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Happy Jack's Funhouse

Happy Jack's Funhouse


An adventure by Remley Farr and Jeff C. Stevens Also available for Roll20 and Fantasy Grounds. — Product Overview — A prefectly creepy, horror-style one-shot adventure, excellent for Halloween sessions. ♦ 4 to 8 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of Happy Jack's Funhouse. ♦ 15 new monsters, including a Werehippo...   [click here for more]
Dungeon Masters Guild  $6.95

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The Madhouse of Tasha's Kiss (Roll20)

The Madhouse of Tasha's Kiss (Roll20)


This product is a Roll20 AddOn adventure. For the PDF version, click HERE.  — — Product Overview — Can you survive the Madhouse of Tasha’s Kiss? Or will you go mad trying? ♦ 3 to 5 hours for four to six characters. ♦ Scalable for 3rd-10th level. ♦ High-resolution maps of the madhouse. ♦ 7 new monsters, including Red Tiles and the Winnower of Souls! ♦ A fantastic...   [click here for more]
Dungeon Masters Guild  $6.95

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Elemental Compendium I: Creatures of the Inner Planes

Elemental Compendium I: Creatures of the Inner Planes


This supplement contains a wide variety of elementals that are ideal for both DM's and players. With CR's ranging from 1/4 all the way to 30, this supplement has monsters compatible with every level of play, and the majority of the elementals are compatible with the conjure minor elementals and conjure elementals spells, presenting players with a wide variety of new options for summoning....   [click here for more]
Dungeon Masters Guild  $6.00

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Fate's Lingering Shadow

Fate's Lingering Shadow


An ancient temple in a hidden valley holds a long-lost temple to the Three Faces of Fate, and a deadly threat ripping the separation between the shadow realm and the material plane. Will you settle for simple exploration, or will you courageously run into the danger and confront the lingering shadow? ***** Story Overview A shadow lingers over Twilight Valley, a place formely home to a temple...   [click here for more]
Dungeon Masters Guild  $4.95

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Ravenloft Gazetteer: Sithicus

Ravenloft Gazetteer: Sithicus


Ravenloft. A bleak mistscape of isolated domains, each the prison of a powerful evil. The Ravenloft Gazetteer follows the mysterious "S" as she travels the mistways and explores the Domains of Dread, providing new villains, locations and stories to alarm and distress even the hardiest of characters.  SITHICUS is a domain of dread ruled by illusion and enchantment. Intoxicating...   [click here for more]
Dungeon Masters Guild  $12.95

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Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells

Magic of the Deep Wood - The Tomes of Melchior II: Wicked Nature Spells


Theme The theme of this supplement is nature and the darkness and decay found inside it. Some of the spells are more traditional nature spells, manipulating plants to make weapons or defensive hedges, or spells that allow the summoning of beasts. The other spells focus on the darker aspects of nature, such as rot, disease, or curses, and would be more associated with hags, witches, or spore druids....   [click here for more]
Dungeon Masters Guild  $3.95

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Doom at Duskgate

Doom at Duskgate


SUPERNATURAL TERROR AND TOMB-RAIDING THRILLS COLLIDE IN THIS ADVENTURE FOR D&D 5E. An ancient crypt on a hillside necropolis. A powerful relic that’s fallen into sinister hands. A missing explorer who’s slowly losing her mind. And a race against time with the fate of an entire village hanging in the balance. Treat your players to a cinematic, undead-infested dungeon...   [click here for more]
Dungeon Masters Guild  $2.99

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Ravenloft: The Vanishing Ziggurat

Ravenloft: The Vanishing Ziggurat


Every twenty years of so, calamities precede the appearance of a ziggurat that remains in place for a few days at most. Tales of treasures, demons, and knowledge from beyond this world run rampant. Except, no one ever left it alive before the ziggurat. Hurry, time may be of the essence. This 8-12 hours dungeoncrawl adventure can be placed in Ravenloft or any setting of your choice is best played...   [click here for more]
Dungeon Masters Guild  $4.00

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Dwarven Valley: Beneath the White Field

Dwarven Valley: Beneath the White Field


YOU ARE THE WARMEST PLACE TO HIDE Outside the Ten Towns of Icewind Dale, at the base of the glacial peak Kelvin’s Cairn, the Dwarven Valley houses an insular community of dwarf miners. What’s unknown to all but a desperate few is that monsters hunger deep within their mines.   Dwarven Valley: Beneath the White Field is an adventure for four or five fifth-level characters....   [click here for more]
Dungeon Masters Guild  $4.99

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Adventure Collection: Vol 1 [BUNDLE]

Adventure Collection: Vol 1 [BUNDLE]


This special bundle product contains the following titles. Arcane Tradition: Blood Magic Regular price: $0.95 Bundle price: $0.62 Format: PDF A new arcane tradition and sanguimancy spells for the world’s greatest roleplaying game. Blood magic, also known as sanguimancy, is an ancient, primal form of magic often shunned by more respectable members of the arcane...   [click here for more]
Dungeon Masters Guild  $19.70 $12.81

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CZRPG Ultimate Map Pack [BUNDLE]

CZRPG Ultimate Map Pack [BUNDLE]


This special bundle product contains the following titles. Abandoned Wizards Tower Map Pack Regular price: $2.95 Bundle price: $2.07 Format: PDF Planning on running an abandoned wizard tower? This map pack may be the one you're looking for! The Lore Long ago, wizards gathered in a remote tower perched atop a mountain, glazing down the land. This group used...   [click here for more]
Dungeon Masters Guild  $20.75 $14.53

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Ravenloft [BUNDLE]

Ravenloft [BUNDLE]


This special bundle product contains the following titles. Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth Regular price: $0.50 Bundle price: $0.35 Format: PDF Ancient Egyptian Inspired Trinkets for Ravenloft and Gothic Earth This supplement introduces 50 new trinkets that you may find on the demiplane of Ravenloft or Gothic Earth. These trinkets...   [click here for more]
Dungeon Masters Guild  $14.86 $13.80

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