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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
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Wrap up warm because your players will have to scale mountains and trudge through knee high snow (or waist high if you're a halfling) in this adventure for players of any level, from 1 to 16!
Using MASys, our "Modular Adventure System," this adventure breaks encounters down by Average Party Level, and allows you to easily swap enemies if an adventure isn't going your way.... [click here for more] |
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No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way.
Salt in the... [click here for more] |
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A pair of very attractive elves may have just swindled a mead bottler out of an entire shipment of fine craft mead meant for the rowdiest tavern in Easthaven. To make matters worse, his wife is the one who books all the shipping. She is furious!
A Four-Hour Adventure for Tier 1, Level 1-4 Characters. Optimized for Average Party Level 3.
This product includes the following:
PDF file... [click here for more] |
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The panicked townsfolk of Caer-Konig prepare to abandon their homes, but food is scarce! Gathering for the exodus is difficult! Frightened hunters return empty-handed, driven away from bountiful hunting ground by spine-chilling, chanting specters! Can heroes replenish the townsfolk before their departure AND before the arrival of The Destructive Light?
Take your Tier One adventurers on the search... [click here for more] |
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Crime has increased in the town of Easthaven, a group of kobolds who are normally docile are now stealing from the defenseless civilians
A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
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TROUBLE WITH KOBOLDS Level 1 Adventure consisting of 3-4, 2 hour-long sessions. SYNOPSES In the village of Hilltop, the townsfolk say that strange lights have begun to appear in an abandoned military tower on the bluffs. Local farmers have been investigating missing livestock and a half orc farmer has discovered mutilated animal parts along the river in the nearby... [click here for more] |
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ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.
However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive... [click here for more] |
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Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based... [click here for more] |
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
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SCENARIO The spirits of two thieves are locked in an eternal play of betrayal, cursed to reenact their final moments on the anniversary of thier heist.
Spotlight Cleric, Bard, Rogue
How to Use This This document is a short encounter (30 minutes - 1 hour) for characters level 1-3 to be used in any campaign. Great if you need some filler, would like to give a player a moment to be in the spotlight,... [click here for more] |
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A merchant from a prominent family needs your help getting rid of his bad luck, and the cursed artifact that has caused it. Will you undo the curse in time for him to avoid his demise, and for you to catch a rare performance at the local theater?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ... [click here for more] |
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In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and... [click here for more] |
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In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns.
But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'.... [click here for more] |
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SCENARIO A band of goblins led by Redhorn, a goblin boss, are wreaking havoc on the surrounding wildlands. What could their evil plans be and can the characters stop them in time?
How to Use This This document is a short 1-2 hour encounter that can be inserted into any campaign. A great option if you need some filler, would like to give a player a chance to be in the spotlight, or have a limited time... [click here for more] |
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A Horror Story - Can you save the village in time? Introduction: The tiny village of Icefeathers does not appear on any map. Even in the Ten Towns it is difficult to find somebody who could give directions to the frozen outpost. Like most in the north, the citizens who live there are a rugged folk, used to the bitter cold and challenges. Now, a new undead danger threatens their precarious... [click here for more] |
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This adventure is based around a single location, a standing stone with a small dungeon underneath. The location is designed to be easily thrown into any existing campaign or it could be run as a one shot
It is a small dungeon that should take 2 to 3 hours to complete with a party of around 1st to 4th level characters. ... [click here for more] |
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"Times are tough for the fishing industry of Dougan's Hole. You have been hired by a fisher named Karita to help her stay afloat during the "Endless Winter" of the Cold Goddess, Auril. Your charitable fortune may catch a lead to another's hardship in the end."
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2.
CONTENT WARNING: Dismembered body parts, the eating of other... [click here for more] |
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Onward! is a series of works that will help make the journey towards your final destination more fun. Arguably, traveling is the least fun part of an adventure. I’m here to change that stigma.
In an adventure, there are three plot points: The Hook, The Journey, and The Climax. This document will help you create a fun hook to quickly get the party started, an expanded journey of intrigue, and a... [click here for more] |
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While traveling through Caer-Dineval the party gets caught up in one of the town's problem of some missing items when they are tasked by the town speaker's "New guards" to find out who has been taking the missing items from the town-folk. ... [click here for more] |
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A chasm has opened blocking passage from the cities west of Bryan Shander. Communication has been completely cut off from the other side of the rift. How will you lead your party across in order to get to Bryan Shander? What dangers lie in crossing the rift called [The Ice-Maiden's Breath]? ... [click here for more] |
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