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Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign! Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! This download, which...   [click here for more]
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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death...   [click here for more]
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Encounters in Icewind Dale

Encounters in Icewind Dale


[Youtube video from this product at the end of the page] "This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants...   [click here for more]
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Sword Coast Small Town Filler Quests [With VTT Compatible Maps]

Sword Coast Small Town Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around the Sword Coast. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Sword Coast Small Town Filler Quests Using...   [click here for more]
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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!  Here's a video I made about the adventure: How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco...   [click here for more]
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Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden

Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden


SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE. This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,...   [click here for more]
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Rime of the Frostmaiden Companion 1: Ten Towns

Rime of the Frostmaiden Companion 1: Ten Towns


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs. Sample...   [click here for more]
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Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement


Quest seeds on notice boards—adventures close to home or in the wilds. This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented...   [click here for more]
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Encounters in the Far North

Encounters in the Far North


Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black This is a DMs Guild Adept product. The Dungeon Masters Guild...   [click here for more]
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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale

Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale


Warm up to the Icewind Dale with this chilling adventure! This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead! Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road...   [click here for more]
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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient...   [click here for more]
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Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)

Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)


Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4 Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! One of the most exciting concepts...   [click here for more]
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DDAL10-02 Gnashing Teeth

DDAL10-02 Gnashing Teeth


The goliaths of Wyrmdoom Crag are a proud, but thankfully, generous people. Having provided you with shelter from the deadly wilds of Icewind Dale, they’ve asked you to look into the strange things that’ve been happening in and around their home. Part Two of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ...   [click here for more]
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DDAL10-03 Divining Evil

DDAL10-03 Divining Evil


A gruesome murder sends you into the frozen wastes in search of answers. Will you find what you seek, or will your journey simply create more questions? Part Three of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st- through 4th-Level Characters Optimized for APL 3. ...   [click here for more]
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DDAL10-04 Cold Benevolence

DDAL10-04 Cold Benevolence


Feral-Tongue must be stopped! But without aid, your efforts will likely be in vain. Amid rising tensions, Old Goat suggest an unlikely ally: chwingas! Her plan, however, isn't popular among other members of the clan. Can you sway their opinion? Better yet, can you find the elusive elemental spirits? Part Four of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 1st-...   [click here for more]
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Revel's End Prison Break - expanded content for Rime of the Frostmaiden

Revel's End Prison Break - expanded content for Rime of the Frostmaiden


In the northern reaches of Icewind Dale lies an infamous prison situated on the frigid coast of the Sea of Moving Ice. One of the prisoners is the sole keeper of a devastating secret, the location of [spoilers for Rime of the Frostmaiden]. In order to end the Everlasting Rime, all options are on the table, including the prison break of a notorious criminal... Prisoner 237. Revel's...   [click here for more]
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DDAL10-05 A Blight in the Darkness

DDAL10-05 A Blight in the Darkness


The wicked owlbear Frostclaw was nearly defeated. Now it’s time to finish the deed and destroy her and her master once and for all. But first, you must find them. Track them down and save Ten-Towns! Part Five of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through 10th-Level Characters ...   [click here for more]
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Kuldahar - expanded maps and content for Rime of the Frostmaiden

Kuldahar - expanded maps and content for Rime of the Frostmaiden


Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of...   [click here for more]
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And When The Dogs Start Barking: An Icewind Dale One-Shot

And When The Dogs Start Barking: An Icewind Dale One-Shot


A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole.  Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape.  At the...   [click here for more]
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DDAL10-07 Into Darkness

DDAL10-07 Into Darkness


Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures. A Four-Hour Adventure...   [click here for more]
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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
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Sea of Moving Ice, Gods of Fury - expanded maps and content for Rime of the Frostmaiden

Sea of Moving Ice, Gods of Fury - expanded maps and content for Rime of the Frostmaiden


Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost? This supplement...   [click here for more]
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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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DDAL10-10 Burying the Past

DDAL10-10 Burying the Past


DDAl10-10 Burying the Past  A Plague of Ancients Adventure The bombs are constructed, the plans laid. The only thing remaining is the easy part: stealing into an ancient, alien city full of nightmarish creatures from beyond the limits of sanity, setting the bombs, and escaping the city without getting caught before they detonate. Simple! Part Ten of the Plague of Ancients Series of Adventures....   [click here for more]
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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
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Rime of the Frostmaiden Companion 2: Ice Wind Dale

Rime of the Frostmaiden Companion 2: Ice Wind Dale


From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes: Establishing a Party Ally. The Companion provides a new system for a party ally to handle intrigue...   [click here for more]
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5 Luskan Filler Quests [With VTT Compatible Maps]

5 Luskan Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Luskan This PDF is full of flavor text, character information, and more that will make your Northern Sword Coast adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 5 Luskan Filler Quests Using this unofficial resource, catered...   [click here for more]
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DDEP10-01 Terror in Ten Towns

DDEP10-01 Terror in Ten Towns


As a beastly army approaches Ten-Towns from the south, heroes take the lead in fortifications and defense. But can the heroes’ optimistic hard work overcome the worst enemy—the towns’ distrust of one another? A Four-Hour Epic Adventure for 1st through 4th-Level Characters Single Table Play Guidance is included in this Epic for a single DM to run the adventure...   [click here for more]
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Strange Times In The Ten-Towns

Strange Times In The Ten-Towns


The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune. Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown. Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns. This...   [click here for more]
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DDEP10-02 Song of Spears

DDEP10-02 Song of Spears


Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga...   [click here for more]
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Dread of the Ice Devil

Dread of the Ice Devil


Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells. Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can...   [click here for more]
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Icewind Dale - Setting Guidebook

Icewind Dale - Setting Guidebook


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Icewind Dale Setting Guidebook: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
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DDEP10-00 The Great Knucklehead Rally

DDEP10-00 The Great Knucklehead Rally


To fight the despair brought on by the Everlasting Rime, an eccentric dwarf sponsors a fishing tournament she calls the “Great Knucklehead Rally.” The event draws the curious, the hopeful, and the cynical alike. And it also draws unexpected guests who’ll test the attendees’ mettle. A Three-Hour Epic Adventure Optimized for 2nd-Level Characters Single Table Play Guidance...   [click here for more]
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Caul of Winter

Caul of Winter


Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting...   [click here for more]
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Icewind Dale Expanded

Icewind Dale Expanded


Written by Azzael Ulbrinter, Icewind Dale Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Rime of the Frostmaiden. Some of the encounters are accompanied by maps in color for a better VTT experience. What's included? A beautifully laid-out 30-page PDF containing stunning...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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Icewind Dale Gazetteer: Doom of Ythryn

Icewind Dale Gazetteer: Doom of Ythryn


Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find: A guide to exploring the city and...   [click here for more]
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The Witches of Lonelywood

The Witches of Lonelywood


The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.  People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,...   [click here for more]
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Dungeoncraft Designer Bundles Info

Dungeoncraft Designer Bundles Info


This is an anchor for the Dungeoncraft Designer-bundles.  If you happen to come upon this entry, check out our bundles here: Adventures connected to Spelljammer: https://www.dmsguild.com/product/419484/SJ-The-Dungeoncraft-Collection-I-BUNDLE  https://www.dmsguild.com/product/422098/SJ-The-Dungeoncraft-Collection-II-BUNDLE https://www.dmsguild.com/product/425202/SJ-The-Dungeoncraft-Collection-III-BUNDLE...   [click here for more]
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Icewind Dale Gazetteer: Destruction's Light

Icewind Dale Gazetteer: Destruction's Light


Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you...   [click here for more]
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Icewind Dale Gazetteer: Ten-Towns

Icewind Dale Gazetteer: Ten-Towns


Resources and expansions for running Ten-Towns in chapter 1 of Icewind Dale: Rime of the Frostmaiden Chapter 1 of Icewind Dale: Rime of the Frostmaiden is filled with characters, locations, and quest hooks to explore. This supplement provides a collection of resources to help you select the towns and quests that are right for your game while avoiding some common trouble spots. Inside, you will...   [click here for more]
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10 Ten-Towns Filler Quests [With VTT Compatible Maps]

10 Ten-Towns Filler Quests [With VTT Compatible Maps]


Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Icewind Dale. This PDF and VTT Map combo is full of flavor text, character information, and more that will make your Ten-Towns adventures feel more tangible and interactive! by Olivia L. Dobbs Presenting: 10 Ten-Towns Filler Quests Using this unofficial...   [click here for more]
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Icewind Dale Gazetteer: Caves of Hunger

Icewind Dale Gazetteer: Caves of Hunger


Resources and expansions for running chapter 6 of Icewind Dale: Rime of the Frostmaiden The Caves of Hunger contain some of the most atmospheric and dangerous locations in the campaign. This supplement provides a collection of resources to help you run the caves while avoiding some common trouble spots. Inside, you will find: Distances and travel times to the caves Complete...   [click here for more]
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Rise of Tiamat: Council of Giants

Rise of Tiamat: Council of Giants


While they are mentioned, Rise of Tiamat does not delve deeply into the giants of Faerun. This expansion changes that! Convince the grand and towering giants of the Sword Coast to join the fight against Tiamat and her draconic cult in this expansion for the Rise of Tiamat published adventure. Enjoy, and please leave a review! ...   [click here for more]
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Icewind Dale Gazetteer: Icewind Dale and Sunblight

Icewind Dale Gazetteer: Icewind Dale and Sunblight


Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find: Suggestions...   [click here for more]
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Icewind Dale Gazetteer: Auril's Abode

Icewind Dale Gazetteer: Auril's Abode


Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find: Multiple leads for guiding the party to Solstice A...   [click here for more]
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Icewind Dale Gazetteer Collected Edition

Icewind Dale Gazetteer Collected Edition


Resources and expansions for running Icewind Dale: Rime of the Frostmaiden The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF. The gazetteers...   [click here for more]
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Kobold Nightmare

Kobold Nightmare


QUESTion: Are you ready for the adventure of your dreams? Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?  Use your wits to gain magical abilities and wondrous items....   [click here for more]
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Journey to the Frozen Cave - A 6-8 hour one-shot Adventure

Journey to the Frozen Cave - A 6-8 hour one-shot Adventure


Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need. The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late? The daughter...   [click here for more]
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