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Dungeoncraft Designer Bundles Info

Dungeoncraft Designer Bundles Info


This is an anchor for the Dungeoncraft Designer-bundles.  If you happen to come upon this entry, check out our bundles here: Adventures connected to Spelljammer: https://www.dmsguild.com/product/419484/SJ-The-Dungeoncraft-Collection-I-BUNDLE  https://www.dmsguild.com/product/422098/SJ-The-Dungeoncraft-Collection-II-BUNDLE https://www.dmsguild.com/product/425202/SJ-The-Dungeoncraft-Collection-III-BUNDLE...   [click here for more]
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FR-DC-NMB2-01 Better Together

FR-DC-NMB2-01 Better Together


Better Together, a two-hour module for Tier 1, is the first in a trilogy of adventures that takes you back to the frigid land of Icewind Dale. In the Appendix section you will find information on chardalyn, and charts that are useful to running encounters. NPC and enemy stat blocks in the adventure are included in order of appearance. Two full-color maps are available...   [click here for more]
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DC-PoA-CONMAR-01 Something Sinister

DC-PoA-CONMAR-01 Something Sinister


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
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DC-POA-CODEX-01 Bear the Lode

DC-POA-CODEX-01 Bear the Lode


Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?  A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Dungeoncraft Seed: Awake and Afraid The creators of Ooze There? and Dominus Duodecim are proud to present...   [click here for more]
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DC-PoA-CONMAR-04 - Midwinter Celebrations

DC-PoA-CONMAR-04 - Midwinter Celebrations


Looking for a holiday module? This is a mash of A Christmas Carol, Home Alone and Die Hard, all with the overhanging theme of Scandinavian folklore.  While preparing for Midwinter Celebrations, something does not feel completely right. Welcome to the mythical world of Icewind Dale’s folklore. A Four-Hour Adventure for Tier Two Characters. Optimized for APL 8....   [click here for more]
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DC-PoA-NBDD-01 Ice, Ice, Birdie

DC-PoA-NBDD-01 Ice, Ice, Birdie


Alright, stop! Collaborate and listen: Roc Capella's back in a brand new adventure. Specifically, a new Dungeoncraft for D&D Adventurers League season 10, from the writer and artist team behind "Clever" and the award-winning "Where Can She Be?" In Bryn Shander, the city prepares for a day of celebration and festivities, as a well-known couple finally ties the knot. Adventurers...   [click here for more]
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DC-PoA-CONMAR-07 Counting Kobolds

DC-PoA-CONMAR-07 Counting Kobolds


A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. A mysterious stranger by the name of Uman Warf, has sent you a cry for help, promising wealth in return, but no one seems to have ever heard of him before... Is he hiding something or someone...? Included: a multiple part module set in the area between Good Mead, Dougan's...   [click here for more]
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DC-PoA-RH01 The Chronographers Curse

DC-PoA-RH01 The Chronographers Curse


In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent. A 4 Hour Adventure for Tier 1 Characters (optimized for APL 3). A Dungeoncraft adventure for the Plague of Ancients Campaign (Season 10) of Adventurers League,...   [click here for more]
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DC-PoA-CONMAR-03 - Unfrozen

DC-PoA-CONMAR-03 - Unfrozen


A Two or Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. As Termalaine is getting warmer the agents of the Frostmaiden are looking for the reason, attacking anything in their path. The local Ten-Towners do not seem concerned, but maybe a Reghed tribe can help? It is time for adventurers to save the day. Again. This is a part...   [click here for more]
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CCC-CONMAR01-01 Helping Hands

CCC-CONMAR01-01 Helping Hands


Something is happening to the tribal people in a small settlement in North-Eastern Cormanthor. The unlikeliest of creatures is requesting help to locate the source of a mysterious illness. Time is ticking. Can you help bring order to this part of the wicked forest? A two-hour adventure for level 1 to 4 characters. Optimized for APL 3. This module premiered during Conmar Online Union 2020 and is considered...   [click here for more]
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DC-PoA-PM01 Adventures in babysitting squids

DC-PoA-PM01 Adventures in babysitting squids


While traveling in the cold lands of Icewind Dale, the adventurers see a strange flying ship being chased by dragons that damage part of the ship. When the party goes to investigate the parts of the ship that droped they are presented with an unexpected new friend A Squidling. Tier 2 (Level 5-10) for the Adventure League Plague of Ancents campaign. With around 2 hours of play. Maps are both included...   [click here for more]
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DC-PoA-CONMAR-02 Put That Thing Right Back

DC-PoA-CONMAR-02 Put That Thing Right Back


THE LONG AWAITED SEQUAL (or beginning) TO DC-PoA-CONMAR-01 SOMETHING SINISTER IS FINALLY HERE! An ancient artifact is too dangerous to keep around. It needs to be stored securely for all eternity. Do you dare to put it away? Join a crazy ride across the ice of Frozenfar and dwelve into an ancient structure, with secrets and surprises galore! A Four-Hour RP-heavy Adventure for Tier...   [click here for more]
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DC-PoA-CONMAR-15 A Grim Tale at Winter Solstice

DC-PoA-CONMAR-15 A Grim Tale at Winter Solstice


A Four -Hour Adventure for Tier 1 Characters. Optimized for APL 3. This adventure can easily be adjusted to fit the themes of Liar's Night, Winter Solstice, or Midwinter. As Winter Solstice draws near, it is time for the traditional snipe hunt. Galadon the Great doesn’t have time for games, so he hires adventurers to take his place, but surprises await in Lonelywood. Included:...   [click here for more]
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DC-PoA-DCAF03 Sputtering Out

DC-PoA-DCAF03 Sputtering Out


Dannika Graysteel is dismayed that one of her chwinga subjects has turned purple and cannot perform magic! She thinks only their kind can help the poor elemental. Will you help find the chwinga’s home? A 2 Hour Adventure For 1st through 4th level Characters This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale., and is based on the Chwinga-chwinga. CHWINGA! hook...   [click here for more]
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DC-PoA-CONMAR-05 Need An Exscissorcism?

DC-PoA-CONMAR-05 Need An Exscissorcism?


A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps...   [click here for more]
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A Wolf's Whisper (DC-PoA-GSP01-01)

A Wolf's Whisper (DC-PoA-GSP01-01)


Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series. A four-hour Icewind Dale adventure for Level 1-4 characters....   [click here for more]
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DC-PoA-CONMAR-11 The Dragonship Approaches

DC-PoA-CONMAR-11 The Dragonship Approaches


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. After a group of adventurers suffer a certain misadventure, they must make haste to a nearby town to inform somebody about the Norsemen raiders making their way towards them planning on catching the town during their Midwinter revelry. This is a Dungeoncraft Adventure that uses the...   [click here for more]
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DC-PoA-CONMAR-06 The Codmothers

DC-PoA-CONMAR-06 The Codmothers


A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. A group known as the Codmothers has been causing problems in Targos. Can you help two young gnomes expose them before they give you an offer you cannot refuse? Included: Guidance to playing with a time limit. Maps with and without grids for playing on a VTT. This is a Dungeoncraft Adventure that...   [click here for more]
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OGRE KRUSH (DC-POA-ZL-01)

OGRE KRUSH (DC-POA-ZL-01)


Crush ogres, see them fall before you, and hear the lamentations of their leaders. OGRE KRUSH is a 4-hour adventure for characters of levels 5-10. This adventure takes place in Ten-Towns of Icewind Dale, specifically Lonelywood. The location is represented as it appears in Rime of the Frostmaiden and this adventure can easily be used in the midst of that campaign. Several...   [click here for more]
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DC-PoA-CONMAR-18 The Nightshade Sinners

DC-PoA-CONMAR-18 The Nightshade Sinners


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. Stuck in a cave, and not a Frost Mandragora in sight. The only way out is through, better start moving. Part 2 of the Frost Mandragora Diptych. Included: Guide to playing on a time limit. Map for playing on a VTT. Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,...   [click here for more]
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DC-PoA-MCIW-01 Icewind Whale

DC-PoA-MCIW-01 Icewind Whale


A sudden break in the sea ice has freed the remains of a sperm whale that perished while trapped in the ice. For those that earn their living on the Sea of Moving Ice this is a welcomed sight and they'll need all the help they can get to harvest it before the polar bears find it.  Icewind Whale is a 2-hour Icewind Dale adventure for characters level 1-4. This is...   [click here for more]
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DC-PoA-CONMAR-19 Wherever I May Float

DC-PoA-CONMAR-19 Wherever I May Float


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. “See the world,” they said. “Go to Icewind Dale,” they said. Now you’re stuck in the icy wastes with wild animals and avalanches everywhere. At least taking measurements on the Reghed Glacier is a simple and peaceful assignment. Included: Guide to playing on a time limit. Map for playing on a VTT. This...   [click here for more]
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DC-PoA-CONMAR-12 Strike-Out in Skrållahie

DC-PoA-CONMAR-12 Strike-Out in Skrållahie


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. As the village Skrållahie is about to have kick-off in their much-anticipated street goat-ball cup, the team captain of one of the children's teams is reported dead. While the adults shrug it off as a self-decided sacrifice to Auril, the team with the dead player tells a different tale. Will you take these children's...   [click here for more]
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DC-PoA-CONMAR-09 That's a lot of Kobolds

DC-PoA-CONMAR-09 That's a lot of Kobolds


A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. A string of bad luck in deliveries have caused the city of Easthaven to run dangerously low on Mead, after yet another delivery has failed to arrive on time, the innkeeper of the White Lady Inn have offered big coin for anyone willing to discover its whereabouts. Included: a...   [click here for more]
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DC-PoA-SFG01 Tomb of the Banished Thane

DC-PoA-SFG01 Tomb of the Banished Thane


A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.   TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms....   [click here for more]
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DC-PoA-CONMAR-10 Who Let the Kobolds Out?

DC-PoA-CONMAR-10 Who Let the Kobolds Out?


A Four-Hour Season 10 Adventure for Tier 2 Characters. Optimized for APL 8. Adventurers have discovered something nefarious in the forest near Lonelywood, Concerned for the safety of her city Speaker Nimsy Huddle have called for experienced adventurers to come to their aid. Included: The conclusion to the Kobold Conspiracy trilogy which started...   [click here for more]
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DC-PoA-WC-02 Library of Lost Books

DC-PoA-WC-02 Library of Lost Books


The Library of Lost Books normally only appears during an eclipse, but the events of Icewind Dale have summoned it to the icy waste.  Lost knowledge beckons, but the late fees could be deadly! A 2-4 hour, Tier 1 (APL 3) adventure for Season 10 of the Dungeons & Dragons Adventurer's League.  Adventure code: DC-PoA-WC-02 Library of Lost Books Digital maps, with and without grids, and printer...   [click here for more]
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DC-PoA-JGD-05 Shadows Under Ice

DC-PoA-JGD-05 Shadows Under Ice


Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.  A four-hour adventure for tier 1, 2, or 3 characters.  Social Interaction and exploration, with light combat  Content warnings: helping people in mental health crisis—suicidal...   [click here for more]
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DC-POA-LEGIT-SV-02 The Shape of Silence

DC-POA-LEGIT-SV-02 The Shape of Silence


The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze? A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison. The...   [click here for more]
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DC-POA-CODEX-03 Bring to Bear

DC-POA-CODEX-03 Bring to Bear


Terrible tremors wrack Easthaven, and unnatural tracks mar its frozen fields. Are these phenomena a sign of Auril's displeasure, or do they portent something worse? A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. Dungeoncraft Seed: My, What Big Feet You Have DC-POA-CODEX-03 Bring to Bear tasks the players with tracking down the threat terrorizing Easthaven, but...   [click here for more]
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DC-PoA-PM04 Losing your Mind

DC-PoA-PM04 Losing your Mind


A mind is a terrible thing to waste. But when you lose your mind it can be even worse. The party investigates a gnome who entered into the party's camp repeating the same thing over and over again.  What can do this to a person?  This is a tier 1 adventure for the Plague Of Ancients Adventure League attuned for APL 2 with about two hours of fun. Uses adventure seed The Muttering Gnome.  Maps...   [click here for more]
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DC-PoA-LIGA-01 The Forsaken Brewery

DC-PoA-LIGA-01 The Forsaken Brewery


This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale. Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3. “If you drink, don't ride a sled.”...   [click here for more]
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DC-PoA-DCAF01 Let It Goat

DC-PoA-DCAF01 Let It Goat


DC-PoA-DCAF01 Let It Goat The town of Good Mead awakens to the shrill singing of a talking goat. Bothered with the incessant occurrences of awakened animals, the townsfolk turn to their guests to climb the mountain and find the culprit who woke this beast up. But were the intentions as nefarious as they seemed? A 4 Hour Adventure For 1st through 4th level Characters If you're looking for an Icewind...   [click here for more]
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DC-PoA-PM03 Mindless Digging

DC-PoA-PM03 Mindless Digging


Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.  Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In...   [click here for more]
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DC-PoA-CONMAR-16 Iceberg Dead Ahead

DC-PoA-CONMAR-16 Iceberg Dead Ahead


A season 10 tier 2 adventure APL 8.  Seed: The littlest Squidling This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,...   [click here for more]
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DC-PoA-KCB-MBL - The Stolen Curse

DC-PoA-KCB-MBL - The Stolen Curse


A fledgling adventurer’s first bit of loot has placed Caer-Konig in a perilous situation. But she’s unwilling to part with it easily. And what can be done with it once it’s in your hands? A Four-hour Icewind Dale adventure for Tier 1 characters (level 1-4). Optimized for average party level 3. This lighthearted adventure is suitable for all ages and can...   [click here for more]
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DC-POA-LEGIT-SV-01 The Coldlight Star

DC-POA-LEGIT-SV-01 The Coldlight Star


A day of unusual warmth slices through the everlasting rime, giving the town of Termalaine a ray of hope. But only a fool would think breaking Auril's hold would be easy. Can you weather what mortal hubris has wrought? Or will Termalaine be undone by... The Coldlight Star. A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale...   [click here for more]
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DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1

DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1


When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved too… if it’s possible. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. The first of four AL adventures in the Kobold Craziness Storyline. Part 1-4 all available now -  Part 2 -  DC-POA-JAT-02...   [click here for more]
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DC-PoA-CONMAR-13 Finding Harthin

DC-PoA-CONMAR-13 Finding Harthin


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. Harthin and Dohan has ventured into the cold north to find a medicine for Marcus, but the group they travelled with returned without them. Part 1 of the Frost Mandragora Diptych. Included: Guide to playing on a time limit. Map for playing on a VTT. This is a Dungeoncraft Adventure that...   [click here for more]
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DC-PoA-CONMAR-08 The Importance of Being Idol

DC-PoA-CONMAR-08 The Importance of Being Idol


A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. A worried gnome needs your help to lift the curse that’s been plaguing him. Travel to the Tribelands north of Caer-Konig to bring him peace. This is a Dungeoncraft Adventure that uses the "The Muttering Gnome" adventure seed and is Adventurers League legal as part of...   [click here for more]
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DC-PoA-DCAF04 A Macabre Nightal

DC-PoA-DCAF04 A Macabre Nightal


A young elf woman returns to Lonelywood, the scene of her family’s murder. But necromancy is in the air as the undead walk the roads. Can the adventurers rescue her and help her find closure? A 2 or 4 Hour Adventure For 1st through 4th level Characters This adventure occurs in Lonelywood, one of the Ten-Towns in Icewind Dale, and is based on the Do You Know the Way To Lonelywood? hook from the...   [click here for more]
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DC-PoA Journey to Adventure: Icewind Dale

DC-PoA Journey to Adventure: Icewind Dale


Journey to Adventure is the new Introduction to D&D series presented at Virtual D&D Weekends! Take your first steps into a new setting or D&D in general with these ready-made mini-adventures that tie into existing AL campaigns.  What's Included: Adventure, applicable monster stat blocks, pregen characters, VTT tokens/map.  Adventure...   [click here for more]
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DC-PoA-CONMAR-14 Seal Team Sticks

DC-PoA-CONMAR-14 Seal Team Sticks


A season 10 tier 1 adventure APL 3. Seed: Awake and Afraid This title is a mystery module, where the characters help the townspeaker of Termalaine to figure out who is behind the unfortunate thefts happening in the town. If nothing is done, he will lose his job and the coming festival is ruined. The adventure contains Investigation, talking animals and Aurora Borealis, what more do you want? ...   [click here for more]
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DC-POA-CONMAR-17 Unrelenting

DC-POA-CONMAR-17 Unrelenting


A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. When a hare comes bearing the message of someone asking for aid, how could adventures resist the call for help. But perhaps there is something else stirring under the ice, something which could threaten all of Icewind Dale should it return. This is a part of the Oar's Rest Adventure series....   [click here for more]
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DC-PoA-CONMAR21 For My People

DC-PoA-CONMAR21 For My People


The favorite to win the speakership of Good Mead has reason to fear for the safety of her sister, whom she believes has been kidnapped to be exploited for her magical capabilities. She hires the party to bring her home. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Uses the Dungeoncraft seed A Dark Horse. ...   [click here for more]
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DC-PoA-TDG01-01 Wayward Beginnings

DC-PoA-TDG01-01 Wayward Beginnings


Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven.  Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.   A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. DungeonCraft Seed: Once Bitten, Ice Shy.   Written...   [click here for more]
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DC-PoA-HARM-01-01 First Time for Everything

DC-PoA-HARM-01-01 First Time for Everything


Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s...   [click here for more]
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DC-PoA-CONMAR Play Order

DC-PoA-CONMAR Play Order


This is an overview of the DC-PoA-CONMAR-adventures.  All the adventures are playable as standalone adventures. At the same time, it is possible to connect them, and this file is made to support that. You can find the bundle here: https://www.dmsguild.com/product/369321/DCPoACONMAR-COLLECTION-BUNDLE  ...   [click here for more]
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Don't Wake Yeti (DC-PoA-LEXI-01)

Don't Wake Yeti (DC-PoA-LEXI-01)


You've seen better days for sure. First an avalanche. Then a whole lot of nothing. Then waking up hanging from the ceiling inside a cold, dark cavern. This is what happens when you find a stranger in the alps. Well, keep your wits about you, and you just might get out alive. A four hour stealth-based adventure for Tier 2 Characters (Levels 5-10), optimized for 5 characters of APL 8, taking place...   [click here for more]
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DC-POA-JAT-03 Two Kobolds in a Trench Coat - Kobold Craziness part 3

DC-POA-JAT-03 Two Kobolds in a Trench Coat - Kobold Craziness part 3


Two kobolds in a trench coat need help finding their third member who appears to have vanished without a trace! Bryn Shander is a big place; he won’t be easy to find! Is his disappearance tied in with what has been happening to kobolds all across Icewind Dale? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The third of four AL adventures in the Kobold Craziness Storyline. Parts...   [click here for more]
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