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(Landscape) DM/GM Screen Supplement Icewind Dale

(Landscape) DM/GM Screen Supplement Icewind Dale


The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Encounter tables Trinket tables Adventure...   [click here for more]
Dungeon Masters Guild  $6.32

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(Portrait) DM/GM Screen Supplement Icewind Dale

(Portrait) DM/GM Screen Supplement Icewind Dale


The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Encounter tables Trinket tables Adventure...   [click here for more]
Dungeon Masters Guild  $6.32

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10 Icewind Dale Backgrounds

10 Icewind Dale Backgrounds


Delve into the Icewind Dale in this new background supplement! Enjoy deep and detailed descriptions of the proficiencies, abilites, and everything else you need to create a character within the legendary and dangerous Icewind Dale! This product contains 10 new backgrounds such as Reghed Tribesman, Cultist of Auril, and many more to create your perfect character! Leave a review below!  ...   [click here for more]
Dungeon Masters Guild  $1.99

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Abominable Adventures - An Encounter Guidebook In The Frozen Tundra

Abominable Adventures - An Encounter Guidebook In The Frozen Tundra


"This strip of snowy and inhospitable land is plagued by horrific terrors that lurk within the icy wasteland. We hope this guidebook brings both fun and fear to your table."   Module Description Abominable Adventures - An Encounter Guidebook In The Frozen Tundra is a collection of 12 unique Tier 1 side stories filled with danger, horror, &...   [click here for more]
Dungeon Masters Guild  $5.99

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Adventures in the Icewind Dale and other Arctic Regions

Adventures in the Icewind Dale and other Arctic Regions


Enjoy this frosty booklet of icy adventures that take place in the Icewind Dale of the Forgotten Realms setting, but can easily be adapted into any arctic environment. This cheap 1.99 product is perfect for a campaign set in a frigid region. The adventures can be placed into an arctic themed campaign, or simply be run on their own. Clash with frost giants, duel remorhazes, and solve frigid mysteries...   [click here for more]
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Amarune's Almanac: Mountains of the Realms

Amarune's Almanac: Mountains of the Realms


"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome...   [click here for more]
Dungeon Masters Guild  $9.95

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Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata

Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata


"Questa striscia di terra innevata e inospitale è afflitta da orribili sciagure che si annidano nei posti più improbabili. Ci auguriamo che questa guida porti divertimento e terrore sul tuo tavolo da gioco."   Descrizione del Modulo Avventure Abominevoli - Una Guida Agli Incontri Nella Tundra Ghiacciata è una raccolta di 12 uniche side stories per personaggi...   [click here for more]
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Blood of the North - The Circle of Snowfall: A New Druid Circle

Blood of the North - The Circle of Snowfall: A New Druid Circle


The Circle of Snowfall Many see the coming of a blizzard as something terrible and apocalyptic, but for those druids who welcome it, they see the goddess Skadi on her skis flying through the wind, followed by her wolves in tow. Druids who join the Circle of Snowfall help usher in the great blizzards that herald approach of the Winter Queen, who feel most at home in the howling winds of a snowstorm....   [click here for more]
Dungeon Masters Guild  $2.00

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CAIRN of OLD

CAIRN of OLD


A distraught scribe seeks adventurers to protect an ancient tomb from plundering marauders. Does your party have the courage to delve into the ancient Cairn and face the evil bandits, ancient traps and possible spirits enshrined and long forgotten? Or will they defeat the foes and take the plunder for themselves? The first launch of our ONE-SHOT-WONDER series of one-off, one-shot adventures for parties...   [click here for more]
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Campaign Events

Campaign Events


“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls. This product is usable for all character levels, any campaign setting.  ...   [click here for more]
Dungeon Masters Guild  $2.00

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Daylight Publications Mentorship Program Presents...: The Horncaller - A New Fighter Archetype

Daylight Publications Mentorship Program Presents...: The Horncaller - A New Fighter Archetype


The Horncaller As an enemy army closes in, there is a call in the distance. The echoes of the horn drift into the ears of the opposition; it is a rallying cry, a warning, a gathering of force and resolve. Soon, the enemy will begin to feel doubt and fear and may even retreat before it is too late. That is the power of the Horncaller. The Order of the Horncallers have taken this spirit and honed the...   [click here for more]
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Daylight Publications Mentorship Program Presents...: The Knight of the Polar Lights - A New Fighter Archetype

Daylight Publications Mentorship Program Presents...: The Knight of the Polar Lights - A New Fighter Archetype


The Knight of the Polar Lights The tundra of the polar regions is a stark and harsh environment with frigid winters and chilly summers. Despite the bleak conditions of limited vegetation and wildlife, there is also beauty to be seen in the snowy, icy landscape and in the auroras that often paint the night sky with a palette of red, green, and blue. These auroras are frequent natural phenomena in polar...   [click here for more]
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DC- PoA -DR001 The Great Chwinga Roundup

DC- PoA -DR001 The Great Chwinga Roundup


Mysterious sightings, hunters missing and personal items taken from the town of Easthaven. What Great evil are the chwinga up to?  The town elders are concerned and you have been asked to find out the answer before the town falls to their evil plot. The Great Chwinga Round up is a 4-hour Adventure's League adventure designed for 3-7 tier 1 characters with an APL of 3 ...   [click here for more]
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DC-POA AOT01-02 Northern Democracy

DC-POA AOT01-02 Northern Democracy


At odds again, the Androma brothers compete with one another for the speakership of Good Mead. Despite their efforts, the residents have begun switching their preferences in favor of a dark horse candidate from outside of town. Meanwhile, a cleric from the south has arrived to investigate the appearance of a necromancer in the area and becomes involved with the political campaign. A Four-Hour Adventure...   [click here for more]
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DC-POA AOT01-03 Dead King's Court

DC-POA AOT01-03 Dead King's Court


Ulkred the necromancer covets the Androma diamonds. An effort was made to smuggle them out of his reach by hiding them in a disguised mead caravan traveling from Good Mead to Easthaven. However, Ulkred seems to be a step ahead and has attacked the caravan and taken the diamonds. Now the only one who knows where Ulkred hides is an insane old man who lives beneath the foothills of the Spine of the World....   [click here for more]
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DC-PoA-GaryXIII-02 A New Place to Call Home

DC-PoA-GaryXIII-02 A New Place to Call Home


Undead pour from an abandoned keep in The Frozen North, threatening the already tenuous balance of life in the Ten-Towns, as an unlikely benefactor seeks heroes in hopes of turning this keep into a future stronghold. Secrets and dangers await the heroes as they venture out into the unforgiving cold to find A New Place to Call Home. The second of five adventures in the To Survive the Night series which...   [click here for more]
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DC-PoA-INAS-01 Beauty and the Mead

DC-PoA-INAS-01 Beauty and the Mead


A pair of Elven merchants have gone missing between Good Mead and Easthaven. They were delivering the rare and tasty Frostbreath Mead for a wealthy and influential merchant in Easthaven to celebrate her daughter’s wedding. The caravan must be found and the mead must be delivered on time! A Dungeoncraft adventure for character levels 1-4, optimzied for APL 3 ...   [click here for more]
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DC-POA-LEGIT-SV-01 The Coldlight Star

DC-POA-LEGIT-SV-01 The Coldlight Star


A day of unusual warmth slices through the everlasting rime, giving the town of Termalaine a ray of hope. But only a fool would think breaking Auril's hold would be easy. Can you weather what mortal hubris has wrought? Or will Termalaine be undone by... The Coldlight Star. A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale...   [click here for more]
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DC-POA-LEGIT-SV-03 The Beggar's Blood

DC-POA-LEGIT-SV-03 The Beggar's Blood


When warped creatures emerge from the Lonelywood Forest, you're tasked to contain them. But how will you confront what uncountable others refuse to? A 4 hour adventure for 1st through 4th level Characters. This adventure takes place in Icewind Dale, in the Lonelywood Forest. The adventure includes: One full-color VTT-friendly map for the final area. A printer-friendly...   [click here for more]
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DC-PoA-LIGA-01 The Forsaken Brewery

DC-PoA-LIGA-01 The Forsaken Brewery


This is a DungeonCraft Adventure legal, Season 10 Adventurers League play in Good Mead, Icewind Dale. Help the inhabitants of Good Mead to purify Mead Hall by discovering the secrets of the ancient brewery, preventing the recipe from being reproduced and returned to its place of origin. Four-hour Adventure for 1st to 4th level characters. Optimized for APL3. “If you drink, don't ride a sled.”...   [click here for more]
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DC-PoA-OGG-01 Where Good Adventurers Go to Die

DC-PoA-OGG-01 Where Good Adventurers Go to Die


Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ...   [click here for more]
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DC-PoA-VAN-MT-01 The Thief's Gambit

DC-PoA-VAN-MT-01 The Thief's Gambit


Dungeons and Dragonchess meet in this four-hour Icewind Dale adventure. A simple request to help restore the honor of the Four Heavenly Schools of Dragonchess takes you across the frozen tundra, and into underground ice caverns beneath Easthaven. There, you discover some unwelcome monsters making their lair. Can you defeat them on and off the board? This is an Adventure League legal module, using...   [click here for more]
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Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale

Dropping Below Zero: A Chilling Adventure on the Road to Icewind Dale


Warm up to the Icewind Dale with this chilling adventure! This 5-Star, Best-Selling adventure is an ideal prequel on the road into Icewind, gaining your PCs much needed experience for the challenging campaign ahead! Already kicked off? The module comes with recommendations and scaling for how to incorporate the horror and excitement into any travel within Chapters 1 or 2 of RotF, either on the road...   [click here for more]
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Encontros no Vale do Vento Gélido

Encontros no Vale do Vento Gélido


English version here. [Youtube video from this product at the end of the page] "Esta é uma série impressionante de encontros de todas as formas e tamanhos com várias possibilidades sobre como lidar com eles. [...] Os mapas são lindos e Zeuch claramente sabe o que está fazendo, tendo uma paixão por estética e mapas jogáveis, além de adicionar suas próprias...   [click here for more]
Dungeon Masters Guild  $2.99

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Encounters in Icewind Dale

Encounters in Icewind Dale


[Youtube video from this product at the end of the page] "This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants...   [click here for more]
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Encounters in the Far North

Encounters in the Far North


Encounters in the Far North brings you 24 exciting new encounters to add to your Icewind Dale: Rime of the Frostmaiden campaign or any other game featuring arctic adventures! Brought to you by Guild Adepts Ginny Loveday, Celeste Conowitch, Ashley Michaela "Navigator" Lawson, Rich Lescouflair, and M.T. Black This is a DMs Guild Adept product. The Dungeon Masters Guild...   [click here for more]
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Encounters in the Savage Arctic

Encounters in the Savage Arctic


Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.   Survive a frozen ambush Battle winter gnolls Speak with Sloosh the Awakened Walrus Meet...   [click here for more]
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Evermelt - expanded maps and content for Rime of the Frostmaiden

Evermelt - expanded maps and content for Rime of the Frostmaiden


At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of...   [click here for more]
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Feud in the Frozen Wood

Feud in the Frozen Wood


All seemed well in Icewind Dale after the defeat of the Frostmaiden, but two powerful creatures vie for control over a forest near the Spine of the World. The feud between them has already caused some trouble, and more trouble will come if no one intervenes. Are you brave enough to step in? This short adventure is designed for characters 11th-13th level. It acts as a follow-up to the events occuring...   [click here for more]
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Fey Compendium IV: Winter Fey

Fey Compendium IV: Winter Fey


If you are looking for additional Feywild content, check out my other fey compendia here!        And for more fey content created by me and my team, check out the Wild Court!       The fey are creatures of nature and dreams, and there are fey that roam the cold sleep of the world, when nature reclines into slumber and darkness begins to swallow the day. There are fey of ice, of snow,...   [click here for more]
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Gelerain’s Guide to Exploration - Wilds of the Dale

Gelerain’s Guide to Exploration - Wilds of the Dale


Follow intrepid explorer Gelerain Greytome as he wanders the world and beyond documenting all he sees in his trusty journal In Wilds of the Dale, Gelerain has journeyed North into the frozen wastes that are the realm of Aurial the Frostmaiden and her eternal winter.  Within this excerpt of his journal you will find: The different dangerous terrains encountered in his journey Documented counts...   [click here for more]
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Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits

Ghost Fields - Tier 1 Adventure Site. Frost, Wolves, Gloom, Spirits


Tables for Quests, Rumors, Locations, Encounters and Treasures in the Ghost Fields Tables visible in Previews under the product image. Tier One (Levels 1-4) supporting themes of Frost, Gloom, Spirits and Wolves. There is also a separate Fantasy Grounds Version. An adventure area as standalone module or in campaign involving arctic, ghosts, winter, frontiers, Icewind Dale or starting adventurers....   [click here for more]
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Heart of Ice - Lv5 Adventure

Heart of Ice - Lv5 Adventure


Heart of Ice An Adventure by Elven Tower In this level 5 adventure for the world's greatest RPG game. A group of adventurers travels to the far north. To the merciless tundra. They visit a small community of secluded tribesmen who had an important artifact stolen from them. An evil mage, thirsty for power and knowledge stole the heart of ice a powerful arcane battery that he aims...   [click here for more]
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Heroes of Icewind Dale

Heroes of Icewind Dale


Heroes of Icewind Dale features 13 subclasses, variant class features for every class, new spells, and new feats for your Icewind Dale: Rime of the Frostmaiden campaign or any other game set in in arctic lands or dangerous frontiers! Steeped in lore and brimming with flavorful character options, this player's companion provides new...   [click here for more]
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Hundelstone: A Storm King Thunder Quest

Hundelstone: A Storm King Thunder Quest


This short adventure is meant to enhance a Storm King’s Thunder campaign in Chapter 3, expanding and adding detail to the quest Beldora gives to the party in Bryn Shander. As written, the quest is quite vague, and its primary goal seems to be making the party aware of the existence of the teleportation circles in Everlund. In this supplement, I develop the journey to Hundelstone to make the quest...   [click here for more]
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Icedawn Over Ten Trail

Icedawn Over Ten Trail


A caravan carrying essential materials for a divine ritual that aims to help the people of Bryn Shander stave off the brunt of the Rime of the Frostmaiden attempts to make it through the treacherous passes along the Spine of the World. However, suspicions fall upon the caravan members as some suspect it has been infiltrated by the Cult of Auril itself, threatening the ritual and the brave travelers...   [click here for more]
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Icewind Curses: Hunger

Icewind Curses: Hunger


Bring the bone-chilling Hags of Hoarfrost to your table, with this four-hour adventure for characters leveled 1st-4th! Enjoy optimized resources for online play! When a harsh winter turns uneasy neighbors into bitter rivals, or worse, Granny Grimsicle sees an opportunity to spread her unique brand of horror in Hrokstead. Short on food themselves and exhausted from their adventures,...   [click here for more]
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Icewind Dale Encounter Tables - Random Encounters

Icewind Dale Encounter Tables - Random Encounters


Icewind Dale Tables for Arctic, Shores, Mountains and Ruins Tables visible in Previews under the product image. using creatures from Icewind Dale: Rime of the Frostmaiden and Monster Manual. There is also a separate Fantasy Grounds Version. Encounters for adventurers and campaigns using Rime of the Frostmaiden or for arctic, winter and cold climes. Includes d8+d12 tables for ... Arctic...   [click here for more]
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Icewind Dale – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)

Icewind Dale – an Icewind Dale: Rime of the Frostmaiden DM's resource (maps, cheatsheets, advice)


Maps, advice, & more for Rime of the Frostmaiden: Chapter 2 Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it! This download, which covers Chapter 2 of...   [click here for more]
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Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden

Icewind Dale: Blood Runs Cold - A Starting Quest For Rime Of The Frostmaiden


SEPHEK KALTRO IS NOT WHO HE SEEMS TO BE. This unlucky sailor possessed by a frost druid’s spirit is supposed to launch your party’s adventures in Icewind Dale: Rime of the Frostmaiden, but the official starting quests fail to point your players toward most major elements of the campaign. Therefore, the purpose of this supplement is to establish links between Sephek, chwingas, the Zhentarim,...   [click here for more]
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Icewind Dale: Chronicles of Ten Towns

Icewind Dale: Chronicles of Ten Towns


What is Icewind Dale: Chronicles of Ten Towns? This is a supplement companion book made with the Icewind Dale: Rime of the Frostmaiden in mind, to be used along with the official D&D 5th Edition rules. It includes a lot of setting-related options for Players and Dungeon Masters alike to further enhance their experiences along the campaign and its adventures....   [click here for more]
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Icewind Dale: Cult of the Shattered Peak

Icewind Dale: Cult of the Shattered Peak


Bring the intrigue of the lost Netherese empire to the forefront with this all-inclusive supplement about those trying to keep it lost: the Cult of the Shattered Peak. This 34-page Rime of the Frostmaiden add-on brings to life a cunning network of cultists that run clandestine operations in plain view throughout Faerûn. As players delve into the secrets of the black obelisks...   [click here for more]
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Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement

Icewind Dale: Notice Board Seeds | A Rime of the Frostmaiden Supplement


Quest seeds on notice boards—adventures close to home or in the wilds. This product includes twenty quest seeds for the Ten Towns or other settlements in the Icewind Dale. Best used in campaigns like Rime of the Frostmaiden or Storm King's Thunder. Recover cursed garum, become militia captains, or drive merfolk commandos back into the lakes! These notice boards are presented...   [click here for more]
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Icewind Dale: Rime of the Frostmaiden Adventure Bundle

Icewind Dale: Rime of the Frostmaiden Adventure Bundle


Enhance your party's experience of Icewind Dale: Rime of the Frostmaiden with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapters 1, 2, and 5 of Icewind Dale: Rime of the Frostmaiden complete with: 3 Exciting Adventures in the Dwarven Valley, Sea of Moving Ice, and the Spine of the World. 2 Dungeon Maps...   [click here for more]
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Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement

Icewind Dale: Strange Encounters | A Rime of the Frostmaiden Supplement


Strange encounters for wilderness travel in the North. This product includes thirty encounters with new stat blocks and NPCs for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Fight off threats like duergar pain sledges and swarms of flesh-eating hares—or enjoy light conversation with ancient land whales or sentient...   [click here for more]
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Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement

Icewind Dale: Tome of Adventures | A Rime of the Frostmaiden Supplement


Atmospheric adventures for stormy nights in the North. This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more. Quest Description Auril's Sinew A goblin death...   [click here for more]
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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed!  Here's a video I made about the adventure: How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco...   [click here for more]
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In the Dead of Winter

In the Dead of Winter


Includes an Original Story, 2 New Stat Blocks, and 4 Maps! The town of Lullin endures a diverse scope of weather conditions. The summers are blistering and the winters are harsh. This winter is no different as a local woodsman attempts to capitalize on his neighbor’s discomfort. With no training in the arcane arts, Strannon Autumnward has made an attempt to summon fire elementals into the homes...   [click here for more]
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Jack Frost - A Murder Mystery in Icewind Dale

Jack Frost - A Murder Mystery in Icewind Dale


In the harsh frozen realm of Icewind Dale, a chilling mystery has emerged within the walls of a prestigious baron's estate. Terrifying beheadings have plagued the noble's household, sending shivers through the hearts of all who dwell there. Whispers spread of an evil spirit called 'Jack Frost' lurking in the cold, waiting to claim his next victim. As adventurers seeking gold and glory, you heed the...   [click here for more]
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Journey to the Frozen Cave - A 6-8 hour one-shot Adventure

Journey to the Frozen Cave - A 6-8 hour one-shot Adventure


Journey to the Frozen Cave is an action-packed adventure to save the life of a friend in need. The Frigid Grasp had wrapped her body in an icy stasis, the frost wreathing its way through her blueing lips the only sign of life showing from her fragile body. The only way to save her is to travel to the Crystal Peaks in the north, can you retrieve the cure before it's too late? The daughter...   [click here for more]
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