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The residents of bleak and deadly Icewind Dale sometimes need to blow off steam, and they appreciate any excuse for a drinking contest. When three rival distillers gather to show off their wares at a small tavern in Goodmead, the festivities quickly spiral out of control into theft and murder. Heroes who can hold their liquor are called upon to solve the crime.
This adventure occurs in Icewind... [click here for more] |
Dungeon Masters Guild |
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A Horror Story - Can you save the village in time? Introduction: The tiny village of Icefeathers does not appear on any map. Even in the Ten Towns it is difficult to find somebody who could give directions to the frozen outpost. Like most in the north, the citizens who live there are a rugged folk, used to the bitter cold and challenges. Now, a new undead danger threatens their precarious... [click here for more] |
Dungeon Masters Guild |
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QUESTion: Are you ready for the adventure of your dreams?
Kobold Nightmare is a solo adventure for your character. Combat is scaled by proficiency bonus so any level character can play. Quest your way through a waking nightmare pitting you alone against Kurtulmak, god of kobolds! But are you alone? Is this really a dream?
Use your wits to gain magical abilities and wondrous items.... [click here for more] |
Dungeon Masters Guild |
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Yule is one of the most anticipated dates in the yearly calendar. A time of merriment, joyous reunions with loved ones, and the exchanging of presents, all capped off by the myth of the great spirit Kringle. According to lore, Kringle flies down from his home in the frigid north every Yule to deliver presents to the nicest of children.
However, this Yule, there is a sinister chill in the air. Whisperings... [click here for more] |
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This module is a roleplay-heavy adventure in which the party is required to win the allegiance of a reclusive society of dwarves. It includes a variety of colorful characters, each with their own motivations and secrets, and plenty of intrigue to navigate. Diplomatic progress is scored with a point system, allowing different routes to success - including a fallback combat-oriented option if all else... [click here for more] |
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... The tracks looks like dragging-marks and they continues into the rosehip bushes covering the riverbank. 30 meters upstream you can see a small broken raft between the bushes. It’s been dragged up onto the riverbank many years ago and layed to rest under a very old willowtree. As you lean over the railing to have a closer look, you suddently notice a brand new chain running from beneath the... [click here for more] |
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A spooktacular one shot in honor of Halloween, but could be run anytime of the year. The small town of Pagoria is being terrorized by waves of monsters each and every night. The local priest, Father O'mally is trying to offer as much help and protection as he can. This could be placed into any world and played as a pass through town, even in the middle of another quest line or adventure. ... [click here for more] |
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Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern... [click here for more] |
Dungeon Masters Guild |
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No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way.
Salt in the... [click here for more] |
Dungeon Masters Guild |
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In the endless frost of the Frozenfar, the lights of civilization in Icewind Dale flicker in the winter winds, threatened with extinguishment. The adventurers will investigate a mysterious refuge: a grim reminder of Auril's ever-present doom. What Is This? The Frost Wind's Wail is a mini-adventure designed for 3-5 players of 3rd or 4th level. Explore Kimalzi's Refuge and... [click here for more] |
Dungeon Masters Guild |
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In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns.
But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'.... [click here for more] |
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The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage.
As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers... [click here for more] |
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The Witches of Lonelywood is a short adventure designed for 5th-6th level characters. This side quest can easily fit into your Icewind Dale: Rime of the Frostmaiden campaign or be used on its own as a wintery one-shot.
People are going missing in Lonelywood, and the normally friendly townsfolk are turning on each other. After a teenage boy is blamed for the latest disappearance,... [click here for more] |
Dungeon Masters Guild |
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As Auril's song of endless winter strangles the Frozenfar, the Sunblight clan races to collect enough chardalyn to complete their ultimate scheme. It will take a group of hardened adventurers to pursue a duergar expedition and discover the secrets hidden of an ominious hill. What Is This? Webs in the Shimmer Tower is a mini-adventure designed for 4-6 players of 5th... [click here for more] |
Dungeon Masters Guild |
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