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Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden


The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped. This supplement contains EIGHT expansions to the locations in Ythryn with the...   [click here for more]
Dungeon Masters Guild  $11.99 $9.59

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DDAL10-09 Recipe for Retribution

DDAL10-09 Recipe for Retribution


The plan is in motion, and you must scour the breadth and depth of Icewind Dale for the components an extraplanar stranger needs to create explosive devices powerful enough to bury the ancient Abeiran city of Xorvintroth and seal away the horrors residing within. Are you up to the challenge? Part Nine of the Plague of Ancients Series of Adventures. A Four-Hour Adventure for 5th through...   [click here for more]
D&D Adventurers League  $4.99

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death cult...   [click here for more]
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Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)

Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Sunblight & Light's Destruction! Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! One...   [click here for more]
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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
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Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 7: Doom of Ythryn Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
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Ythryn Expanded Tower of Necromancy - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Necromancy - maps and extra content for Rime of the Frostmaiden


The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Abjuration - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Abjuration - maps and extra content for Rime of the Frostmaiden


The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Divination - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Divination - maps and extra content for Rime of the Frostmaiden


The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Evocation - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Evocation - maps and extra content for Rime of the Frostmaiden


The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in Ythryn...   [click here for more]
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Ythryn Expanded Tower of Illusion - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Illusion - maps and extra content for Rime of the Frostmaiden


The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in Ythryn...   [click here for more]
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Ythryn Expanded Tower of Conjuration - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Conjuration - maps and extra content for Rime of the Frostmaiden


The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations...   [click here for more]
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Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden


The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Transmutation - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Transmutation - maps and extra content for Rime of the Frostmaiden


The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Adventure Bundle 1

Icewind Dale: Rime of the Frostmaiden Adventure Bundle 1


Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with: 3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World. 2 Dungeon Maps...   [click here for more]
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Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 6: Caves of Hunger Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
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Dread of the Ice Devil

Dread of the Ice Devil


Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells. Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can...   [click here for more]
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Icewind Dale Time Tables

Icewind Dale Time Tables


EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though! Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time...   [click here for more]
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DC-PoA-LIGA-01 The Forsaken Brewery

DC-PoA-LIGA-01 The Forsaken Brewery


This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale. Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3. “If you drink, don't ride a sled.”...   [click here for more]
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RF00: Rime of the Frostmaiden: Icewind Dale Battlemap Bundle

RF00: Rime of the Frostmaiden: Icewind Dale Battlemap Bundle


This bundle contains battle maps designed to use in an arctic adventure setting, particularly in Icewind Dale. It contains maps that have both grids and maps without grids. I'm in the process of developing new battle maps that will be added to this bundle (which will raise the price), thus if you buy this bundle at its current price you'll essentially get all the newer battle maps for free once I...   [click here for more]
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Claus for Concern: A Holiday One-Shot for Christmas

Claus for Concern: A Holiday One-Shot for Christmas


Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support! -- Synopsis: Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit...   [click here for more]
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DC-PoA-CONMAR-01 Something Sinister

DC-PoA-CONMAR-01 Something Sinister


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
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THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE

THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE


"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs "The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not...   [click here for more]
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DC-PoA-CONMAR-18 The Nightshade Sinners

DC-PoA-CONMAR-18 The Nightshade Sinners


A Four -Hour Adventure for Tier 2 Characters. Optimized for APL 8. Stuck in a cave, and not a Frost Mandragora in sight. The only way out is through, better start moving. Part 2 of the Frost Mandragora Diptych. Included: Guide to playing on a time limit. Map for playing on a VTT. Content Warning: Abuse (manipulation), possible phobia trigger (insects, arachnids,...   [click here for more]
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DC-PoA-CONMAR-05 Need An Exscissorcism?

DC-PoA-CONMAR-05 Need An Exscissorcism?


A Four-Hour Season 10 Adventure for Tier 1 Characters. Optimized for APL 3. Easthaven has always had its troubles, but now food and cutlery are going missing! Surely it must be the kobolds to blame, but why are they stealing cutlery! When adventurers just wanting a warm meal find their dinner interrupted by the distressed cloth Merchant Bethazar whose fabric scissors are missing perhaps...   [click here for more]
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DC-POA-PND-5 What Stalks the Night?

DC-POA-PND-5 What Stalks the Night?


DC-POA-PND-5 What Stalks the Night? (Fourth and Final Part of the Strange Case of Erland Forsk) Many residents of Easthaven were woken in the early morning by an explosion. One of the houses near the Wet Trout tavern exploded, and a trail of large, webbed footprints were left in the snow leading off into the wilderness. Two-Hour Adventure for Tier 2 Characters. Optimized...   [click here for more]
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DC-POA-PND-2 What Skitters Beneath?

DC-POA-PND-2 What Skitters Beneath?


DC-POA-PND-2 What Skitters Beneath? (Part 1 of the Strange Case of Erland Forsk) Strange things have been happening near the Wet Trout Tavern by the Easthaven docks. Mysterious lights, missing items, missing people, and now the bartender swears he saw a ghost! Can you help get to the bottom of this? Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3 Using the...   [click here for more]
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The Great Trial: Frostbite

The Great Trial: Frostbite


"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith [Youtube video from this product at the end of the page] "This is truly one of the most exciting set pieces I've...   [click here for more]
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DC-POA-JAT-04 The Enemy Mine - Kobold Craziness part 4

DC-POA-JAT-04 The Enemy Mine - Kobold Craziness part 4


Kobold miners at the gem mine near Termalaine have uncovered dangerous artifacts on the mine’s third level, and since then, kobolds throughout Termalaine and throughout Icewind Dale have lost their ability for judgement and reasoning, instead mindlessly working for some strange force. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 4. The fourth of four AL adventures in the Kobold...   [click here for more]
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DC-PoA-HARM-01-03 Killing Time

DC-PoA-HARM-01-03 Killing Time


As the fabric of time rapidly frays and unravels, the adventurers' final window of opportunity begins to close. The fate of the past, present, and future hangs in the balance in the final installment of the Kobolds Through Time Trilogy. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Part 3 of the Kobolds Through Time Trilogy   Adventure through time with the Kobolds...   [click here for more]
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DC-POA-PND-3 The Watcher in the Attic

DC-POA-PND-3 The Watcher in the Attic


DC-POA-PND-3 The Watcher in the Attic (Part 2 of the Strange Case of Erland Forsk) Strange lights have been appearing in the topmost windows of the Forsk estate, and local cats have been going missing. Will you find out what lurks in the attic? A Two-Hour Adventure for Tier 1 Characters. Optimized for APL 3. Using the DungeonCraft seed Awake and...   [click here for more]
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DC-POA-LEGIT-SV-02 The Shape of Silence

DC-POA-LEGIT-SV-02 The Shape of Silence


The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze? A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison. The...   [click here for more]
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DC-PoA-SFG01 Tomb of the Banished Thane

DC-PoA-SFG01 Tomb of the Banished Thane


A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.   TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms....   [click here for more]
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Dwarves of Icewind Dale

Dwarves of Icewind Dale


Have you wondered what's up with the dwarves in Icewind Dale? Here are the answers! In addition information on what the dwarves have been up to, there are several encounters, three short "adventures", and even an appearance from an enemy thought long dead.  Why aren't the dwarves helping the people? Why did they stop sending food? There are new monsters and new magic items. As with all modules...   [click here for more]
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DC-PoA-PM03 Mindless Digging

DC-PoA-PM03 Mindless Digging


Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.  Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In...   [click here for more]
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DC-POA-Coulee21-Bundle Legends of the Icewind Dale Snipe Series and VTT Maps

DC-POA-Coulee21-Bundle Legends of the Icewind Dale Snipe Series and VTT Maps


Enjoy the epic four-part series first played at Coulee Con 2021! This bundle includes the four 4-hour adventures designed for Coulee Con (a total of 121 pages of epic fun) and VTT maps for the adventures. The adventures can each be run separately by themselves or they can be run in order as part of a campaign.  All four take place in Icewind Dale, specifically around Termalaine.  Each of these...   [click here for more]
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Danger in the Dwarven Valley (Fantasy Grounds)

Danger in the Dwarven Valley (Fantasy Grounds)


Now for Fantasy Grounds! Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned...   [click here for more]
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DC-PoA-HARM-01-01 First Time for Everything

DC-PoA-HARM-01-01 First Time for Everything


Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s...   [click here for more]
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Strahd's Manual of Shadow

Strahd's Manual of Shadow


Strahd's Manual of Shadow is the ultimate guide to running horror or Halloween themed games, written by the Vampire himself! This 207-page book is bursting with new spooky content, including: Five new races SIX NEW CLASSES A myriad of new backgrounds, feats, spells, and items Expanded bestiary full of things that go bump in the night Some of the new races and classes are brand-new to D&D,...   [click here for more]
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THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT

THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT


"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...."   ...   [click here for more]
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Books Of The Realms Volume VII Mithril Hall

Books Of The Realms Volume VII Mithril Hall


In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted...   [click here for more]
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Boos at the Bottleforge

Boos at the Bottleforge


Boos at the Bottleforge After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving...   [click here for more]
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DC-PoA-HARM-01-02 Time Flies When You’re Delving Dungeons

DC-PoA-HARM-01-02 Time Flies When You’re Delving Dungeons


Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area...   [click here for more]
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Crypt of the Mind Flayers (DC-PoA-GSP01-02)

Crypt of the Mind Flayers (DC-PoA-GSP01-02)


The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series. A four-hour Icewind Dale...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Ytheryn Map Pack

Icewind Dale: Rime of the Frostmaiden Ytheryn Map Pack


Rime of the Frostmaiden accessory from Rethink Gaming Contains 40 unique map files detailing 25 different locations for use in Chapter 7: Doom of Ythryn. Areas mapped include Y2, Y3, Y4, Y5, Y7, Y9, Y10, Y11, Y12, Y13, Y14, Y15, Y16, Y17, Y18, Y20, Y22, Y23, Y24, Y26, Y27, Y29, and one file containing two of the Unnumbered Buildings. Sized for VTT use, each file weighs in at less than 2 MBs,...   [click here for more]
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Sea of Moving Ice, Gods of Fury (Fantasy Grounds)

Sea of Moving Ice, Gods of Fury (Fantasy Grounds)


Now for Fantasy Grounds! Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to...   [click here for more]
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DC-PoA-TDG01-08 Mountain of Madness

DC-PoA-TDG01-08 Mountain of Madness


Hidden within the Spine of the World are the remains of ancient strongholds from civilizations long gone. Trappers returning from where the Spine and the Reghed Glacier meet now whisper of horrors pouring forth from a smashed keep, and they quake when speaking of the armored monster and its horrible appetites. Part 8 of the Coins of The Elder Evils. A Four-Hour Adventure for Tier 2 Characters....   [click here for more]
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Sixteen Kobolds - Icewind Dale Tall Tales Adventure

Sixteen Kobolds - Icewind Dale Tall Tales Adventure


Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.  The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers...   [click here for more]
Dungeon Masters Guild  $2.95

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