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I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Fantasy Grounds Unity version can be found here!
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
If you are looking for additional Feywild content, check out my other fey compendia here!
And for more fey content created by me and my team, check out the Wild Court!
The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow,... [click here for more] |
Dungeon Masters Guild |
$10.00
|
A DWARVEN FORTRESS IN THE NORTH
Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned.
This product provides the DM with detailed maps and descriptions of a dwarven fortress. The DM can then add to these as they see fit (inhabiting the location with whatever... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Hope for the Best. Prepare for the Worst. Bring a Warm Coat.
The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.
Knuckleheads &... [click here for more] |
Dungeon Masters Guild |
$14.99
|
A series of individual price and product lists for each of the Ten Towns of Icewind Dale.
***This product is intended for use alongside the Rime of the Frostmaiden campaign setting***
Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price.
Presented... [click here for more] |
Dungeon Masters Guild |
$3.79
|
The Frostmaiden has come to claim Icewind Dale!
Haughty, overbearing, mercurial, uncaring, and fickle, Auril is not a benevolent goddess waiting to shower the world with warmth and compassion. Like the winter she ushers in and controls, the Frostmaiden is cold, dangerous, and unpredictable. She is an evil goddess who allows, and even finds joy in, her most devout followers sacrificing,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Icewind Dale Tables for Arctic, Shores, Mountains and Ruins
Tables visible in Previews under the product image. using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. There is also a separate Fantasy Grounds Version.
Encounters for adventurers and campaigns using Rime of the Frostmaiden or for arctic, winter and cold climes.
Includes d8+d12 tables for ...
Arctic... [click here for more] |
Dungeon Masters Guild |
$2.00
|
New Combat Actions for the Creatures in Icewind Dale: Rime of the Frostmaiden
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners of the harsh environment.
Snow... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune.
Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown.
Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns.
This... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Make Christmas extra sweet this year by giving your party exactly what they want! 2 fun, bite-sized Christmas quests that have you facing off against Wally the Wintry Warlock and a Bheur Hag named Carolyn. You get 13 new holiday-themed magic items, including the Frosty Frostblade of Frost and the Jingle Bell of Jolly Joy, as well as 5 all-new wintry monsters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$11.95
|
BECOME A TOWN SPEAKER AND RUN YOUR TOWN WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Town Speaker Election. A competitive mechanic for a player to run in a town speaker election, while the DM or fellow players run the NPC competitors.
Competitor Examples. 5 competitor examples with different strategies ready to run in the... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people.... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resources and expansions for running chapter 7 of Icewind Dale: Rime of the Frostmaiden
The necropolis of Ythryn is a graveyard of ancient magic and cosmic horrors. This supplement provides a collection of resources and expansions to help you run this pivotal location while avoiding some common trouble spots. Inside, you will find:
A guide to exploring the city and... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Casting lesser restoration is no longer enough to quell the insatiable reproductive cycle of the Ever-changing Chaos. Slaad Surgery is intended to make surviving a slaad’s attack into a multi-part process with life-and-death stakes all the way throughout, and is perfect for all DMs wanting to inject a bit of survival and body horror into their game.
Originally written as a supplement for the character... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Turn a game of goat-ball into a dramatic contest of physical feats, bold strategy, and high narrative stakes! The goliaths of Icewind Dale developed this pastime as a way for their communities to settle differences and blow off steam. Sometimes an impressive victory opens doors and earns respect more effectively than simple negotiation. Will your characters dominate the court, or suffer defeat at the... [click here for more] |
Dungeon Masters Guild |
$2.99
|
BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campagin book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden
The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Resources and expansions for running Ten-Towns in chapter 1 of Icewind Dale: Rime of the Frostmaiden
Chapter 1 of Icewind Dale: Rime of the Frostmaiden is filled with characters, locations, and quest hooks to explore. This supplement provides a collection of resources to help you select the towns and quests that are right for your game while avoiding some common trouble spots. Inside, you will... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This document is a sequel to my Creature Crucible 27: of faith and followers. In this document I have tried to devote my time converting creatures stat-blocks, prestige classes, or specialty priests for you to use in your home game. In this document you will find creatures inspired by older editions of the game, and this time we take a look at a specific group of followers known as the Furies. ... [click here for more] |
Dungeon Masters Guild |
$1.50
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Resources and expansions for running chapter 6 of Icewind Dale: Rime of the Frostmaiden
The Caves of Hunger contain some of the most atmospheric and dangerous locations in the campaign. This supplement provides a collection of resources to help you run the caves while avoiding some common trouble spots. Inside, you will find:
Distances and travel times to the caves
Complete... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly.
All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them.
Calculations are based on the information and maps... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Resources and expansions for running chapters 2 and 3 of Icewind Dale: Rime of the Frostmaiden
Icewind Dale is filled with mysterious locations, deadly hazards, and heroic quests. This supplement provides a collection of resources to help you run the quests that are right for your game while still advancing the main storyline and avoiding some common trouble spots. Inside, you will find:
Suggestions... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resources and expansions for running Icewind Dale: Rime of the Frostmaiden
The Icewind Dale Gazetteers, a set of guidebooks containing detailed setting information, new scenarios, and additional resources for running Rime of the Frostmaiden, have been published in a collected edition. All of the resources are now available in a single PDF.
The gazetteers... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Resources and expansions for running Solstice and Grimskalle in chapter 5 of Icewind Dale: Rime of the Frostmaiden
The island of Solstice is a turning point in the campaign. This supplement provides a collection of resources to help you run the exploration of the island and its castle without taking away your players' agency. Inside, you will find:
Multiple leads for guiding the party to Solstice
A... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The Frostscale Abishai Kobolds are descended from Kobolds who swore fealty to Tiamat, the Queen of Chromatic Dragons. In return for their loyalty, she bestowed upon them the blood of her chromatic Abishai spawn. This gift has been passed down from generation to generation, imbuing them with the powers of her white Abishai spawn.
Included in this PDF:
Background and new lore for the Frostscale Abishai... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Viridian Abishai Kobolds reside in extensive conclaves, predominantly composed of their own kind, although some winged kobolds and diminutive chromatic dragonborn also share their habitat. Unlike the Green Abishai, with whom they share their heritage, these kobolds harbour an aversion to the Nine Hells, opting instead for the call of the wilds and establishing their homes in wooded areas on the material... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!
This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Obsidian Abishai Kobolds bodies are adorned with sleek, jet-black crystalline scales that seem to swallow ambient light, rendering them masters of stealth. Their lithe frames and graceful, bat-like wings enable them to navigate through shadows with remarkable dexterity. Distinctively, long onyx-black horns protrude from their foreheads, complementing their dark scales.
Included in this PDF:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Want to immerse your players in a fantasy world that feels alive? Get natural with this unofficial plant and wilderness environment expansion to the Sword Coast. This pdf is full of flavor text, environmental information, and more that will make your worlds feel more tangible and interactive!
by Olivia L. Dobbs
Sick of not being able to paint a picture of the wildlands... [click here for more] |
Dungeon Masters Guild |
$9.99
|
WYRMS OF THE REALMS
ARVEIATURACE, "White Wyrm"
Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This download contains a numbered list of 100 Character Secrets that can be rolled for new characters in Rime of the Frostmaiden. This includes entree listings for the Character Secrets found in the campaign book (pages 264-265), although those particular Character Secrets are not detailed in this download (as they already presented in the Rime of the Frostmaiden Campaign book). All other Character... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale.
I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen... [click here for more] |
Dungeon Masters Guild |
$9.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below! ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Even heroes need help!
Maybe you want to run a solo game, but are afraid of sending your character alone into the cold.
Maybe your adventuring crew is a few hats short of a party.
Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss.
The Companions of Icewind Dale are here to help!
Here you'll find eight unique sidekick... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Get ready for some Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Winter's Breath Vengeance of the Winter Queen
A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds!
A 3-5 hour Dungeons & Dragons 5th Edition adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Icewind Dale Setting Guidebook:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Dwarves likes two things: mining and drinking. Now you can drink your own potions, make your own explosives to mine better and faster (or throw them at others) or play as a new class: Moonshiner! On a more serious note. This was my bachleors' degree project. I always wanted to incorporate more storytelling into mechanics and more mechanics into storytelling. I wrote the whole thing by myself. The illustrations... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
What is Icewind Dale: Chronicles of Ten Towns?
This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.” ~Drizzt Do’Urden
Included in the Fantasy Grounds Icewind Dale Setting Guidebook module:
Expanded lore for Ten-Towns & surrounding areas:
History on each of the ten towns, dwarven valley, the open tundra, and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Scientific Secrets of Icewind Dale
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Rime of the Frostmaiden or Storm King's Thunder campaign or any other arctic adventure. Each monster will bring a fresh & engaging new encounter... [click here for more] |
Dungeon Masters Guild |
$6.95
|