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Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more)

Icewind Dale: Rime of the Frostmaiden Complete DM's Bundle (maps, guides, cheatsheets and more)


From the publisher of Adamantine-selling DM's resources for Baldur's Gate: Descent into Avernus and Waterdeep: Dragon Heist comes a full suite of DM's resources for Icewind Dale: Rime of the Frostmaiden! This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden....   [click here for more]
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Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Ten-Towns – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, cheatsheets, extra content & more to help you start your Rime of the Frostmaiden-campaign! Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire...   [click here for more]
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Arctic Survival House Rules for Icewind Dale

Arctic Survival House Rules for Icewind Dale


Icewind Dale Survival House Rules This homebrew content has over 50 House Rules to build and expand upon the realms of Icewind Dale, by presenting Dungeon Masters with in-depth rule options to highlight the terrible difficulty of survival in this setting. The content of this text is meant to be customized toward your players and the type of game you and your party find healthy, enjoyable, rewarding...and...   [click here for more]
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Bigby's Handbook of Creative Spell Use

Bigby's Handbook of Creative Spell Use


"...This isn’t a glorified min-maxing thread, though some of these techniques will appeal to the more munchkin or power gamer, but so many more speak to the creative, cool and genuinely fascinating weavings of the weave..." - @CurseofSebs Bigby's Handbook of Creative Spell Use Bigby’s Handbook of Creative Spell Use is a 70+ page supplement full of creative spell use, combos and character synergies...   [click here for more]
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Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Caves of Hunger – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 6: Caves of Hunger Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
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Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Doom of Ythryn – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more to help you run Chapter 7: Doom of Ythryn Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! In Chapter...   [click here for more]
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Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice)

Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice)


Maps, advice, & more to help you run Chapter 5: Auril's Abode Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! Things get...   [click here for more]
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Icewind Dale: Secrets of the Frostmaiden

Icewind Dale: Secrets of the Frostmaiden


What’s a few secrets between friends? In this supplement, you will find new background secrets to be used in your game. The secrets are geared towards being used in the Icewind Dale: Rime of the Frostmaiden adventure. These secrets are tailor made for Icewind Dale: Rime of the Frostmaiden and will give you players new hooks to the adventure....   [click here for more]
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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh eating hares—or enjoy light conversation with ancient land whales or sentient haversacks....   [click here for more]
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Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden

Danger in the Dwarven Valley - maps and extra content for Rime of the Frostmaiden


Nestled at the base of kelvin's cairn lies the Dwarven Valley where the goodly dwarves of Icewind Dale have lived for centuries crafting fine weapons and armor. Looming on the eastern side of the valley lies the Halls of Black Ice, where an evil plagued the mind of many dwarves, culminating in a civil war. Recently, a new foe has found a home in these abandoned halls. With the help of some brave heroes,...   [click here for more]
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And When The Dogs Start Barking: An Icewind Dale One-Shot

And When The Dogs Start Barking: An Icewind Dale One-Shot


A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those living in Dougan’s Hole.  Being the smallest village in the area, Dougan’s Hole is vulnerable to the bone-chilling dangers of this icy landscape.  At the...   [click here for more]
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Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden

Quests and Travel Time for Icewind Dale: Rime of the Frostmaiden


The party is supposed to travel a lot during first two chapters of Icewind Dale: Rime of the Frostmaiden official adventure. This document will help DMs to determine travel time on the fly. All quests from Chapter 1 and Chapter 2 grouped in the tables depending on the city where the party gets them. Calculations are based on the information and maps...   [click here for more]
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The Cabin in the Woods

The Cabin in the Woods


A light in the darkness Deep in the wildness of Ten Towns, our heroes find a refuge.  Warmth. Food. Shelter. But what else or whom else has used this hunting lodge in the past?  And is this safe haven truly safe?  This supplement for is geared towards players playing through the adventure "Rime of the Frostmaiden" or "Storm King's Thunder" but can be used in any adventure where players of low...   [click here for more]
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Permafrost Battlegrounds

Permafrost Battlegrounds


Where the snow just doesn't stop. Mountains with peaks crowned with ice, where the cold seems like a living, oppressive being, with gusts that sing loudly like banshees and freeze the bones of the unfortunate. The floor here is forever frozen. Maps with artistic themes aligned with the Icewind Dale tundra. Knuklehead Trout's scrimshaw...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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30+ Magical Items for Icewind Dale

30+ Magical Items for Icewind Dale


With a bit of a lack of Arctic themed magic items in Icewind Dale, this file will help you add some magical flair to your game, be it Icewind or any other winter themed world! Anywhere from a magic snowball all the way to a gift from a goddess. Including a couple throw backs to R.A. Salvatore's "The Crystal Shard"! ~I've completely integrated DnDbeyond support!~ Do you want to add...   [click here for more]
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Icewind Dale: Chronicles of Ten Towns

Icewind Dale: Chronicles of Ten Towns


What is Icewind Dale: Chronicles of Ten Towns? This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures....   [click here for more]
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Mined Your Head: An Unofficial Prequel to Rime of the Frostmaiden

Mined Your Head: An Unofficial Prequel to Rime of the Frostmaiden


When miners in Termalaine, one of the towns of Ten-Towns, unknowingly discover a new source of the mysterious and powerful chardalyn, powerful foes from the Underdark take note and begin their own investigation. Strange things begin to happen around Termalaine, and heroes find themselves drawn into a mystery with few obvious answers. Can they discover the truth of the sinister mechanisms...   [click here for more]
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Ghost Fields - Tier 1 Adventure Site

Ghost Fields - Tier 1 Adventure Site


All tables visible in the preview. Discount link for price of $1.49 until 1st November. Ghost Fields is an winter or arctic Adventure Site for Tier 1 levels 1-4 using 1d20 random tables. It supports themes for frost, gloom, spirits and wolves. Includes options from Rime of the Frostmaiden (but not required) Includes... Before the Fields (overview and themes, quests and character...   [click here for more]
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Salt in the Wound

Salt in the Wound


No outsiders stay for long in Vygrebnaya. The washed-up trade stop has been servicing merchant sloops, legitimate and otherwise, for generations. But few to none of the sailors who brave the dangerous waters of the frozen north take the normally welcome opportunity to rest on shore. Something about the village sends pinpricks up their spines. The 'something' prefers it that way. Salt in the...   [click here for more]
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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. Clash with frost giants, duel remorhazes, and solve frigid mysteries in this adventure supplement for 5th edition. If you enjoy, leave a review below! ...   [click here for more]
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Names Of The Far North 101 Names and Thier Meanings For The Icewind Dale Region

Names Of The Far North 101 Names and Thier Meanings For The Icewind Dale Region


The Spine Of The World is a whole different world in and of itself. It is said that the name that a child of the north can be prophetic and can serve as a roadmap for its destiny. Pick up this name list and roll your Icewind Dale native character today! B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also acted as a Slot 0 (beta tester)...   [click here for more]
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Chilled Secrets

Chilled Secrets


Bite-Sized Gaming has created 36 new player secrets to use in your Rime of the Frostmaiden campaign!  As we looked through the secrets offered in the book, we found many of them to be lackluster or detracting from the intended mood of the adventure. To that end, we set ourselves the task of replacing the secrets found in Appenix B with our own. Each new secret has a dark undertone and...   [click here for more]
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10 Icewind Dale NPCs

10 Icewind Dale NPCs


This 11-page pdf includes 10 deep and detailed non-player characters that live and operate within the Icewind Dale or any other arctic region. This includes backstories, personality, a series of adventure hooks to involve your players, and a stat block for each of these characters. From Old Man Edgar, an elderly fisherman, to Faenah Brightooth, a gnomish master thief, to Rognod, a friendly frost giant....   [click here for more]
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Strahd's Manual of Shadow

Strahd's Manual of Shadow


Strahd's Manual of Shadow is the ultimate guide to running horror or Halloween themed games, written by the Vampire himself! This 207-page book is bursting with new spooky content, including: Five new races SIX NEW CLASSES A myriad of new backgrounds, feats, spells, and items Expanded bestiary full of things that go bump in the night Some of the new races and classes are brand-new to D&D,...   [click here for more]
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Stay Frosty

Stay Frosty


A challenging one-shot for 5 level-6 Adventurers set in Icewind Dale Fesluk Hill, long used by travelers to survey the surrounding countryside, has been hiding a secret beneath its snowy crest. The ancient ruins of a castle lie buried in the snow, and at its heart, an evil necrolich sleeps, waiting for the wind to free him from his icy tomb. Type: 1-shot Player Level: 5-6 Play time: approx. 3-hours Setting:...   [click here for more]
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Manor of Dread

Manor of Dread


An adventure by Lucky Dice Publishing: A collaboration project conceived by 3 DMs-Guild creators; Phil Weasley, Sebastian Yūe and Walter Srebalus. This horror-based adventure takes the characters to a manor shrouded in mists to discover that it is inhabited by deceased victims, arcane experiments, and a ruthless woman looking for new victims. The characters become trapped in the mists and must unravel...   [click here for more]
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Icewind Curses: Hunger

Icewind Curses: Hunger


Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play! When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,...   [click here for more]
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Old Smoky and other Tall Tales of Ten Towns

Old Smoky and other Tall Tales of Ten Towns


Tall Tales of Ten Towns presents encounters that you can use to spice up your game and supplement the material presented in the Icewind Dale: Rime of the Frostmaiden adventure. Many of the encounters are written in such a way as to flesh out and integrate with the module as presented. Some, can be placed out in the frigid wildness, at your discretion. The encounters are not attached to each other and...   [click here for more]
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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra (Fantasy Grounds)


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
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The Trial of Dumathoin's Path

The Trial of Dumathoin's Path


Long ago, the dwarven god Dumathoin was tasked with protecting the prison of a Nightwalker. He entrusted his followers, the Talhund, with the security and secrecy of the prison, but they were overrun. The last of them used their power to seal the prison and make sure their secret would remain unknown by the world. Now, centuries after the tomb was buried, the entrance was revealed by an avalanche....   [click here for more]
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Prince of Beasts

Prince of Beasts


        Against the prevailing whiteness of snow, a trail of crimson cuts through the hamlet of Shiverrun, nestled against the mountainside south of the Spine of the World. Blood streaks the ground like a road drawn lazily upon a map, passing by stone igloos carved from the mountain itself. These dwellings were previously occupied by the unfortunate souls that settled in the fierce cold of northern...   [click here for more]
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The Hunter In The Tempest

The Hunter In The Tempest


Introduction A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations...   [click here for more]
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Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata

Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata


"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."   Descrizione del Modulo Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi...   [click here for more]
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The Chardalynist: An Artificer Subclass

The Chardalynist: An Artificer Subclass


There is nothing more appealing to an artificer than some new material to explore: testing the metallurgical properties, mixing liquids and recording their reactions, and learning how to use these findings to produce a new and wonderful contraption. The artificers of ancient Netheril made much use of chardlyn, an obsidian-like gemstone, in their spellcasting. The full extent of this knowledge was...   [click here for more]
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The Malicious Murders at Montfare Manor

The Malicious Murders at Montfare Manor


The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage. As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers...   [click here for more]
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The College of Fighting Chords for Bards [D&D 5e (2020)]

The College of Fighting Chords for Bards [D&D 5e (2020)]


The College of Fighting Chords for Bards [D&D 5e (2020)] Bards from this college have a bad reputation of wrecking inns and smashing their instruments over the heads of their critics, sometimes skipping out on scheduled performances to play at a local tavern for free drinks and in hopes of a friendly scuffle. True enough, bards from this college are a little rough around the...   [click here for more]
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The Blazerider Archetype for Rangers [D&D 5e (2020)]

The Blazerider Archetype for Rangers [D&D 5e (2020)]


The Blazerider Archetype for Rangers [D&D 5e (2020)] The Blazerider has offered their soul to a powerful archdevil, in exchange, the archdevil transmuted it into an infernal cycle. With this powerful machination, the blazerider is able to ride to hell and back. Take a ride on the wildside with your ranger by offering your soul and become the ultimate daredevil on a hellhog, wield...   [click here for more]
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Grim Press Adventure Pack [BUNDLE]

Grim Press Adventure Pack [BUNDLE]


This special bundle product contains the following titles. Mountain Summit Regular price: $2.95 Bundle price: $1.98 Format: PDF About the Adventure Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular...   [click here for more]
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Icewind Dale: Bundle of the Frostmaiden [BUNDLE]

Icewind Dale: Bundle of the Frostmaiden [BUNDLE]


This special bundle product contains the following titles. Icewind Dale: Magic of the Frostmaiden Regular price: $1.00 Bundle price: $0.75 Format: PDF Long forgotten empires, frozen in time and memory. Bizarre rituals, performed during everlasting rime. Bickering gods, foiling the work of men. Trinkets and curiosities, lost and now found. This supplement for the...   [click here for more]
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Icewind Dale: Complete Bundle [BUNDLE]

Icewind Dale: Complete Bundle [BUNDLE]


This special bundle product contains the following titles. Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement Regular price: $4.95 Bundle price: $4.50 Format: PDF Quest seeds on notice boards—adventures close to home or in the wilds. This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden DM's resources [BUNDLE]

Icewind Dale: Rime of the Frostmaiden DM's resources [BUNDLE]


This special bundle product contains the following titles. Auril's Abode – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, handouts, advice) Regular price: $3.95 Bundle price: $2.85 Format: PDF Maps, advice, & more to help you run Chapter 5: Auril's Abode Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters...   [click here for more]
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Pagoria's Plight

Pagoria's Plight


A spooktacular one shot in honor of Halloween, but could be run anytime of the year. The small town of Pagoria is being terrorized by waves of monsters each and every night. The local priest, Father O'mally is trying to offer as much help and protection as he can. This could be placed into any world and played as a pass through town, even in the middle of another quest line or adventure.   ...   [click here for more]
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Stay Frosty (Fantasy Grounds + PDF Bundle)

Stay Frosty (Fantasy Grounds + PDF Bundle)


A challenging one-shot for 5 level-6 Adventurers set in Icewind Dale Fesluk Hill, long used by travelers to survey the surrounding countryside, has been hiding a secret beneath its snowy crest. The ancient ruins of a castle lie buried in the snow, and at its heart, an evil necrolich sleeps, waiting for the wind to free him from his icy tomb. Type: 1-shot Player Level: 5-6 Play time: approx. 3-hours Setting:...   [click here for more]
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Tentacles & Dogs: A Horror Bundle [BUNDLE]

Tentacles & Dogs: A Horror Bundle [BUNDLE]


This special bundle product contains the following titles. And When The Dogs Start Barking: An Icewind Dale One-Shot Regular price: $2.96 Bundle price: $2.95 Format: PDF A 4-hour Slasher Horror one-shot set in Icewind Dale for 4th Level Characters The long and harsh winter of Icewind Dale has severely affected the life of the people in Ten Towns, especially those...   [click here for more]
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The Haunt Trilogy (3 in 1 Bundle) [BUNDLE]

The Haunt Trilogy (3 in 1 Bundle) [BUNDLE]


This special bundle product contains the following titles. The Haunt Regular price: $5.95 Bundle price: $3.98 Format: PDF Adventure Anthology - NOW AVAILABLE!!!: CLICK HERE TO GET YOUR COPY TODAY! Over 200 pages of usable content 4 of DMsGuild's best-selling authors: Phil Beckwith, JVC Parry, Roland Morgen and Chris Bissette! 85 various external map images in...   [click here for more]
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The Hideous Hag of Rockmount

The Hideous Hag of Rockmount


In the frozen wastes of Icewind Dale, an expedition of desperate prospectors discovered rich deposits of coal and iron near the Spine of the World. There, they established Rockmount, the self proclaimed "Eleventh" town of Ten-Towns. But terror stalks the fledgling hamlet. Children are missing and citizens are murdered. Corpses put on public display by the serial killer they call, 'the sanguine artist'....   [click here for more]
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The Winter Witch: An Icy Horror Oneshot

The Winter Witch: An Icy Horror Oneshot


Terrify your players with this cold horror adventure for DND 5e! In this adventure, your party will explore the fleshed-out and fueding towns of Culcutch and Tomberholm, while trying to piece together their people and their history. Clash against rabid, madness-strickened animals, attempt to defuse the conflict between the townmasters Borron and Culmack, and duel against the wicked hag, the Winter...   [click here for more]
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