards of the Coast  $2.99

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DDEX3-06 No Foolish Matter (5e)

DDEX3-06 No Foolish Matter (5e)


No Foolish Matter Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot? A two-hour adventure for 1st-4th level characters.  DDEX3-06 5E ...   [click here for more]
Wizards of the Coast  $2.99

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Encounters in the Savage Underdark

Encounters in the Savage Underdark


Encounters in the Savage Underdark is a 150-page supplement containing mini-adventures, NPCs, locations, and magic items. In all, the writers have produced 24 unique encounters, NPCs, and locations for you to add to any subterranean campaign. We’ve even included scaling suggestions so they can be used with different party levels. Visit Annarei's Garden Encounter...   [click here for more]
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DDEX03-13 Writhing in the Dark (5e)

DDEX03-13 Writhing in the Dark (5e)


An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem. Designer: Alan Patrick Characters of Level 5-10 Playtime: 2 hours Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features...   [click here for more]
Wizards of the Coast  $2.99

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DDEX3-02 Shackles of Blood (5e)

DDEX3-02 Shackles of Blood (5e)


Shackles of Blood The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.  A four-hour adventure for 1st-4th level characters.  DDEX3-02 5E Also included in...   [click here for more]
Wizards of the Coast  $3.99

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DDEX3-07 Herald of the Moon (5e)

DDEX3-07 Herald of the Moon (5e)


Herald of the Moon Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been dis-covered, and must be brought back to civilization. A four-hour adventure for 5th-10th level characters.  DDEX3-07 5E ...   [click here for more]
Wizards of the Coast  $3.99

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DDEX3-11 The Quest for Sporedome (5e)

DDEX3-11 The Quest for Sporedome (5e)


The Quest for Sporedome In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity? A two-hour adventure for 5th-10th...   [click here for more]
Wizards of the Coast  $2.99

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DDEX3-05 Bane of the Tradeways (5e)

DDEX3-05 Bane of the Tradeways (5e)


Bane of the Tradeways Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation? A four-hour adventure for 1st-4th level characters.  DDEX3-05 5E Also...   [click here for more]
Wizards of the Coast  $3.99

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DDEX3-12 Hillsfar Reclaimed (5e)

DDEX3-12 Hillsfar Reclaimed (5e)


The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city. Part One of Six Knives for Torin Nomerthal. Designer: Cindy Moore Characters of Level 1-4 Playtime: 2 hours ...   [click here for more]
Wizards of the Coast  $2.99

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DDEX3-09 The Waydown (5e)

DDEX3-09 The Waydown (5e)


The Waydown The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes. A four-hour adventure...   [click here for more]
Wizards of the Coast  $3.99

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DDEX3-04 It's All in the Blood (5e)

DDEX3-04 It's All in the Blood (5e)


It's All in the Blood Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the underdark, ancient terrors are stirring. The imperiled drow of Szith Morcaine have extended an intriguing offer, but can the drow be trusted, and for how long?  An eight-hour adventure for 11th-16th level characters. ...   [click here for more]
Wizards of the Coast  $4.99

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DDEX03-14 Death on the Wall (5e)

DDEX03-14 Death on the Wall (5e)


First Lord Torin Nomerthal and several his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now! Part Two of Six Knives for Torin Nomerthal. Designer: Greg Marks Characters of Level 1-4 Playtime: 2 hours ...   [click here for more]
Wizards of the Coast  $2.99

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DDEX3-03 The Occupation of Szith Morcane (5e)

DDEX3-03 The Occupation of Szith Morcane (5e)


The Occupation of Szith Morcane Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost’s leaders for questioning on the giants’ activities. Can you extricate them before it’s too late? A four-hour adventure for 5th-10th level characters.  DDEX3-03 5E Also...   [click here for more]
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DDEX3-08 The Malady of Elventree (5e)

DDEX3-08 The Malady of Elventree (5e)


The Malady of Elventree An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants? A four-hour adventure for 5th-10th level characters.  DDEX3-08 5E ...   [click here for more]
Wizards of the Coast  $3.99

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Encounters in the Underdark

Encounters in the Underdark


Encounters in the Underdark is a 5e supplement that provides a series of 7 encounters to enrich the experience of your players when playing in the Underdark. Whenever appropriate, the encounter will mention location from the Forgotten Realms, but the encounters can be run anywhere that is underground. Most encounters have detailed maps.   What's included? A beautifully...   [click here for more]
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Sisters of the Dark Mirage

Sisters of the Dark Mirage


Lost in the mists of the Dark Mirage, the players must deal with a trio of witches that dwell in this strange place in order to escape. Sisters of the Dark Mirage can be completed in a single session, making it a great standalone, one-shot adventure, or it can be included in any longer running campaign as a stop along the way. It shines most as a set encounter during your Out of the Abyss...   [click here for more]
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Beorn's Guide - The Waterways of the Duergar

Beorn's Guide - The Waterways of the Duergar


This intended as an expansion for the Darklake chapter in the official Out of the Abyss adventure published by Wizards of the Coast set up to create random encounters for that area. But in hindsight it can be used at any larger lakesystem throughout the underdark with a Duergar presence. The Guide is focused on two common types of locations found across the whole of Darklake - the Duergar built locks...   [click here for more]
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Council of Spiders Revisited

Council of Spiders Revisited


This conversion guide contains information on running the D&D Encounters adventure Council of Spiders using the 5th Edition rules. In addition to the direct conversion, Council of Spiders Revisited provides notes and tools for running the adventure in a higher tier of play. In these pages you will also find notes for adapting the story to fit with...   [click here for more]
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Jimjar Always Pays His Debts-Ilvara's Spider Shepherd

Jimjar Always Pays His Debts-Ilvara's Spider Shepherd


An adventure for 1st-level characters to start your Out of the Abyss campaign as they plan to be taken prisoner by the drow. This adventure is intended to be used as an alternative start to the Out of the Abyss campaign. Rather than beginning immediately imprisoned by the drow in Velkynvelve the characters are approached by Jimjar. The characters are asked to purposely...   [click here for more]
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