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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death cult...   [click here for more]
Dungeon Masters Guild  $9.95

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Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden

Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden


SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE. This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,...   [click here for more]
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DDEP10-02 Song of Spears

DDEP10-02 Song of Spears


Kaskur Spearsong and those loyal to him, in an attempt to show Old Goat what actual leadership looks like, entered Xorvintroth to rescue the missing clan members and bit off more than they could chew. However, they found something other than their kin in the ruins of the ancient Abeiran city—and unwittingly brought it back with them. Will their foolish endeavors spell the end of the Thuunlakalaga...   [click here for more]
D&D Adventurers League  $8.99

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And When The Dogs Start Barking: An Icewind Dale One-Shot

And When The Dogs Start Barking: An Icewind Dale One-Shot


A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole.  Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape.  At the...   [click here for more]
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Dread of the Ice Devil

Dread of the Ice Devil


Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells. Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can...   [click here for more]
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Kobold Nightmare

Kobold Nightmare


QUESTion: Are you ready for the adventure of your dreams? Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?  Use your wits to gain magical abilities and wondrous items....   [click here for more]
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The Goblin Bathwater Incident

The Goblin Bathwater Incident


Experience this 30-hour Tier 1 adventure about small-town politics, the ethics of immigration, and the end of the world as we know it.  Synopsis: Goblin Bathwater, a magical drug, has taken hold in a sleepy coastal town at the edge of the Empire. As the characters investigate the origin of the drug, they uncover an international criminal conspiracy, wild and ancient magic, and a threat to reality...   [click here for more]
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The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]

The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)]


The Way of the Force Monastic Tradition for Monks [D&D 5e (2020)] The Way of the Force teaches its students that magic is all around us, flows through every living creature, and connects everything together. Monks of this tradition are taught that magic is a living energy and part of a larger source called the Force. Its followers train their bodies to harness the power of magic...   [click here for more]
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The Cabin in the Woods

The Cabin in the Woods


A light in the darkness Deep in the wildness of Ten Towns, our heroes find a refuge.  Warmth. Food. Shelter. But what else or whom else has used this hunting lodge in the past?  And is this safe haven truly safe?  This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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Mined Your Head: An Unofficial Prequel to Rime of the Frostmaiden

Mined Your Head: An Unofficial Prequel to Rime of the Frostmaiden


When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms...   [click here for more]
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DC-PoA-JGD-05 Shadows Under Ice

DC-PoA-JGD-05 Shadows Under Ice


Like shadows under ice, a dark secret threatens this town. Townsfolk act out of the norm for themselves, and you are no less vulnerable. But you can give them the help they request and face the truth beneath the ice.  A four-hour adventure for tier 1, 2, or 3 characters.  Social Interaction and exploration, with light combat  Content warnings: helping people in mental health crisis—suicidal...   [click here for more]
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Journey to the Frozen Cave - A 6-8 hour one-shot Adventure

Journey to the Frozen Cave - A 6-8 hour one-shot Adventure


Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need. The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late? The daughter...   [click here for more]
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DC-PoA-RH01 The Chronographers Curse

DC-PoA-RH01 The Chronographers Curse


In the town of Easthaven, a group of adventurers is tasked on a routine mission to resupply an expedition to the Reghed Glacier. But everything is not quite as it seems, and it's not long before the chronographer's misfortunes become apparent. A 4 Hour Adventure for Tier 1 Characters (optimized for APL 3). A Dungeoncraft adventure for the Plague of Ancients Campaign (Season 10) of Adventurers League,...   [click here for more]
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A Wolf's Whisper (DC-PoA-GSP01-01)

A Wolf's Whisper (DC-PoA-GSP01-01)


Talking beasts have been wandering around Easthaven, whispering about a crimson star. The villagers, taking advantage of this situation, are killing these animals for food. One injured wolf managed to evade the hunters, but they are not willing to let their game escape. Part 1 of The Crimson Star series. A four-hour Icewind Dale adventure for Level 1-4 characters....   [click here for more]
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DC-PoA-CONMAR-16 Iceberg Dead Ahead

DC-PoA-CONMAR-16 Iceberg Dead Ahead


A season 10 tier 2 adventure APL 8.  Seed: The littlest Squidling This title is a seafaring adventure where you are tasked by the Zhentarim disguising as the Merchants guild to retrieve a missing cargo. The players have to travel out to the sea of Ice on search of the missing ship, roumored to be stuck onto an iceberg.Other interested parties are also looking for this cargo, who will find it first,...   [click here for more]
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DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1

DC-POA-JAT-01 Ice to Mead You - Kobold Craziness part 1


When two elves disappear while delivering mead to Easthaven, the Mead merchants of Good Mead suspect the worst. That mead absolutely needs to be delivered! And sure, they want the elves saved too… if it’s possible. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 1. The first of four AL adventures in the Kobold Craziness Storyline. Part 1-4 all available now -  Part 2 -  DC-POA-JAT-02...   [click here for more]
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CCC-CONMAR01-01 Helping Hands

CCC-CONMAR01-01 Helping Hands


Something is happening to the tribal people in a small settlement in North-Eastern Cormanthor. The unlikeliest of creatures is requesting help to locate the source of a mysterious illness. Time is ticking. Can you help bring order to this part of the wicked forest? A two-hour adventure for level 1 to 4 characters. Optimized for APL 3. This module premiered during Conmar Online Union 2020 and is considered...   [click here for more]
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DC-PoA-CONMAR-14 Seal Team Sticks

DC-PoA-CONMAR-14 Seal Team Sticks


A season 10 tier 1 adventure APL 3. Seed: Awake and Afraid This title is a mystery module, where the characters help the townspeaker of Termalaine to figure out who is behind the unfortunate thefts happening in the town. If nothing is done, he will lose his job and the coming festival is ruined. The adventure contains Investigation, talking animals and Aurora Borealis, what more do you want? ...   [click here for more]
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DC-POA-JAT-03 Two Kobolds in a Trench Coat - Kobold Craziness part 3

DC-POA-JAT-03 Two Kobolds in a Trench Coat - Kobold Craziness part 3


Two kobolds in a trench coat need help finding their third member who appears to have vanished without a trace! Bryn Shander is a big place; he won’t be easy to find! Is his disappearance tied in with what has been happening to kobolds all across Icewind Dale? A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. The third of four AL adventures in the Kobold Craziness Storyline. Parts...   [click here for more]
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DC-PoA-TDG01-01 Wayward Beginnings

DC-PoA-TDG01-01 Wayward Beginnings


Monster hunter Ko Windcrester has tasked you to help in his mission to stop the hauntings in the town of Easthaven.  Investigate the strange events, find the buried secrets both past and present. Part 1 of the Coins of The Elder Evils.   A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 2. DungeonCraft Seed: Once Bitten, Ice Shy.   Written...   [click here for more]
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DC-POA-JAT-02 More Than a Stealing - Kobold Craziness part 2

DC-POA-JAT-02 More Than a Stealing - Kobold Craziness part 2


For the past few months, there has been food and valuables that have been disappearing from the homes of Easthaven, often with the owners not even noticing they’ve been robbed. The last few days, however, the crimes have been more noticeable and much odder items have been taken, the latest being a child’s crib, with the child still asleep in it! Who or what is behind these devious thefts!? A Four-Hour...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden. Grahmir's Remix.

Icewind Dale: Rime of the Frostmaiden. Grahmir's Remix.


I like to play D&D because we can tell stories together with my players. And I like strong and coherent stories. I like to know answers for the questions which my players will ask. And I like these answers to be comprehensive and logical. While Icewind Dale: Rime of the Frostmaiden is a great source of inspiration and material for the gaming sessions, it seems that general story is weak...   [click here for more]
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Crypt of the Mind Flayers (DC-PoA-GSP01-02)

Crypt of the Mind Flayers (DC-PoA-GSP01-02)


The next adventure after A Wolf's Whisper. The crimson star has been found! A miner from Termalaine brought back a glowing red crystal that he discovered after a section of a nearby mine collapsed. A few days later, some townsfolk have gone mad and sightings of weird monsters have been reported. What is going on?! Part 2 of The Crimson Star series. A four-hour Icewind Dale...   [click here for more]
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DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A four-hour adventure...   [click here for more]
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DC-PoA-DCAF08 The Big Ticket

DC-PoA-DCAF08 The Big Ticket


DC-PoA-DCAF08 The Big Ticket Targos mourns as the city’s star goat-ball player turns up dead. The Zhentarim need answers: was it incidental? Or is something even more nefarious than them pulling the strings? A two-to-four hour adventure for 5th to 10th level characters This adventure occurs in Targos, one of the Ten‑Towns in Icewind Dale, and is based on the Goat‑ball!...   [click here for more]
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DC-PoA-MCWWS-02 Wine, Wizards and Song

DC-PoA-MCWWS-02 Wine, Wizards and Song


Two wine merchants from Waterdeep set off from Good Mead with a sleigh filled with wine and mead pulled by two strong horses. When they fail to arrive in Easthaven it is feared they’ve lost their way. Rumors abound of the wealth of these wine merchants, undead sightings near town, wizards causing mischief…. and did anyone hear that singing? This is a Four-Hour Adventure for Tier 1 Characters...   [click here for more]
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Valley of Snow and Flesh

Valley of Snow and Flesh


Those Lost Beneath Dinshelter Valley An eerie adventure blending natural and cosmic horror with mystery and exploration! Three people are missing in Dinshelter Valley. People have been disappearing in those dark woods for decades but these three will be the last. The parasite that’s festered underneath the snowy earth is ready to break free of its host, and it may take the whole valley with it....   [click here for more]
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DC-POA AOT01-01 Counteroffer

DC-POA AOT01-01 Counteroffer


The plot to take over a powerful mead making and merchanting company unravels when a man is found dead with an arrow in his back. As accusations fly, the animosity between two brothers turns to violence, and adventurers are brought in to mediate. Soon it becomes clear that a more sinister threat looms over the town of Good Mead and a deeper mystery begins to emerge. A four-hour adventure for TIER...   [click here for more]
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Boos at the Bottleforge

Boos at the Bottleforge


Boos at the Bottleforge After the death of the renowned brewmaster, Ebrom Bottleforge, strange things begin to happen in the sleepy northern town of Talons Reach. Wild rumors spread that the local brewery is haunted by some evil spirit known as the Yeasty Beasty. Ebrom’s granddaughter, Cheer, is left in charge, but she is finding it hard to keep her employees from deserting her and leaving...   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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Blood of the Ice

Blood of the Ice


A 3-4 hour Eldritch mystery far to the North of Icewind Dale. The unease penetrates deep in the heart of the town of Wildereach. Amalgamous bodies have been found, frozen, roaming, howling. A cloaked figure looms, suspected of snatching townsfolk when the midnight sun hits its darkest points. A creature of the deep tries to stop all that enter it's domain. Many strange happenings, here in Wildereach,...   [click here for more]
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Blood Secrets

Blood Secrets


Blood Secrets is a one-shot mystery-based adventure for 1st-4th level characters. Strange lights in the night herald the return of an ancient threat.     Can you discover the secret of Songsteel Manor before it’s too late?   ...   [click here for more]
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Negotiations in Stonehaven

Negotiations in Stonehaven


This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else...   [click here for more]
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DC-PoA-TDG01-03 The Wendigo

DC-PoA-TDG01-03 The Wendigo


Supplies for the town of Easthaven, especially the honey mead have not arrived. The vice-captain of Easthaven recruits brave adventurers to brave the frigid wilds of Icewind Dale, to find the merchants. Out in the cold, an ancient horrors awaits. Part 3 of the Coins of the Elder Evil. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. DungeonCraft Seed: Do You Know the Way to Lonely...   [click here for more]
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DC-PoA-TDG01-05 Curse of Slaad

DC-PoA-TDG01-05 Curse of Slaad


The day before the Goat-Ball Grand Final between the Bryn Shander Owlbears and the Easthaven Elementals ends in tragedy. Investigating the death, leads adventurers to a conspiracy in the isolated prison of Revel’s End. Part 5 of the Coins of the Elder Evils. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 5. DungeonCraft Seed: Goat-ball!  An Adventure by Steven Truong Adventure...   [click here for more]
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The Trial of Dumathoin's Path

The Trial of Dumathoin's Path


Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche....   [click here for more]
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DC-PoA-TDG01-04 Despair In The Family

DC-PoA-TDG01-04 Despair In The Family


Admiral Catsup, master of the ship, Dark Countess, has died. His legal assets and will are to be administered at his manor. Adventurers are hired to enforce the legal terms of his will. A wide-eyed gnome wearing little more than rags wanders into the manor muttering the same phrase over and over again: “It survives...it survives…” Part 4 of the The Coins of the Elder Evils A Four-Hour Adventure...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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DC-PoA-KCB-01 The Lady of the Maer

DC-PoA-KCB-01 The Lady of the Maer


A luxury steamship lake cruiser disappeared when Auril’s Rime began. Its fate remains a total mystery. Now an artifact from the ship has been found on an iceberg in the middle of Maer Dualdon. The party is tasked with researching this new finding in hopes of discovering the fate of the ship. A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3. ...   [click here for more]
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Kringle's Wondrous Workshop

Kringle's Wondrous Workshop


Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children. However, this Yule, there is a sinister chill in the air. Whisperings...   [click here for more]
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Someone Dropped the Goat-Ball (DC-POA-PND-1)

Someone Dropped the Goat-Ball (DC-POA-PND-1)


An anticipated rematch between the Reghed Nomads and the Goliaths of Wyrmdoom Crag is interrupted by disaster as one thing after another goes wrong! It falls upon the party to pick up the ball when others have let it drop! A DungeonCraft adventure using the "Goat-Ball!" seed. A Four-Hour Adventure for Tier Two characters (levels 5-10). Optimized for APL 8. Somebody Dropped the Goat-Ball originally...   [click here for more]
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Throne of Ice

Throne of Ice


Venture into the brutal cold north and discover the secrets that lie on the floating island of Norgasheim! Welcome to Throne of Ice a 7-10 hour adventure designed for players from levels 4-7. Fight legendary enemies, mingle with secretive villagers, delve into forgotten libraries, and discover a treasure that has been lost for centuries. Here's what is included in this adventure: An amazing adventure...   [click here for more]
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DC-POA-SN-01: The Rider in Black

DC-POA-SN-01: The Rider in Black


When a mysterious new arrival comes to Good Mead and announces his intention to run for town speaker, the adventurers are pulled into a game of espionage and dark magic. A tier 1 adventure designed for APL 1.  Part 1 of The Savage North series of Dungeoncraft adventures designed for level 1, with an emphasis on the Combat pillar of play.  ...   [click here for more]
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Punishment for Pride (DC-POA-CG-1-1)

Punishment for Pride (DC-POA-CG-1-1)


Your travels take you to a brief stopover at Lonelywood. You quickly find that the nights have begun to grow more dangerous with relentless raiders ransacking the village. Piece together the reason for these attacks and solve this crisis a millennia in the making. A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3. This adventure is made...   [click here for more]
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DC-PoA-NN01-01 Where Are Yew

DC-PoA-NN01-01 Where Are Yew


Dougan's Hole is known to be the smallest and most insular member of the Ten Towns, a perfect target for petty thieves. However, recently crimes have been getting worse. Citizens have gone missing overnight. The townsfolk of Dougan's Hole are on high alert, travelers being their main suspect for the recent tragedies. An adventure featuring kobolds in a trench coat and Part 1 of Rise of Silverclaw....   [click here for more]
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A Fateful Meading

A Fateful Meading


A Case of Life of Death A shipment of mead is missing a wagon, its captain and its merchants missing. You are asked to investigate - even the person who is desperate for closure and who gives you the case goes to you because no one else is willing. Will you and your fellow adventurers find out the fate of the wagon and the missing merchants? What awaits you when you do? The pillars of play this prioritizes...   [click here for more]
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DC-POA-EBAL-TT1 Bru in Trouble

DC-POA-EBAL-TT1 Bru in Trouble


The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest.  When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder.  Heroes who can hold their liquor are called upon to solve the crime.  This adventure occurs in Icewind...   [click here for more]
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DC-PoA-ZF01 Undisclosed Ordeals

DC-PoA-ZF01 Undisclosed Ordeals


With the Frostmaiden’s grasp over Icewind Dale crushing spirits and snuffing out hope, the frozen north is a dismal place. No one has answers, and no one can say for sure when Auril’s curse will be lifted, so it’s only to be expected that political devilment seems to have thrived in these times. When a wealthy merchant in Bryn Shander requests help on behalf of a friend, who knows what long hidden...   [click here for more]
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DC-PoA-GHL-01 Cold Diggers

DC-PoA-GHL-01 Cold Diggers


Gathered for the reading of the Last Will and Testament of a recently departed mutual friend, the adventurers must work together to locate and reclaim the inheritance that was stolen from them. Set in the town of Easthaven during the events of the Everlasting Rime. A four hour adventure for 1st-4th level characters. ...   [click here for more]
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