Title |
Publisher |
Price |
Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest
Description
Auril's Sinew
A goblin death cult... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells.
Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters
The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole. Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape. At the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]
Monks who train in the way of the force study the very raw magical elements of the multiverse and learn to transmute it through their bodies. With their mastery of force magic, they hope to bring balance around themselves. Through their training, they can learn to cast powerful spells, attack without moving, and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 A light in the darkness
Deep in the wildness of Ten Towns, our heroes find a refuge.
Warmth. Food. Shelter.
But what else or whom else has used this hunting lodge in the past?
And is this safe haven truly safe?
This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low... [click here for more] |
Dungeon Masters Guild |
$1.95
|
When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own.
Clash with frost giants, duel remorhazes, and solve frigid mysteries... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Something is happening to the tribal people in a small settlement in North-Eastern Cormanthor. The unlikeliest of creatures is requesting help to locate the source of a mysterious illness. Time is ticking. Can you help bring order to this part of the wicked forest?
A two-hour adventure for level 1 to 4 characters. Optimized for APL 3.
This module premiered during Conmar Online Union 2020 and is considered... [click here for more] |
Dungeon Masters Guild |
$3.85
|
 Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need.
The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late?
The daughter... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I like to play D&D because we can tell stories together with my players. And I like strong and coherent stories. I like to know answers for the questions which my players will ask. And I like these answers to be comprehensive and logical.
While Icewind Dale: Rime of the Frostmaiden is a great source of inspiration and material for the gaming sessions, it seems that general story is weak... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern... [click here for more] |
Dungeon Masters Guild |
$4.50
|
 Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world.
Now, centuries after the tomb was buried, the entrance was revealed by an avalanche.... [click here for more] |
Dungeon Masters Guild |
$3.50
|
 Romantics choose a sword. Barbarians choose an axe. Maniacs choose a hammer. But the truly practical among us choose a knife.
Easy to conceal, efficient to use, and simple to dispose of, daggers offer the shortest, surest path to success for those with steady enough nerves to get within arm’s reach of their quarry. Given that power over life and death can be realized in something as inexpensive... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries.
Here's what is included in this adventure:
An amazing adventure... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 An old myth regarding a rather wealthy human family spurs up again and is the talk of the town after an adventurous party of men did not return from finding the crypt. There is a supposed unique gem that has magical properties that the Sonadao family used to generate income by providing memorial services to the surrounding villages. After it was revealed that the head of the family, Eroktor Sonadao,... [click here for more] |
Dungeon Masters Guild |
$1.99
|