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Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Towers of Magic Bundle - maps and extra content for Rime of the Frostmaiden


The ancient floating Netherese City of Ythryn had eight magical towers, one for each school of magic. Now the towers, along with the city, lie trapped in a frozen tomb. The wizards of this great city are either long dead or have lost their minds to madness. Yet the towers still hold powerful magic waiting to be tapped. This supplement contains EIGHT expansions to the locations in Ythryn with the...   [click here for more]
Dungeon Masters Guild  $11.99 $10.19

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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death cult...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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DDAL10-08 Volatile Thoughts

DDAL10-08 Volatile Thoughts


Just when you thought Realmspace-faring slavers were the worst thing that could cross your path, it quickly became apparent you were wrong—terrible things lurk in the depths of the long-dead Abeiran city of Xorvintroth. And when faced with countless, unfathomable horrors infesting an ancient city of a long-dead civilization from another world there’s only one solution . . . explosives. Part Eight...   [click here for more]
D&D Adventurers League  $4.99

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DDAL10-06 The Fallen Star

DDAL10-06 The Fallen Star


As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures. A Four-Hour...   [click here for more]
D&D Adventurers League  $4.99

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Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)

Sunblight & Light's Destruction – an Icewind Dale Rime of the Frostmaiden DM's Resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Sunblight & Light's Destruction! Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! One...   [click here for more]
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Ythryn Expanded Tower of Necromancy - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Necromancy - maps and extra content for Rime of the Frostmaiden


The Tower of Necromancy was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 7: Doom of Ythryn Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
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Ythryn Expanded Tower of Divination - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Divination - maps and extra content for Rime of the Frostmaiden


The Tower of Divination was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Evocation - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Evocation - maps and extra content for Rime of the Frostmaiden


The Tower of Evocation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in Ythryn...   [click here for more]
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Ythryn Expanded Tower of Abjuration - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Abjuration - maps and extra content for Rime of the Frostmaiden


The Tower of Abjuration was one of eight towers of magic in the ancient floating Netherese City of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Illusion - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Illusion - maps and extra content for Rime of the Frostmaiden


The Tower of Illusion was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in Ythryn...   [click here for more]
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Ythryn Expanded Tower of Conjuration - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Conjuration - maps and extra content for Rime of the Frostmaiden


The Tower of Conjuration was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations...   [click here for more]
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Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Enchantment - maps and extra content for Rime of the Frostmaiden


The Tower of Enchantment was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Ythryn Expanded Tower of Transmutation - maps and extra content for Rime of the Frostmaiden

Ythryn Expanded Tower of Transmutation - maps and extra content for Rime of the Frostmaiden


The Tower of Transmutation was one of eight towers of magic in the ancient floating Netherese city of Ythryn. Now the tower, along with the city, lies trapped in a frozen tomb. The wizards of this great tower are either long dead or have lost their minds to madness. Yet the tower still holds powerful magic waiting to be tapped. This supplement is one of several short expansions to the locations in...   [click here for more]
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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 6: Caves of Hunger Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
Dungeon Masters Guild  $1.95 $1.66

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Icewind Dale: Rime of the Frostmaiden Adventure Bundle 1

Icewind Dale: Rime of the Frostmaiden Adventure Bundle 1


Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with: 3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World. 2 Dungeon Maps...   [click here for more]
Dungeon Masters Guild  $7.95 $6.76

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Dread of the Ice Devil

Dread of the Ice Devil


Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells. Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can...   [click here for more]
Dungeon Masters Guild  $4.95 $4.21

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Icewind Dale Time Tables

Icewind Dale Time Tables


EDIT: There was a mistake found in the Places of Interest section of the file. The starting towns for the Cave of the Berserkers questline are incorrectly labeled. They should read Easthaven and Caer-Koenig respectively. The travel times are correct though! Ever get tired of having to look up how much time it would take to get from point A to point B? Well here you have every time...   [click here for more]
Dungeon Masters Guild  $0.75 $0.64

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RF00: Rime of the Frostmaiden: Icewind Dale Battlemap Bundle

RF00: Rime of the Frostmaiden: Icewind Dale Battlemap Bundle


This bundle contains battle maps designed to use in an arctic adventure setting, particularly in Icewind Dale. It contains maps that have both grids and maps without grids. I'm in the process of developing new battle maps that will be added to this bundle (which will raise the price), thus if you buy this bundle at its current price you'll essentially get all the newer battle maps for free once I...   [click here for more]
Dungeon Masters Guild  $9.99 $8.49

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Claus for Concern: A Holiday One-Shot for Christmas

Claus for Concern: A Holiday One-Shot for Christmas


Now a Silver Best Seller! You're all fantastic human beings! Thank you for the support! -- Synopsis: Oh, no! Something's wrong in the toy factory! Santa has been bamboozled, and his workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells. A team of Santa's elves manage to escape the workshop warzone and recruit...   [click here for more]
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DC-PoA-CONMAR-01 Something Sinister

DC-PoA-CONMAR-01 Something Sinister


A group of kobold miners have uncovered something very unusual at the bottom of their mine. They need a band of brave adventurers to make sure that what they have found is not a risk to their health. Are you brave enough to heed the call?  A two to four hour Plague of Ancients Dungeon Craft module for level 1-4 characters. This module is a D&D Adventurers League Season 10 module, featuring...   [click here for more]
Dungeon Masters Guild  $2.99 $2.54

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THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE

THE BLIZZARD OF AXE AND SWORD: A TIER TWO ADVENTURE


"This is a seriously super saga of epic proportions is perfect as its own adventure, as part of Storm King’s Thunder or as an appetiser and/ or accompaniment to the upcoming Icewind Dale action!" @CurseofSebs "The Blizzard of Axe and Sword is a shining example of what brutal adventures should be. The environment and character decisions are just as, if not...   [click here for more]
Dungeon Masters Guild  $6.99 $5.24

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DC-PoA-VAN-MT-01 The Thief's Gambit

DC-PoA-VAN-MT-01 The Thief's Gambit


Dungeons and Dragonchess meet in this four-hour Icewind Dale adventure. A simple request to help restore the honor of the Four Heavenly Schools of Dragonchess takes you across the frozen tundra, and into underground ice caverns beneath Easthaven. There, you discover some unwelcome monsters making their lair. Can you defeat them on and off the board? This is an Adventure League legal module, using...   [click here for more]
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DC-PoA-PM03 Mindless Digging

DC-PoA-PM03 Mindless Digging


Shortly after the party steps foot into Termalaine they meet a Kobold who is frantically trying to find some help. They spot the party and ask the party to help his workers who uncovered something in a mine that is affecting the mind of the other kobolds.  Made as a tier 1 adventure with APL 1 for the Adventure League's Dungeon Craft season 10 Plague of Ancients and uses the adventure seed (In...   [click here for more]
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DC-PoA-SFG01 Tomb of the Banished Thane

DC-PoA-SFG01 Tomb of the Banished Thane


A recent avalanche in the Spine of the World has revealed a mountainside entrance of worked stone. Halena Ironstone believes it could be the tomb of her ancestor, Daglund the Banished, and she needs brave adventurers to investigate.   TOMB OF THE BANISHED THANE is a 4-hour Adventurers League Plague of Ancients adventure set in the Icewind Dale region of the Forgotten Realms....   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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DC-POA-LEGIT-SV-02 The Shape of Silence

DC-POA-LEGIT-SV-02 The Shape of Silence


The fortress prison of Revel's End is a panopticon where guards watch the every movement of every prisoner. So how did one of their prisoners end up all the way in Targos? ...and what else has slipped from their gaze? A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale and leads the party to Revel's End, a high-security prison. The...   [click here for more]
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The Great Trial: Frostbite

The Great Trial: Frostbite


"The thrill that precedes the Trial start is always welcome. I keep wondering if the participants will be up to my expections, how well they will fare in this challenge. Unfortunately, they often disappoint. Still, the thrill is there. Every time." - Aenor Gleenwith [Youtube video from this product at the end of the page] "This is truly one of the most exciting set pieces I've...   [click here for more]
Dungeon Masters Guild  $6.95 $5.91

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Dwarves of Icewind Dale

Dwarves of Icewind Dale


Have you wondered what's up with the dwarves in Icewind Dale? Here are the answers! In addition information on what the dwarves have been up to, there are several encounters, three short "adventures", and even an appearance from an enemy thought long dead.  Why aren't the dwarves helping the people? Why did they stop sending food? There are new monsters and new magic items. As with all modules...   [click here for more]
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Danger in the Dwarven Valley (Fantasy Grounds)

Danger in the Dwarven Valley (Fantasy Grounds)


Now for Fantasy Grounds! Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned...   [click here for more]
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Crypt of the Mind Flayers (DC-PoA-GSP01-02)

Crypt of the Mind Flayers (DC-PoA-GSP01-02)


The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series. A four-hour Icewind Dale...   [click here for more]
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Sea of Moving Ice, Gods of Fury (Fantasy Grounds)

Sea of Moving Ice, Gods of Fury (Fantasy Grounds)


Now for Fantasy Grounds! Deep beneath the Sea of Moving Ice lies an ancient temple inhabited by wicked shark-like people known as sahuagin. When these sahuagin find the professor orb and drag it down to the frozen depths, there is little hope of ever seeing it again. Will heroes have what it takes to brave to bone-chilling waters of the Sea of Moving Ice to...   [click here for more]
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THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT

THE WHITEFAIRE ADVENTURERS GUIDE: A PLAYER AND DM SUPPLEMENT


"...The Dark Peaks team has done an excellent job of creating a unique region that has its own distinct flavor while still holding to that traditional D&D feel.... Whitefaire Adventurer’s Guide has all of the information you would need to carry out a full campaign, or more, in another region of the Faerun. It’s elegantly written with an extensive history and a dash of humor...."   ...   [click here for more]
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DC-PoA-HARM-01-01 First Time for Everything

DC-PoA-HARM-01-01 First Time for Everything


Amidst Auril’s eternal darkness and growing unrest in the Ten Towns, adventurers delve into the frozen earth in pursuit of small-time thieves. But what started as a simple retrieval mission quickly escalates, as unexpected magic thwarts their pursuit. As shadows of the past coalesce and present threats leap into the looming future, adventurers fight against the ravages of time itself to catch yesterday’s...   [click here for more]
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Books Of The Realms Volume VII Mithril Hall

Books Of The Realms Volume VII Mithril Hall


In this volume, we go deep within the ancient knowledge repositories of dwarvenkind! Learn the secrets of the anvil chronicled through the centuries, a recipie for the darkest most richest dwarven ale, or maybe how to make a magic item or two by picking this supplement today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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DC-PoA-HARM-01-02 Time Flies When You’re Delving Dungeons

DC-PoA-HARM-01-02 Time Flies When You’re Delving Dungeons


Tactics are tested as timelines shift and continuums converge in a dungeon where death is temporary and time itself is the enemy. Only the adventurers can capture the hands of time and steer the future away from certain doom. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  Included is a full-color PDF, printer-friendly PDF, gridded DM area map, and player-facing area...   [click here for more]
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Evermelt - Fantasy Grounds

Evermelt - Fantasy Grounds


Now for Fantasy Grounds! At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim...   [click here for more]
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DC-PoA-DCAF05 Head In The Clouds

DC-PoA-DCAF05 Head In The Clouds


An icewind kobold ran away from his friends in Caer-Dineval, stealing a pair of boots and a map leading to a dragon culsts’ den. Will a group of adventurers save him, or will he find that he is in over his head? A 2 Hour Adventure For 1st through 4th level Characters This adventure occurs in Caer-Dineval, one of the Ten-Towns in Icewind Dale, and is based on the Once...   [click here for more]
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DC-PoA-OGG-01 Where Good Adventurers Go to Die

DC-PoA-OGG-01 Where Good Adventurers Go to Die


Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ...   [click here for more]
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Sixteen Kobolds - Icewind Dale Tall Tales Adventure

Sixteen Kobolds - Icewind Dale Tall Tales Adventure


Explore a cavern filled with kobolds and their devious traps before taking on their giantess master in this 4 hour dungeon crawl adventure for 4th-6th level characters.  The kobolds dwelling in the rock formation on the southern shore of Redwaters were only a minor nuisance to the local fishing village of Dougan's Hole - until they befriended a frost giant outcast. Now the villagers...   [click here for more]
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DC-POA-INGH-01 A Hot Time in the Cold Town Tonight

DC-POA-INGH-01 A Hot Time in the Cold Town Tonight


The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.  This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and...   [click here for more]
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Strahd's Manual of Shadow

Strahd's Manual of Shadow


Strahd's Manual of Shadow is the ultimate guide to running horror or Halloween themed games, written by the Vampire himself! This 207-page book is bursting with new spooky content, including: Five new races SIX NEW CLASSES A myriad of new backgrounds, feats, spells, and items Expanded bestiary full of things that go bump in the night Some of the new races and classes are brand-new to D&D,...   [click here for more]
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The Horror Sphere (DC-PoA-GSP02-04H)

The Horror Sphere (DC-PoA-GSP02-04H)


A black pearl the size of a human head has been discovered by adventurers and has been brought to Lonelywood. However, whoever has the pearl immediately dies as soon as they see a goat. Somebody needs to put it back where it was found! But what does the Lords' Alliance have to do with all of this? Part 4 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale...   [click here for more]
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The Priest of Caer-Dineval (DC-PoA-GSP02-02H)

The Priest of Caer-Dineval (DC-PoA-GSP02-02H)


A gnome priest of Lathander wearing tattered vestment and broken manacles has been found in Caer-Dineval. The priest, who is a member of the Order of the Gauntlet, seems unaffected by the cold. What’s more fascinating is that it looks like it has seen something it shouldn’t. Now, what would that be? Part 2 of the Factions Reawakened (Harpers) series. A two-hour Icewind Dale...   [click here for more]
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The Stoneheart Ruin

The Stoneheart Ruin


What elder evils lurk in the depths of the freezing mountain ruins? Find out in The Stoneheart Ruin! The adventure features: A 4-hour adventure for 2nd-4th level characters set in a desolate, wintry mountain landscape.  16 pages full of intrigue and mystery, containing full color maps, plus 2 unique monster stat blocks.  Provides a great introduction to Mind...   [click here for more]
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The Trial of Dumathoin's Path

The Trial of Dumathoin's Path


Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche....   [click here for more]
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Rime of the Frostmaiden Ythryn Map Pack (Fantasy Grounds)

Rime of the Frostmaiden Ythryn Map Pack (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn. The maps included: Ice Causeway Tower of Abjuration  Tower of Conjuration Hag’s hut The Library The Arboretum Tower of Divination Wellspring of Answers Bazaar of the Bizarre Hall of...   [click here for more]
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Heart of Ice - Lv5 Adventure

Heart of Ice - Lv5 Adventure


Heart of Ice An Adventure by Elven Tower In this level 5 adventure for the world's greatest RPG game. A group of adventurers travels to the far north. To the merciless tundra. They visit a small community of secluded tribesmen who had an important artifact stolen from them. An evil mage, thirsty for power and knowledge stole the heart of ice a powerful arcane battery that he aims...   [click here for more]
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Icicles & Brimstone

Icicles & Brimstone


Icicles & Brimstone Ice, Fire, Adventure An adventure for 5th-8th level characters —————— Find the Fantasy Ground Unity only version here: https://www.dmsguild.com/product/338555/Icicles--Brimstone-Fantasy-Grounds —————— When a priceless relic goes missing from the archives of an ancient monastery, only one party of stalwart adventurers has...   [click here for more]
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Fantasy Battle Map Bundle

Fantasy Battle Map Bundle


This bundle is a collection of original fantasy battle maps, created using Dungeondraft. I regularly create new maps to use in one of a half dozen D&D games that I run every week, and update this bundle with new maps once they are ready. Everytime I upload new maps I raise the price a little, so anyone buying this bundle at the current price will end up getting all the newer maps I make for free...   [click here for more]
Dungeon Masters Guild  $24.99 $18.74

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