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Playing Dead

Playing Dead


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself. A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps. In this supplement,...   [click here for more]
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Ravenloft Player's Compendium

Ravenloft Player's Compendium


The Ravenloft Player's Compendium: 65 subclasses, plus feats, spells, lineages, and lore, from the author of the original Ravenloft Archetypeswhich Critical Role creator Matt Mercer praised as "Really grand content! Well thought out, well presented, and a fantastic supplement to any campaign... Highly recommended!"  Bridging the...   [click here for more]
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The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded

The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded


5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.  This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.  Part One available here....   [click here for more]
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Van Richten's Guide to Korvidas

Van Richten's Guide to Korvidas


"A guided tour, by Rudolph van Richten himself, of a fascinating expansion realm in Ravenloft. Fight lycanthropes, or choose to join them in staving off extinction at the hands of Miro Kulenov. David McDonough has done an exceptional job once again." - Cra S. A small, heavily forested realm, Korvidas is dotted with farms and small towns. Yet this is no ordinary place. Dark shapes prowl the forests...   [click here for more]
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The Complete Hag

The Complete Hag


The Fantasy Ground version is available here CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143 pages...   [click here for more]
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Build-A-Were Workshop

Build-A-Were Workshop


The Build-A-Were Workshop is a supplemental rule set for running, playing, and building custom werebeasts. From werewolves to werewolverines, lycanthropes to dracorats, the only limit is your imagination. 47 pages that goes into the whats weres and hows of the curse, including: 12 prebuilt lycanthropic player options revamped from the Book of House, including the Wereoctopus and...   [click here for more]
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The Book of Night - A Ravenloft Player Companion

The Book of Night - A Ravenloft Player Companion


In this brand new collection of player options, wield the dark powers of Ravenloft! Be part of the mist itself with our Mistborne lineage, seek out and destroy the dark powers with out Hunter background or choose one of the 40+ new subclasses featuring dark delights such as: The Blood Knight: Drain your enemies and wield your body as a weapon The College of Tarokka:...   [click here for more]
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25 New Backgrounds

25 New Backgrounds


25 NEW BACKGROUNDS From the simple farmer to the masked vigilante to the enigmatic spymaster, this text contains 25 new backgrounds to round out your character in new ways. Each background presents a new option with a full set of options, identical to the format provided in the Player's Handbook. For only eight cents per background, this is a bargain that will provide...   [click here for more]
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Otherworldly Patron: The Vestige

Otherworldly Patron: The Vestige


A new warlock patron for the world’s greatest roleplaying game. Some warlocks make deals with entities that are vestiges of dead gods, which are able to use the remnants of their divine power to become a patron to a warlock.  You might have encountered the vestige in a dream, calling out to you to make a dark bargain. Or perhaps you journeyed to an ancient temple dedicated to some forgotten...   [click here for more]
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A Botanical Guide to Barovia

A Botanical Guide to Barovia


A Botanical Guide to Barovia is a new supplement for Curse of Strahd or any other campaign. It contains: 25 Plants: 25 plants with poisons, environmental effects, and more 2 New Subclasses: Ranger Subclass - Tree Speaker, Druid Subclass - Circle of Rot 9 Magic Items and Mundane Items: Including the legendary Heart of Barovia,...   [click here for more]
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Mordenkainen's Lost Notebook

Mordenkainen's Lost Notebook


Fantasy Grounds version now live! Get it here! 5 stars from DM Dango! DM Dango reviews MLN on his YouTube channel - https://bit.ly/2zo4wkV - copy and paste the link into a new window. Welcome to Mordenkainen’s Lost Notebook! Nobody, not even he, knows exactly how it got lost. But lost it got, and remained lost in Barovia until it ended up among the possessions...   [click here for more]
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Elminster's Guide to Solo Adventuring

Elminster's Guide to Solo Adventuring


Elminsters Guide to Solo Adventuring.  Well met adventurer. So you're itching to loot the nearest dungeon or visit a far-flung city but your party totals just one, you and there's not a Dungeon Master this side of Waterdeep willing to guide you. Fear not, The Continent of Faerun is still open for you to explore but watch your step adventuring alone is no less perilous, you have...   [click here for more]
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Golemancy

Golemancy


Featured product of the Jilted Quill - a fair Dungeon Master's Guild review subsection of ENWorld, with new reviews coming weekly. Golemancy brings an entirely new form of crafting to DnD fifth edition. This system involved crafting extremely customizable golems with almost 50 unique options to pick and choose from for your creation. It is based off a point...   [click here for more]
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Forbidden Spells (5e)

Forbidden Spells (5e)


"Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a nightmare realm of their own creation! ...   [click here for more]
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Van Richten's Treasures - Magic Items for Ravenloft

Van Richten's Treasures - Magic Items for Ravenloft


Van Richten's Treasures Over 100 items, ready and waiting for your new Ravenloft campaign inspired by Van Richten’s Guide to Ravenloft! The Domains of Dread have their own magic. Some is powerful, some subtle indeed, just like the lands encompassed by the Mists... Welcome to another magic item book from R P Davis and Kabouter Games! This book is dedicated to the Domains of Dread....   [click here for more]
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Race Compendium - Volume Two

Race Compendium - Volume Two


This bundle of races, feats, and equipment expands the options for players and dungeon masters alike, bringing a unique and exciting experience to your tabletop. This compendium contains: Five new races. The enigmatic githzerai, one half of a broken race with a dark and troubled past; the militaristic hobgoblins, a race renown and feared for their combat prowess and battlefield...   [click here for more]
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Heroes of the Mists

Heroes of the Mists


Heroes of the Mists: Revised Move your Curse of Strahd campaign deeper into the Mists of Ravenloft, make your adventurers truly fit the Demiplane of Dread, or tell your own tales in distant domains. Newly Revised and Updated, this product has been edited and its layout completely redone. The subclasses have been tweaked, art has been added, and the entire...   [click here for more]
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They Came From Beyond the Stars

They Came From Beyond the Stars


Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do. Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm. They Came From Beyond the Stars concludes the series of player option...   [click here for more]
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Those Lost In Madness

Those Lost In Madness


Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm.   Not every story needs heroes and not all heroes are good. Those Lost In Madness is a supplement expanding Villainous Class Options*. It features 4 new subclasses for characters influenced by the twisted powers of the Far Realm. Path of the Meatshaper Change...   [click here for more]
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Verses Magicae

Verses Magicae


Note: This product is the PDF version. If you would like to purchase the Fantasy Grounds virtual tabletop version, click here. Are you tired of always saying ‘I utter some mystical words’ while describing your character’s spellcasting? You can now bring your descriptions to life with 450+ magical rhymes found within the pages of VERSES MAGICAE! Every single...   [click here for more]
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The Blackstaff's Warlock Codex

The Blackstaff's Warlock Codex


The Blackstaff’s Warlock Codex is the ultimate collection of 5E warlock subclasses, options, and spells, from the creators of such titles as The Blackstaff’s Book of 1,000 Spells, Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series...   [click here for more]
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All about that whip!

All about that whip!


You may also like: ...   [click here for more]
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The Ghost Class

The Ghost Class


Whether they’re fearsome phantoms, playful poltergeists, spiritual guardians, or spectral familiars, ghosts bring a little of the otherworld with them as they return to haunt the living. Disembodied and bound to the Border Ethereal, ghosts use possession to merge with and influence mortals. They support their still-living allies from beyond the veil, averting disaster with their uncanny insight,...   [click here for more]
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{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!

{WH} Batfolk! The Nycter and the Desmodu, Two Character Races of Darkness and Blood!


In the depths of the Underdark lie many secrets never dreamt of by those on the surface world. Lurking in the abyss beneath are histories and nations long forgotten, cultures shattered by conquest and diaspora, flung to far caverns to create themselves anew. Learning from their mistakes, and evolving. Or, seeking the eternal, dread and sanguine power of the past. Unearthing the chiropteran lore of...   [click here for more]
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{OAP} The Accursed Class

{OAP} The Accursed Class


Outlandish Adventure Productions presents: The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the...   [click here for more]
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Ezmerelda's Dossier of Dread

Ezmerelda's Dossier of Dread


To the attention of Doctor Van Richten,  Doctor, While I have been quite busy investigating the evil that has befallen your family home, I also thought it apt to begin to compiling the notes that I have taken over the last few years. Though much of my research was lost during our last adventure in Barova, I have cobbled together in this dossier a group that you may find particularly interesting. ...   [click here for more]
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Epic Options

Epic Options


This Handbook brings Epic Levels to DnD 5e. Content includes 4 different means of advancing beyond level 20, including epic versions of each class which scales to 30th level, 4 unique prestige classes, and several epic feats. Epic characters can't fight hordes of weaklings forever without monotony taking over, so with that in mind I'd like to recommend this handbook beig used in conjunction with...   [click here for more]
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Pacts & Powers 2: Warlock Patrons, Boons and More!

Pacts & Powers 2: Warlock Patrons, Boons and More!


PACTS & POWERS II This second volume of Pacts and Powers brings you new options to expand the possibilities and capabilities of the Warlock class, offering: 8 New Patrons (subclasses) 3 New Pact Boons 26 More Eldritch Invocations 25 Patron Requests to inspire your adventuring...   [click here for more]
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Bats Outta Cell: A Vampire Jailbreak

Bats Outta Cell: A Vampire Jailbreak


A paladin order ambushes a small group of vampires and takes them to their prison. A prison specifically built to keep vampires in. Staked through the heart in their coffins, do the vampires stand any chance of escape? Especially with notorious vampire hunter, Hector Van Ladengast, the "Vampire Bane" and the "Scourge of the Fang" keeping his watchful eye on them? Bats Outta...   [click here for more]
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Pact of the Quill Pact Boon

Pact of the Quill Pact Boon


Make contracts like devils and hags do! It can serve mutual benefits, or you may cleverly trick others. This supplement includes a new Pact Boon for warlocks and six new invocations tied to this boon. ...   [click here for more]
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Oath of the Raven - A Ravenloft Paladin Subclass With 2 New Spells

Oath of the Raven - A Ravenloft Paladin Subclass With 2 New Spells


The Oath of the Raven is a new paladin subclass and oath perfect for a campaign set in Ravenloft. Be a force of good in the Domains of Dreadwith the ability to turn into a raven, blast vitality into all allies nearby, and turn all light you create into sunlight.  Perfect for a member of the Keepers...   [click here for more]
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{WH} Squashlings! A pumpkin-headed race of tricks and treats!

{WH} Squashlings! A pumpkin-headed race of tricks and treats!


By silver knife and candlelight, harvest moon lit like a lantern hanging high, you were given life. Carved from a simple gourd, vines became your body, and mischief your purpose. Now you wander the countryside, dispensing tricks and treats as you see fit, cackling at each caper you pull upon the likes of unsuspecting townsfolk. But, you are not cruel, only devious. You have been known to be amiable,...   [click here for more]
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Fartouched

Fartouched


Tainted by incomprehensible forces of Elder Evils, fartouched exist to prepare the world for the coming of their abominable masters. Not all those corrupted stick to their purpose, however - some object it and follow their own desires, often facing against the evil they were supposed to beckon. The world doesn’t end with water, fire, or cold. I’ve divined the coming apocalypse. It ends with...   [click here for more]
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Galifax's Guide To Everything Evil

Galifax's Guide To Everything Evil


Learn about the dark and dangerous corners of the multiverse from the rogue who’s seen it all in this advanced supplement for Dungeons and Dragons 5th edition. This all-encompassing guide is great for both players and DMs who want to run a villainous campaign or add more sinister elements into their stories and is recommended for players of any experience level. Inside you’ll find: ...   [click here for more]
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Artificer Class (5e)

Artificer Class (5e)


This 35-page guide includes everything needed to play the artificer class in any 5e campaign. The artificer class does not require character's to have the ability to create magic items in the campaign. Instead, the artificer has a resource called infusions to create daily magic items to fit the party's needs. This guide includes: All the rules for playing an artificer with or with player created...   [click here for more]
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Dread Necromancer

Dread Necromancer


A dark taint stains your soul. Do you dare embrace the vile power it bestows? The Dread Necromancer is a new class designed for the 5th edition of the world's greatest roleplaying game. With this new class you can create a character that bears the tragic stain of darkness and the gift of necromancy that comes with it. As your soul succumbs to the fell power of this insidious taint...   [click here for more]
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Xanathar's Guide to Barovia: Gothic Horror Spell Alterations

Xanathar's Guide to Barovia: Gothic Horror Spell Alterations


Xanathar's Guide to Barovia: Curse of Strahd Cosmetic Alterations for Xanathar's Spells supplies your DM toolkit with altered spell descriptions befitting the Ravenloft setting. Not only does describing spell effects deepen the immersion your players will feel, but injecting the marks of horror into storytelling is a crucial part of DMing Curse of Strahd. A few examples:...   [click here for more]
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Soul Machinist Artificer Specialist

Soul Machinist Artificer Specialist


Create your own mechanical mount! Blast your foes to smithereens with your devastating empowered cantrips! Racing through the battlefield, a Soul Machinist rides its soul-powered vehicle, using the energy of the machine’s core to deliver devastating magical attacks. More experienced Soul Machinists can even create enormous vehicles that can carry many of their companions and allies....   [click here for more]
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Torturer Roguish Archetype

Torturer Roguish Archetype


Pain is your ally. Use it to interrogate or debilitate your enemies! Anyone can torture a creature, but the Torturer rogues are experts in this field. They wield pain and fear as delicate tools. They can quickly adapt their knowledge to almost anyone and cause horrible injuries that hinder their victims’ every move. ...   [click here for more]
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Bound to Dread: Warlock Customization

Bound to Dread: Warlock Customization


The Domains of Dread are mist-shrouded lands that exist within the Shadowfell's demiplane of Ravenloft. Each domain is an eerie setting of storied evils, cursed bloodlines, legedarily terrifying monsters, and deathless villains. They are also potential sources for the acquisition of unique eldritch powers by mortals willing to make warlock pacts with Darklords and other denizens of the Dread Domains......   [click here for more]
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Werewolf Class (5e)

Werewolf Class (5e)


Beast or Man? Many have posed the question… within lies the answer. The Curse of Lycanthropy is forever changed with this playable new class. Discover the Lunar Fury gifted to you with each phase of the moon. Feel renewed by the moment with your Wild Regeneration feature. Run with your pack. Be master of the Hunt or master the Elements to boost your abilities. All new class Complete 20...   [click here for more]
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{OAP} Outlandish Afflictions

{OAP} Outlandish Afflictions


Outlandish Adventure Productions presents: Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class! Metamorphosis Paths Suppression: Make more and easier use of your ability to suppress the debilitating effects of your ailments! Anathema: Use your curse magic to shut down spells affecting...   [click here for more]
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Ravenloft: Invitation to the Council of Monsters

Ravenloft: Invitation to the Council of Monsters


With anticipation for Van Richten’s Guide to Ravenloft, enjoy this adventure that begins in Waterdeep and leads a winding path to Barovia. This 5th-edition mini-campaign has player options with a horror theme. It has an homage to the Death House adventure and takes 1st-level characters through an adventure so that they end at 3rd level.    This supplement contains the following:...   [click here for more]
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Kazerabet's Art of Necromancy Volume IV: Tools of the Trade

Kazerabet's Art of Necromancy Volume IV: Tools of the Trade


The Philosopher-Queen of Ysawis, Kazerabet, details her research on magic items, artifacts, and boons. This volume includes special features to make each item unique, 31 new items, and a collection of over a dozen other rewards.  Please send comments or corrections to: tom.of.vile.darkness@gmail.com Note that the full preview is available. For futher exploration, see the other volumes of Kazerabet's...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for the...   [click here for more]
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Ravenloft: Council of Monsters (PC Options, Adventure)

Ravenloft: Council of Monsters (PC Options, Adventure)


Ravenloft: Council of Monsters This 5th-edition campaign continues right where Ravenloft: Invitation to the Council of Monsters leaves off -- with a trip to Barovia itself. This supplement for Players and DMs contains the following: - Over 350 Pages of 5e Content - A 170-page Adventure Starting at 3rd-level - 25 Full-color Maps - Over 70 color illustrations...   [click here for more]
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The Death Walker - Advanced Player Class

The Death Walker - Advanced Player Class


Death waits for none Except for you This Advanced Class Tome is your key to commanding the dread hordes and beginning your conquest of both the living and the dead. This tome contains all the information you require to create a Death Walker, a servant of life, and warrior of death. This Death Walker class is an advanced class, and as such allows for a much greater...   [click here for more]
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Psychomancer

Psychomancer


This is the PDF version. If you are looking for the Fantasy Grounds VTT module - click here. The psychomancer is a wizard adept in the manipulation of the psyche, or as it commonly known – the soul, be it for good or ill. It all depends upon the caster’s heart and grit, as well as their general tendencies and view of the world. Not many practitioners have lived to tell the tale, but those few...   [click here for more]
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Chain Lord Ranger Archetype

Chain Lord Ranger Archetype


Swing from a whip, cover your body in chains or bind your foes in masive ropes! None can escape you. Some rangers have developed a mystical connection to chains, not unlike the chain devils do. These Chain Lords are even able to summon and animate these items to help them in their battles. Most of these rangers find their calling as head hunters or slavers, as trapping and immobilizing...   [click here for more]
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Path of the Mutant Primal Path

Path of the Mutant Primal Path


Grow additional limbs or morph your body as you see fit! Mutate to adapt to your environment and overcome your enemies! The Path of the Mutant is not a pleasant one to tread. Their flesh painfully shifts, morphing into horrid mutations, wracking the mind of the barbarian with maddening pain. When the changes are the most intensive -and the most painful- their minds react with falling...   [click here for more]
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