Title |
Publisher |
Price |
Maps, advice, & more to help you run The Joy of Extradimensional Spaces
The Joy of Extradimensional Spaces is a fun, escape room-like adventure that will challenge a party of 1st-level characters as they must face animated objects, fierce fiends, and mischievous dragons. These resources provide you with tools and thoughts that will help you make the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself.
A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps.
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Maps, advice, & more to help you run Book of the Raven
“Book of the Raven” is an entertaining treasure-hunt adventure with elements of horror for 3rd-level characters, involving wereravens and all the mystic allure of the Shadowfell! These resources provide you with tools and thoughts that will help you make the adventure an exciting experience for your players... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Play alone or with friends! For characters of 1st to 3rd level.
What begins as a simple job for the oddball wizard Shandalar leads to a heart-pounding romp through the fey-haunted Cloakwood and into the fiery depths of Avernus! Do you have what it takes to escape hell? And just how far will you be willing to go to return home... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Maps, advice, & more to help you run Mazfroth's Mighty Digressions
Mazfroth’s Mighty Digressions is an exciting detective story about books turning to monsters that will challenge a party of 2nd-level characters. These resources provide you with tools and thoughts that will help you make the adventure an exciting experience for your players – and... [click here for more] |
Dungeon Masters Guild |
$3.95
|
It's arcanopulp intrigue in this Eberron mystery!
A pulp adventure designed for characters of 3rd to 5th level. Est. playtime 5-8 hours, depending on your table.
Warforged private detective Steel-Eye Dixon has caught a case, just not in a manner he's accustomed to. After begging for his help, a would-be client has turned up dead. Stranger still, multiple murders across Sharn... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Your party will wander into Mossbank two hours after the funeral of Sylviel - a beloved member of the Mossbank community. The party is offered 150 GP by the mayor to aid in solving her murder (to be collected after the case is solved.) Another death will occur while the party is investigating. Townsfolk are split on whodunit. The party must work together to piece together clues; ultimately finding... [click here for more] |
Dungeon Masters Guild |
$1.99
|
THE SKIES ARE TROUBLED OVER SALTMARSH...
Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.
Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting.
Fear... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th or 5th level!
Volo’s Guide to Getting... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Very well designed start to a campaign that makes great use early game monsters a lot of players don't typically see. Any one of the three adventures is among the best I've seen on the DM's Guild." - Charles T.
"Twilight at Eventide is an excellent collection of adventures to begin a new campaign, as well as to introduce new players to the game." - The Kind GM Review
"The well-designed... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Tables for Quests, Rumors, Locations, Encounters and Treasures on Isle of the Oracles
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Cats, Sea, Sky and Temple.
An adventure area as standalone module or in campaign involving sea, prophecy, islands, Theros or starting adventurers.
Includes d20 tables for ...
Introducing the Isle (overview... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to the Grandmother Tree
Cookie swarms? Bubble traps? A three-story tree house? The Grandmother Tree is a whimsical adventure about friendship aimed at elementary kids (and kids at heart) who love the problem-solving and adventuring part of playing Dungeons & Dragons and enjoy resolving encounters with less combat.
This two-hour one-shot is suited for characters level 2-3,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Beregost is a large town just outside of the magical library of Candlekeep. A terrible curse has befallen the land, causing crops to wither and die just before the harvest. All hope seems lost until a group of aspiring heroes stumble into town. After a quest to find a sage at Candlekeep goes sideways, will the heroes be able to save the town?
A Candlekeep Bookend
This short adventure... [click here for more] |
Dungeon Masters Guild |
$2.49
|
EXIT PURSUED BY OWLBEAR is a collection of five adventures inspired by the works of William Shakespeare.
Five stories, told throughout the ages. Five plays, written and rewritten for every medium under the radiant sun. Five new adventures, each waiting for you to join the table and play out their action like actors upon the storied stage, exploring their worlds from angles heretofore... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Adventures of the Avowed is a Candlekeep Mysteries supplement and anthology of adventures and NPCs for Dungeons & Dragons 5th Edition, inspired by the classic dungeon romps of DnD's early roots. Fight a collection of baked creations come alive, deal with an ink demon in an old library, navigate a magical simulation twisted by fire, and more!
Adventures of the Avowed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A Pick-up and Play Adventure
A true One-shot, designed to be 2-4 hours
This adventure is written with a new "Play Flow" style of mapping out the story. Using an outline, rather than the series of paragraphs with discriptions and directions.
Prep time ~30min
Includes full adventure PDF, two original maps, and stat block for the final monster.
... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Adventure into The Lost Vaults
A large underground, ever shifting vault of magic items has been discovered by a kenku wizard named Scribe.
He has hired a large team of workers, mages, clerics, and others in order to help study and research the vaults and magic items within.
Dubbing them “The Lost Vaults”, research into the items has gone extremely well up.
However, a group of workers hasn’t... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 Slip into the Shadowfell
Years ago, a quiet village revolted against an evil wizard, razing his tower to the ground in the wake inhumane experiments. In recent days, sentient shadows prowl the street, and the citizens have visions of dead trees and a bleak, gray landscape. Somewhere beyond the veil of the Material Plane, the wizard still weaves an evil plan from his tower within... [click here for more] |
Dungeon Masters Guild |
$1.99
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
 Venture into a magical tower, filled with traps, riddles, and a lot of unnecessary confusion.
A sudden lightning soars through the skies near a settlement, hitting an old, wizard's tower made of blue cobble. With the air heavy from magical influx, the party realizes immediately that something dangerous just happened. It takes but a minute for a tired messenger to catch up to the adventurers and plead... [click here for more] |
Dungeon Masters Guild |
$2.50
|
CAN YOU UNCOVER THE CULPRIT BEHIND THIS GRISLY MURDER?
A festive atmosphere has taken hold of Ardwyn Keep! With Lord Tyron Drest’s elder son Levi to be married to the young Lady Serena Archgate in just two days' time, final preparations are hurriedly underway to ensure a smooth start to the celebrations. Who better to help keep the peace and entertain the guests than a group of... [click here for more] |
Dungeon Masters Guild |
$4.99
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
 The rumours of a treasure filled island have resurfaced after years of being nothing but whispers. Perhaps your party stumbles upon the treasure map, or maybe they're given it by a sea-faring individual. However it occurs, adventure awaits on the sea.
This adventure is created with level 4 players in mind, but can be adapted for any range of levels. All maps work well with any VTT.
Enjoy this aquatic... [click here for more] |
Dungeon Masters Guild |
$1.99
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Explore The House of Usher in a classic horror D&D adventure!
Our adventure begins in the city of Tamerland, where we will meet Edgar and the mysterious plague that curse the village. An expedition should be sent to the Usher mansion, from where the mysterious mist seems to be coming from.
Full colored PDF ebook containing 4-6 hours adventure for 1st-4th Level characters
Decipher... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games!
Brought to you by the design team behind 100 Monster Hunts, Legendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition to... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.47
|
 Don't have time to prepare for the next session? It's ok. Now you don't have to!
Game Starts In 5' is a series of tiny guides for premade stories based on classical, public domain literature. Neither the dungeon master nor the players need to read the original story - although a basic knowledge of the plot can be helpful.
Choose... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Something is about to be born. Will you be there to witness it?
"Above the high, terraced walls of the city, cloaked in green, pink specks float on the wind. Visitors who had never seen the strange sights of Niddir might comment on the hanging gardens visible from nearly everywhere in the city, or on the strange unnatural hue of the sky. Some might look past the city... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 This download is an original adventure where the player character enter the Feywild via a secret network of paths, which crisscross the world. The paths are treacherous if one does not know where they are going, and hostile fey and other creature linger in or around them. This adventure is made for 3-5 characters in the level range of 3-5. Several fully colored battle maps are provided, at 72dpi, for... [click here for more] |
Dungeon Masters Guild |
$3.99
|