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The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped.
This supplement contains EIGHT expansions to the locations in Ythryn with... [click here for more] |
Dungeon Masters Guild |
$11.99
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Maps, advice, & more to help you start your Rime of the Frostmaiden Campaign!
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
This download, which... [click here for more] |
Dungeon Masters Guild |
$2.95
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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
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[Youtube video from this product at the end of the page]
"This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants... [click here for more] |
Dungeon Masters Guild |
$7.99
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In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!
Here's a video I made about the adventure:
How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco... [click here for more] |
Dungeon Masters Guild |
$2.99
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SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE.
This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes:
DM Notes. Notes including but not limited to spicing up the region with valuable roleplay with select NPCs.
Sample... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
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Quest seeds on notice boards—adventures close to home or in the wilds.
This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented... [click here for more] |
Dungeon Masters Guild |
$4.95
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Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black
This is a DMs Guild Adept product. The Dungeon Masters Guild... [click here for more] |
Dungeon Masters Guild |
$5.95
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The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in Ythryn... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations in... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped.
This supplement is one of several short expansions to the locations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with:
3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World.
2 Dungeon Maps... [click here for more] |
Dungeon Masters Guild |
$7.95
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Warm up to the Icewind Dale with this chilling adventure!
This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead!
Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road... [click here for more] |
Dungeon Masters Guild |
$2.99
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It's a chilly Winter's Crest in the cozy village of Pinedale as loved ones gather tight, share cocoa, and tell stories of ages past. But when a blizzard strikes the town, Pinedale finds itself drawn into the dreaded domain of a mysterious fey with deadly plans...
In Once Upon a Winter's Eve, enjoy a D&D game over the holidays, with a dark and icy twist. It features:
A... [click here for more] |
Dungeon Masters Guild |
$3.95
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Strange encounters for wilderness travel in the North.
This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient... [click here for more] |
Dungeon Masters Guild |
$4.95
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Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One of the most exciting concepts... [click here for more] |
Dungeon Masters Guild |
$3.95
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Deep in the Spine of the World lies a refuge of warmth. Kuldahar and the Great Oak stand in perpetual summer in the face of the Everlasting Rime. A malevolent force works to undermine this bastion of hope, maneuvering in the shadows to corrupt the ancient tree. Can the party uncover the source of this evil and put an end to it, or will everyone freeze to death in the icy grip of... [click here for more] |
Dungeon Masters Guild |
$3.95
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A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
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The goliaths of Icewind Dale are a strong and proud people. When the monsters of the Spine of the World threaten their existence, will they set aside their differences together or fall into ruin in isolation. Perhaps a band of heroes can help make the difference, but when dragons are on the wing, nothing is certain.
This supplement to Chapter 2 of Icewind Dale: Rime of the Frostmaiden provides:... [click here for more] |
Dungeon Masters Guild |
$3.95
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Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to recover what was lost?
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95
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From the author of the best-selling Dungeon of the Mad Mage Companion:
Everything You Need to Run Rime of the Frostmaiden and More!
The Rime of the Frostmaiden Companion is your one-stop supplement to enhance your campaign. This supplement includes:
Establishing a Party Ally. The Companion provides a new system for a party ally to handle intrigue... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells.
Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can... [click here for more] |
Dungeon Masters Guild |
$4.95
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Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields
Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version.
An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers.... [click here for more] |
Dungeon Masters Guild |
$2.00
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“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.99
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Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Written by Azzael Ulbrinter, Icewind Dale Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Rime of the Frostmaiden. Some of the encounters are accompanied by maps in color for a better VTT experience.
What's included?
A beautifully laid-out 30-page PDF containing stunning... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
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Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden
The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find:
A guide to exploring the city and... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden
The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you... [click here for more] |
Dungeon Masters Guild |
$2.50
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Resources and expansions for running Ten-Towns in chapter 1 of Icewind Dale: Rime of the Frostmaiden
Chapter 1 of Icewind Dale: Rime of the Frostmaiden is filled with characters, locations, and quest hooks to explore. This supplement provides a collection of resources to help you select the towns and quests that are right for your game while avoiding some common trouble spots. Inside, you will... [click here for more] |
Dungeon Masters Guild |
$2.95
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While they are mentioned, Rise of Tiamat does not delve deeply into the giants of Faerun. This expansion changes that! Convince the grand and towering giants of the Sword Coast to join the fight against Tiamat and her draconic cult in this expansion for the Rise of Tiamat published adventure.
Enjoy, and please leave a review! ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
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Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden
The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find:
Multiple leads for guiding the party to Solstice
A... [click here for more] |
Dungeon Masters Guild |
$2.00
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Resources and expansions for running Icewind Dale: Rime of the Frostmaiden
The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF.
The gazetteers... [click here for more] |
Dungeon Masters Guild |
$11.95
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Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need.
The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late?
The daughter... [click here for more] |
Dungeon Masters Guild |
$3.95
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Explore the Frozen Wastes with this Tome of 101 Encounters!
"After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series.... [click here for more] |
Dungeon Masters Guild |
$8.95
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When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
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WYRMS OF THE REALMS
ARVEIATURACE, "White Wyrm"
Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important... [click here for more] |
Dungeon Masters Guild |
$2.99
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A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
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Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."
Module Description
Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &... [click here for more] |
Dungeon Masters Guild |
$5.99
|
This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest... [click here for more] |
Dungeon Masters Guild |
$2.95 $1.95
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