Close
Close
Narrow Results
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











StorylineProduct Type
Rime of the Frostmaiden   Remove Search Term
Core Rules   Remove Search Term
Advanced Search

 
 Hottest Community Rime of the Frostmaiden, Core Rules
 
 Newest Community Created Titles in This Section
Products found in this section... Sort by: 
 Title    Publisher    Price  
Wyrms of the Realms: Mythic Encounters

Wyrms of the Realms: Mythic Encounters


Launch Week Promotion (11.95 for the PDF): https://www.dmsguild.com/browse.php?discount=9ce524c843 (valid until 10/26) 33 Dragons of Myth and Legend! Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Ten-Towns Expanded

Ten-Towns Expanded


BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore. Quests and Connections. 13 mini quests and countless connections...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Player Primer: Icewind Dale

Player Primer: Icewind Dale


Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including: Life in Icewind Dale Important story events Regions and settlements of Icewind Dale Factions of Icewind Dale New & adapted backgrounds A Character...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Arctic Survival House Rules for Icewind Dale

Arctic Survival House Rules for Icewind Dale


Icewind Dale Survival House Rules This homebrew content has over 50 House Rules to build and expand upon the realms of Icewind Dale, by presenting Dungeon Masters with in-depth rule options to highlight the terrible difficulty of survival in this setting. The content of this text is meant to be customized toward your players and the type of game you and your party find healthy, enjoyable, rewarding...and...   [click here for more]
Dungeon Masters Guild  $4.95 $3.96

Add to Dungeon Masters Guild Order  
Monster Loot – Icewind Dale: Rime of the Frostmaiden

Monster Loot – Icewind Dale: Rime of the Frostmaiden


I want to loot Auril the Frostmaiden! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.  With this supplement, these...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Fey Compendium IV: Winter Fey

Fey Compendium IV: Winter Fey


If you are looking for additional Feywild content, check out my other fey compendia here!        The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow, and the cold winds that cut across the plains. There are fey of darkness, fear, and the...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale

DDAL00-13 Knuckleheads & Other Such Curiosities: A Travelers’ Guide to Icewind Dale


  Hope for the Best. Prepare for the Worst. Bring a Warm Coat. The frozen wastes are as inhospitable place as you can find. Subzero temperatures. Driving winds. Chest deep snows. Hungry predators. And between all that? A lonely death. But still, those few who prepare for it manage to survive where all others fall. Ready yourself. The blizzard comes.  Knuckleheads &...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
Bigby's Handbook of Creative Spell Use

Bigby's Handbook of Creative Spell Use


"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs Bigby's Handbook of Creative Spell Use Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies...   [click here for more]
Dungeon Masters Guild  $14.95 $10.47

Add to Dungeon Masters Guild Order  
Icewind Dale - Ten Towns Price Lists

Icewind Dale - Ten Towns Price Lists


A series of individual price and product lists for each of the Ten Towns of Icewind Dale. ***This product is intended for use alongside the Rime of the Frostmaiden campaign setting*** Life is hard out in the frozen north and many items which would be taken for granted futher south are seen as luxuries, or impossible to get your hands on for a reasonable price. Presented...   [click here for more]
Dungeon Masters Guild  $4.82 $3.45

Add to Dungeon Masters Guild Order  
Snow and Ice, Things Nasty and Nice

Snow and Ice, Things Nasty and Nice


The arctic environment holds a mysterious atmosphere of danger and discovery for those who dare to settle there and those who venture to explore it. One can never be sure what lurks over that nearby snow drift, inside that dark cave, or under that frozen ice. Threats loom over the next hill, but treasures may also be found hidden among the seldom explored corners  of the harsh environment. Snow...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Arctic Encounters - Random Encounter Tables

Arctic Encounters - Random Encounter Tables


      All random tables visible in Previews. Encounter tables for Arctic  terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Random Tables for... Using Arctic Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters, Modifying Encounters,...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Icewind Dale Encounter Tables - Random Encounters

Icewind Dale Encounter Tables - Random Encounters


All random tables visible in Previews. Encounter tables using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. Random Tables for... Arctic Wilderness (Encounters level 1-4, encounters level 5-10, wilderness beasts, nomads) Arctic Shores (Encounters level 1-4, encounters level 5-10, shores beasts, waters beasts) Arctic...   [click here for more]
Dungeon Masters Guild  $2.00

Add to Dungeon Masters Guild Order  
Icewind Dale - Setting Guidebook

Icewind Dale - Setting Guidebook


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Icewind Dale Setting Guidebook: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Mountain Encounters - Random Encounter Tables

Mountain Encounters - Random Encounter Tables


      All random tables visible in Previews. Encounter tables for Mountain terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes... Using Mountain Encounters (Dice to Use, Ways to Use Encounter Tables, Ways to Use Random Encounters, Modifying Encounters, Higher...   [click here for more]
Dungeon Masters Guild  $4.00

Add to Dungeon Masters Guild Order  
Goat-Ball: Expanded Rules

Goat-Ball: Expanded Rules


Turn a game of goat-ball into a dramatic contest of physical feats, bold strategy, and high narrative stakes! The goliaths of Icewind Dale developed this pastime as a way for their communities to settle differences and blow off steam. Sometimes an impressive victory opens doors and earns respect more effectively than simple negotiation. Will your characters dominate the court, or suffer defeat at the...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Halfmoon's Travel and Weather Guide

Halfmoon's Travel and Weather Guide


Version 1.7 update 8/15/2021 Even more fun added for sea travel.  Download it now! "Life is a journey, not a destination." -Ralph Waldo Emerson, famous bard HOW DID YOU GET THERE? Most of your focus as an adventurer in a Dungeons & Dragons setting is...   [click here for more]
Dungeon Masters Guild  $5.95

Add to Dungeon Masters Guild Order  
The Malady Codex IV: Diseases of Icewind Dale

The Malady Codex IV: Diseases of Icewind Dale


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Caul of Winter

Caul of Winter


Enter the world of Icewind Dale like you’ve never seen it before! Loaded with beautiful, original art and maps, this supplement for Rime of the Frostmaiden takes a fresh look at the core storyline at the heart of the campaign. Auril is brought to life in our discussion of three possible backstories that may be motivating her, and she is given screen time early in our all-new, alternative starting...   [click here for more]
Dungeon Masters Guild  $10.00

Add to Dungeon Masters Guild Order  
The Creed of Auril

The Creed of Auril


The Frostmaiden has come to claim Icewind Dale! Haughty, overbearing, mercurial, uncaring, and fickle, Auril is not a benevolent goddess waiting to shower the world with warmth and compassion. Like the winter she ushers in and controls, the Frostmaiden is cold, dangerous, and unpredictable. She is an evil goddess who allows, and even finds joy in, her most devout followers sacrificing,...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN! This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,...   [click here for more]
Dungeon Masters Guild  $19.95

Add to Dungeon Masters Guild Order  
Ten-Towns Expanded (Fantasy Grounds)

Ten-Towns Expanded (Fantasy Grounds)


BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN! This product contains: Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campagin book or known lore. Quests and Connections. 13 mini quests and countless connections...   [click here for more]
Dungeon Masters Guild  $7.95

Add to Dungeon Masters Guild Order  
Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden

Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden


The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly. All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them. Calculations are based on the information and maps...   [click here for more]
Dungeon Masters Guild  $0.99 $0.69

Add to Dungeon Masters Guild Order  
RF01: Rime of the Frostmaiden: 100 Character Secrets

RF01: Rime of the Frostmaiden: 100 Character Secrets


This download contains a numbered list of 100 Character Secrets that can be rolled for new characters in Rime of the Frostmaiden. This includes entree listings for the Character Secrets found in the campaign book (pages 264-265), although those particular Character Secrets are not detailed in this download (as they already presented in the Rime of the Frostmaiden Campaign book). All other Character...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Laeral Silverhand's Notebook: Surviving Icewind Dale

Laeral Silverhand's Notebook: Surviving Icewind Dale


Fight monsters, uncover items, learn new spells and meet new people (and a goat) in this supplement that perfectly fits any campaign running in the Icewind Dale. I have held many titles in my time. Open Lord of Waterdeep, Lord Mage of Waterdeep, Chosen of Mystra and One of the Seven Sisters. But the most important name I hold for you is Laeral Silverhand, daughter of Mystra and Witch-Queen...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Bitter Cold: Cold Weather Encounters

Bitter Cold: Cold Weather Encounters


Cold Weather Encounters tables for ice, snow, and frozen terrains. Perfect for arctic, winter, glacial, or tundra campaigns. Fill in your adventure with incredible cold weather encounters.  This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey. This also includes: 18...   [click here for more]
Dungeon Masters Guild  $2.49

Add to Dungeon Masters Guild Order  
All about that whip!

All about that whip!


You may also like: ...   [click here for more]
Dungeon Masters Guild  $1.95

Add to Dungeon Masters Guild Order  
Wyrms of the Realms: Arveiaturace

Wyrms of the Realms: Arveiaturace


WYRMS OF THE REALMS ARVEIATURACE, "White Wyrm" Dragons are powerful creatures of magic and might. They fill dreams and nightmares alike with splendor, majesty, and the raw force of their personality. Good, evil, and everything inbetween, dragons are the living embodiment of the truly fantastic. A series of articles in Dragon Magazine detailed the Wyrms of the North, giving a profile of the important...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Companions of Icewind Dale

Companions of Icewind Dale


Even heroes need help! Maybe you want to run a solo game, but are afraid of sending your character alone into the cold. Maybe your adventuring crew is a few hats short of a party. Maybe a white dragon just made your fighter into an ice pop and you need an extra character to run, with a minimum of fuss. The Companions of Icewind Dale are here to help! Here you'll find eight unique sidekick...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95

Add to Dungeon Masters Guild Order  
Icewind Dale - Setting Guidebook (Fantasy Grounds)

Icewind Dale - Setting Guidebook (Fantasy Grounds)


“The reality of existence here in Icewind Dale is harsh indeed, an environment unforgiving, where one mistake will cost you your life.”        ~Drizzt Do’Urden Included in the Fantasy Grounds Icewind Dale Setting Guidebook module: Expanded lore for Ten-Towns & surrounding areas: History on each of the ten towns, dwarven valley, the open tundra, and...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
Destruction's Light

Destruction's Light


Resources for managing travel and pursuit in chapter 4 of Icewind Dale: Rime of the Frostmaiden The chardalyn dragon’s attack on Ten-Towns in chapter 4 of Icewind Dale: Rime of the Frostmaiden is one of the most challenging and controversial chapters in the campaign. This supplement provides a collection of resources to help you...   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Mountain Magic

Mountain Magic


Mountain Magic Spells & Magic Items of the Cloudy Peaks Featuring an interesting magic-armor property and a bunch of updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in virtually any campaign setting, your players will enjoy what's in this book. From 2002...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
Dungeon Masters Guild  $1.99 $1.39

Add to Dungeon Masters Guild Order  
Coldblood - Survival guide to frozen wasteland of Icewind Dale

Coldblood - Survival guide to frozen wasteland of Icewind Dale


This supplement is both easy to learn and to implement to your game of Rime of the Frostmaiden. It brings up the themes of cold, horror, and dealing with these problems on your adventures, which the adventure itself unfortunately failed to do properly. - editor of D&D and You channel This document contains simple, yet effective rules for reinforcing the survival atmosphere that is intended...   [click here for more]
Dungeon Masters Guild  $4.99

Add to Dungeon Masters Guild Order  
60 Non-Combat Orc Encounters

60 Non-Combat Orc Encounters


All tables visible in previews 60 Non Combat Encounter tables using Monster Manual creatures in 1d20 tables. Includes... Orc Non-Combat Encounters (Single, leaders, multiple, unusual) Included in the Dollar Dips Bundle. Also of interest might the Terrain Encounters Bundle, Love and Friends Bundle, Half-Orc Characters, 200 Non-Combat Creature Encounters or One Shot Adventures....   [click here for more]
Dungeon Masters Guild  $1.00

Add to Dungeon Masters Guild Order  
Icewind Dale: Chronicles of Ten Towns

Icewind Dale: Chronicles of Ten Towns


What is Icewind Dale: Chronicles of Ten Towns? This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures....   [click here for more]
Dungeon Masters Guild  $4.95 $3.47

Add to Dungeon Masters Guild Order  
Scientific Secrets of Icewind Dale

Scientific Secrets of Icewind Dale


Scientific Secrets of Icewind Dale This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Rime of the Frostmaiden or Storm King's Thunder campaign or any other arctic adventure. Each monster will bring a fresh & engaging new encounter...   [click here for more]
Dungeon Masters Guild  $6.95

Add to Dungeon Masters Guild Order  
Adventure Sidekicks: Rime of the Frostmaiden

Adventure Sidekicks: Rime of the Frostmaiden


From the creative team that brought you Animal Sidekicks: Do you want to play Rime of the Frostmaiden, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you! In this supplement, you'll...   [click here for more]
Dungeon Masters Guild  $3.95

Add to Dungeon Masters Guild Order  
Icewind Dale: Wanderers on the Eastway (DM resources: secrets, magic items, NPCs encounters, maps, NPC generator)

Icewind Dale: Wanderers on the Eastway (DM resources: secrets, magic items, NPCs encounters, maps, NPC generator)


Wanderers on the Eastway is a DM resource for Icewind Dale: Rime of the Frostmaiden. -New character secrets: Small Fortune, Deja Vu, Assassination Attempt, and Encroaching Nightmare -New magic items: Cail Slaine's Map and Quill, Duergar Whetstone of Imbuing, Silent Whistle, and Whip of the North Wind -5 pre-generated NPCs with adventure prompts,...   [click here for more]
Dungeon Masters Guild  $1.19

Add to Dungeon Masters Guild Order  
Resurrection: A D4 Variant Rule

Resurrection: A D4 Variant Rule


Resurrection: A D4 Variant Rule Resurrection: A D4 Variant Rule aims to make character death in 5th edition D&D more meaningful. In this variant rule, the entire party can contribute to resurrection, as your character bargains with the god of death to return to the world of the living—or turn your back on it forever. This short variant rule supplement includes: 50...   [click here for more]
Dungeon Masters Guild  $2.99

Add to Dungeon Masters Guild Order  
Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)

Legends of Frozenfar: an Icewind Dale Player's Companion (Fantasy Grounds)


Explore the Frozenfar like never before - now with Fantasy Grounds! This is a supplementary material of options catered to the Icewind Dale: Rime of the Frost Maiden adventure to be used alongside the official books from Wizards of the Coast. It also includes a subclass inspired by the setting for Benjamin Huffman’s adamantium best-selling Pugilist Class, his first official expansion...   [click here for more]
Dungeon Masters Guild  $14.99

Add to Dungeon Masters Guild Order  
Winter's Breath

Winter's Breath


Winter's Breath Vengeance of the Winter Queen A small town has been attacked by an unknown entity in the midst of celebrating their Midwinter Festival and many of the citizens have been frozen solid. Discover who or what is responsible for the condition of the villagers by entering the frozen catacombs beneath the temple grounds! A 3-5 hour Dungeons & Dragons 5th Edition adventure...   [click here for more]
Dungeon Masters Guild  $2.95

Add to Dungeon Masters Guild Order  
Monster Hunts Weekly: Issue 1

Monster Hunts Weekly: Issue 1


Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook, these easy to navigate supplements are a perfect addition...   [click here for more]
Dungeon Masters Guild  $4.95

Add to Dungeon Masters Guild Order  
Accessible Adventure of the Week: Casts with Wolves

Accessible Adventure of the Week: Casts with Wolves


Keep the Wolves at Bay Sheep have been dying from wolf attacks. Now, the wolves have you surrounded, but have you been thrown to the wolves, or is someone crying wolf? This one-shot sidequest adventure is designed for 4-5 characters, level 2-3. Background & Synopsis The party encounters a woman who shape-shifts between human and wolf form, but she's not a werewolf. That doesn't mean a werewolf...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Festival of Cold Light

Festival of Cold Light


This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click here. Festival of Cold Light Join the townspeople as they appease Auril the Frostmaiden, the goddess of cold, in order to avoid a devastating winter & celebrate the fall's victories at the Festival of Cold Light. Play carvinal games, enjoy unusual pastries, win interesting prizes, make offerings,...   [click here for more]
Dungeon Masters Guild  $0.95

Add to Dungeon Masters Guild Order  
Kazerabet's Art of Necromancy Volume V: Wights

Kazerabet's Art of Necromancy Volume V: Wights


The Philosopher-Queen of Ysawis, Kazerabet, details her research on wights. This volume includes a detailed look at wightss in the style of Volo's Guide to Monsters or Mordenkainen's Tome of Foes. Included are tables for wight personality traits, a sample lair, new spells, plus wight variants and NPCs. Please send comments or corrections to: tom.of.vile.darkness@gmail.com Note...   [click here for more]
Dungeon Masters Guild  $1.95 $1.56

Add to Dungeon Masters Guild Order  
Rime of the Frostmaiden Companion - The Complete Edition (Fantasy Grounds)

Rime of the Frostmaiden Companion - The Complete Edition (Fantasy Grounds)


Rime of the Frostmaiden Companion - The Complete Edition -- Now for Fantasy Grounds Unity! Conversion based on original product which contained: From the author of the best-selling Dungeon of the Mad Mage Companion: Everything You Need to Run Rime of the Frostmaiden and More! This bundle contains all seven chapters of the Icewind Dale: Rime of the Frostmaiden Companion, the best-selling...   [click here for more]
Dungeon Masters Guild  $14.95

Add to Dungeon Masters Guild Order  
THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT

THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT


"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...."   ...   [click here for more]
Dungeon Masters Guild  $9.99

Add to Dungeon Masters Guild Order  
Piety: Dogmas & Portfolios Revisited

Piety: Dogmas & Portfolios Revisited


5E DOGMAS & PORTFOLIOS REVISITED Includes over 40 new spells and PIETY BENEFITS for Forgotten Realms deities based on the system introduced in Mythic Odysseys of Theros ! Domain spell options for clerics based on their deity! Forgotten Realms deities may grant domain spells based on their portfolio. At the player’s option, a variant domain spell can...   [click here for more]
Dungeon Masters Guild  $1.99

Add to Dungeon Masters Guild Order  
20 Character Secrets

20 Character Secrets


  This compendium of character secrets can be used to add a sense of depth and realism to your game. Use these secrets to bring variety and relatable imperfections to an otherwise static character.    Most of the character secrets found in this supplement are designed to bring an element of tension, mistrust and even paranoia to the relationships...   [click here for more]
Dungeon Masters Guild  $3.99

Add to Dungeon Masters Guild Order  
Displaying 1 to 50 (of 113 items) Result Pages:  1  2  3  [Next >>] 
Select Page Number